Use a consistent style for declaring the names of struct members in their declarations. Note that this convention was already used in many places but not everywhere. Remove spaces around the text (matching commented arguments) with the advantage that the the spell checking utility skips these terms. Making it possible to extract & validate these comments automatically. Also use struct names for `bAnimChannelType` & `bConstraintTypeInfo` which were using brief descriptions.
109 lines
2.6 KiB
C
109 lines
2.6 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2018 Blender Foundation. */
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/** \file
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* \ingroup shader_fx
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*/
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#include <stdio.h>
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#include "DNA_gpencil_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "BLI_math_base.h"
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#include "BLI_utildefines.h"
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#include "BLT_translation.h"
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#include "BKE_context.h"
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#include "BKE_lib_query.h"
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#include "BKE_modifier.h"
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#include "BKE_screen.h"
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#include "BKE_shader_fx.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "RNA_access.h"
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#include "FX_shader_types.h"
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#include "FX_ui_common.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_build.h"
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static void initData(ShaderFxData *md)
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{
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SwirlShaderFxData *gpmd = (SwirlShaderFxData *)md;
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gpmd->radius = 100;
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gpmd->angle = M_PI_2;
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}
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static void copyData(const ShaderFxData *md, ShaderFxData *target)
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{
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BKE_shaderfx_copydata_generic(md, target);
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}
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static void updateDepsgraph(ShaderFxData *fx, const ModifierUpdateDepsgraphContext *ctx)
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{
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SwirlShaderFxData *fxd = (SwirlShaderFxData *)fx;
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if (fxd->object != NULL) {
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DEG_add_object_relation(ctx->node, fxd->object, DEG_OB_COMP_TRANSFORM, "Swirl ShaderFx");
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}
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DEG_add_object_relation(ctx->node, ctx->object, DEG_OB_COMP_TRANSFORM, "Swirl ShaderFx");
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}
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static bool isDisabled(ShaderFxData *fx, int UNUSED(userRenderParams))
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{
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SwirlShaderFxData *fxd = (SwirlShaderFxData *)fx;
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return !fxd->object;
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}
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static void foreachIDLink(ShaderFxData *fx, Object *ob, IDWalkFunc walk, void *userData)
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{
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SwirlShaderFxData *fxd = (SwirlShaderFxData *)fx;
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walk(userData, ob, (ID **)&fxd->object, IDWALK_CB_NOP);
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}
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static void panel_draw(const bContext *UNUSED(C), Panel *panel)
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{
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uiLayout *layout = panel->layout;
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PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, NULL);
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uiLayoutSetPropSep(layout, true);
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uiItemR(layout, ptr, "object", 0, NULL, ICON_NONE);
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uiItemR(layout, ptr, "radius", 0, NULL, ICON_NONE);
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uiItemR(layout, ptr, "angle", 0, NULL, ICON_NONE);
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shaderfx_panel_end(layout, ptr);
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}
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static void panelRegister(ARegionType *region_type)
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{
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shaderfx_panel_register(region_type, eShaderFxType_Swirl, panel_draw);
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}
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ShaderFxTypeInfo shaderfx_Type_Swirl = {
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/*name*/ N_("Swirl"),
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/*structName*/ "SwirlShaderFxData",
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/*structSize*/ sizeof(SwirlShaderFxData),
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/*type*/ eShaderFxType_GpencilType,
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/*flags*/ 0,
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/*copyData*/ copyData,
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/*initData*/ initData,
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/*freeData*/ NULL,
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/*isDisabled*/ isDisabled,
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/*updateDepsgraph*/ updateDepsgraph,
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/*dependsOnTime*/ NULL,
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/*foreachIDLink*/ foreachIDLink,
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/*panelRegister*/ panelRegister,
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};
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