1870 lines
		
	
	
		
			56 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1870 lines
		
	
	
		
			56 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* 
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 *
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA	02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * This is a new part of Blender.
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 *
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 * Contributor(s): Willian P. Germano, Jacques Guignot, Joseph Gilbert,
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 * Campbell Barton, Ken Hughes
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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struct View3D;
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#include "Scene.h" /*This must come first */
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "MEM_guardedalloc.h"	/* for MEM_callocN */
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#include "DNA_space_types.h"	/* SPACE_VIEW3D, SPACE_SEQ */
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#include "DNA_screen_types.h"
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#include "DNA_userdef_types.h" /* U.userdefs */
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#include "DNA_object_types.h" /* SceneObSeq_new */
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#include "BKE_armature.h"
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#include "BKE_depsgraph.h"
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#include "BKE_library.h"
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#include "BKE_object.h"
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#include "BKE_scene.h"
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#include "BKE_font.h"
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#include "BKE_idprop.h"
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#include "BLI_blenlib.h" /* only for SceneObSeq_new */
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#include "BSE_drawview.h"	/* for play_anim */
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#include "BSE_headerbuttons.h"	/* for copy_scene */
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#include "BSE_sequence.h"	/* to clear_scene_in_allseqs */
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#include "BSE_node.h"	/* to clear_scene_in_nodes */
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#include "BIF_drawscene.h"	/* for set_scene */
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#include "BIF_space.h"		/* for copy_view3d_lock() */
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#include "BIF_screen.h"		/* curarea */
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#include "BDR_editobject.h"		/* free_and_unlink_base() */
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#include "mydevice.h"		/* for #define REDRAW */
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#include "DNA_view3d_types.h"
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/* python types */
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#include "Object.h"
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#include "Camera.h"
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/* only for SceneObSeq_new */
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#include "BKE_material.h"
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#include "BLI_arithb.h"
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#include "Armature.h"
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#include "Lamp.h"
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#include "Curve.h"
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#include "NMesh.h"
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#include "Mesh.h"
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#include "World.h"
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#include "Lattice.h"
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#include "Metaball.h"
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#include "IDProp.h"
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#include "Text3d.h"
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#include "Library.h"
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#include "gen_utils.h"
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#include "gen_library.h"
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#include "sceneRender.h"
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#include "sceneRadio.h"
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#include "sceneTimeLine.h"
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#include "sceneSequence.h"
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#include "BKE_utildefines.h" /* vec copy */
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#include "vector.h"
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PyObject *M_Object_Get( PyObject * self, PyObject * args ); /* from Object.c */
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/* checks for the scene being removed */
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#define SCENE_DEL_CHECK_PY(bpy_scene) if (!(bpy_scene->scene)) return ( EXPP_ReturnPyObjError( PyExc_RuntimeError, "Scene has been removed" ) )
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#define SCENE_DEL_CHECK_INT(bpy_scene) if (!(bpy_scene->scene)) return ( EXPP_ReturnIntError( PyExc_RuntimeError, "Scene has been removed" ) )
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enum obj_consts {
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	EXPP_OBSEQ_NORMAL = 0,
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	EXPP_OBSEQ_SELECTED,
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	EXPP_OBSEQ_CONTEXT
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};
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/*-----------------------Python API function prototypes for the Scene module--*/
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static PyObject *M_Scene_New( PyObject * self, PyObject * args,
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			      PyObject * keywords );
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static PyObject *M_Scene_Get( PyObject * self, PyObject * args );
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static PyObject *M_Scene_GetCurrent( PyObject * self );
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static PyObject *M_Scene_getCurrent_deprecated( PyObject * self );
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static PyObject *M_Scene_Unlink( PyObject * self, PyObject * arg );
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/*-----------------------Scene module doc strings-----------------------------*/
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static char M_Scene_doc[] = "The Blender.Scene submodule";
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static char M_Scene_New_doc[] =
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	"(name = 'Scene') - Create a new Scene called 'name' in Blender.";
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static char M_Scene_Get_doc[] =
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	"(name = None) - Return the scene called 'name'. If 'name' is None, return a list with all Scenes.";
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static char M_Scene_GetCurrent_doc[] =
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	"() - Return the currently active Scene in Blender.";
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static char M_Scene_Unlink_doc[] =
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	"(scene) - Unlink (delete) scene 'Scene' from Blender. (scene) is of type Blender scene.";
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/*----------------------Scene module method def----------------------------*/
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struct PyMethodDef M_Scene_methods[] = {
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	{"New", ( PyCFunction ) M_Scene_New, METH_VARARGS | METH_KEYWORDS,
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	 M_Scene_New_doc},
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	{"Get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc},
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	{"get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc},
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	{"GetCurrent", ( PyCFunction ) M_Scene_GetCurrent,
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	 METH_NOARGS, M_Scene_GetCurrent_doc},
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	{"getCurrent", ( PyCFunction ) M_Scene_getCurrent_deprecated,
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	 METH_NOARGS, M_Scene_GetCurrent_doc},
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	{"Unlink", M_Scene_Unlink, METH_VARARGS, M_Scene_Unlink_doc},
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	{"unlink", M_Scene_Unlink, METH_VARARGS, M_Scene_Unlink_doc},
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	{NULL, NULL, 0, NULL}
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};
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/*-----------------------BPy_Scene  method declarations--------------------*/
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static PyObject *Scene_getLayerList( BPy_Scene * self );
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static PyObject *Scene_oldsetLayers( BPy_Scene * self, PyObject * arg );
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static PyObject *Scene_copy( BPy_Scene * self, PyObject * arg );
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static PyObject *Scene_makeCurrent( BPy_Scene * self );
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static PyObject *Scene_update( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_link( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_unlink( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_getChildren( BPy_Scene * self );
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static PyObject *Scene_getActiveObject(BPy_Scene *self);
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static PyObject *Scene_getCurrentCamera( BPy_Scene * self );
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static PyObject *Scene_setCurrentCamera( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_getRenderingContext( BPy_Scene * self );
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static PyObject *Scene_getRadiosityContext( BPy_Scene * self );
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static PyObject *Scene_getScriptLinks( BPy_Scene * self, PyObject * value );
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static PyObject *Scene_getSequence( BPy_Scene * self );
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static PyObject *Scene_addScriptLink( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_clearScriptLinks( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_play( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_getTimeLine( BPy_Scene * self );
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/*internal*/
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static int Scene_compare( BPy_Scene * a, BPy_Scene * b );
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static PyObject *Scene_repr( BPy_Scene * self );
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/*object seq*/
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static PyObject *SceneObSeq_CreatePyObject( BPy_Scene *self, Base *iter, int mode);
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/*-----------------------BPy_Scene method def------------------------------*/
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static PyMethodDef BPy_Scene_methods[] = {
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	/* name, method, flags, doc */
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	{"getName", ( PyCFunction ) GenericLib_getName, METH_NOARGS,
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	 "() - Return Scene name"},
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	{"setName", ( PyCFunction ) GenericLib_setName_with_method, METH_VARARGS,
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	 "(str) - Change Scene name"},
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	{"getLayers", ( PyCFunction ) Scene_getLayerList, METH_NOARGS,
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	 "() - Return a list of layers int indices which are set in this scene "},
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	{"setLayers", ( PyCFunction ) Scene_oldsetLayers, METH_VARARGS,
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	 "(layers) - Change layers which are set in this scene\n"
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	 "(layers) - list of integers in the range [1, 20]."},
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	{"copy", ( PyCFunction ) Scene_copy, METH_VARARGS,
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	 "(duplicate_objects = 1) - Return a copy of this scene\n"
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	 "The optional argument duplicate_objects defines how the scene\n"
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	 "children are duplicated:\n\t0: Link Objects\n\t1: Link Object Data"
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	 "\n\t2: Full copy\n"},
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	{"makeCurrent", ( PyCFunction ) Scene_makeCurrent, METH_NOARGS,
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	 "() - Make self the current scene"},
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	{"update", ( PyCFunction ) Scene_update, METH_VARARGS,
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	 "(full = 0) - Update scene self.\n"
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	 "full = 0: sort the base list of objects."
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	 "full = 1: full update -- also regroups, does ipos, keys"},
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	{"link", ( PyCFunction ) Scene_link, METH_VARARGS,
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	 "(obj) - Link Object obj to this scene"},
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	{"unlink", ( PyCFunction ) Scene_unlink, METH_VARARGS,
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	 "(obj) - Unlink Object obj from this scene"},
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	{"getChildren", ( PyCFunction ) Scene_getChildren, METH_NOARGS,
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	 "() - Return list of all objects linked to this scene"},
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	{"getActiveObject", (PyCFunction)Scene_getActiveObject, METH_NOARGS,
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	 "() - Return this scene's active object"},
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	{"getCurrentCamera", ( PyCFunction ) Scene_getCurrentCamera,
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	 METH_NOARGS,
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	 "() - Return current active Camera"},
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	{"getScriptLinks", ( PyCFunction ) Scene_getScriptLinks, METH_O,
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	 "(eventname) - Get a list of this scene's scriptlinks (Text names) "
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	 "of the given type\n"
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	 "(eventname) - string: FrameChanged, OnLoad, OnSave, Redraw or Render."},
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	{"addScriptLink", ( PyCFunction ) Scene_addScriptLink, METH_VARARGS,
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	 "(text, evt) - Add a new scene scriptlink.\n"
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	 "(text) - string: an existing Blender Text name;\n"
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	 "(evt) string: FrameChanged, OnLoad, OnSave, Redraw or Render."},
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	{"clearScriptLinks", ( PyCFunction ) Scene_clearScriptLinks,
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	 METH_VARARGS,
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	 "() - Delete all scriptlinks from this scene.\n"
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	 "([s1<,s2,s3...>]) - Delete specified scriptlinks from this scene."},
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	{"setCurrentCamera", ( PyCFunction ) Scene_setCurrentCamera,
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	 METH_VARARGS,
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	 "() - Set the currently active Camera"},
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	{"getRenderingContext", ( PyCFunction ) Scene_getRenderingContext,
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	 METH_NOARGS,
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	 "() - Get the rendering context for the scene and return it as a BPy_RenderData"},
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	{"getRadiosityContext", ( PyCFunction ) Scene_getRadiosityContext,
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	 METH_NOARGS,
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	 "() - Get the radiosity context for this scene."},
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	{"play", ( PyCFunction ) Scene_play, METH_VARARGS,
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	 "(mode = 0, win = VIEW3D) - Play realtime animation in Blender"
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	 " (not rendered).\n"
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	 "(mode) - int:\n"
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	 "\t0 - keep playing in biggest given 'win';\n"
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	 "\t1 - keep playing in all 'win', VIEW3D and SEQ windows;\n"
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	 "\t2 - play once in biggest given 'win';\n"
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	 "\t3 - play once in all 'win', VIEW3D and SEQ windows.\n"
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	 "(win) - int: see Blender.Window.Types. Only these are meaningful here:"
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	 "VIEW3D, SEQ,	IPO, ACTION, NLA, SOUND.  But others are also accepted, "
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	 "since they can be used just as an interruptible timer.  If 'win' is not"
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	 "available or invalid, VIEW3D is tried, then any bigger window."
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	 "Returns 0 for normal exit or 1 when canceled by user input."},
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	{"getTimeLine", ( PyCFunction ) Scene_getTimeLine, METH_NOARGS,
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	"() - Get time line of this Scene"},
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	{NULL, NULL, 0, NULL}
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};
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/*****************************************************************************/
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/* Python BPy_Scene getsetattr funcs:                                        */
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/*****************************************************************************/
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static PyObject *Scene_getLayerMask( BPy_Scene * self )
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{
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	SCENE_DEL_CHECK_PY(self);
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	return PyInt_FromLong( self->scene->lay & ((1<<20)-1) );
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}
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static int Scene_setLayerMask( BPy_Scene * self, PyObject * value )
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{
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	int laymask = 0;
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	SCENE_DEL_CHECK_INT(self);
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	if (!PyInt_Check(value)) {
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		return EXPP_ReturnIntError( PyExc_AttributeError,
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			"expected an integer (bitmask) as argument" );
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	}
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	laymask = PyInt_AsLong(value);
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	if (laymask <= 0 || laymask > (1<<20) - 1) /* binary: 1111 1111 1111 1111 1111 */
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		return EXPP_ReturnIntError( PyExc_AttributeError,
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			"bitmask must have from 1 up to 20 bits set");
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	self->scene->lay = laymask;
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	/* if this is the current scene then apply the scene layers value
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	 * to the view layers value: */
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	if (G.vd && (self->scene == G.scene)) {
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		int val, bit = 0;
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		G.vd->lay = laymask;
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		while( bit < 20 ) {
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			val = 1 << bit;
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			if( laymask & val ) {
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				G.vd->layact = val;
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				break;
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			}
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			bit++;
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		}
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	}
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	return 0;
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}
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static PyObject *Scene_getLayerList( BPy_Scene * self )
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{
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	PyObject *laylist, *item;
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	int layers, bit = 0, val = 0;
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	SCENE_DEL_CHECK_PY(self);
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	laylist = PyList_New( 0 );
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	if( !laylist )
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		return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
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			"couldn't create pylist!" ) );
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	layers = self->scene->lay;
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	while( bit < 20 ) {
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		val = 1 << bit;
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		if( layers & val ) {
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			item = Py_BuildValue( "i", bit + 1 );
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			PyList_Append( laylist, item );
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			Py_DECREF( item );
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						|
		}
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		bit++;
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	}
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	return laylist;
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}
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static int Scene_setLayerList( BPy_Scene * self, PyObject * value )
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						|
{
 | 
						|
	PyObject *item = NULL;
 | 
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	int layers = 0, val, i, len_list;
 | 
						|
	
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	SCENE_DEL_CHECK_INT(self);
 | 
						|
	
 | 
						|
	if( !PySequence_Check( value ) )
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						|
		return ( EXPP_ReturnIntError( PyExc_TypeError,
 | 
						|
			"expected a list of integers in the range [1, 20]" ) );
 | 
						|
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						|
	len_list = PySequence_Size(value);
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						|
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						|
	if (len_list == 0)
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		return ( EXPP_ReturnIntError( PyExc_AttributeError,
 | 
						|
			"list can't be empty, at least one layer must be set" ) );
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						|
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						|
	for( i = 0; i < len_list; i++ ) {
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						|
		item = PySequence_GetItem( value, i );
 | 
						|
		
 | 
						|
		if( !PyInt_Check( item ) ) {
 | 
						|
			Py_DECREF( item );
 | 
						|
			return EXPP_ReturnIntError
 | 
						|
				( PyExc_AttributeError,
 | 
						|
				  "list must contain only integer numbers" );
 | 
						|
		}
 | 
						|
		
 | 
						|
		val = ( int ) PyInt_AsLong( item );
 | 
						|
		if( val < 1 || val > 20 )
 | 
						|
			return EXPP_ReturnIntError
 | 
						|
				( PyExc_AttributeError,
 | 
						|
				  "layer values must be in the range [1, 20]" );
 | 
						|
 | 
						|
		layers |= 1 << ( val - 1 );
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						|
	}
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						|
	self->scene->lay = layers;
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						|
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						|
	if (G.vd && (self->scene == G.scene)) {
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		int bit = 0;
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		G.vd->lay = layers;
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						|
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						|
		while( bit < 20 ) {
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			val = 1 << bit;
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						|
			if( layers & val ) {
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				G.vd->layact = val;
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				break;
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			}
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			bit++;
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		}
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						|
	}
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						|
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	return 0;
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}
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						|
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						|
static PyObject *Scene_getWorld( BPy_Scene * self )
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						|
{
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						|
	SCENE_DEL_CHECK_PY(self);
 | 
						|
	
 | 
						|
	if (!self->scene->world)
 | 
						|
		Py_RETURN_NONE;
 | 
						|
	return World_CreatePyObject(self->scene->world);
 | 
						|
}
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						|
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						|
static int Scene_setWorld( BPy_Scene * self, PyObject * value )
 | 
						|
{
 | 
						|
	SCENE_DEL_CHECK_INT(self);
 | 
						|
	return GenericLib_assignData(value, (void **) &self->scene->world, NULL, 1, ID_WO, 0);
 | 
						|
}
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						|
 | 
						|
/* accessed from scn.objects */
 | 
						|
static PyObject *Scene_getObjects( BPy_Scene *self) 
 | 
						|
{
 | 
						|
	SCENE_DEL_CHECK_PY(self);
 | 
						|
	return SceneObSeq_CreatePyObject(self, NULL, 0);
 | 
						|
}
 | 
						|
 | 
						|
static PyObject *Scene_getCursor( BPy_Scene * self )
 | 
						|
{
 | 
						|
	SCENE_DEL_CHECK_PY(self);
 | 
						|
	return newVectorObject( self->scene->cursor, 3, Py_WRAP );
 | 
						|
}
 | 
						|
 | 
						|
static int Scene_setCursor( BPy_Scene * self, PyObject * value )
 | 
						|
{	
 | 
						|
	VectorObject *bpy_vec;
 | 
						|
	SCENE_DEL_CHECK_INT(self);
 | 
						|
	if (!VectorObject_Check(value))
 | 
						|
		return ( EXPP_ReturnIntError( PyExc_TypeError,
 | 
						|
			"expected a vector" ) );
 | 
						|
	
 | 
						|
	bpy_vec = (VectorObject *)value;
 | 
						|
	
 | 
						|
	if (bpy_vec->size != 3)
 | 
						|
		return ( EXPP_ReturnIntError( PyExc_ValueError,
 | 
						|
			"can only assign a 3D vector" ) );
 | 
						|
	
 | 
						|
	VECCOPY(self->scene->cursor, bpy_vec->vec);
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
/*****************************************************************************/
 | 
						|
/* Python attributes get/set structure:                                      */
 | 
						|
/*****************************************************************************/
 | 
						|
static PyGetSetDef BPy_Scene_getseters[] = {
 | 
						|
	GENERIC_LIB_GETSETATTR,
 | 
						|
	{"Layers",
 | 
						|
	 (getter)Scene_getLayerMask, (setter)Scene_setLayerMask,
 | 
						|
	 "Scene layer bitmask",
 | 
						|
	 NULL},
 | 
						|
	{"layers",
 | 
						|
	 (getter)Scene_getLayerList, (setter)Scene_setLayerList,
 | 
						|
	 "Scene layer list",
 | 
						|
	 NULL},
 | 
						|
	{"world",
 | 
						|
	 (getter)Scene_getWorld, (setter)Scene_setWorld,
 | 
						|
	 "Scene layer bitmask",
 | 
						|
	 NULL},
 | 
						|
	{"cursor",
 | 
						|
	 (getter)Scene_getCursor, (setter)Scene_setCursor,
 | 
						|
	 "Scene layer bitmask",
 | 
						|
	 NULL},
 | 
						|
	{"timeline",
 | 
						|
	 (getter)Scene_getTimeLine, (setter)NULL,
 | 
						|
	 "Scenes timeline (read only)",
 | 
						|
	 NULL},
 | 
						|
	{"render",
 | 
						|
	 (getter)Scene_getRenderingContext, (setter)NULL,
 | 
						|
	 "Scenes rendering context (read only)",
 | 
						|
	 NULL},
 | 
						|
	{"radiosity",
 | 
						|
	 (getter)Scene_getRadiosityContext, (setter)NULL,
 | 
						|
	 "Scenes radiosity context (read only)",
 | 
						|
	 NULL},
 | 
						|
	{"sequence",
 | 
						|
	 (getter)Scene_getSequence, (setter)NULL,
 | 
						|
	 "Scene sequencer data (read only)",
 | 
						|
	 NULL},
 | 
						|
	 
 | 
						|
	{"objects",
 | 
						|
	 (getter)Scene_getObjects, (setter)NULL,
 | 
						|
	 "Scene object iterator",
 | 
						|
	 NULL},
 | 
						|
	{NULL,NULL,NULL,NULL,NULL}  /* Sentinel */
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/*-----------------------BPy_Scene method def------------------------------*/
 | 
						|
PyTypeObject Scene_Type = {
 | 
						|
	PyObject_HEAD_INIT( NULL ) 
 | 
						|
	0,	/* ob_size */
 | 
						|
	"Scene",		/* tp_name */
 | 
						|
	sizeof( BPy_Scene ),	/* tp_basicsize */
 | 
						|
	0,			/* tp_itemsize */
 | 
						|
	/* methods */
 | 
						|
	NULL,						/* tp_dealloc */
 | 
						|
	NULL,                       /* printfunc tp_print; */
 | 
						|
	NULL,                       /* getattrfunc tp_getattr; */
 | 
						|
	NULL,                       /* setattrfunc tp_setattr; */
 | 
						|
	( cmpfunc ) Scene_compare,	/* tp_compare */
 | 
						|
	( reprfunc ) Scene_repr,	/* tp_repr */
 | 
						|
 | 
						|
	/* Method suites for standard classes */
 | 
						|
 | 
						|
	NULL,                       /* PyNumberMethods *tp_as_number; */
 | 
						|
	NULL,                       /* PySequenceMethods *tp_as_sequence; */
 | 
						|
	NULL,                       /* PyMappingMethods *tp_as_mapping; */
 | 
						|
 | 
						|
	/* More standard operations (here for binary compatibility) */
 | 
						|
 | 
						|
	( hashfunc ) GenericLib_hash,	/* hashfunc tp_hash; */
 | 
						|
	NULL,                       /* ternaryfunc tp_call; */
 | 
						|
	NULL,                       /* reprfunc tp_str; */
 | 
						|
	NULL,                       /* getattrofunc tp_getattro; */
 | 
						|
	NULL,                       /* setattrofunc tp_setattro; */
 | 
						|
 | 
						|
	/* Functions to access object as input/output buffer */
 | 
						|
	NULL,                       /* PyBufferProcs *tp_as_buffer; */
 | 
						|
 | 
						|
  /*** Flags to define presence of optional/expanded features ***/
 | 
						|
	Py_TPFLAGS_DEFAULT,         /* long tp_flags; */
 | 
						|
 | 
						|
	NULL,                       /*  char *tp_doc;  Documentation string */
 | 
						|
  /*** Assigned meaning in release 2.0 ***/
 | 
						|
	/* call function for all accessible objects */
 | 
						|
	NULL,                       /* traverseproc tp_traverse; */
 | 
						|
 | 
						|
	/* delete references to contained objects */
 | 
						|
	NULL,                       /* inquiry tp_clear; */
 | 
						|
 | 
						|
  /***  Assigned meaning in release 2.1 ***/
 | 
						|
  /*** rich comparisons ***/
 | 
						|
	NULL,                       /* richcmpfunc tp_richcompare; */
 | 
						|
 | 
						|
  /***  weak reference enabler ***/
 | 
						|
	0,                          /* long tp_weaklistoffset; */
 | 
						|
 | 
						|
  /*** Added in release 2.2 ***/
 | 
						|
	/*   Iterators */
 | 
						|
	NULL,                       /* getiterfunc tp_iter; */
 | 
						|
	NULL,                       /* iternextfunc tp_iternext; */
 | 
						|
 | 
						|
  /*** Attribute descriptor and subclassing stuff ***/
 | 
						|
	BPy_Scene_methods,           /* struct PyMethodDef *tp_methods; */
 | 
						|
	NULL,                       /* struct PyMemberDef *tp_members; */
 | 
						|
	BPy_Scene_getseters,         /* struct PyGetSetDef *tp_getset; */
 | 
						|
	NULL,                       /* struct _typeobject *tp_base; */
 | 
						|
	NULL,                       /* PyObject *tp_dict; */
 | 
						|
	NULL,                       /* descrgetfunc tp_descr_get; */
 | 
						|
	NULL,                       /* descrsetfunc tp_descr_set; */
 | 
						|
	0,                          /* long tp_dictoffset; */
 | 
						|
	NULL,                       /* initproc tp_init; */
 | 
						|
	NULL,                       /* allocfunc tp_alloc; */
 | 
						|
	NULL,                       /* newfunc tp_new; */
 | 
						|
	/*  Low-level free-memory routine */
 | 
						|
	NULL,                       /* freefunc tp_free;  */
 | 
						|
	/* For PyObject_IS_GC */
 | 
						|
	NULL,                       /* inquiry tp_is_gc;  */
 | 
						|
	NULL,                       /* PyObject *tp_bases; */
 | 
						|
	/* method resolution order */
 | 
						|
	NULL,                       /* PyObject *tp_mro;  */
 | 
						|
	NULL,                       /* PyObject *tp_cache; */
 | 
						|
	NULL,                       /* PyObject *tp_subclasses; */
 | 
						|
	NULL,                       /* PyObject *tp_weaklist; */
 | 
						|
	NULL
 | 
						|
};
 | 
						|
 | 
						|
/*-----------------------Scene module Init())-----------------------------*/
 | 
						|
PyObject *Scene_Init( void )
 | 
						|
{
 | 
						|
 | 
						|
	PyObject *submodule;
 | 
						|
	PyObject *dict;
 | 
						|
	
 | 
						|
	if( PyType_Ready( &Scene_Type ) < 0 )
 | 
						|
		return NULL;
 | 
						|
	if( PyType_Ready( &SceneObSeq_Type ) < 0 )
 | 
						|
		return NULL;
 | 
						|
	
 | 
						|
	submodule = Py_InitModule3( "Blender.Scene", M_Scene_methods, M_Scene_doc );
 | 
						|
 | 
						|
	dict = PyModule_GetDict( submodule );
 | 
						|
	PyDict_SetItemString( dict, "Render", Render_Init(  ) );
 | 
						|
	PyDict_SetItemString( dict, "Radio", Radio_Init(  ) );
 | 
						|
	PyDict_SetItemString( dict, "Sequence", Sequence_Init(  ) );
 | 
						|
	
 | 
						|
	return submodule;
 | 
						|
}
 | 
						|
 | 
						|
/*-----------------------compare----------------------------------------*/
 | 
						|
static int Scene_compare( BPy_Scene * a, BPy_Scene * b )
 | 
						|
{
 | 
						|
	return ( a->scene == b->scene ) ? 0 : -1;
 | 
						|
}
 | 
						|
 | 
						|
/*----------------------repr--------------------------------------------*/
 | 
						|
static PyObject *Scene_repr( BPy_Scene * self )
 | 
						|
{
 | 
						|
	if( !(self->scene) )
 | 
						|
		return PyString_FromString( "[Scene - Removed]");
 | 
						|
	else
 | 
						|
		return PyString_FromFormat( "[Scene \"%s\"]",
 | 
						|
					self->scene->id.name + 2 );
 | 
						|
}
 | 
						|
 | 
						|
/*-----------------------CreatePyObject---------------------------------*/
 | 
						|
PyObject *Scene_CreatePyObject( Scene * scene )
 | 
						|
{
 | 
						|
	BPy_Scene *pyscene;
 | 
						|
 | 
						|
	pyscene = ( BPy_Scene * ) PyObject_NEW( BPy_Scene, &Scene_Type );
 | 
						|
 | 
						|
	if( !pyscene )
 | 
						|
		return EXPP_ReturnPyObjError( PyExc_MemoryError,
 | 
						|
					      "couldn't create BPy_Scene object" );
 | 
						|
 | 
						|
	pyscene->scene = scene;
 | 
						|
 | 
						|
	return ( PyObject * ) pyscene;
 | 
						|
}
 | 
						|
 | 
						|
/*-----------------------FromPyObject-----------------------------------*/
 | 
						|
Scene *Scene_FromPyObject( PyObject * pyobj )
 | 
						|
{
 | 
						|
	return ( ( BPy_Scene * ) pyobj )->scene;
 | 
						|
}
 | 
						|
 | 
						|
/*-----------------------Scene module function defintions---------------*/
 | 
						|
/*-----------------------Scene.New()------------------------------------*/
 | 
						|
static PyObject *M_Scene_New( PyObject * self, PyObject * args,
 | 
						|
			      PyObject * kword )
 | 
						|
{
 | 
						|
	char *name = "Scene";
 | 
						|
	char *kw[] = { "name", NULL };
 | 
						|
	PyObject *pyscene;	/* for the Scene object wrapper in Python */
 | 
						|
	Scene *blscene;		/* for the actual Scene we create in Blender */
 | 
						|
 | 
						|
	if( !PyArg_ParseTupleAndKeywords( args, kword, "|s", kw, &name ) )
 | 
						|
		return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
 | 
						|
						"expected a string or an empty argument list" ) );
 | 
						|
 | 
						|
	blscene = add_scene( name );	/* first create the Scene in Blender */
 | 
						|
 | 
						|
	if( blscene ) {
 | 
						|
		/* normally, for most objects, we set the user count to zero here.
 | 
						|
		 * Scene is different than most objs since it is the container
 | 
						|
		 * for all the others. Since add_scene() has already set 
 | 
						|
		 * the user count to one, we leave it alone.
 | 
						|
		 */
 | 
						|
 | 
						|
		/* now create the wrapper obj in Python */
 | 
						|
		pyscene = Scene_CreatePyObject( blscene );
 | 
						|
	} else
 | 
						|
		return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | 
						|
						"couldn't create Scene obj in Blender" ) );
 | 
						|
 | 
						|
	if( pyscene == NULL )
 | 
						|
		return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
 | 
						|
						"couldn't create Scene PyObject" ) );
 | 
						|
 | 
						|
	return pyscene;
 | 
						|
}
 | 
						|
 | 
						|
/*-----------------------Scene.Get()------------------------------------*/
 | 
						|
static PyObject *M_Scene_Get( PyObject * self, PyObject * args )
 | 
						|
{
 | 
						|
	char *name = NULL;
 | 
						|
	Scene *scene_iter;
 | 
						|
 | 
						|
	if( !PyArg_ParseTuple( args, "|s", &name ) )
 | 
						|
		return ( EXPP_ReturnPyObjError( PyExc_TypeError,
 | 
						|
						"expected string argument (or nothing)" ) );
 | 
						|
 | 
						|
	scene_iter = G.main->scene.first;
 | 
						|
 | 
						|
	if( name ) {		/* (name) - Search scene by name */
 | 
						|
 | 
						|
		PyObject *wanted_scene = NULL;
 | 
						|
 | 
						|
		while( ( scene_iter ) && ( wanted_scene == NULL ) ) {
 | 
						|
 | 
						|
			if( strcmp( name, scene_iter->id.name + 2 ) == 0 )
 | 
						|
				wanted_scene =
 | 
						|
					Scene_CreatePyObject( scene_iter );
 | 
						|
 | 
						|
			scene_iter = scene_iter->id.next;
 | 
						|
		}
 | 
						|
 | 
						|
		if( wanted_scene == NULL ) {	/* Requested scene doesn't exist */
 | 
						|
			char error_msg[64];
 | 
						|
			PyOS_snprintf( error_msg, sizeof( error_msg ),
 | 
						|
				       "Scene \"%s\" not found", name );
 | 
						|
			return ( EXPP_ReturnPyObjError
 | 
						|
				 ( PyExc_NameError, error_msg ) );
 | 
						|
		}
 | 
						|
 | 
						|
		return wanted_scene;
 | 
						|
	}
 | 
						|
 | 
						|
	else {	/* () - return a list with wrappers for all scenes in Blender */
 | 
						|
		int index = 0;
 | 
						|
		PyObject *sce_pylist, *pyobj;
 | 
						|
 | 
						|
		sce_pylist = PyList_New( BLI_countlist( &( G.main->scene ) ) );
 | 
						|
 | 
						|
		if( sce_pylist == NULL )
 | 
						|
			return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
 | 
						|
							"couldn't create PyList" ) );
 | 
						|
 | 
						|
		while( scene_iter ) {
 | 
						|
			pyobj = Scene_CreatePyObject( scene_iter );
 | 
						|
 | 
						|
			if( !pyobj ) {
 | 
						|
				Py_DECREF(sce_pylist);
 | 
						|
				return ( EXPP_ReturnPyObjError
 | 
						|
					 ( PyExc_MemoryError,
 | 
						|
					   "couldn't create PyString" ) );
 | 
						|
			}
 | 
						|
			PyList_SET_ITEM( sce_pylist, index, pyobj );
 | 
						|
 | 
						|
			scene_iter = scene_iter->id.next;
 | 
						|
			index++;
 | 
						|
		}
 | 
						|
 | 
						|
		return sce_pylist;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/*-----------------------Scene.GetCurrent()------------------------------*/
 | 
						|
static PyObject *M_Scene_GetCurrent( PyObject * self )
 | 
						|
{
 | 
						|
	return Scene_CreatePyObject( ( Scene * ) G.scene );
 | 
						|
}
 | 
						|
 | 
						|
static PyObject *M_Scene_getCurrent_deprecated( PyObject * self )
 | 
						|
{
 | 
						|
	static char warning = 1;
 | 
						|
	if( warning ) {
 | 
						|
		printf("Blender.Scene.getCurrent() is deprecated,\n\tuse Blender.Scene.GetCurrent() instead.\n");
 | 
						|
		--warning;
 | 
						|
	}
 | 
						|
 | 
						|
	return Scene_CreatePyObject( ( Scene * ) G.scene );
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*-----------------------Scene.Unlink()----------------------------------*/
 | 
						|
static PyObject *M_Scene_Unlink( PyObject * self, PyObject * args )
 | 
						|
{
 | 
						|
	PyObject *pyobj;
 | 
						|
	BPy_Scene *pyscn;
 | 
						|
	Scene *scene, *sce;
 | 
						|
	bScreen *sc;
 | 
						|
	
 | 
						|
	if( !PyArg_ParseTuple( args, "O!", &Scene_Type, &pyobj ) )
 | 
						|
		return EXPP_ReturnPyObjError( PyExc_TypeError,
 | 
						|
					      "expected Scene PyType object" );
 | 
						|
	
 | 
						|
	pyscn = (BPy_Scene *)pyobj;
 | 
						|
	scene = pyscn->scene;
 | 
						|
	
 | 
						|
	SCENE_DEL_CHECK_PY(pyscn);
 | 
						|
	
 | 
						|
	if( scene == G.scene )
 | 
						|
		return EXPP_ReturnPyObjError( PyExc_SystemError,
 | 
						|
					      "current Scene cannot be removed!" );
 | 
						|
 | 
						|
	/* Copied from header_info.c */
 | 
						|
	
 | 
						|
	/* check all sets */
 | 
						|
	for (sce= G.main->scene.first; sce; sce= sce->id.next) {
 | 
						|
		if(sce->set == scene) sce->set= 0;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* check all sequences */
 | 
						|
	clear_scene_in_allseqs(scene);
 | 
						|
 | 
						|
	/* check render layer nodes in other scenes */
 | 
						|
	clear_scene_in_nodes(scene);
 | 
						|
	
 | 
						|
	for (sc= G.main->screen.first; sc; sc= sc->id.next ) {
 | 
						|
		if(sc->scene == scene) sc->scene= G.scene;
 | 
						|
	}
 | 
						|
	
 | 
						|
	free_libblock( &G.main->scene, scene );
 | 
						|
	
 | 
						|
	pyscn->scene= NULL;
 | 
						|
	Py_RETURN_NONE;
 | 
						|
}
 | 
						|
 | 
						|
/* DEPRECATE ME !!! */
 | 
						|
/*-----------------------BPy_Scene function defintions-------------------*/
 | 
						|
 | 
						|
/*-----------------------Scene.setLayers()---------------------------------*/
 | 
						|
static PyObject *Scene_oldsetLayers( BPy_Scene * self, PyObject * args )
 | 
						|
{
 | 
						|
	return EXPP_setterWrapper( (void *)self, args, (setter)Scene_setLayerList );
 | 
						|
}
 | 
						|
/* END DEPRECATE CODE */
 | 
						|
 | 
						|
 | 
						|
/*-----------------------Scene.copy()------------------------------------*/
 | 
						|
static PyObject *Scene_copy( BPy_Scene * self, PyObject * args )
 | 
						|
{
 | 
						|
	short dup_objs = 2;
 | 
						|
	Scene *scene = self->scene;
 | 
						|
 | 
						|
	SCENE_DEL_CHECK_PY(self);
 | 
						|
 | 
						|
	if( !PyArg_ParseTuple( args, "|h", &dup_objs ) || dup_objs < 0 || dup_objs > 2)
 | 
						|
		return EXPP_ReturnPyObjError( PyExc_TypeError,
 | 
						|
					      "expected int in [0,2] or nothing as argument" );
 | 
						|
	
 | 
						|
	return Scene_CreatePyObject( copy_scene( scene, dup_objs+1 ) );
 | 
						|
}
 | 
						|
 | 
						|
/*-----------------------Scene.makeCurrent()-----------------------------*/
 | 
						|
static PyObject *Scene_makeCurrent( BPy_Scene * self )
 | 
						|
{
 | 
						|
	Scene *scene = self->scene;
 | 
						|
#if 0	/* add back in when bpy becomes "official" */
 | 
						|
	static char warning = 1;
 | 
						|
	if( warning ) {
 | 
						|
		printf("scene.makeCurrent() deprecated!\n\tuse bpy.scenes.active = scene instead\n");
 | 
						|
		--warning;
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	SCENE_DEL_CHECK_PY(self);
 | 
						|
	
 | 
						|
	if( scene && scene != G.scene) {
 | 
						|
		set_scene( scene );
 | 
						|
		scene_update_for_newframe(scene, scene->lay);
 | 
						|
	}
 | 
						|
 | 
						|
	Py_RETURN_NONE;
 | 
						|
}
 | 
						|
 | 
						|
/*-----------------------Scene.update()----------------------------------*/
 | 
						|
static PyObject *Scene_update( BPy_Scene * self, PyObject * args )
 | 
						|
{
 | 
						|
	Scene *scene = self->scene;
 | 
						|
	int full = 0;
 | 
						|
	
 | 
						|
	SCENE_DEL_CHECK_PY(self);
 | 
						|
	if( !PyArg_ParseTuple( args, "|i", &full ) )
 | 
						|
		return EXPP_ReturnPyObjError( PyExc_TypeError,
 | 
						|
					      "expected nothing or int (0 or 1) argument" );
 | 
						|
 | 
						|
/* Under certain circunstances, DAG_scene_sort *here* can crash Blender.
 | 
						|
 * A "RuntimeError: max recursion limit" happens when a scriptlink
 | 
						|
 * on frame change has scene.update(1).
 | 
						|
 * Investigate better how to avoid this. */
 | 
						|
	if( !full )
 | 
						|
		DAG_scene_sort( scene );
 | 
						|
 | 
						|
	else if( full == 1 ) {
 | 
						|
		int enablescripts = G.f & G_DOSCRIPTLINKS;
 | 
						|
		
 | 
						|
		/*Disable scriptlinks to prevent firing off newframe scriptlink
 | 
						|
		  events.*/
 | 
						|
		G.f &= ~G_DOSCRIPTLINKS;
 | 
						|
		set_scene_bg( scene );
 | 
						|
		scene_update_for_newframe( scene, scene->lay );
 | 
						|
		
 | 
						|
		/*re-enabled scriptlinks if necassary.*/
 | 
						|
		if (enablescripts) G.f |= G_DOSCRIPTLINKS;
 | 
						|
	} else
 | 
						|
		return EXPP_ReturnPyObjError( PyExc_ValueError,
 | 
						|
					      "in method scene.update(full), full should be:\n"
 | 
						|
					      "0: to only sort scene elements (old behavior); or\n"
 | 
						|
					      "1: for a full update (regroups, does ipos, keys, etc.)" );
 | 
						|
 | 
						|
	Py_RETURN_NONE;
 | 
						|
}
 | 
						|
 | 
						|
/*-----------------------Scene.link()------------------------------------*/
 | 
						|
static PyObject *Scene_link( BPy_Scene * self, PyObject * args )
 | 
						|
{
 | 
						|
	Scene *scene = self->scene;
 | 
						|
	BPy_Object *bpy_obj;
 | 
						|
	Object *object = NULL;
 | 
						|
	static char warning = 1;
 | 
						|
 | 
						|
	if( warning ) {
 | 
						|
		printf("scene.link(ob) deprecated!\n\tuse scene.objects.link(ob) instead\n");
 | 
						|
		--warning;
 | 
						|
	}
 | 
						|
 | 
						|
	SCENE_DEL_CHECK_PY(self);
 | 
						|
	
 | 
						|
	if( !PyArg_ParseTuple( args, "O!", &Object_Type, &bpy_obj ) )
 | 
						|
		return EXPP_ReturnPyObjError( PyExc_TypeError,
 | 
						|
					      "expected Object argument" );
 | 
						|
	
 | 
						|
	
 | 
						|
		/*return EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | 
						|
					          "Could not create data on demand for this object type!" );*/
 | 
						|
	
 | 
						|
	object = bpy_obj->object;
 | 
						|
	
 | 
						|
	/* Object.c's EXPP_add_obdata does not support these objects */
 | 
						|
	if (!object->data && (object->type == OB_SURF || object->type == OB_FONT || object->type == OB_WAVE )) {
 | 
						|
		return EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | 
						|
					      "Object has no data and new data cant be automaticaly created for Surf, Text or Wave type objects!" );
 | 
						|
	} else {
 | 
						|
		/* Ok, all is fine, let's try to link it */
 | 
						|
		Base *base;
 | 
						|
 | 
						|
		/* We need to link the object to a 'Base', then link this base
 | 
						|
		 * to the scene.        See DNA_scene_types.h ... */
 | 
						|
 | 
						|
		/* First, check if the object isn't already in the scene */
 | 
						|
		base = object_in_scene( object, scene );
 | 
						|
		/* if base is not NULL ... */
 | 
						|
		if( base )	/* ... the object is already in one of the Scene Bases */
 | 
						|
			return EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | 
						|
						      "object already in scene!" );
 | 
						|
 | 
						|
		/* not linked, go get mem for a new base object */
 | 
						|
 | 
						|
		base = MEM_callocN( sizeof( Base ), "pynewbase" );
 | 
						|
 | 
						|
		if( !base )
 | 
						|
			return EXPP_ReturnPyObjError( PyExc_MemoryError,
 | 
						|
						      "couldn't allocate new Base for object" );
 | 
						|
 | 
						|
		/*  if the object has not yet been linked to object data, then
 | 
						|
		 *  set the real type before we try creating data */
 | 
						|
 | 
						|
		if( bpy_obj->realtype != OB_EMPTY ) {
 | 
						|
			object->type = bpy_obj->realtype;
 | 
						|
			bpy_obj->realtype = OB_EMPTY;
 | 
						|
		}
 | 
						|
 | 
						|
		/* check if this object has obdata, case not, try to create it */
 | 
						|
 | 
						|
		if( !object->data && ( object->type != OB_EMPTY ) )
 | 
						|
			EXPP_add_obdata( object ); /* returns -1 on error, defined in Object.c */
 | 
						|
 | 
						|
		base->object = object;	/* link object to the new base */
 | 
						|
		base->lay = object->lay;
 | 
						|
		base->flag = object->flag;
 | 
						|
 | 
						|
		object->id.us += 1;	/* incref the object user count in Blender */
 | 
						|
 | 
						|
		BLI_addhead( &scene->base, base );	/* finally, link new base to scene */
 | 
						|
	}
 | 
						|
 | 
						|
	Py_RETURN_NONE;
 | 
						|
}
 | 
						|
 | 
						|
/*-----------------------Scene.unlink()----------------------------------*/
 | 
						|
static PyObject *Scene_unlink( BPy_Scene * self, PyObject * args )
 | 
						|
{
 | 
						|
	BPy_Object *bpy_obj = NULL;
 | 
						|
	Scene *scene = self->scene;
 | 
						|
	Base *base;
 | 
						|
	static char warning = 1;
 | 
						|
 | 
						|
	if( warning ) {
 | 
						|
		printf("scene.unlink(ob) deprecated!\n\tuse scene.objects.unlink(ob) instead\n");
 | 
						|
		--warning;
 | 
						|
	}
 | 
						|
 | 
						|
	SCENE_DEL_CHECK_PY(self);
 | 
						|
	
 | 
						|
	if( !PyArg_ParseTuple( args, "O!", &Object_Type, &bpy_obj ) )
 | 
						|
		return EXPP_ReturnPyObjError( PyExc_TypeError,
 | 
						|
					      "expected Object as argument" );
 | 
						|
 | 
						|
	/* is the object really in the scene? */
 | 
						|
	base = object_in_scene( bpy_obj->object, scene );
 | 
						|
 | 
						|
	if( base ) {		/* if it is, remove it */
 | 
						|
		if (scene->basact==base)
 | 
						|
			scene->basact= NULL;	/* in case the object was selected */
 | 
						|
		
 | 
						|
		free_and_unlink_base_from_scene( scene, base );
 | 
						|
		Py_RETURN_TRUE;
 | 
						|
	}
 | 
						|
	else
 | 
						|
		Py_RETURN_FALSE;
 | 
						|
}
 | 
						|
 | 
						|
/*-----------------------Scene.getChildren()-----------------------------*/
 | 
						|
static PyObject *Scene_getChildren( BPy_Scene * self )
 | 
						|
{
 | 
						|
	Scene *scene = self->scene;
 | 
						|
	PyObject *pylist;
 | 
						|
	PyObject *bpy_obj;
 | 
						|
	Object *object;
 | 
						|
	Base *base;
 | 
						|
	static char warning = 1;
 | 
						|
 | 
						|
	if( warning ) {
 | 
						|
		printf("scene.getChildren() deprecated!\n\tuse scene.objects instead\n");
 | 
						|
		--warning;
 | 
						|
	}
 | 
						|
 | 
						|
	SCENE_DEL_CHECK_PY(self);
 | 
						|
 | 
						|
	pylist = PyList_New( 0 );
 | 
						|
	
 | 
						|
	base = scene->base.first;
 | 
						|
 | 
						|
	while( base ) {
 | 
						|
		object = base->object;
 | 
						|
		
 | 
						|
		bpy_obj = Object_CreatePyObject( object );
 | 
						|
		
 | 
						|
		if( !bpy_obj ) {
 | 
						|
			Py_DECREF(pylist);
 | 
						|
			return EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | 
						|
						      "couldn't create new object wrapper" );
 | 
						|
		}
 | 
						|
		PyList_Append( pylist, bpy_obj );
 | 
						|
		Py_DECREF( bpy_obj );	/* PyList_Append incref'ed it */
 | 
						|
		
 | 
						|
		base = base->next;
 | 
						|
	}
 | 
						|
 | 
						|
	return pylist;
 | 
						|
}
 | 
						|
 | 
						|
/*-----------------------Scene.getActiveObject()------------------------*/
 | 
						|
static PyObject *Scene_getActiveObject(BPy_Scene *self)
 | 
						|
{
 | 
						|
	Scene *scene = self->scene;
 | 
						|
	PyObject *pyob;
 | 
						|
	Object *ob;
 | 
						|
	static char warning = 1;
 | 
						|
 | 
						|
	if( warning ) {
 | 
						|
		printf("scene.getActiveObject() deprecated!\n\tuse scene.objects.active instead\n");
 | 
						|
		--warning;
 | 
						|
	}
 | 
						|
 | 
						|
	SCENE_DEL_CHECK_PY(self);
 | 
						|
	
 | 
						|
	ob = ((scene->basact) ? (scene->basact->object) : 0);
 | 
						|
 | 
						|
	if (ob) {
 | 
						|
		pyob = Object_CreatePyObject( ob );
 | 
						|
 | 
						|
		if (!pyob)
 | 
						|
			return EXPP_ReturnPyObjError(PyExc_MemoryError,
 | 
						|
					"couldn't create new object wrapper!");
 | 
						|
 | 
						|
		return pyob;
 | 
						|
	}
 | 
						|
 | 
						|
	Py_RETURN_NONE; /* no active object */
 | 
						|
}
 | 
						|
 | 
						|
/*-----------------------Scene.getCurrentCamera()------------------------*/
 | 
						|
static PyObject *Scene_getCurrentCamera( BPy_Scene * self )
 | 
						|
{
 | 
						|
	static char warning = 1;
 | 
						|
	
 | 
						|
	if( warning ) {
 | 
						|
		printf("scene.getCurrentCamera() deprecated!\n\tuse scene.objects.camera instead\n");
 | 
						|
		--warning;
 | 
						|
	}
 | 
						|
 | 
						|
	SCENE_DEL_CHECK_PY(self);
 | 
						|
	/* None is ok */
 | 
						|
	return Object_CreatePyObject( self->scene->camera );
 | 
						|
}
 | 
						|
 | 
						|
/*-----------------------Scene.setCurrentCamera()------------------------*/
 | 
						|
static PyObject *Scene_setCurrentCamera( BPy_Scene * self, PyObject * args )
 | 
						|
{
 | 
						|
	Object *object;
 | 
						|
	BPy_Object *cam_obj;
 | 
						|
	Scene *scene = self->scene;
 | 
						|
	static char warning = 1;
 | 
						|
 | 
						|
	if( warning ) {
 | 
						|
		printf("scene.setCurrentCamera(ob) deprecated!\n\tSet scene.objects.camera = ob instead\n");
 | 
						|
		--warning;
 | 
						|
	}
 | 
						|
 | 
						|
	SCENE_DEL_CHECK_PY(self);
 | 
						|
	
 | 
						|
	if( !PyArg_ParseTuple( args, "O!", &Object_Type, &cam_obj ) )
 | 
						|
		return EXPP_ReturnPyObjError( PyExc_TypeError,
 | 
						|
					      "expected Camera Object as argument" );
 | 
						|
 | 
						|
	object = cam_obj->object;
 | 
						|
	if( object->type != OB_CAMERA )
 | 
						|
		return EXPP_ReturnPyObjError( PyExc_ValueError,
 | 
						|
					      "expected Camera Object as argument" );
 | 
						|
 | 
						|
	scene->camera = object;	/* set the current Camera */
 | 
						|
 | 
						|
	/* if this is the current scene, update its window now */
 | 
						|
	if( !G.background && scene == G.scene ) /* Traced a crash to redrawing while in background mode -Campbell */
 | 
						|
		copy_view3d_lock( REDRAW );
 | 
						|
 | 
						|
/* XXX copy_view3d_lock(REDRAW) prints "bad call to addqueue: 0 (18, 1)".
 | 
						|
 * The same happens in bpython. */
 | 
						|
 | 
						|
	Py_RETURN_NONE;
 | 
						|
}
 | 
						|
 | 
						|
/*-----------------------Scene.getRenderingContext()---------------------*/
 | 
						|
static PyObject *Scene_getRenderingContext( BPy_Scene * self )
 | 
						|
{
 | 
						|
	SCENE_DEL_CHECK_PY(self);
 | 
						|
	return RenderData_CreatePyObject( self->scene );
 | 
						|
}
 | 
						|
 | 
						|
static PyObject *Scene_getRadiosityContext( BPy_Scene * self )
 | 
						|
{
 | 
						|
	SCENE_DEL_CHECK_PY(self);
 | 
						|
	return Radio_CreatePyObject( self->scene );
 | 
						|
}
 | 
						|
 | 
						|
static PyObject *Scene_getSequence( BPy_Scene * self )
 | 
						|
{
 | 
						|
	SCENE_DEL_CHECK_PY(self);
 | 
						|
	return SceneSeq_CreatePyObject( self->scene, NULL );
 | 
						|
}
 | 
						|
 | 
						|
/* scene.addScriptLink */
 | 
						|
static PyObject *Scene_addScriptLink( BPy_Scene * self, PyObject * args )
 | 
						|
{
 | 
						|
	Scene *scene = self->scene;
 | 
						|
	ScriptLink *slink = NULL;
 | 
						|
 | 
						|
	SCENE_DEL_CHECK_PY(self);
 | 
						|
 | 
						|
	slink = &( scene )->scriptlink;
 | 
						|
 | 
						|
	return EXPP_addScriptLink( slink, args, 1 );
 | 
						|
}
 | 
						|
 | 
						|
/* scene.clearScriptLinks */
 | 
						|
static PyObject *Scene_clearScriptLinks( BPy_Scene * self, PyObject * args )
 | 
						|
{
 | 
						|
	Scene *scene = self->scene;
 | 
						|
	ScriptLink *slink = NULL;
 | 
						|
 | 
						|
	SCENE_DEL_CHECK_PY(self);
 | 
						|
 | 
						|
	slink = &( scene )->scriptlink;
 | 
						|
 | 
						|
	return EXPP_clearScriptLinks( slink, args );
 | 
						|
}
 | 
						|
 | 
						|
/* scene.getScriptLinks */
 | 
						|
static PyObject *Scene_getScriptLinks( BPy_Scene * self, PyObject * value )
 | 
						|
{
 | 
						|
	Scene *scene = self->scene;
 | 
						|
	ScriptLink *slink = NULL;
 | 
						|
	PyObject *ret = NULL;
 | 
						|
 | 
						|
	SCENE_DEL_CHECK_PY(self);
 | 
						|
 | 
						|
	slink = &( scene )->scriptlink;
 | 
						|
 | 
						|
	ret = EXPP_getScriptLinks( slink, value, 1 );
 | 
						|
 | 
						|
	if( ret )
 | 
						|
		return ret;
 | 
						|
	else
 | 
						|
		return NULL;
 | 
						|
}
 | 
						|
 | 
						|
static PyObject *Scene_play( BPy_Scene * self, PyObject * args )
 | 
						|
{
 | 
						|
	int mode = 0, win = SPACE_VIEW3D;
 | 
						|
	PyObject *ret = NULL;
 | 
						|
	ScrArea *sa = NULL, *oldsa = curarea;
 | 
						|
 | 
						|
	SCENE_DEL_CHECK_PY(self);
 | 
						|
 | 
						|
	if( !PyArg_ParseTuple( args, "|ii", &mode, &win ) )
 | 
						|
		return EXPP_ReturnPyObjError( PyExc_TypeError,
 | 
						|
					      "expected nothing, or or two ints as arguments." );
 | 
						|
 | 
						|
	if( mode < 0 || mode > 3 )
 | 
						|
		return EXPP_ReturnPyObjError( PyExc_TypeError,
 | 
						|
					      "mode should be in range [0, 3]." );
 | 
						|
 | 
						|
	switch ( win ) {
 | 
						|
	case SPACE_VIEW3D:
 | 
						|
	case SPACE_SEQ:
 | 
						|
	case SPACE_IPO:
 | 
						|
	case SPACE_ACTION:
 | 
						|
	case SPACE_NLA:
 | 
						|
	case SPACE_SOUND:
 | 
						|
	case SPACE_BUTS:	/* from here they don't 'play', but ... */
 | 
						|
	case SPACE_TEXT:	/* ... might be used as a timer. */
 | 
						|
	case SPACE_SCRIPT:
 | 
						|
	case SPACE_OOPS:
 | 
						|
	case SPACE_IMAGE:
 | 
						|
	case SPACE_IMASEL:
 | 
						|
	case SPACE_INFO:
 | 
						|
	case SPACE_FILE:
 | 
						|
		break;
 | 
						|
	default:
 | 
						|
		win = SPACE_VIEW3D;
 | 
						|
	}
 | 
						|
 | 
						|
	/* we have to move to a proper win */
 | 
						|
	sa = find_biggest_area_of_type( win );
 | 
						|
	if( !sa && win != SPACE_VIEW3D )
 | 
						|
		sa = find_biggest_area_of_type( SPACE_VIEW3D );
 | 
						|
 | 
						|
	if( !sa )
 | 
						|
		sa = find_biggest_area(  );
 | 
						|
 | 
						|
	if( sa )
 | 
						|
		areawinset( sa->win );
 | 
						|
 | 
						|
	/* play_anim returns 0 for normal exit or 1 if user canceled it */
 | 
						|
	ret = PyInt_FromLong( (long)play_anim( mode ) );
 | 
						|
 | 
						|
	if( sa )
 | 
						|
		areawinset( oldsa->win );
 | 
						|
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
static PyObject *Scene_getTimeLine( BPy_Scene *self ) 
 | 
						|
{
 | 
						|
	BPy_TimeLine *tm; 
 | 
						|
 | 
						|
	SCENE_DEL_CHECK_PY(self);
 | 
						|
	
 | 
						|
	tm= (BPy_TimeLine *) PyObject_NEW (BPy_TimeLine, &TimeLine_Type);
 | 
						|
	if (!tm)
 | 
						|
		return EXPP_ReturnPyObjError (PyExc_MemoryError,
 | 
						|
					      "couldn't create BPy_TimeLine object");
 | 
						|
	tm->marker_list= &(self->scene->markers);
 | 
						|
	tm->sfra= (int) self->scene->r.sfra;
 | 
						|
	tm->efra= (int) self->scene->r.efra;
 | 
						|
 | 
						|
	return (PyObject *)tm;
 | 
						|
}
 | 
						|
 | 
						|
/************************************************************************
 | 
						|
 *
 | 
						|
 * Object Sequence 
 | 
						|
 *
 | 
						|
 ************************************************************************/
 | 
						|
/*
 | 
						|
 * create a thin wrapper for the scenes objects
 | 
						|
 */
 | 
						|
 | 
						|
/* accessed from scn.objects.selected or scn.objects.context */
 | 
						|
static PyObject *SceneObSeq_getObjects( BPy_SceneObSeq *self, void *mode) 
 | 
						|
{
 | 
						|
	SCENE_DEL_CHECK_PY(self->bpyscene);
 | 
						|
	return SceneObSeq_CreatePyObject(self->bpyscene, NULL, (int)((long)mode));
 | 
						|
}
 | 
						|
 | 
						|
int SceneObSeq_setObjects( BPy_SceneObSeq *self, PyObject *value, void *_mode_) 
 | 
						|
{
 | 
						|
	/*
 | 
						|
	ONLY SUPPORTS scn.objects.selected and scn.objects.context 
 | 
						|
	cannot assign to scn.objects yet!!!
 | 
						|
	*/
 | 
						|
	PyObject *item;
 | 
						|
	Scene *scene= self->bpyscene->scene;
 | 
						|
	Object *blen_ob;
 | 
						|
	Base *base;
 | 
						|
	int size, mode = (int)_mode_;
 | 
						|
	
 | 
						|
	SCENE_DEL_CHECK_INT(self->bpyscene);
 | 
						|
	
 | 
						|
	/* scn.objects.selected = scn.objects  - shortcut to select all */
 | 
						|
	if (BPy_SceneObSeq_Check(value)) {
 | 
						|
		BPy_SceneObSeq *bpy_sceneseq = (BPy_SceneObSeq *)value;
 | 
						|
		if (self->bpyscene->scene != bpy_sceneseq->bpyscene->scene)
 | 
						|
			return EXPP_ReturnIntError( PyExc_ValueError,
 | 
						|
					"Cannot assign a SceneObSeq type from another scene" );
 | 
						|
		if (bpy_sceneseq->mode != EXPP_OBSEQ_NORMAL)
 | 
						|
			return EXPP_ReturnIntError( PyExc_ValueError,
 | 
						|
					"Can only assign scn.objects to scn.objects.context or scn.objects.selected" );
 | 
						|
		
 | 
						|
		for (base= scene->base.first; base; base= base->next) {
 | 
						|
			base->flag |= SELECT;
 | 
						|
			base->object->flag |= SELECT;
 | 
						|
			
 | 
						|
			if (mode==EXPP_OBSEQ_CONTEXT && G.vd) {
 | 
						|
				base->object->lay= base->lay= G.vd->lay;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!PySequence_Check(value))
 | 
						|
		return EXPP_ReturnIntError( PyExc_ValueError,
 | 
						|
				"Error, must assign a sequence of objects to scn.objects.selected" );
 | 
						|
	
 | 
						|
	/* for context and selected, just deselect, dont remove */
 | 
						|
	for (base= scene->base.first; base; base= base->next) {
 | 
						|
		base->flag &= ~SELECT;
 | 
						|
		base->object->flag &= ~SELECT;
 | 
						|
	}
 | 
						|
	
 | 
						|
	size = PySequence_Length(value);
 | 
						|
	while (size) {
 | 
						|
		size--;
 | 
						|
		item = PySequence_GetItem(value, size);
 | 
						|
		if ( PyObject_TypeCheck(item, &Object_Type) ) {
 | 
						|
			blen_ob= ((BPy_Object *)item)->object;
 | 
						|
			base = object_in_scene( blen_ob, scene );
 | 
						|
			if (base) {
 | 
						|
				blen_ob->flag |= SELECT;
 | 
						|
				base->flag |= SELECT;
 | 
						|
				if (mode==EXPP_OBSEQ_CONTEXT && G.vd) {
 | 
						|
					blen_ob->restrictflag &= ~OB_RESTRICT_VIEW;
 | 
						|
					blen_ob->lay= base->lay= G.vd->lay;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		Py_DECREF(item);
 | 
						|
	}
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static PyObject *SceneObSeq_CreatePyObject( BPy_Scene *self, Base *iter, int mode )
 | 
						|
{
 | 
						|
	BPy_SceneObSeq *seq = PyObject_NEW( BPy_SceneObSeq, &SceneObSeq_Type);
 | 
						|
	seq->bpyscene = self; Py_INCREF(self);
 | 
						|
	seq->iter = iter;
 | 
						|
	seq->mode = mode;
 | 
						|
	return (PyObject *)seq;
 | 
						|
}
 | 
						|
 | 
						|
static int SceneObSeq_len( BPy_SceneObSeq * self )
 | 
						|
{
 | 
						|
	Scene *scene= self->bpyscene->scene;
 | 
						|
	SCENE_DEL_CHECK_INT(self->bpyscene);
 | 
						|
	
 | 
						|
	if (self->mode == EXPP_OBSEQ_NORMAL)
 | 
						|
		return BLI_countlist( &( scene->base ) );
 | 
						|
	else if (self->mode == EXPP_OBSEQ_SELECTED) {
 | 
						|
		int len=0;
 | 
						|
		Base *base;
 | 
						|
		for (base= scene->base.first; base; base= base->next) {
 | 
						|
			if (base->flag & SELECT) {
 | 
						|
				len++;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		return len;
 | 
						|
	} else if (self->mode == EXPP_OBSEQ_CONTEXT) {
 | 
						|
		int len=0;
 | 
						|
		Base *base;
 | 
						|
		
 | 
						|
		if( G.vd == NULL ) /* No 3d view has been initialized yet, simply return an empty list */
 | 
						|
			return 0;
 | 
						|
		
 | 
						|
		for (base= scene->base.first; base; base= base->next) {
 | 
						|
			if TESTBASE(base) {
 | 
						|
				len++;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		return len;
 | 
						|
	}
 | 
						|
	/*should never run this */
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
 * retrive a single Object from somewhere in the Object list
 | 
						|
 */
 | 
						|
 | 
						|
static PyObject *SceneObSeq_item( BPy_SceneObSeq * self, int i )
 | 
						|
{
 | 
						|
	int index=0;
 | 
						|
	Base *base= NULL;
 | 
						|
	Scene *scene= self->bpyscene->scene;
 | 
						|
	
 | 
						|
	SCENE_DEL_CHECK_PY(self->bpyscene);
 | 
						|
	
 | 
						|
	/* objects */
 | 
						|
	if (self->mode==EXPP_OBSEQ_NORMAL)
 | 
						|
		for (base= scene->base.first; base && i!=index; base= base->next, index++) {}
 | 
						|
	/* selected */
 | 
						|
	else if (self->mode==EXPP_OBSEQ_SELECTED) {
 | 
						|
		for (base= scene->base.first; base && i!=index; base= base->next)
 | 
						|
			if (base->flag & SELECT)
 | 
						|
				index++;
 | 
						|
	}
 | 
						|
	/* context */
 | 
						|
	else if (self->mode==EXPP_OBSEQ_CONTEXT) {
 | 
						|
		if (G.vd)
 | 
						|
			for (base= scene->base.first; base && i!=index; base= base->next)
 | 
						|
				if TESTBASE(base)
 | 
						|
					index++;
 | 
						|
	}
 | 
						|
	
 | 
						|
	if (!(base))
 | 
						|
		return EXPP_ReturnPyObjError( PyExc_IndexError,
 | 
						|
					      "array index out of range" );
 | 
						|
	
 | 
						|
	return Object_CreatePyObject( base->object );
 | 
						|
}
 | 
						|
 | 
						|
static PySequenceMethods SceneObSeq_as_sequence = {
 | 
						|
	( inquiry ) SceneObSeq_len,	/* sq_length */
 | 
						|
	( binaryfunc ) 0,	/* sq_concat */
 | 
						|
	( intargfunc ) 0,	/* sq_repeat */
 | 
						|
	( intargfunc ) SceneObSeq_item,	/* sq_item */
 | 
						|
	( intintargfunc ) 0,	/* sq_slice */
 | 
						|
	( intobjargproc ) 0,	/* sq_ass_item */
 | 
						|
	( intintobjargproc ) 0,	/* sq_ass_slice */
 | 
						|
	0,0,0,
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
/************************************************************************
 | 
						|
 *
 | 
						|
 * Python SceneObSeq_Type iterator (iterates over GroupObjects)
 | 
						|
 *
 | 
						|
 ************************************************************************/
 | 
						|
 | 
						|
/*
 | 
						|
 * Initialize the interator index
 | 
						|
 */
 | 
						|
 | 
						|
static PyObject *SceneObSeq_getIter( BPy_SceneObSeq * self )
 | 
						|
{
 | 
						|
	/* we need to get the first base, but for selected context we may need to advance
 | 
						|
	to the first selected or first conext base */
 | 
						|
	Base *base= self->bpyscene->scene->base.first;
 | 
						|
	
 | 
						|
	SCENE_DEL_CHECK_PY(self->bpyscene);
 | 
						|
	
 | 
						|
	if (self->mode==EXPP_OBSEQ_SELECTED)
 | 
						|
		while (base && !(base->flag & SELECT))
 | 
						|
			base= base->next;
 | 
						|
	else if (self->mode==EXPP_OBSEQ_CONTEXT) {
 | 
						|
		if (!G.vd)
 | 
						|
			base= NULL; /* will never iterate if we have no */
 | 
						|
		else
 | 
						|
			while (base && !TESTBASE(base))
 | 
						|
				base= base->next;	
 | 
						|
	}
 | 
						|
	/* create a new iterator if were alredy using this one */
 | 
						|
	if (self->iter==NULL) {
 | 
						|
		self->iter = base;
 | 
						|
		return EXPP_incr_ret ( (PyObject *) self );
 | 
						|
	} else {
 | 
						|
		return SceneObSeq_CreatePyObject(self->bpyscene, base, self->mode);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
 * Return next SceneOb.
 | 
						|
 */
 | 
						|
 | 
						|
static PyObject *SceneObSeq_nextIter( BPy_SceneObSeq * self )
 | 
						|
{
 | 
						|
	PyObject *object;
 | 
						|
	Base *base;
 | 
						|
	if( !(self->iter) ||  !(self->bpyscene->scene) ) {
 | 
						|
		self->iter= NULL;
 | 
						|
		return EXPP_ReturnPyObjError( PyExc_StopIteration,
 | 
						|
				"iterator at end" );
 | 
						|
	}
 | 
						|
	
 | 
						|
	object= Object_CreatePyObject( self->iter->object ); 
 | 
						|
	base= self->iter->next;
 | 
						|
	
 | 
						|
	if (self->mode==EXPP_OBSEQ_SELECTED)
 | 
						|
		while (base && !(base->flag & SELECT))
 | 
						|
			base= base->next;
 | 
						|
	else if (self->mode==EXPP_OBSEQ_CONTEXT) {
 | 
						|
		if (!G.vd)
 | 
						|
			base= NULL; /* will never iterate if we have no */
 | 
						|
		else
 | 
						|
			while (base && !TESTBASE(base))
 | 
						|
				base= base->next;	
 | 
						|
	}
 | 
						|
	self->iter= base;
 | 
						|
	return object;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static PyObject *SceneObSeq_link( BPy_SceneObSeq * self, PyObject *pyobj )
 | 
						|
{	
 | 
						|
	SCENE_DEL_CHECK_PY(self->bpyscene);
 | 
						|
	
 | 
						|
	/* this shold eventually replace Scene_link */
 | 
						|
	if (self->mode != EXPP_OBSEQ_NORMAL)
 | 
						|
		return (EXPP_ReturnPyObjError( PyExc_TypeError,
 | 
						|
					      "Cannot link to objects.selection or objects.context!" ));	
 | 
						|
	
 | 
						|
	/*
 | 
						|
	if (self->iter != NULL)
 | 
						|
		return EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | 
						|
					      "Cannot modify scene objects while iterating" );
 | 
						|
	*/
 | 
						|
	
 | 
						|
	if( PyTuple_Size(pyobj) == 1 ) {
 | 
						|
		BPy_LibraryData *seq = ( BPy_LibraryData * )PyTuple_GET_ITEM( pyobj, 0 );
 | 
						|
		if( BPy_LibraryData_Check( seq ) )
 | 
						|
			return LibraryData_importLibData( seq, seq->name,
 | 
						|
					( seq->kind == OBJECT_IS_LINK ? FILE_LINK : 0 ),
 | 
						|
					self->bpyscene->scene );
 | 
						|
	}
 | 
						|
	return Scene_link(self->bpyscene, pyobj);
 | 
						|
}
 | 
						|
 | 
						|
/* This is buggy with new object data not already linked to an object, for now use the above code */
 | 
						|
static PyObject *SceneObSeq_new( BPy_SceneObSeq * self, PyObject *args )
 | 
						|
{
 | 
						|
	
 | 
						|
	void *data = NULL;
 | 
						|
	char *name = NULL;
 | 
						|
	char *desc = NULL;
 | 
						|
	short type = OB_EMPTY;
 | 
						|
	struct Object *object;
 | 
						|
	Base *base;
 | 
						|
	PyObject *py_data;
 | 
						|
	Scene *scene= self->bpyscene->scene;
 | 
						|
	
 | 
						|
	SCENE_DEL_CHECK_PY(self->bpyscene);
 | 
						|
	
 | 
						|
	if (self->mode != EXPP_OBSEQ_NORMAL)
 | 
						|
		return EXPP_ReturnPyObjError( PyExc_TypeError,
 | 
						|
					"Cannot add new to objects.selection or objects.context!" );	
 | 
						|
 | 
						|
	if( !PyArg_ParseTuple( args, "O|s", &py_data, &name ) )
 | 
						|
		return EXPP_ReturnPyObjError( PyExc_TypeError,
 | 
						|
				"scene.objects.new(obdata) - expected obdata to be\n\ta python obdata type or the string 'Empty'" );
 | 
						|
 | 
						|
	if( BPy_Armature_Check( py_data ) ) {
 | 
						|
		data = ( void * ) Armature_FromPyObject( py_data );
 | 
						|
		type = OB_ARMATURE;
 | 
						|
	} else if( BPy_Camera_Check( py_data ) ) {
 | 
						|
		data = ( void * ) Camera_FromPyObject( py_data );
 | 
						|
		type = OB_CAMERA;
 | 
						|
	} else if( BPy_Lamp_Check( py_data ) ) {
 | 
						|
		data = ( void * ) Lamp_FromPyObject( py_data );
 | 
						|
		type = OB_LAMP;
 | 
						|
	} else if( BPy_Curve_Check( py_data ) ) {
 | 
						|
		data = ( void * ) Curve_FromPyObject( py_data );
 | 
						|
		type = OB_CURVE;
 | 
						|
	} else if( BPy_NMesh_Check( py_data ) ) {
 | 
						|
		data = ( void * ) NMesh_FromPyObject( py_data, NULL );
 | 
						|
		type = OB_MESH;
 | 
						|
		if( !data )		/* NULL means there is already an error */
 | 
						|
			return NULL;
 | 
						|
	} else if( BPy_Mesh_Check( py_data ) ) {
 | 
						|
		data = ( void * ) Mesh_FromPyObject( py_data, NULL );
 | 
						|
		type = OB_MESH;
 | 
						|
	} else if( BPy_Lattice_Check( py_data ) ) {
 | 
						|
		data = ( void * ) Lattice_FromPyObject( py_data );
 | 
						|
		type = OB_LATTICE;
 | 
						|
	} else if( BPy_Metaball_Check( py_data ) ) {
 | 
						|
		data = ( void * ) Metaball_FromPyObject( py_data );
 | 
						|
		type = OB_MBALL;
 | 
						|
	} else if( BPy_Text3d_Check( py_data ) ) {
 | 
						|
		data = ( void * ) Text3d_FromPyObject( py_data );
 | 
						|
		type = OB_FONT;
 | 
						|
	} else if( ( desc = PyString_AsString( (PyObject *)py_data ) ) != NULL ) {
 | 
						|
		if( !strcmp( desc, "Empty" ) ) {
 | 
						|
			type = OB_EMPTY;
 | 
						|
			data = NULL;
 | 
						|
		} else
 | 
						|
			goto typeError;
 | 
						|
	} else {
 | 
						|
typeError:
 | 
						|
		return EXPP_ReturnPyObjError( PyExc_TypeError,
 | 
						|
				"expected an object and optionally a string as arguments" );
 | 
						|
	}
 | 
						|
 | 
						|
	if (!name) {
 | 
						|
		if (type == OB_EMPTY)
 | 
						|
			name = "Empty";
 | 
						|
		else
 | 
						|
			name = ((ID *)data)->name + 2;
 | 
						|
	}
 | 
						|
	
 | 
						|
	object = add_only_object(type, name);
 | 
						|
	
 | 
						|
	if( data ) {
 | 
						|
		object->data = data;
 | 
						|
		id_us_plus((ID *)data);
 | 
						|
	}
 | 
						|
	
 | 
						|
	object->flag = SELECT;
 | 
						|
	
 | 
						|
	/* creates the curve for the text object */
 | 
						|
	if (type == OB_FONT) {
 | 
						|
		text_to_curve(object, 0);
 | 
						|
	} else if (object->type == OB_ARMATURE) {
 | 
						|
		armature_rebuild_pose(object, (bArmature *)data);
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* link to scene */
 | 
						|
	base = MEM_callocN( sizeof( Base ), "pynewbase" );
 | 
						|
 | 
						|
	if( !base )
 | 
						|
		return EXPP_ReturnPyObjError( PyExc_MemoryError,
 | 
						|
						  "couldn't allocate new Base for object" );
 | 
						|
 | 
						|
	base->object = object;	/* link object to the new base */
 | 
						|
	
 | 
						|
	if (scene == G.scene && G.vd) {
 | 
						|
		if (G.vd->localview) {
 | 
						|
			object->lay= G.vd->layact + G.vd->lay;
 | 
						|
		} else {
 | 
						|
			object->lay= G.vd->layact;
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		base->lay= object->lay = scene->lay & ((1<<20)-1);	/* Layer, by default visible*/	
 | 
						|
	}
 | 
						|
	
 | 
						|
	base->lay= object->lay;
 | 
						|
	
 | 
						|
	base->flag = SELECT;
 | 
						|
	object->id.us = 1; /* we will exist once in this scene */
 | 
						|
 | 
						|
	BLI_addhead( &(scene->base), base );	/* finally, link new base to scene */
 | 
						|
	
 | 
						|
	/* make sure data and object materials are consistent */
 | 
						|
	test_object_materials( (ID *)object->data );
 | 
						|
	
 | 
						|
	/* so we can deal with vertex groups */
 | 
						|
	if (type == OB_MESH)
 | 
						|
		((BPy_Mesh *)py_data)->object = object;
 | 
						|
	
 | 
						|
	return Object_CreatePyObject( object );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static PyObject *SceneObSeq_unlink( BPy_SceneObSeq * self, PyObject *args )
 | 
						|
{
 | 
						|
	PyObject *pyobj;
 | 
						|
	Object *blen_ob;
 | 
						|
	Scene *scene;
 | 
						|
	Base *base= NULL;
 | 
						|
	
 | 
						|
	SCENE_DEL_CHECK_PY(self->bpyscene);
 | 
						|
	
 | 
						|
	if (self->mode != EXPP_OBSEQ_NORMAL)
 | 
						|
		return (EXPP_ReturnPyObjError( PyExc_TypeError,
 | 
						|
					      "Cannot add new to objects.selection or objects.context!" ));	
 | 
						|
	
 | 
						|
	if( !PyArg_ParseTuple( args, "O!", &Object_Type, &pyobj ) )
 | 
						|
		return ( EXPP_ReturnPyObjError( PyExc_TypeError,
 | 
						|
				"expected a python object as an argument" ) );
 | 
						|
	
 | 
						|
	blen_ob = ( ( BPy_Object * ) pyobj )->object;
 | 
						|
	
 | 
						|
	scene = self->bpyscene->scene;
 | 
						|
	
 | 
						|
	/* is the object really in the scene? */
 | 
						|
	base = object_in_scene( blen_ob, scene);
 | 
						|
	if( base ) { /* if it is, remove it */
 | 
						|
		if (scene->basact==base)
 | 
						|
			scene->basact= NULL;	/* in case the object was selected */
 | 
						|
		free_and_unlink_base_from_scene(scene, base);
 | 
						|
		Py_RETURN_TRUE;
 | 
						|
	}
 | 
						|
	Py_RETURN_FALSE;
 | 
						|
}
 | 
						|
 | 
						|
PyObject *SceneObSeq_getActive(BPy_SceneObSeq *self)
 | 
						|
{
 | 
						|
	Base *base;
 | 
						|
	SCENE_DEL_CHECK_PY(self->bpyscene);
 | 
						|
	
 | 
						|
	if (self->mode!=EXPP_OBSEQ_NORMAL)
 | 
						|
			return (EXPP_ReturnPyObjError( PyExc_TypeError,
 | 
						|
						"cannot get active from objects.selected or objects.context" ));
 | 
						|
	
 | 
						|
	base= self->bpyscene->scene->basact;
 | 
						|
	if (!base)
 | 
						|
		Py_RETURN_NONE;
 | 
						|
	
 | 
						|
	return Object_CreatePyObject( base->object );
 | 
						|
}
 | 
						|
 | 
						|
static int SceneObSeq_setActive(BPy_SceneObSeq *self, PyObject *value)
 | 
						|
{
 | 
						|
	Base *base;
 | 
						|
	
 | 
						|
	SCENE_DEL_CHECK_INT(self->bpyscene);
 | 
						|
	
 | 
						|
	if (self->mode!=EXPP_OBSEQ_NORMAL)
 | 
						|
			return (EXPP_ReturnIntError( PyExc_TypeError,
 | 
						|
						"cannot set active from objects.selected or objects.context" ));
 | 
						|
	
 | 
						|
	if (value==Py_None) {
 | 
						|
		self->bpyscene->scene->basact= NULL;
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
	
 | 
						|
	if (!BPy_Object_Check(value))
 | 
						|
		return (EXPP_ReturnIntError( PyExc_ValueError,
 | 
						|
					      "Object or None types can only be assigned to active!" ));
 | 
						|
	
 | 
						|
	base = object_in_scene( ((BPy_Object *)value)->object, self->bpyscene->scene );
 | 
						|
	
 | 
						|
	if (!base)
 | 
						|
		return (EXPP_ReturnIntError( PyExc_ValueError,
 | 
						|
					"cannot assign an active object outside the scene." ));
 | 
						|
	
 | 
						|
	self->bpyscene->scene->basact= base;
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
PyObject *SceneObSeq_getCamera(BPy_SceneObSeq *self)
 | 
						|
{
 | 
						|
	SCENE_DEL_CHECK_PY(self->bpyscene);
 | 
						|
	
 | 
						|
	if (self->mode!=EXPP_OBSEQ_NORMAL)
 | 
						|
			return (EXPP_ReturnPyObjError( PyExc_TypeError,
 | 
						|
						"cannot get camera from objects.selected or objects.context" ));
 | 
						|
	
 | 
						|
	return Object_CreatePyObject( self->bpyscene->scene->camera );
 | 
						|
}
 | 
						|
 | 
						|
static int SceneObSeq_setCamera(BPy_SceneObSeq *self, PyObject *value)
 | 
						|
{
 | 
						|
	int ret;
 | 
						|
 | 
						|
	SCENE_DEL_CHECK_INT(self->bpyscene);
 | 
						|
	if (self->mode!=EXPP_OBSEQ_NORMAL)
 | 
						|
			return EXPP_ReturnIntError( PyExc_TypeError,
 | 
						|
					"cannot set camera from objects.selected or objects.context" );
 | 
						|
	
 | 
						|
	ret = GenericLib_assignData(value, (void **) &self->bpyscene->scene->camera, 0, 0, ID_OB, 0);
 | 
						|
	
 | 
						|
	/* if this is the current scene, update its window now */
 | 
						|
	if( ret == 0 && !G.background && self->bpyscene->scene == G.scene ) /* Traced a crash to redrawing while in background mode -Campbell */
 | 
						|
		copy_view3d_lock( REDRAW );
 | 
						|
 | 
						|
/* XXX copy_view3d_lock(REDRAW) prints "bad call to addqueue: 0 (18, 1)".
 | 
						|
 * The same happens in bpython. */
 | 
						|
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static struct PyMethodDef BPy_SceneObSeq_methods[] = {
 | 
						|
	{"link", (PyCFunction)SceneObSeq_link, METH_VARARGS,
 | 
						|
		"link object to this scene"},
 | 
						|
	{"new", (PyCFunction)SceneObSeq_new, METH_VARARGS,
 | 
						|
		"Create a new object in this scene from the obdata given and return a new object"},
 | 
						|
	{"unlink", (PyCFunction)SceneObSeq_unlink, METH_VARARGS,
 | 
						|
		"unlinks the object from the scene"},
 | 
						|
	{NULL, NULL, 0, NULL}
 | 
						|
};
 | 
						|
 | 
						|
/************************************************************************
 | 
						|
 *
 | 
						|
 * Python SceneObSeq_Type standard operations
 | 
						|
 *
 | 
						|
 ************************************************************************/
 | 
						|
 | 
						|
static void SceneObSeq_dealloc( BPy_SceneObSeq * self )
 | 
						|
{
 | 
						|
	Py_DECREF(self->bpyscene);
 | 
						|
	PyObject_DEL( self );
 | 
						|
}
 | 
						|
 | 
						|
static int SceneObSeq_compare( BPy_SceneObSeq * a, BPy_SceneObSeq * b )
 | 
						|
{
 | 
						|
	return ( a->bpyscene->scene == b->bpyscene->scene && a->mode == b->mode) ? 0 : -1;	
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
 * repr function
 | 
						|
 * callback functions building meaninful string to representations
 | 
						|
 */
 | 
						|
static PyObject *SceneObSeq_repr( BPy_SceneObSeq * self )
 | 
						|
{
 | 
						|
	if( !(self->bpyscene->scene) )
 | 
						|
		return PyString_FromFormat( "[Scene ObjectSeq Removed]" );
 | 
						|
	else if (self->mode==EXPP_OBSEQ_SELECTED)
 | 
						|
		return PyString_FromFormat( "[Scene ObjectSeq Selected \"%s\"]",
 | 
						|
						self->bpyscene->scene->id.name + 2 );
 | 
						|
	else if (self->mode==EXPP_OBSEQ_CONTEXT)
 | 
						|
		return PyString_FromFormat( "[Scene ObjectSeq Context \"%s\"]",
 | 
						|
						self->bpyscene->scene->id.name + 2 );
 | 
						|
	
 | 
						|
	/*self->mode==0*/
 | 
						|
	return PyString_FromFormat( "[Scene ObjectSeq \"%s\"]",
 | 
						|
					self->bpyscene->scene->id.name + 2 );
 | 
						|
}
 | 
						|
 | 
						|
static PyGetSetDef SceneObSeq_getseters[] = {
 | 
						|
	{"selected",
 | 
						|
	 (getter)SceneObSeq_getObjects, (setter)SceneObSeq_setObjects,
 | 
						|
	 "sequence of selected objects",
 | 
						|
	 (void *)EXPP_OBSEQ_SELECTED},
 | 
						|
	{"context",
 | 
						|
	 (getter)SceneObSeq_getObjects, (setter)SceneObSeq_setObjects,
 | 
						|
	 "sequence of user context objects",
 | 
						|
	 (void *)EXPP_OBSEQ_CONTEXT},
 | 
						|
	{"active",
 | 
						|
	 (getter)SceneObSeq_getActive, (setter)SceneObSeq_setActive,
 | 
						|
	 "active object",
 | 
						|
	 NULL},
 | 
						|
	{"camera",
 | 
						|
	 (getter)SceneObSeq_getCamera, (setter)SceneObSeq_setCamera,
 | 
						|
	 "camera object",
 | 
						|
	 NULL},
 | 
						|
	{NULL,NULL,NULL,NULL,NULL}  /* Sentinel */
 | 
						|
};
 | 
						|
 | 
						|
/*****************************************************************************/
 | 
						|
/* Python SceneObSeq_Type structure definition:                               */
 | 
						|
/*****************************************************************************/
 | 
						|
PyTypeObject SceneObSeq_Type = {
 | 
						|
	PyObject_HEAD_INIT( NULL )  /* required py macro */
 | 
						|
	0,                          /* ob_size */
 | 
						|
	/*  For printing, in format "<module>.<name>" */
 | 
						|
	"Blender SceneObSeq",           /* char *tp_name; */
 | 
						|
	sizeof( BPy_SceneObSeq ),       /* int tp_basicsize; */
 | 
						|
	0,                          /* tp_itemsize;  For allocation */
 | 
						|
 | 
						|
	/* Methods to implement standard operations */
 | 
						|
 | 
						|
	( destructor ) SceneObSeq_dealloc,/* destructor tp_dealloc; */
 | 
						|
	NULL,                       /* printfunc tp_print; */
 | 
						|
	NULL,                       /* getattrfunc tp_getattr; */
 | 
						|
	NULL,                       /* setattrfunc tp_setattr; */
 | 
						|
	( cmpfunc ) SceneObSeq_compare, /* cmpfunc tp_compare; */
 | 
						|
	( reprfunc ) SceneObSeq_repr,   /* reprfunc tp_repr; */
 | 
						|
 | 
						|
	/* Method suites for standard classes */
 | 
						|
 | 
						|
	NULL,                       /* PyNumberMethods *tp_as_number; */
 | 
						|
	&SceneObSeq_as_sequence,	    /* PySequenceMethods *tp_as_sequence; */
 | 
						|
	NULL,                       /* PyMappingMethods *tp_as_mapping; */
 | 
						|
 | 
						|
	/* More standard operations (here for binary compatibility) */
 | 
						|
 | 
						|
	NULL,                       /* hashfunc tp_hash; */
 | 
						|
	NULL,                       /* ternaryfunc tp_call; */
 | 
						|
	NULL,                       /* reprfunc tp_str; */
 | 
						|
	NULL,                       /* getattrofunc tp_getattro; */
 | 
						|
	NULL,                       /* setattrofunc tp_setattro; */
 | 
						|
 | 
						|
	/* Functions to access object as input/output buffer */
 | 
						|
	NULL,                       /* PyBufferProcs *tp_as_buffer; */
 | 
						|
 | 
						|
  /*** Flags to define presence of optional/expanded features ***/
 | 
						|
	Py_TPFLAGS_DEFAULT,         /* long tp_flags; */
 | 
						|
 | 
						|
	NULL,                       /*  char *tp_doc;  Documentation string */
 | 
						|
  /*** Assigned meaning in release 2.0 ***/
 | 
						|
	/* call function for all accessible objects */
 | 
						|
	NULL,                       /* traverseproc tp_traverse; */
 | 
						|
 | 
						|
	/* delete references to contained objects */
 | 
						|
	NULL,                       /* inquiry tp_clear; */
 | 
						|
 | 
						|
  /***  Assigned meaning in release 2.1 ***/
 | 
						|
  /*** rich comparisons ***/
 | 
						|
	NULL,                       /* richcmpfunc tp_richcompare; */
 | 
						|
 | 
						|
  /***  weak reference enabler ***/
 | 
						|
	0,                          /* long tp_weaklistoffset; */
 | 
						|
 | 
						|
  /*** Added in release 2.2 ***/
 | 
						|
	/*   Iterators */
 | 
						|
	( getiterfunc) SceneObSeq_getIter, /* getiterfunc tp_iter; */
 | 
						|
	( iternextfunc ) SceneObSeq_nextIter, /* iternextfunc tp_iternext; */
 | 
						|
 | 
						|
  /*** Attribute descriptor and subclassing stuff ***/
 | 
						|
	BPy_SceneObSeq_methods,       /* struct PyMethodDef *tp_methods; */
 | 
						|
	NULL,                       /* struct PyMemberDef *tp_members; */
 | 
						|
	SceneObSeq_getseters,       /* struct PyGetSetDef *tp_getset; */
 | 
						|
	NULL,                       /* struct _typeobject *tp_base; */
 | 
						|
	NULL,                       /* PyObject *tp_dict; */
 | 
						|
	NULL,                       /* descrgetfunc tp_descr_get; */
 | 
						|
	NULL,                       /* descrsetfunc tp_descr_set; */
 | 
						|
	0,                          /* long tp_dictoffset; */
 | 
						|
	NULL,                       /* initproc tp_init; */
 | 
						|
	NULL,                       /* allocfunc tp_alloc; */
 | 
						|
	NULL,                       /* newfunc tp_new; */
 | 
						|
	/*  Low-level free-memory routine */
 | 
						|
	NULL,                       /* freefunc tp_free;  */
 | 
						|
	/* For PyObject_IS_GC */
 | 
						|
	NULL,                       /* inquiry tp_is_gc;  */
 | 
						|
	NULL,                       /* PyObject *tp_bases; */
 | 
						|
	/* method resolution order */
 | 
						|
	NULL,                       /* PyObject *tp_mro;  */
 | 
						|
	NULL,                       /* PyObject *tp_cache; */
 | 
						|
	NULL,                       /* PyObject *tp_subclasses; */
 | 
						|
	NULL,                       /* PyObject *tp_weaklist; */
 | 
						|
	NULL
 | 
						|
};
 |