This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/compositor/operations/COM_ConvertColourToValueProg.cpp
Brecht Van Lommel 09344fb102 Fix new compositor color to value/bw conversion working different than it did
before. It doesn't make much sense to always multiply with alpha, especially
if it's a premul image that already has it multiplied in.

Patch by Irie Shinsuke.
2012-05-24 14:19:20 +00:00

48 lines
1.5 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_ConvertColourToValueProg.h"
ConvertColourToValueProg::ConvertColourToValueProg(): NodeOperation()
{
this->addInputSocket(COM_DT_COLOR);
this->addOutputSocket(COM_DT_VALUE);
this->inputOperation = NULL;
}
void ConvertColourToValueProg::initExecution()
{
this->inputOperation = this->getInputSocketReader(0);
}
void ConvertColourToValueProg::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
{
float inputColor[4];
inputOperation->read(&inputColor[0], x, y, sampler, inputBuffers);
outputValue[0] = (inputColor[0] + inputColor[1] + inputColor[2])/3.0f;
}
void ConvertColourToValueProg::deinitExecution()
{
this->inputOperation = NULL;
}