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blender-archive/release/scripts/startup/bl_ui/node_add_menu_geometry.py
Iliya Katueshenock a3251e66a7 Geometry Nodes: Image Input Node
Add a simple node to choose an image data-block.

Ref T102854

Differential Revision: https://developer.blender.org/D16644
2022-12-09 16:10:14 -06:00

474 lines
22 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Menu
from bl_ui import node_add_menu
from bpy.app.translations import pgettext_iface as iface_
class NODE_MT_geometry_node_GEO_ATTRIBUTE(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_ATTRIBUTE"
bl_label = "Attribute"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeAttributeStatistic")
node_add_menu.add_node_type(layout, "GeometryNodeBlurAttribute")
node_add_menu.add_node_type(layout, "GeometryNodeCaptureAttribute")
node_add_menu.add_node_type(layout, "GeometryNodeAttributeDomainSize")
node_add_menu.add_node_type(layout, "GeometryNodeRemoveAttribute")
node_add_menu.add_node_type(layout, "GeometryNodeStoreNamedAttribute")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_GEO_COLOR(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_COLOR"
bl_label = "Color"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "ShaderNodeValToRGB")
node_add_menu.add_node_type(layout, "FunctionNodeCombineColor")
props = node_add_menu.add_node_type(layout, "ShaderNodeMix", label=iface_("Mix Color"))
ops = props.settings.add()
ops.name = "data_type"
ops.value = "'RGBA'"
node_add_menu.add_node_type(layout, "ShaderNodeRGBCurve")
node_add_menu.add_node_type(layout, "FunctionNodeSeparateColor")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_GEO_CURVE(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_CURVE"
bl_label = "Curve"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeCurveLength")
node_add_menu.add_node_type(layout, "GeometryNodeCurveToMesh")
node_add_menu.add_node_type(layout, "GeometryNodeCurveToPoints")
node_add_menu.add_node_type(layout, "GeometryNodeDeformCurvesOnSurface")
node_add_menu.add_node_type(layout, "GeometryNodeFillCurve")
node_add_menu.add_node_type(layout, "GeometryNodeFilletCurve")
node_add_menu.add_node_type(layout, "GeometryNodeResampleCurve")
node_add_menu.add_node_type(layout, "GeometryNodeReverseCurve")
node_add_menu.add_node_type(layout, "GeometryNodeSampleCurve")
node_add_menu.add_node_type(layout, "GeometryNodeSubdivideCurve")
node_add_menu.add_node_type(layout, "GeometryNodeTrimCurve")
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeInputCurveHandlePositions")
node_add_menu.add_node_type(layout, "GeometryNodeInputTangent")
node_add_menu.add_node_type(layout, "GeometryNodeInputCurveTilt")
node_add_menu.add_node_type(layout, "GeometryNodeCurveEndpointSelection")
node_add_menu.add_node_type(layout, "GeometryNodeCurveHandleTypeSelection")
node_add_menu.add_node_type(layout, "GeometryNodeInputSplineCyclic")
node_add_menu.add_node_type(layout, "GeometryNodeSplineLength")
node_add_menu.add_node_type(layout, "GeometryNodeSplineParameter")
node_add_menu.add_node_type(layout, "GeometryNodeInputSplineResolution")
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeSetCurveNormal")
node_add_menu.add_node_type(layout, "GeometryNodeSetCurveRadius")
node_add_menu.add_node_type(layout, "GeometryNodeSetCurveTilt")
node_add_menu.add_node_type(layout, "GeometryNodeSetCurveHandlePositions")
node_add_menu.add_node_type(layout, "GeometryNodeCurveSetHandles")
node_add_menu.add_node_type(layout, "GeometryNodeSetSplineCyclic")
node_add_menu.add_node_type(layout, "GeometryNodeSetSplineResolution")
node_add_menu.add_node_type(layout, "GeometryNodeCurveSplineType")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_GEO_PRIMITIVES_CURVE(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_PRIMITIVES_CURVE"
bl_label = "Curve Primitives"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeCurveArc")
node_add_menu.add_node_type(layout, "GeometryNodeCurvePrimitiveBezierSegment")
node_add_menu.add_node_type(layout, "GeometryNodeCurvePrimitiveCircle")
node_add_menu.add_node_type(layout, "GeometryNodeCurvePrimitiveLine")
node_add_menu.add_node_type(layout, "GeometryNodeCurveSpiral")
node_add_menu.add_node_type(layout, "GeometryNodeCurveQuadraticBezier")
node_add_menu.add_node_type(layout, "GeometryNodeCurvePrimitiveQuadrilateral")
node_add_menu.add_node_type(layout, "GeometryNodeCurveStar")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_curve_topology(Menu):
bl_idname = "NODE_MT_geometry_node_curve_topology"
bl_label = "Curve Topology"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeOffsetPointInCurve")
node_add_menu.add_node_type(layout, "GeometryNodeCurveOfPoint")
node_add_menu.add_node_type(layout, "GeometryNodePointsOfCurve")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_GEO_GEOMETRY(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_GEOMETRY"
bl_label = "Geometry"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeBoundBox")
node_add_menu.add_node_type(layout, "GeometryNodeConvexHull")
node_add_menu.add_node_type(layout, "GeometryNodeDeleteGeometry")
node_add_menu.add_node_type(layout, "GeometryNodeDuplicateElements")
node_add_menu.add_node_type(layout, "GeometryNodeProximity")
node_add_menu.add_node_type(layout, "GeometryNodeGeometryToInstance")
node_add_menu.add_node_type(layout, "GeometryNodeJoinGeometry")
node_add_menu.add_node_type(layout, "GeometryNodeMergeByDistance")
node_add_menu.add_node_type(layout, "GeometryNodeRaycast")
node_add_menu.add_node_type(layout, "GeometryNodeSampleIndex")
node_add_menu.add_node_type(layout, "GeometryNodeSampleNearest")
node_add_menu.add_node_type(layout, "GeometryNodeSeparateComponents")
node_add_menu.add_node_type(layout, "GeometryNodeSeparateGeometry")
node_add_menu.add_node_type(layout, "GeometryNodeTransform")
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeSetID")
node_add_menu.add_node_type(layout, "GeometryNodeSetPosition")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_GEO_INPUT(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_INPUT"
bl_label = "Input"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "FunctionNodeInputBool")
node_add_menu.add_node_type(layout, "GeometryNodeCollectionInfo")
node_add_menu.add_node_type(layout, "FunctionNodeInputColor")
node_add_menu.add_node_type(layout, "GeometryNodeInputImage")
node_add_menu.add_node_type(layout, "GeometryNodeImageInfo")
node_add_menu.add_node_type(layout, "FunctionNodeInputInt")
node_add_menu.add_node_type(layout, "GeometryNodeIsViewport")
node_add_menu.add_node_type(layout, "GeometryNodeInputMaterial")
node_add_menu.add_node_type(layout, "GeometryNodeObjectInfo")
node_add_menu.add_node_type(layout, "GeometryNodeSelfObject")
node_add_menu.add_node_type(layout, "FunctionNodeInputString")
node_add_menu.add_node_type(layout, "ShaderNodeValue")
node_add_menu.add_node_type(layout, "FunctionNodeInputVector")
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeInputID")
node_add_menu.add_node_type(layout, "GeometryNodeInputIndex")
node_add_menu.add_node_type(layout, "GeometryNodeInputNamedAttribute")
node_add_menu.add_node_type(layout, "GeometryNodeInputNormal")
node_add_menu.add_node_type(layout, "GeometryNodeInputPosition")
node_add_menu.add_node_type(layout, "GeometryNodeInputRadius")
node_add_menu.add_node_type(layout, "GeometryNodeInputSceneTime")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_GEO_INSTANCE(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_INSTANCE"
bl_label = "Instances"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeInstanceOnPoints")
node_add_menu.add_node_type(layout, "GeometryNodeInstancesToPoints")
node_add_menu.add_node_type(layout, "GeometryNodeRealizeInstances")
node_add_menu.add_node_type(layout, "GeometryNodeRotateInstances")
node_add_menu.add_node_type(layout, "GeometryNodeScaleInstances")
node_add_menu.add_node_type(layout, "GeometryNodeTranslateInstances")
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeInputInstanceRotation")
node_add_menu.add_node_type(layout, "GeometryNodeInputInstanceScale")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_GEO_MATERIAL(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_MATERIAL"
bl_label = "Material"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeReplaceMaterial")
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeInputMaterialIndex")
node_add_menu.add_node_type(layout, "GeometryNodeMaterialSelection")
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeSetMaterial")
node_add_menu.add_node_type(layout, "GeometryNodeSetMaterialIndex")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_GEO_MESH(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_MESH"
bl_label = "Mesh"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeDualMesh")
node_add_menu.add_node_type(layout, "GeometryNodeEdgePathsToCurves")
node_add_menu.add_node_type(layout, "GeometryNodeEdgePathsToSelection")
node_add_menu.add_node_type(layout, "GeometryNodeExtrudeMesh")
node_add_menu.add_node_type(layout, "GeometryNodeFlipFaces")
node_add_menu.add_node_type(layout, "GeometryNodeMeshBoolean")
node_add_menu.add_node_type(layout, "GeometryNodeMeshToCurve")
node_add_menu.add_node_type(layout, "GeometryNodeMeshToPoints")
node_add_menu.add_node_type(layout, "GeometryNodeMeshToVolume")
node_add_menu.add_node_type(layout, "GeometryNodeSampleNearestSurface")
node_add_menu.add_node_type(layout, "GeometryNodeSampleUVSurface")
node_add_menu.add_node_type(layout, "GeometryNodeScaleElements")
node_add_menu.add_node_type(layout, "GeometryNodeSplitEdges")
node_add_menu.add_node_type(layout, "GeometryNodeSubdivideMesh")
node_add_menu.add_node_type(layout, "GeometryNodeSubdivisionSurface")
node_add_menu.add_node_type(layout, "GeometryNodeTriangulate")
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeInputMeshEdgeAngle")
node_add_menu.add_node_type(layout, "GeometryNodeInputMeshEdgeNeighbors")
node_add_menu.add_node_type(layout, "GeometryNodeInputMeshEdgeVertices")
node_add_menu.add_node_type(layout, "GeometryNodeInputMeshFaceArea")
node_add_menu.add_node_type(layout, "GeometryNodeInputMeshFaceNeighbors")
node_add_menu.add_node_type(layout, "GeometryNodeMeshFaceSetBoundaries")
node_add_menu.add_node_type(layout, "GeometryNodeInputMeshFaceIsPlanar")
node_add_menu.add_node_type(layout, "GeometryNodeInputShadeSmooth")
node_add_menu.add_node_type(layout, "GeometryNodeInputMeshIsland")
node_add_menu.add_node_type(layout, "GeometryNodeInputShortestEdgePaths")
node_add_menu.add_node_type(layout, "GeometryNodeInputMeshVertexNeighbors")
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeSetShadeSmooth")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_PRIMITIVES_MESH(Menu):
bl_idname = "NODE_MT_category_PRIMITIVES_MESH"
bl_label = "Mesh Primitives"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeMeshCone")
node_add_menu.add_node_type(layout, "GeometryNodeMeshCube")
node_add_menu.add_node_type(layout, "GeometryNodeMeshCylinder")
node_add_menu.add_node_type(layout, "GeometryNodeMeshGrid")
node_add_menu.add_node_type(layout, "GeometryNodeMeshIcoSphere")
node_add_menu.add_node_type(layout, "GeometryNodeMeshCircle")
node_add_menu.add_node_type(layout, "GeometryNodeMeshLine")
node_add_menu.add_node_type(layout, "GeometryNodeMeshUVSphere")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_mesh_topology(Menu):
bl_idname = "NODE_MT_geometry_node_mesh_topology"
bl_label = "Mesh Topology"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeCornersOfFace"),
node_add_menu.add_node_type(layout, "GeometryNodeCornersOfVertex"),
node_add_menu.add_node_type(layout, "GeometryNodeEdgesOfCorner"),
node_add_menu.add_node_type(layout, "GeometryNodeEdgesOfVertex"),
node_add_menu.add_node_type(layout, "GeometryNodeFaceOfCorner"),
node_add_menu.add_node_type(layout, "GeometryNodeOffsetCornerInFace"),
node_add_menu.add_node_type(layout, "GeometryNodeVertexOfCorner"),
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_OUTPUT(Menu):
bl_idname = "NODE_MT_category_GEO_OUTPUT"
bl_label = "Output"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeViewer")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_POINT(Menu):
bl_idname = "NODE_MT_category_GEO_POINT"
bl_label = "Point"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeDistributePointsInVolume")
node_add_menu.add_node_type(layout, "GeometryNodeDistributePointsOnFaces")
node_add_menu.add_node_type(layout, "GeometryNodePoints")
node_add_menu.add_node_type(layout, "GeometryNodePointsToVertices")
node_add_menu.add_node_type(layout, "GeometryNodePointsToVolume")
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeSetPointRadius")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_TEXT(Menu):
bl_idname = "NODE_MT_category_GEO_TEXT"
bl_label = "Text"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeStringJoin")
node_add_menu.add_node_type(layout, "FunctionNodeReplaceString")
node_add_menu.add_node_type(layout, "FunctionNodeSliceString")
node_add_menu.add_node_type(layout, "FunctionNodeStringLength")
node_add_menu.add_node_type(layout, "GeometryNodeStringToCurves")
node_add_menu.add_node_type(layout, "FunctionNodeValueToString")
layout.separator()
node_add_menu.add_node_type(layout, "FunctionNodeInputSpecialCharacters")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_TEXTURE(Menu):
bl_idname = "NODE_MT_category_GEO_TEXTURE"
bl_label = "Texture"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "ShaderNodeTexBrick")
node_add_menu.add_node_type(layout, "ShaderNodeTexChecker")
node_add_menu.add_node_type(layout, "ShaderNodeTexGradient")
node_add_menu.add_node_type(layout, "GeometryNodeImageTexture")
node_add_menu.add_node_type(layout, "ShaderNodeTexMagic")
node_add_menu.add_node_type(layout, "ShaderNodeTexMusgrave")
node_add_menu.add_node_type(layout, "ShaderNodeTexNoise")
node_add_menu.add_node_type(layout, "ShaderNodeTexVoronoi")
node_add_menu.add_node_type(layout, "ShaderNodeTexWave")
node_add_menu.add_node_type(layout, "ShaderNodeTexWhiteNoise")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_UTILITIES(Menu):
bl_idname = "NODE_MT_category_GEO_UTILITIES"
bl_label = "Utilities"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeAccumulateField")
node_add_menu.add_node_type(layout, "FunctionNodeAlignEulerToVector")
node_add_menu.add_node_type(layout, "FunctionNodeBooleanMath")
node_add_menu.add_node_type(layout, "ShaderNodeClamp")
node_add_menu.add_node_type(layout, "FunctionNodeCompare")
node_add_menu.add_node_type(layout, "GeometryNodeFieldAtIndex")
node_add_menu.add_node_type(layout, "ShaderNodeFloatCurve")
node_add_menu.add_node_type(layout, "FunctionNodeFloatToInt")
node_add_menu.add_node_type(layout, "GeometryNodeFieldOnDomain")
node_add_menu.add_node_type(layout, "ShaderNodeMapRange")
node_add_menu.add_node_type(layout, "ShaderNodeMath")
node_add_menu.add_node_type(layout, "ShaderNodeMix")
node_add_menu.add_node_type(layout, "FunctionNodeRandomValue")
node_add_menu.add_node_type(layout, "FunctionNodeRotateEuler")
node_add_menu.add_node_type(layout, "GeometryNodeSwitch")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_UV(Menu):
bl_idname = "NODE_MT_category_GEO_UV"
bl_label = "UV"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeUVPackIslands")
node_add_menu.add_node_type(layout, "GeometryNodeUVUnwrap")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_VECTOR(Menu):
bl_idname = "NODE_MT_category_GEO_VECTOR"
bl_label = "Vector"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "ShaderNodeCombineXYZ")
node_add_menu.add_node_type(layout, "ShaderNodeSeparateXYZ")
node_add_menu.add_node_type(layout, "ShaderNodeVectorCurve")
node_add_menu.add_node_type(layout, "ShaderNodeVectorMath")
node_add_menu.add_node_type(layout, "ShaderNodeVectorRotate")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_VOLUME(Menu):
bl_idname = "NODE_MT_category_GEO_VOLUME"
bl_label = "Volume"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeVolumeCube")
node_add_menu.add_node_type(layout, "GeometryNodeVolumeToMesh")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_GROUP(Menu):
bl_idname = "NODE_MT_category_GEO_GROUP"
bl_label = "Group"
def draw(self, context):
layout = self.layout
node_add_menu.draw_node_group_add_menu(context, layout)
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_LAYOUT(Menu):
bl_idname = "NODE_MT_category_GEO_LAYOUT"
bl_label = "Layout"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "NodeFrame")
node_add_menu.add_node_type(layout, "NodeReroute")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_add_all(Menu):
bl_idname = "NODE_MT_geometry_node_add_all"
bl_label = ""
def draw(self, _context):
layout = self.layout
layout.menu("NODE_MT_geometry_node_GEO_ATTRIBUTE")
layout.menu("NODE_MT_geometry_node_GEO_COLOR")
layout.menu("NODE_MT_geometry_node_GEO_CURVE")
layout.menu("NODE_MT_geometry_node_GEO_PRIMITIVES_CURVE")
layout.menu("NODE_MT_geometry_node_curve_topology")
layout.menu("NODE_MT_geometry_node_GEO_GEOMETRY")
layout.menu("NODE_MT_geometry_node_GEO_INPUT")
layout.menu("NODE_MT_geometry_node_GEO_INSTANCE")
layout.menu("NODE_MT_geometry_node_GEO_MATERIAL")
layout.menu("NODE_MT_geometry_node_GEO_MESH")
layout.menu("NODE_MT_category_PRIMITIVES_MESH")
layout.menu("NODE_MT_geometry_node_mesh_topology")
layout.menu("NODE_MT_category_GEO_OUTPUT")
layout.menu("NODE_MT_category_GEO_POINT")
layout.menu("NODE_MT_category_GEO_TEXT")
layout.menu("NODE_MT_category_GEO_TEXTURE")
layout.menu("NODE_MT_category_GEO_UTILITIES")
layout.menu("NODE_MT_category_GEO_UV")
layout.menu("NODE_MT_category_GEO_VECTOR")
layout.menu("NODE_MT_category_GEO_VOLUME")
layout.menu("NODE_MT_category_GEO_GROUP")
layout.menu("NODE_MT_category_GEO_LAYOUT")
node_add_menu.draw_root_assets(layout)
classes = (
NODE_MT_geometry_node_add_all,
NODE_MT_geometry_node_GEO_ATTRIBUTE,
NODE_MT_geometry_node_GEO_COLOR,
NODE_MT_geometry_node_GEO_CURVE,
NODE_MT_geometry_node_GEO_PRIMITIVES_CURVE,
NODE_MT_geometry_node_curve_topology,
NODE_MT_geometry_node_GEO_GEOMETRY,
NODE_MT_geometry_node_GEO_INPUT,
NODE_MT_geometry_node_GEO_INSTANCE,
NODE_MT_geometry_node_GEO_MATERIAL,
NODE_MT_geometry_node_GEO_MESH,
NODE_MT_category_PRIMITIVES_MESH,
NODE_MT_geometry_node_mesh_topology,
NODE_MT_category_GEO_OUTPUT,
NODE_MT_category_GEO_POINT,
NODE_MT_category_GEO_TEXT,
NODE_MT_category_GEO_TEXTURE,
NODE_MT_category_GEO_UTILITIES,
NODE_MT_category_GEO_UV,
NODE_MT_category_GEO_VECTOR,
NODE_MT_category_GEO_VOLUME,
NODE_MT_category_GEO_GROUP,
NODE_MT_category_GEO_LAYOUT,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)