I was careful in selectively rolling back revisions, but if you've committed changes unrelated to BPY mixed with BPY changes, I might have reverted those too, so please double check.
		
			
				
	
	
		
			62 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id: vector.h 10313 2007-03-20 12:07:02Z campbellbarton $
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): Willian P. Germano & Joseph Gilbert
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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 *
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 */
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#ifndef EXPP_vector_h
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#define EXPP_vector_h
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#include <Python.h>
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extern PyTypeObject vector_Type;
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#define VectorObject_Check(v) ((v)->ob_type == &vector_Type)
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typedef struct {
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	PyObject_VAR_HEAD 
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	float *vec;				/*1D array of data (alias), wrapped status depends on wrapped status */
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	short size;				/* vec size 2,3 or 4 */
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	short wrapped;			/* is wrapped data? */
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} VectorObject;
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/*prototypes*/
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PyObject *Vector_Zero( VectorObject * self );
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PyObject *Vector_Normalize( VectorObject * self );
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PyObject *Vector_Negate( VectorObject * self );
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PyObject *Vector_Resize2D( VectorObject * self );
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PyObject *Vector_Resize3D( VectorObject * self );
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PyObject *Vector_Resize4D( VectorObject * self );
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PyObject *Vector_toPoint( VectorObject * self );
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PyObject *Vector_ToTrackQuat( VectorObject * self, PyObject * args );
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PyObject *Vector_copy( VectorObject * self );
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PyObject *newVectorObject(float *vec, int size, int type);
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#endif				/* EXPP_vector_h */
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