59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_LensGlowOperation.h"
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#include "BLI_math.h"
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LensGlowOperation::LensGlowOperation(): NodeOperation()
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{
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this->addInputSocket(COM_DT_COLOR);
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this->addOutputSocket(COM_DT_COLOR);
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this->inputProgram = NULL;
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this->lamp = NULL;
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}
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void LensGlowOperation::initExecution()
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{
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this->inputProgram = this->getInputSocketReader(0);
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}
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void LensGlowOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
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{
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// const float emit100 = this->lamp->energy*100;
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// const float emit200 = emit100*2;
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// const float deltaX = 160-x;
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// const float deltaY = 100-y;
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// const float distance = deltaX * deltaX + deltaY*deltaY;
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// float glow = (emit100-(distance))/(emit200);
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// if (glow<0) glow=0;
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// color[0] = glow*lamp->r;
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// color[1] = glow*lamp->g;
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// color[2] = glow*lamp->b;
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// color[3] = 1.0f;
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}
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void LensGlowOperation::deinitExecution()
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{
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this->inputProgram = NULL;
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}
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