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blender-archive/source/blender/compositor/operations/COM_LensGhostOperation.h

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_LensGhostOperation_h
#define _COM_LensGhostOperation_h
#include "COM_NodeOperation.h"
#include "DNA_lamp_types.h"
#include "DNA_object_types.h"
#include "DNA_camera_types.h"
class LensGhostProjectionOperation : public NodeOperation {
protected:
Object *lampObject;
Lamp *lamp;
Object *cameraObject;
void *system;
float visualLampPosition[3];
CompositorQuality quality;
int step;
SocketReader * bokehReader;
public:
LensGhostProjectionOperation();
/**
* the inner loop of this program
*/
void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
/**
* Initialize the execution
*/
void initExecution();
/**
* Deinitialize the execution
*/
void deinitExecution();
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
void setLampObject(Object *lampObject) {this->lampObject = lampObject;}
void setCameraObject(Object *cameraObject) {this->cameraObject = cameraObject;}
void setQuality(CompositorQuality quality) {this->quality = quality;}
};
class LensGhostOperation : public LensGhostProjectionOperation {
public:
LensGhostOperation();
void *initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers);
void deinitializeTileData(rcti *rect, MemoryBuffer **memoryBuffers, void *data);
/**
* the inner loop of this program
*/
void executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void * data);
/**
* Initialize the execution
*/
void initExecution();
};
#endif