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blender-archive/source/blender/compositor/operations/COM_ImageOperation.h

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_ImageOperation_h
#define _COM_ImageOperation_h
#include "COM_NodeOperation.h"
#include "DNA_scene_types.h"
#include "BLI_listbase.h"
#include "BKE_image.h"
extern "C" {
#include "RE_pipeline.h"
#include "RE_shader_ext.h"
#include "RE_render_ext.h"
#include "MEM_guardedalloc.h"
}
/**
* @brief Base class for all image operations
*/
class BaseImageOperation : public NodeOperation {
protected:
ImBuf *buffer;
Image *image;
ImageUser *imageUser;
float *imageBuffer;
float *depthBuffer;
int imageheight;
int imagewidth;
int framenumber;
int numberOfChannels;
BaseImageOperation();
/**
* Determine the output resolution. The resolution is retrieved from the Renderer
*/
void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]);
virtual ImBuf *getImBuf();
public:
void initExecution();
void deinitExecution();
void setImage(Image *image) {this->image = image;}
void setImageUser(ImageUser *imageuser) {this->imageUser = imageuser;}
void setFramenumber(int framenumber) {this->framenumber = framenumber;}
};
class ImageOperation: public BaseImageOperation {
public:
/**
* Constructor
*/
ImageOperation();
void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
};
class ImageAlphaOperation: public BaseImageOperation {
public:
/**
* Constructor
*/
ImageAlphaOperation();
void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
};
class ImageDepthOperation: public BaseImageOperation {
public:
/**
* Constructor
*/
ImageDepthOperation();
void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
};
#endif