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blender-archive/source/blender/editors/interface/interface_panel.c
Hans Goudey 1960b8a361 UI: Fix animating panels after drag changing region size
The previous commit for this issue, 8e08d80e52, missed the case
where the panel animates to its aligned position when the mouse is
released.
2020-04-30 14:21:14 -05:00

2575 lines
75 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup edinterface
*/
/* a full doc with API notes can be found in
* bf-blender/trunk/blender/doc/guides/interface_API.txt */
#include <ctype.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "PIL_time.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "DNA_userdef_types.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "BLF_api.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_screen.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "GPU_batch_presets.h"
#include "GPU_immediate.h"
#include "GPU_matrix.h"
#include "GPU_state.h"
#include "interface_intern.h"
/*********************** defines and structs ************************/
#define ANIMATION_TIME 0.30
#define ANIMATION_INTERVAL 0.02
#define PNL_LAST_ADDED 1
#define PNL_ACTIVE 2
#define PNL_WAS_ACTIVE 4
#define PNL_ANIM_ALIGN 8
#define PNL_NEW_ADDED 16
#define PNL_FIRST 32
/* only show pin header button for pinned panels */
#define USE_PIN_HIDDEN
/* the state of the mouse position relative to the panel */
typedef enum uiPanelMouseState {
PANEL_MOUSE_OUTSIDE, /* mouse is not in the panel */
PANEL_MOUSE_INSIDE_CONTENT, /* mouse is in the actual panel content */
PANEL_MOUSE_INSIDE_HEADER, /* mouse is in the panel header */
PANEL_MOUSE_INSIDE_SCALE, /* mouse is inside panel scale widget */
} uiPanelMouseState;
typedef enum uiHandlePanelState {
PANEL_STATE_DRAG,
PANEL_STATE_DRAG_SCALE,
PANEL_STATE_WAIT_UNTAB,
PANEL_STATE_ANIMATION,
PANEL_STATE_EXIT,
} uiHandlePanelState;
typedef struct uiHandlePanelData {
uiHandlePanelState state;
/* animation */
wmTimer *animtimer;
double starttime;
/* dragging */
bool is_drag_drop;
int startx, starty;
int startofsx, startofsy;
int startsizex, startsizey;
} uiHandlePanelData;
static int get_panel_real_size_y(const Panel *panel);
static void panel_activate_state(const bContext *C, Panel *panel, uiHandlePanelState state);
static void panel_title_color_get(bool show_background, uchar color[4])
{
if (show_background) {
UI_GetThemeColor4ubv(TH_TITLE, color);
}
else {
/* Use menu colors for floating panels. */
bTheme *btheme = UI_GetTheme();
const uiWidgetColors *wcol = &btheme->tui.wcol_menu_back;
copy_v4_v4_uchar(color, (const uchar *)wcol->text);
}
}
/*********************** space specific code ************************/
/* temporary code to remove all sbuts stuff from panel code */
/* SpaceProperties.align */
typedef enum eSpaceButtons_Align {
BUT_HORIZONTAL = 0,
BUT_VERTICAL = 1,
BUT_AUTO = 2,
} eSpaceButtons_Align;
static int panel_aligned(const ScrArea *area, const ARegion *region)
{
if (area->spacetype == SPACE_PROPERTIES && region->regiontype == RGN_TYPE_WINDOW) {
return BUT_VERTICAL;
}
else if (area->spacetype == SPACE_USERPREF && region->regiontype == RGN_TYPE_WINDOW) {
return BUT_VERTICAL;
}
else if (area->spacetype == SPACE_FILE && region->regiontype == RGN_TYPE_CHANNELS) {
return BUT_VERTICAL;
}
else if (area->spacetype == SPACE_IMAGE && region->regiontype == RGN_TYPE_PREVIEW) {
return BUT_VERTICAL;
}
else if (ELEM(region->regiontype,
RGN_TYPE_UI,
RGN_TYPE_TOOLS,
RGN_TYPE_TOOL_PROPS,
RGN_TYPE_HUD,
RGN_TYPE_NAV_BAR,
RGN_TYPE_EXECUTE)) {
return BUT_VERTICAL;
}
return 0;
}
static bool panel_active_animation_changed(ListBase *lb, Panel **pa_animation, bool *no_animation)
{
LISTBASE_FOREACH (Panel *, panel, lb) {
/* Detect panel active flag changes. */
if (!(panel->type && panel->type->parent)) {
if ((panel->runtime_flag & PNL_WAS_ACTIVE) && !(panel->runtime_flag & PNL_ACTIVE)) {
return true;
}
if (!(panel->runtime_flag & PNL_WAS_ACTIVE) && (panel->runtime_flag & PNL_ACTIVE)) {
return true;
}
}
if ((panel->runtime_flag & PNL_ACTIVE) && !(panel->flag & PNL_CLOSED)) {
if (panel_active_animation_changed(&panel->children, pa_animation, no_animation)) {
return true;
}
}
/* Detect animation. */
if (panel->activedata) {
uiHandlePanelData *data = panel->activedata;
if (data->state == PANEL_STATE_ANIMATION) {
*pa_animation = panel;
}
else {
/* Don't animate while handling other interaction. */
*no_animation = true;
}
}
if ((panel->runtime_flag & PNL_ANIM_ALIGN) && !(*pa_animation)) {
*pa_animation = panel;
}
}
return false;
}
static bool panels_need_realign(ScrArea *area, ARegion *region, Panel **r_panel_animation)
{
*r_panel_animation = NULL;
if (area->spacetype == SPACE_PROPERTIES && region->regiontype == RGN_TYPE_WINDOW) {
SpaceProperties *sbuts = area->spacedata.first;
if (sbuts->mainbo != sbuts->mainb) {
return true;
}
}
else if (area->spacetype == SPACE_IMAGE && region->regiontype == RGN_TYPE_PREVIEW) {
return true;
}
else if (area->spacetype == SPACE_FILE && region->regiontype == RGN_TYPE_CHANNELS) {
return true;
}
/* Detect if a panel was added or removed. */
Panel *panel_animation = NULL;
bool no_animation = false;
if (panel_active_animation_changed(&region->panels, &panel_animation, &no_animation)) {
return true;
}
/* Detect panel marked for animation, if we're not already animating. */
if (panel_animation) {
if (!no_animation) {
*r_panel_animation = panel_animation;
}
return true;
}
return false;
}
/****************************** panels ******************************/
static void panels_collapse_all(ScrArea *area, ARegion *region, const Panel *from_panel)
{
const bool has_category_tabs = UI_panel_category_is_visible(region);
const char *category = has_category_tabs ? UI_panel_category_active_get(region, false) : NULL;
const int flag = ((panel_aligned(area, region) == BUT_HORIZONTAL) ? PNL_CLOSEDX : PNL_CLOSEDY);
const PanelType *from_pt = from_panel->type;
Panel *panel;
for (panel = region->panels.first; panel; panel = panel->next) {
PanelType *pt = panel->type;
/* close panels with headers in the same context */
if (pt && from_pt && !(pt->flag & PNL_NO_HEADER)) {
if (!pt->context[0] || !from_pt->context[0] || STREQ(pt->context, from_pt->context)) {
if ((panel->flag & PNL_PIN) || !category || !pt->category[0] ||
STREQ(pt->category, category)) {
panel->flag &= ~PNL_CLOSED;
panel->flag |= flag;
}
}
}
}
}
Panel *UI_panel_find_by_type(ListBase *lb, PanelType *pt)
{
Panel *panel;
const char *idname = pt->idname;
for (panel = lb->first; panel; panel = panel->next) {
if (STREQLEN(panel->panelname, idname, sizeof(panel->panelname))) {
return panel;
}
}
return NULL;
}
/**
* \note \a panel should be return value from #UI_panel_find_by_type and can be NULL.
*/
Panel *UI_panel_begin(ScrArea *area,
ARegion *region,
ListBase *lb,
uiBlock *block,
PanelType *pt,
Panel *panel,
bool *r_open)
{
Panel *panel_last, *panel_next;
const char *drawname = CTX_IFACE_(pt->translation_context, pt->label);
const char *idname = pt->idname;
const bool newpanel = (panel == NULL);
int align = panel_aligned(area, region);
if (!newpanel) {
panel->type = pt;
}
else {
/* new panel */
panel = MEM_callocN(sizeof(Panel), "new panel");
panel->type = pt;
BLI_strncpy(panel->panelname, idname, sizeof(panel->panelname));
if (pt->flag & PNL_DEFAULT_CLOSED) {
if (align == BUT_VERTICAL) {
panel->flag |= PNL_CLOSEDY;
}
else {
panel->flag |= PNL_CLOSEDX;
}
}
panel->ofsx = 0;
panel->ofsy = 0;
panel->sizex = 0;
panel->sizey = 0;
panel->blocksizex = 0;
panel->blocksizey = 0;
panel->runtime_flag |= PNL_NEW_ADDED;
BLI_addtail(lb, panel);
}
/* Do not allow closed panels without headers! Else user could get "disappeared" UI! */
if ((pt->flag & PNL_NO_HEADER) && (panel->flag & PNL_CLOSED)) {
panel->flag &= ~PNL_CLOSED;
/* Force update of panels' positions! */
panel->sizex = 0;
panel->sizey = 0;
panel->blocksizex = 0;
panel->blocksizey = 0;
}
BLI_strncpy(panel->drawname, drawname, sizeof(panel->drawname));
/* if a new panel is added, we insert it right after the panel
* that was last added. this way new panels are inserted in the
* right place between versions */
for (panel_last = lb->first; panel_last; panel_last = panel_last->next) {
if (panel_last->runtime_flag & PNL_LAST_ADDED) {
BLI_remlink(lb, panel);
BLI_insertlinkafter(lb, panel_last, panel);
break;
}
}
if (newpanel) {
panel->sortorder = (panel_last) ? panel_last->sortorder + 1 : 0;
for (panel_next = lb->first; panel_next; panel_next = panel_next->next) {
if (panel_next != panel && panel_next->sortorder >= panel->sortorder) {
panel_next->sortorder++;
}
}
}
if (panel_last) {
panel_last->runtime_flag &= ~PNL_LAST_ADDED;
}
/* assign to block */
block->panel = panel;
panel->runtime_flag |= PNL_ACTIVE | PNL_LAST_ADDED;
if (region->alignment == RGN_ALIGN_FLOAT) {
UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP);
}
*r_open = false;
if (panel->flag & PNL_CLOSED) {
return panel;
}
*r_open = true;
return panel;
}
static float panel_region_offset_x_get(const ARegion *region, int align)
{
if (UI_panel_category_is_visible(region)) {
if (align == BUT_VERTICAL &&
(RGN_ALIGN_ENUM_FROM_MASK(region->alignment) != RGN_ALIGN_RIGHT)) {
return UI_PANEL_CATEGORY_MARGIN_WIDTH;
}
}
return 0;
}
void UI_panel_end(
const ScrArea *area, const ARegion *region, uiBlock *block, int width, int height, bool open)
{
Panel *panel = block->panel;
/* Set panel size excluding children. */
panel->blocksizex = width;
panel->blocksizey = height;
/* Compute total panel size including children. */
LISTBASE_FOREACH (Panel *, pachild, &panel->children) {
if (pachild->runtime_flag & PNL_ACTIVE) {
width = max_ii(width, pachild->sizex);
height += get_panel_real_size_y(pachild);
}
}
/* Update total panel size. */
if (panel->runtime_flag & PNL_NEW_ADDED) {
panel->runtime_flag &= ~PNL_NEW_ADDED;
panel->sizex = width;
panel->sizey = height;
}
else {
int old_sizex = panel->sizex, old_sizey = panel->sizey;
int old_region_ofsx = panel->runtime.region_ofsx;
/* update width/height if non-zero */
if (width != 0) {
panel->sizex = width;
}
if (height != 0 || open) {
panel->sizey = height;
}
/* check if we need to do an animation */
if (panel->sizex != old_sizex || panel->sizey != old_sizey) {
panel->runtime_flag |= PNL_ANIM_ALIGN;
panel->ofsy += old_sizey - panel->sizey;
}
int align = panel_aligned(area, region);
panel->runtime.region_ofsx = panel_region_offset_x_get(region, align);
if (old_region_ofsx != panel->runtime.region_ofsx) {
panel->runtime_flag |= PNL_ANIM_ALIGN;
}
}
}
static void ui_offset_panel_block(uiBlock *block)
{
const uiStyle *style = UI_style_get_dpi();
/* compute bounds and offset */
ui_block_bounds_calc(block);
int ofsy = block->panel->sizey - style->panelspace;
LISTBASE_FOREACH (uiBut *, but, &block->buttons) {
but->rect.ymin += ofsy;
but->rect.ymax += ofsy;
}
block->rect.xmax = block->panel->sizex;
block->rect.ymax = block->panel->sizey;
block->rect.xmin = block->rect.ymin = 0.0;
}
/**************************** drawing *******************************/
/* triangle 'icon' for panel header */
void UI_draw_icon_tri(float x, float y, char dir, const float color[4])
{
float f3 = 0.05 * U.widget_unit;
float f5 = 0.15 * U.widget_unit;
float f7 = 0.25 * U.widget_unit;
if (dir == 'h') {
UI_draw_anti_tria(x - f3, y - f5, x - f3, y + f5, x + f7, y, color);
}
else if (dir == 't') {
UI_draw_anti_tria(x - f5, y - f7, x + f5, y - f7, x, y + f3, color);
}
else { /* 'v' = vertical, down */
UI_draw_anti_tria(x - f5, y + f3, x + f5, y + f3, x, y - f7, color);
}
}
static void ui_draw_anti_x(uint pos, float x1, float y1, float x2, float y2)
{
/* set antialias line */
GPU_line_smooth(true);
GPU_blend(true);
GPU_line_width(2.0);
immBegin(GPU_PRIM_LINES, 4);
immVertex2f(pos, x1, y1);
immVertex2f(pos, x2, y2);
immVertex2f(pos, x1, y2);
immVertex2f(pos, x2, y1);
immEnd();
GPU_line_smooth(false);
GPU_blend(false);
}
/* x 'icon' for panel header */
static void ui_draw_x_icon(uint pos, float x, float y)
{
ui_draw_anti_x(pos, x, y, x + 9.375f, y + 9.375f);
}
#define PNL_ICON UI_UNIT_X /* could be UI_UNIT_Y too */
static void ui_draw_panel_scalewidget(uint pos, const rcti *rect)
{
float xmin, xmax, dx;
float ymin, ymax, dy;
xmin = rect->xmax - PNL_HEADER + 2;
xmax = rect->xmax - 3;
ymin = rect->ymin + 3;
ymax = rect->ymin + PNL_HEADER - 2;
dx = 0.5f * (xmax - xmin);
dy = 0.5f * (ymax - ymin);
GPU_blend(true);
immUniformColor4ub(255, 255, 255, 50);
immBegin(GPU_PRIM_LINES, 4);
immVertex2f(pos, xmin, ymin);
immVertex2f(pos, xmax, ymax);
immVertex2f(pos, xmin + dx, ymin);
immVertex2f(pos, xmax, ymax - dy);
immEnd();
immUniformColor4ub(0, 0, 0, 50);
immBegin(GPU_PRIM_LINES, 4);
immVertex2f(pos, xmin, ymin + 1);
immVertex2f(pos, xmax, ymax + 1);
immVertex2f(pos, xmin + dx, ymin + 1);
immVertex2f(pos, xmax, ymax - dy + 1);
immEnd();
GPU_blend(false);
}
/* For button layout next to label. */
void UI_panel_label_offset(uiBlock *block, int *r_x, int *r_y)
{
Panel *panel = block->panel;
const bool is_subpanel = (panel->type && panel->type->parent);
*r_x = UI_UNIT_X * 1.0f;
*r_y = UI_UNIT_Y * 1.5f;
if (is_subpanel) {
*r_x += (0.7f * UI_UNIT_X);
}
}
static void ui_draw_aligned_panel_header(
uiStyle *style, uiBlock *block, const rcti *rect, char dir, const bool show_background)
{
Panel *panel = block->panel;
rcti hrect;
int pnl_icons;
const char *activename = panel->drawname[0] ? panel->drawname : panel->panelname;
const bool is_subpanel = (panel->type && panel->type->parent);
uiFontStyle *fontstyle = (is_subpanel) ? &style->widgetlabel : &style->paneltitle;
uchar col_title[4];
/* + 0.001f to avoid flirting with float inaccuracy */
if (panel->control & UI_PNL_CLOSE) {
pnl_icons = (panel->labelofs + (2.0f * PNL_ICON)) / block->aspect + 0.001f;
}
else {
pnl_icons = (panel->labelofs + (1.1f * PNL_ICON)) / block->aspect + 0.001f;
}
/* draw text label */
panel_title_color_get(show_background, col_title);
col_title[3] = 255;
hrect = *rect;
if (dir == 'h') {
hrect.xmin = rect->xmin + pnl_icons;
hrect.ymin -= 2.0f / block->aspect;
UI_fontstyle_draw(fontstyle,
&hrect,
activename,
col_title,
&(struct uiFontStyleDraw_Params){
.align = UI_STYLE_TEXT_LEFT,
});
}
else {
/* ignore 'pnl_icons', otherwise the text gets offset horizontally
* + 0.001f to avoid flirting with float inaccuracy
*/
hrect.xmin = rect->xmin + (PNL_ICON + 5) / block->aspect + 0.001f;
UI_fontstyle_draw_rotated(fontstyle, &hrect, activename, col_title);
}
}
/* panel integrated in buttonswindow, tool/property lists etc */
void ui_draw_aligned_panel(uiStyle *style,
uiBlock *block,
const rcti *rect,
const bool show_pin,
const bool show_background)
{
Panel *panel = block->panel;
rcti headrect;
rctf itemrect;
float color[4];
const bool is_closed_x = (panel->flag & PNL_CLOSEDX) ? true : false;
const bool is_closed_y = (panel->flag & PNL_CLOSEDY) ? true : false;
const bool is_subpanel = (panel->type && panel->type->parent);
const bool show_drag = (!is_subpanel &&
/* FIXME(campbell): currently no background means floating panel which
* can't be dragged. This may be changed in future. */
show_background);
const int panel_col = is_subpanel ? TH_PANEL_SUB_BACK : TH_PANEL_BACK;
if (panel->type && (panel->type->flag & PNL_NO_HEADER)) {
if (show_background) {
uint pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor(panel_col);
immRectf(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
immUnbindProgram();
}
return;
}
/* calculate header rect */
/* + 0.001f to prevent flicker due to float inaccuracy */
headrect = *rect;
headrect.ymin = headrect.ymax;
headrect.ymax = headrect.ymin + floor(PNL_HEADER / block->aspect + 0.001f);
rcti titlerect = headrect;
if (is_subpanel) {
titlerect.xmin += (0.7f * UI_UNIT_X) / block->aspect + 0.001f;
}
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
if (show_background && !is_subpanel) {
float minx = rect->xmin;
float maxx = is_closed_x ? (minx + PNL_HEADER / block->aspect) : rect->xmax;
float y = headrect.ymax;
GPU_blend(true);
/* draw with background color */
immUniformThemeColor(TH_PANEL_HEADER);
immRectf(pos, minx, headrect.ymin, maxx, y);
immBegin(GPU_PRIM_LINES, 4);
immVertex2f(pos, minx, y);
immVertex2f(pos, maxx, y);
immVertex2f(pos, minx, y);
immVertex2f(pos, maxx, y);
immEnd();
GPU_blend(false);
}
immUnbindProgram();
/* draw optional pin icon */
#ifdef USE_PIN_HIDDEN
if (show_pin && (block->panel->flag & PNL_PIN))
#else
if (show_pin)
#endif
{
uchar col_title[4];
panel_title_color_get(show_background, col_title);
GPU_blend(true);
UI_icon_draw_ex(headrect.xmax - ((PNL_ICON * 2.2f) / block->aspect),
headrect.ymin + (5.0f / block->aspect),
(panel->flag & PNL_PIN) ? ICON_PINNED : ICON_UNPINNED,
(block->aspect * U.inv_dpi_fac),
1.0f,
0.0f,
col_title,
false);
GPU_blend(false);
}
/* horizontal title */
if (is_closed_x == false) {
ui_draw_aligned_panel_header(style, block, &titlerect, 'h', show_background);
if (show_drag) {
/* itemrect smaller */
const float scale = 0.7;
itemrect.xmax = headrect.xmax - (0.2f * UI_UNIT_X);
itemrect.xmin = itemrect.xmax - BLI_rcti_size_y(&headrect);
itemrect.ymin = headrect.ymin;
itemrect.ymax = headrect.ymax;
BLI_rctf_scale(&itemrect, scale);
GPU_matrix_push();
GPU_matrix_translate_2f(itemrect.xmin, itemrect.ymin);
const int col_tint = 84;
float col_high[4], col_dark[4];
UI_GetThemeColorShade4fv(TH_PANEL_HEADER, col_tint, col_high);
UI_GetThemeColorShade4fv(TH_PANEL_BACK, -col_tint, col_dark);
GPUBatch *batch = GPU_batch_preset_panel_drag_widget(
U.pixelsize, col_high, col_dark, BLI_rcti_size_y(&headrect) * scale);
GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_FLAT_COLOR);
GPU_batch_draw(batch);
GPU_matrix_pop();
}
}
/* if the panel is minimized vertically:
* (------)
*/
if (is_closed_y) {
/* skip */
}
else if (is_closed_x) {
/* draw vertical title */
ui_draw_aligned_panel_header(style, block, &headrect, 'v', show_background);
pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
}
/* an open panel */
else {
/* in some occasions, draw a border */
if (panel->flag & PNL_SELECT && !is_subpanel) {
if (panel->control & UI_PNL_SOLID) {
UI_draw_roundbox_corner_set(UI_CNR_ALL);
}
else {
UI_draw_roundbox_corner_set(UI_CNR_NONE);
}
UI_GetThemeColorShade4fv(TH_BACK, -120, color);
UI_draw_roundbox_aa(false,
0.5f + rect->xmin,
0.5f + rect->ymin,
0.5f + rect->xmax,
0.5f + headrect.ymax + 1,
8,
color);
}
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
GPU_blend(true);
if (show_background) {
/* panel backdrop */
immUniformThemeColor(panel_col);
immRectf(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
}
if (panel->control & UI_PNL_SCALE) {
ui_draw_panel_scalewidget(pos, rect);
}
immUnbindProgram();
}
uchar col_title[4];
panel_title_color_get(show_background, col_title);
/* draw optional close icon */
if (panel->control & UI_PNL_CLOSE) {
const int ofsx = 6;
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3ubv(col_title);
ui_draw_x_icon(pos, rect->xmin + 2 + ofsx, rect->ymax + 2);
immUnbindProgram();
}
/* draw collapse icon */
/* itemrect smaller */
itemrect.xmin = titlerect.xmin;
itemrect.xmax = itemrect.xmin + BLI_rcti_size_y(&titlerect);
itemrect.ymin = titlerect.ymin;
itemrect.ymax = titlerect.ymax;
BLI_rctf_scale(&itemrect, 0.25f);
{
float tria_color[4];
rgb_uchar_to_float(tria_color, col_title);
tria_color[3] = 1.0f;
if (is_closed_y) {
ui_draw_anti_tria_rect(&itemrect, 'h', tria_color);
}
else if (is_closed_x) {
ui_draw_anti_tria_rect(&itemrect, 'h', tria_color);
}
else {
ui_draw_anti_tria_rect(&itemrect, 'v', tria_color);
}
}
}
/************************** panel alignment *************************/
static int get_panel_header(const Panel *panel)
{
if (panel->type && (panel->type->flag & PNL_NO_HEADER)) {
return 0;
}
return PNL_HEADER;
}
static int get_panel_size_y(const Panel *panel)
{
if (panel->type && (panel->type->flag & PNL_NO_HEADER)) {
return panel->sizey;
}
return PNL_HEADER + panel->sizey;
}
static int get_panel_real_size_y(const Panel *panel)
{
int sizey = (panel->flag & PNL_CLOSED) ? 0 : panel->sizey;
if (panel->type && (panel->type->flag & PNL_NO_HEADER)) {
return sizey;
}
return PNL_HEADER + sizey;
}
int UI_panel_size_y(const Panel *panel)
{
return get_panel_real_size_y(panel);
}
/* this function is needed because uiBlock and Panel itself don't
* change sizey or location when closed */
static int get_panel_real_ofsy(Panel *panel)
{
if (panel->flag & PNL_CLOSEDY) {
return panel->ofsy + panel->sizey;
}
else {
return panel->ofsy;
}
}
static int get_panel_real_ofsx(Panel *panel)
{
if (panel->flag & PNL_CLOSEDX) {
return panel->ofsx + get_panel_header(panel);
}
else {
return panel->ofsx + panel->sizex;
}
}
bool UI_panel_is_dragging(const struct Panel *panel)
{
uiHandlePanelData *data = panel->activedata;
if (!data) {
return false;
}
return data->is_drag_drop;
}
typedef struct PanelSort {
Panel *panel, *orig;
} PanelSort;
/**
* \note about sorting;
* the sortorder has a lower value for new panels being added.
* however, that only works to insert a single panel, when more new panels get
* added the coordinates of existing panels and the previously stored to-be-inserted
* panels do not match for sorting
*/
static int find_leftmost_panel(const void *a1, const void *a2)
{
const PanelSort *ps1 = a1, *ps2 = a2;
if (ps1->panel->ofsx > ps2->panel->ofsx) {
return 1;
}
else if (ps1->panel->ofsx < ps2->panel->ofsx) {
return -1;
}
else if (ps1->panel->sortorder > ps2->panel->sortorder) {
return 1;
}
else if (ps1->panel->sortorder < ps2->panel->sortorder) {
return -1;
}
return 0;
}
static int find_highest_panel(const void *a1, const void *a2)
{
const PanelSort *ps1 = a1, *ps2 = a2;
/* stick uppermost header-less panels to the top of the region -
* prevent them from being sorted (multiple header-less panels have to be sorted though) */
if (ps1->panel->type->flag & PNL_NO_HEADER && ps2->panel->type->flag & PNL_NO_HEADER) {
/* skip and check for ofs and sortorder below */
}
else if (ps1->panel->type->flag & PNL_NO_HEADER) {
return -1;
}
else if (ps2->panel->type->flag & PNL_NO_HEADER) {
return 1;
}
if (ps1->panel->ofsy + ps1->panel->sizey < ps2->panel->ofsy + ps2->panel->sizey) {
return 1;
}
else if (ps1->panel->ofsy + ps1->panel->sizey > ps2->panel->ofsy + ps2->panel->sizey) {
return -1;
}
else if (ps1->panel->sortorder > ps2->panel->sortorder) {
return 1;
}
else if (ps1->panel->sortorder < ps2->panel->sortorder) {
return -1;
}
return 0;
}
static int compare_panel(const void *a1, const void *a2)
{
const PanelSort *ps1 = a1, *ps2 = a2;
if (ps1->panel->sortorder > ps2->panel->sortorder) {
return 1;
}
else if (ps1->panel->sortorder < ps2->panel->sortorder) {
return -1;
}
return 0;
}
static void align_sub_panels(Panel *panel)
{
/* Position sub panels. */
int ofsy = panel->ofsy + panel->sizey - panel->blocksizey;
LISTBASE_FOREACH (Panel *, pachild, &panel->children) {
if (pachild->runtime_flag & PNL_ACTIVE) {
pachild->ofsx = panel->ofsx;
pachild->ofsy = ofsy - get_panel_size_y(pachild);
ofsy -= get_panel_real_size_y(pachild);
if (pachild->children.first) {
align_sub_panels(pachild);
}
}
}
}
/* this doesn't draw */
/* returns 1 when it did something */
static bool uiAlignPanelStep(ScrArea *area, ARegion *region, const float fac, const bool drag)
{
Panel *panel;
PanelSort *ps, *panelsort, *psnext;
int a, tot = 0;
bool done;
int align = panel_aligned(area, region);
/* count active, not tabbed panels */
for (panel = region->panels.first; panel; panel = panel->next) {
if (panel->runtime_flag & PNL_ACTIVE) {
tot++;
}
}
if (tot == 0) {
return 0;
}
/* extra; change close direction? */
for (panel = region->panels.first; panel; panel = panel->next) {
if (panel->runtime_flag & PNL_ACTIVE) {
if ((panel->flag & PNL_CLOSEDX) && (align == BUT_VERTICAL)) {
panel->flag ^= PNL_CLOSED;
}
else if ((panel->flag & PNL_CLOSEDY) && (align == BUT_HORIZONTAL)) {
panel->flag ^= PNL_CLOSED;
}
}
}
/* sort panels */
panelsort = MEM_callocN(tot * sizeof(PanelSort), "panelsort");
ps = panelsort;
for (panel = region->panels.first; panel; panel = panel->next) {
if (panel->runtime_flag & PNL_ACTIVE) {
ps->panel = MEM_dupallocN(panel);
ps->orig = panel;
ps++;
}
}
if (drag) {
/* while we are dragging, we sort on location and update sortorder */
if (align == BUT_VERTICAL) {
qsort(panelsort, tot, sizeof(PanelSort), find_highest_panel);
}
else {
qsort(panelsort, tot, sizeof(PanelSort), find_leftmost_panel);
}
for (ps = panelsort, a = 0; a < tot; a++, ps++) {
ps->orig->sortorder = a;
}
}
else {
/* otherwise use sortorder */
qsort(panelsort, tot, sizeof(PanelSort), compare_panel);
}
/* no smart other default start loc! this keeps switching f5/f6/etc compatible */
ps = panelsort;
ps->panel->runtime.region_ofsx = panel_region_offset_x_get(region, align);
ps->panel->ofsx = 0;
ps->panel->ofsy = -get_panel_size_y(ps->panel);
ps->panel->ofsx += ps->panel->runtime.region_ofsx;
for (a = 0; a < tot - 1; a++, ps++) {
psnext = ps + 1;
if (align == BUT_VERTICAL) {
psnext->panel->ofsx = ps->panel->ofsx;
psnext->panel->ofsy = get_panel_real_ofsy(ps->panel) - get_panel_size_y(psnext->panel);
}
else {
psnext->panel->ofsx = get_panel_real_ofsx(ps->panel);
psnext->panel->ofsy = ps->panel->ofsy + get_panel_size_y(ps->panel) -
get_panel_size_y(psnext->panel);
}
}
/* we interpolate */
done = false;
ps = panelsort;
for (a = 0; a < tot; a++, ps++) {
if ((ps->panel->flag & PNL_SELECT) == 0) {
if ((ps->orig->ofsx != ps->panel->ofsx) || (ps->orig->ofsy != ps->panel->ofsy)) {
ps->orig->ofsx = round_fl_to_int(fac * (float)ps->panel->ofsx +
(1.0f - fac) * (float)ps->orig->ofsx);
ps->orig->ofsy = round_fl_to_int(fac * (float)ps->panel->ofsy +
(1.0f - fac) * (float)ps->orig->ofsy);
done = true;
}
}
}
/* set locations for tabbed and sub panels */
for (panel = region->panels.first; panel; panel = panel->next) {
if (panel->runtime_flag & PNL_ACTIVE) {
if (panel->children.first) {
align_sub_panels(panel);
}
}
}
/* free panelsort array */
for (ps = panelsort, a = 0; a < tot; a++, ps++) {
MEM_freeN(ps->panel);
}
MEM_freeN(panelsort);
return done;
}
static void ui_panels_size(ScrArea *area, ARegion *region, int *r_x, int *r_y)
{
Panel *panel;
int align = panel_aligned(area, region);
int sizex = 0;
int sizey = 0;
/* compute size taken up by panels, for setting in view2d */
for (panel = region->panels.first; panel; panel = panel->next) {
if (panel->runtime_flag & PNL_ACTIVE) {
int pa_sizex, pa_sizey;
if (align == BUT_VERTICAL) {
pa_sizex = panel->ofsx + panel->sizex;
pa_sizey = get_panel_real_ofsy(panel);
}
else {
pa_sizex = get_panel_real_ofsx(panel) + panel->sizex;
pa_sizey = panel->ofsy + get_panel_size_y(panel);
}
sizex = max_ii(sizex, pa_sizex);
sizey = min_ii(sizey, pa_sizey);
}
}
if (sizex == 0) {
sizex = UI_PANEL_WIDTH;
}
if (sizey == 0) {
sizey = -UI_PANEL_WIDTH;
}
*r_x = sizex;
*r_y = sizey;
}
static void ui_do_animate(const bContext *C, Panel *panel)
{
uiHandlePanelData *data = panel->activedata;
ScrArea *area = CTX_wm_area(C);
ARegion *region = CTX_wm_region(C);
float fac;
fac = (PIL_check_seconds_timer() - data->starttime) / ANIMATION_TIME;
fac = min_ff(sqrtf(fac), 1.0f);
/* for max 1 second, interpolate positions */
if (uiAlignPanelStep(area, region, fac, false)) {
ED_region_tag_redraw(region);
}
else {
fac = 1.0f;
}
if (fac >= 1.0f) {
panel_activate_state(C, panel, PANEL_STATE_EXIT);
return;
}
}
static void panel_list_clear_active(ListBase *lb)
{
/* set all panels as inactive, so that at the end we know
* which ones were used */
LISTBASE_FOREACH (Panel *, panel, lb) {
if (panel->runtime_flag & PNL_ACTIVE) {
panel->runtime_flag = PNL_WAS_ACTIVE;
}
else {
panel->runtime_flag = 0;
}
panel_list_clear_active(&panel->children);
}
}
void UI_panels_begin(const bContext *UNUSED(C), ARegion *region)
{
panel_list_clear_active(&region->panels);
}
/* only draws blocks with panels */
void UI_panels_end(const bContext *C, ARegion *region, int *r_x, int *r_y)
{
ScrArea *area = CTX_wm_area(C);
uiBlock *block;
Panel *panel, *panel_first;
/* offset contents */
for (block = region->uiblocks.first; block; block = block->next) {
if (block->active && block->panel) {
ui_offset_panel_block(block);
}
}
/* re-align, possibly with animation */
if (panels_need_realign(area, region, &panel)) {
if (panel) {
panel_activate_state(C, panel, PANEL_STATE_ANIMATION);
}
else {
uiAlignPanelStep(area, region, 1.0, false);
}
}
/* tag first panel */
panel_first = NULL;
for (block = region->uiblocks.first; block; block = block->next) {
if (block->active && block->panel) {
if (!panel_first || block->panel->sortorder < panel_first->sortorder) {
panel_first = block->panel;
}
}
}
if (panel_first) {
panel_first->runtime_flag |= PNL_FIRST;
}
/* compute size taken up by panel */
ui_panels_size(area, region, r_x, r_y);
}
void UI_panels_draw(const bContext *C, ARegion *region)
{
uiBlock *block;
if (region->alignment != RGN_ALIGN_FLOAT) {
UI_ThemeClearColor(TH_BACK);
}
/* Draw panels, selected on top. Also in reverse order, because
* UI blocks are added in reverse order and we need child panels
* to draw on top. */
for (block = region->uiblocks.last; block; block = block->prev) {
if (block->active && block->panel && !(block->panel->flag & PNL_SELECT)) {
UI_block_draw(C, block);
}
}
for (block = region->uiblocks.last; block; block = block->prev) {
if (block->active && block->panel && (block->panel->flag & PNL_SELECT)) {
UI_block_draw(C, block);
}
}
}
void UI_panels_scale(ARegion *region, float new_width)
{
uiBlock *block;
uiBut *but;
for (block = region->uiblocks.first; block; block = block->next) {
if (block->panel) {
float fac = new_width / (float)block->panel->sizex;
block->panel->sizex = new_width;
for (but = block->buttons.first; but; but = but->next) {
but->rect.xmin *= fac;
but->rect.xmax *= fac;
}
}
}
}
/* ------------ panel merging ---------------- */
static void check_panel_overlap(ARegion *region, Panel *panel)
{
Panel *panel_list;
/* also called with (panel == NULL) for clear */
for (panel_list = region->panels.first; panel_list; panel_list = panel_list->next) {
panel_list->flag &= ~PNL_OVERLAP;
if (panel && (panel_list != panel)) {
if (panel_list->runtime_flag & PNL_ACTIVE) {
float safex = 0.2, safey = 0.2;
if (panel_list->flag & PNL_CLOSEDX) {
safex = 0.05;
}
else if (panel_list->flag & PNL_CLOSEDY) {
safey = 0.05;
}
else if (panel->flag & PNL_CLOSEDX) {
safex = 0.05;
}
else if (panel->flag & PNL_CLOSEDY) {
safey = 0.05;
}
if (panel_list->ofsx > panel->ofsx - safex * panel->sizex) {
if (panel_list->ofsx + panel_list->sizex < panel->ofsx + (1.0f + safex) * panel->sizex) {
if (panel_list->ofsy > panel->ofsy - safey * panel->sizey) {
if (panel_list->ofsy + panel_list->sizey <
panel->ofsy + (1.0f + safey) * panel->sizey) {
panel_list->flag |= PNL_OVERLAP;
}
}
}
}
}
}
}
}
/************************ panel dragging ****************************/
static void ui_do_drag(const bContext *C, const wmEvent *event, Panel *panel)
{
uiHandlePanelData *data = panel->activedata;
ScrArea *area = CTX_wm_area(C);
ARegion *region = CTX_wm_region(C);
short align = panel_aligned(area, region), dx = 0, dy = 0;
/* first clip for window, no dragging outside */
if (!BLI_rcti_isect_pt_v(&region->winrct, &event->x)) {
return;
}
dx = (event->x - data->startx) & ~(PNL_GRID - 1);
dy = (event->y - data->starty) & ~(PNL_GRID - 1);
dx *= (float)BLI_rctf_size_x(&region->v2d.cur) / (float)BLI_rcti_size_x(&region->winrct);
dy *= (float)BLI_rctf_size_y(&region->v2d.cur) / (float)BLI_rcti_size_y(&region->winrct);
if (data->state == PANEL_STATE_DRAG_SCALE) {
panel->sizex = MAX2(data->startsizex + dx, UI_PANEL_MINX);
if (data->startsizey - dy < UI_PANEL_MINY) {
dy = -UI_PANEL_MINY + data->startsizey;
}
panel->sizey = data->startsizey - dy;
panel->ofsy = data->startofsy + dy;
}
else {
/* reset the panel snapping, to allow dragging away from snapped edges */
panel->snap = PNL_SNAP_NONE;
panel->ofsx = data->startofsx + dx;
panel->ofsy = data->startofsy + dy;
check_panel_overlap(region, panel);
if (align) {
uiAlignPanelStep(area, region, 0.2, true);
}
}
ED_region_tag_redraw(region);
}
/******************* region level panel interaction *****************/
static uiPanelMouseState ui_panel_mouse_state_get(const uiBlock *block,
const Panel *panel,
const int mx,
const int my)
{
/* open panel */
if (panel->flag & PNL_CLOSEDX) {
if ((block->rect.xmin <= mx) && (block->rect.xmin + PNL_HEADER >= mx)) {
return PANEL_MOUSE_INSIDE_HEADER;
}
}
/* outside left/right side */
else if ((block->rect.xmin > mx) || (block->rect.xmax < mx)) {
/* pass */
}
else if ((block->rect.ymax <= my) && (block->rect.ymax + PNL_HEADER >= my)) {
return PANEL_MOUSE_INSIDE_HEADER;
}
/* open panel */
else if (!(panel->flag & PNL_CLOSEDY)) {
if (panel->control & UI_PNL_SCALE) {
if (block->rect.xmax - PNL_HEADER <= mx) {
if (block->rect.ymin + PNL_HEADER >= my) {
return PANEL_MOUSE_INSIDE_SCALE;
}
}
}
if ((block->rect.xmin <= mx) && (block->rect.xmax >= mx)) {
if ((block->rect.ymin <= my) && (block->rect.ymax + PNL_HEADER >= my)) {
return PANEL_MOUSE_INSIDE_CONTENT;
}
}
}
return PANEL_MOUSE_OUTSIDE;
}
typedef struct uiPanelDragCollapseHandle {
bool was_first_open;
int xy_init[2];
} uiPanelDragCollapseHandle;
static void ui_panel_drag_collapse_handler_remove(bContext *UNUSED(C), void *userdata)
{
uiPanelDragCollapseHandle *dragcol_data = userdata;
MEM_freeN(dragcol_data);
}
static void ui_panel_drag_collapse(bContext *C,
uiPanelDragCollapseHandle *dragcol_data,
const int xy_dst[2])
{
ScrArea *area = CTX_wm_area(C);
ARegion *region = CTX_wm_region(C);
uiBlock *block;
Panel *panel;
for (block = region->uiblocks.first; block; block = block->next) {
float xy_a_block[2] = {UNPACK2(dragcol_data->xy_init)};
float xy_b_block[2] = {UNPACK2(xy_dst)};
rctf rect = block->rect;
int oldflag;
const bool is_horizontal = (panel_aligned(area, region) == BUT_HORIZONTAL);
if ((panel = block->panel) == 0 || (panel->type && (panel->type->flag & PNL_NO_HEADER))) {
continue;
}
oldflag = panel->flag;
/* lock one axis */
if (is_horizontal) {
xy_b_block[1] = dragcol_data->xy_init[1];
}
else {
xy_b_block[0] = dragcol_data->xy_init[0];
}
/* use cursor coords in block space */
ui_window_to_block_fl(region, block, &xy_a_block[0], &xy_a_block[1]);
ui_window_to_block_fl(region, block, &xy_b_block[0], &xy_b_block[1]);
/* set up rect to match header size */
rect.ymin = rect.ymax;
rect.ymax = rect.ymin + PNL_HEADER;
if (panel->flag & PNL_CLOSEDX) {
rect.xmax = rect.xmin + PNL_HEADER;
}
/* touch all panels between last mouse coord and the current one */
if (BLI_rctf_isect_segment(&rect, xy_a_block, xy_b_block)) {
/* force panel to close */
if (dragcol_data->was_first_open == true) {
panel->flag |= (is_horizontal ? PNL_CLOSEDX : PNL_CLOSEDY);
}
/* force panel to open */
else {
panel->flag &= ~PNL_CLOSED;
}
/* if panel->flag has changed this means a panel was opened/closed here */
if (panel->flag != oldflag) {
panel_activate_state(C, panel, PANEL_STATE_ANIMATION);
}
}
}
}
/**
* Panel drag-collapse (modal handler)
* Clicking and dragging over panels toggles their collapse state based on the panel that was first
* dragged over. If it was open all affected panels incl the initial one are closed and vice versa.
*/
static int ui_panel_drag_collapse_handler(bContext *C, const wmEvent *event, void *userdata)
{
wmWindow *win = CTX_wm_window(C);
uiPanelDragCollapseHandle *dragcol_data = userdata;
short retval = WM_UI_HANDLER_CONTINUE;
switch (event->type) {
case MOUSEMOVE:
ui_panel_drag_collapse(C, dragcol_data, &event->x);
retval = WM_UI_HANDLER_BREAK;
break;
case LEFTMOUSE:
if (event->val == KM_RELEASE) {
/* done! */
WM_event_remove_ui_handler(&win->modalhandlers,
ui_panel_drag_collapse_handler,
ui_panel_drag_collapse_handler_remove,
dragcol_data,
true);
ui_panel_drag_collapse_handler_remove(C, dragcol_data);
}
/* don't let any left-mouse event fall through! */
retval = WM_UI_HANDLER_BREAK;
break;
}
return retval;
}
static void ui_panel_drag_collapse_handler_add(const bContext *C, const bool was_open)
{
wmWindow *win = CTX_wm_window(C);
const wmEvent *event = win->eventstate;
uiPanelDragCollapseHandle *dragcol_data = MEM_mallocN(sizeof(*dragcol_data), __func__);
dragcol_data->was_first_open = was_open;
copy_v2_v2_int(dragcol_data->xy_init, &event->x);
WM_event_add_ui_handler(C,
&win->modalhandlers,
ui_panel_drag_collapse_handler,
ui_panel_drag_collapse_handler_remove,
dragcol_data,
0);
}
/* this function is supposed to call general window drawing too */
/* also it supposes a block has panel, and isn't a menu */
static void ui_handle_panel_header(
const bContext *C, uiBlock *block, int mx, int my, int event, short ctrl, short shift)
{
ScrArea *area = CTX_wm_area(C);
ARegion *region = CTX_wm_region(C);
#ifdef USE_PIN_HIDDEN
const bool show_pin = UI_panel_category_is_visible(region) &&
(block->panel->type->parent == NULL) && (block->panel->flag & PNL_PIN);
#else
const bool show_pin = UI_panel_category_is_visible(region) &&
(block->panel->type->parent == NULL);
#endif
const bool is_subpanel = (block->panel->type && block->panel->type->parent);
const bool show_drag = !is_subpanel;
int align = panel_aligned(area, region), button = 0;
rctf rect_drag, rect_pin;
float rect_leftmost;
/* drag and pin rect's */
rect_drag = block->rect;
rect_drag.xmin = block->rect.xmax - (PNL_ICON * 1.5f);
rect_pin = rect_drag;
if (show_pin) {
BLI_rctf_translate(&rect_pin, -PNL_ICON, 0.0f);
}
rect_leftmost = rect_pin.xmin;
/* mouse coordinates in panel space! */
/* XXX weak code, currently it assumes layout style for location of widgets */
/* check open/collapsed button */
if (event == EVT_RETKEY) {
button = 1;
}
else if (event == EVT_AKEY) {
button = 1;
}
else if (ELEM(event, 0, EVT_RETKEY, LEFTMOUSE) && shift) {
if (block->panel->type->parent == NULL) {
block->panel->flag ^= PNL_PIN;
button = 2;
}
}
else if (block->panel->flag & PNL_CLOSEDX) {
if (my >= block->rect.ymax) {
button = 1;
}
}
else if (block->panel->control & UI_PNL_CLOSE) {
/* whole of header can be used to collapse panel (except top-right corner) */
if (mx <= block->rect.xmax - 8 - PNL_ICON) {
button = 2;
}
// else if (mx <= block->rect.xmin + 10 + 2 * PNL_ICON + 2) {
// button = 1;
//}
}
else if (mx < rect_leftmost) {
button = 1;
}
if (button) {
if (button == 2) { /* close */
ED_region_tag_redraw(region);
}
else { /* collapse */
if (ctrl) {
/* Only collapse all for parent panels. */
if (block->panel->type != NULL && block->panel->type->parent == NULL) {
panels_collapse_all(area, region, block->panel);
/* reset the view - we don't want to display a view without content */
UI_view2d_offset(&region->v2d, 0.0f, 1.0f);
}
}
if (block->panel->flag & PNL_CLOSED) {
block->panel->flag &= ~PNL_CLOSED;
/* snap back up so full panel aligns with screen edge */
if (block->panel->snap & PNL_SNAP_BOTTOM) {
block->panel->ofsy = 0;
}
if (event == LEFTMOUSE) {
ui_panel_drag_collapse_handler_add(C, false);
}
}
else if (align == BUT_HORIZONTAL) {
block->panel->flag |= PNL_CLOSEDX;
if (event == LEFTMOUSE) {
ui_panel_drag_collapse_handler_add(C, true);
}
}
else {
/* snap down to bottom screen edge */
block->panel->flag |= PNL_CLOSEDY;
if (block->panel->snap & PNL_SNAP_BOTTOM) {
block->panel->ofsy = -block->panel->sizey;
}
if (event == LEFTMOUSE) {
ui_panel_drag_collapse_handler_add(C, true);
}
}
}
if (align) {
panel_activate_state(C, block->panel, PANEL_STATE_ANIMATION);
}
else {
/* FIXME: this doesn't update the panel drawing, assert to avoid debugging why this is.
* We could fix this in the future if it's ever needed. */
BLI_assert(0);
ED_region_tag_redraw(region);
}
}
else if (show_drag && BLI_rctf_isect_x(&rect_drag, mx)) {
/* XXX, for now don't allow dragging in floating windows yet. */
if (region->alignment == RGN_ALIGN_FLOAT) {
return;
}
panel_activate_state(C, block->panel, PANEL_STATE_DRAG);
}
else if (show_pin && BLI_rctf_isect_x(&rect_pin, mx)) {
block->panel->flag ^= PNL_PIN;
ED_region_tag_redraw(region);
}
}
bool UI_panel_category_is_visible(const ARegion *region)
{
/* more than one */
return region->panels_category.first &&
region->panels_category.first != region->panels_category.last;
}
PanelCategoryDyn *UI_panel_category_find(ARegion *region, const char *idname)
{
return BLI_findstring(&region->panels_category, idname, offsetof(PanelCategoryDyn, idname));
}
PanelCategoryStack *UI_panel_category_active_find(ARegion *region, const char *idname)
{
return BLI_findstring(
&region->panels_category_active, idname, offsetof(PanelCategoryStack, idname));
}
static void ui_panel_category_active_set(ARegion *region, const char *idname, bool fallback)
{
ListBase *lb = &region->panels_category_active;
PanelCategoryStack *pc_act = UI_panel_category_active_find(region, idname);
if (pc_act) {
BLI_remlink(lb, pc_act);
}
else {
pc_act = MEM_callocN(sizeof(PanelCategoryStack), __func__);
BLI_strncpy(pc_act->idname, idname, sizeof(pc_act->idname));
}
if (fallback) {
/* For fallbacks, add at the end so explicitly chosen categories have priority. */
BLI_addtail(lb, pc_act);
}
else {
BLI_addhead(lb, pc_act);
}
/* validate all active panels, we could do this on load,
* they are harmless - but we should remove somewhere.
* (addons could define own and gather cruft over time) */
{
PanelCategoryStack *pc_act_next;
/* intentionally skip first */
pc_act_next = pc_act->next;
while ((pc_act = pc_act_next)) {
pc_act_next = pc_act->next;
if (!BLI_findstring(
&region->type->paneltypes, pc_act->idname, offsetof(PanelType, category))) {
BLI_remlink(lb, pc_act);
MEM_freeN(pc_act);
}
}
}
}
void UI_panel_category_active_set(ARegion *region, const char *idname)
{
ui_panel_category_active_set(region, idname, false);
}
void UI_panel_category_active_set_default(ARegion *region, const char *idname)
{
if (!UI_panel_category_active_find(region, idname)) {
ui_panel_category_active_set(region, idname, true);
}
}
const char *UI_panel_category_active_get(ARegion *region, bool set_fallback)
{
PanelCategoryStack *pc_act;
for (pc_act = region->panels_category_active.first; pc_act; pc_act = pc_act->next) {
if (UI_panel_category_find(region, pc_act->idname)) {
return pc_act->idname;
}
}
if (set_fallback) {
PanelCategoryDyn *pc_dyn = region->panels_category.first;
if (pc_dyn) {
ui_panel_category_active_set(region, pc_dyn->idname, true);
return pc_dyn->idname;
}
}
return NULL;
}
PanelCategoryDyn *UI_panel_category_find_mouse_over_ex(ARegion *region, const int x, const int y)
{
PanelCategoryDyn *ptd;
for (ptd = region->panels_category.first; ptd; ptd = ptd->next) {
if (BLI_rcti_isect_pt(&ptd->rect, x, y)) {
return ptd;
}
}
return NULL;
}
PanelCategoryDyn *UI_panel_category_find_mouse_over(ARegion *region, const wmEvent *event)
{
return UI_panel_category_find_mouse_over_ex(region, event->mval[0], event->mval[1]);
}
void UI_panel_category_add(ARegion *region, const char *name)
{
PanelCategoryDyn *pc_dyn = MEM_callocN(sizeof(*pc_dyn), __func__);
BLI_addtail(&region->panels_category, pc_dyn);
BLI_strncpy(pc_dyn->idname, name, sizeof(pc_dyn->idname));
/* 'pc_dyn->rect' must be set on draw */
}
void UI_panel_category_clear_all(ARegion *region)
{
BLI_freelistN(&region->panels_category);
}
static void imm_buf_append(
float vbuf[][2], uchar cbuf[][3], float x, float y, const uchar col[3], int *index)
{
ARRAY_SET_ITEMS(vbuf[*index], x, y);
ARRAY_SET_ITEMS(cbuf[*index], UNPACK3(col));
(*index)++;
}
/* based on UI_draw_roundbox, check on making a version which allows us to skip some sides */
static void ui_panel_category_draw_tab(bool filled,
float minx,
float miny,
float maxx,
float maxy,
float rad,
const int roundboxtype,
const bool use_highlight,
const bool use_shadow,
const bool use_flip_x,
const uchar highlight_fade[3],
const uchar col[3])
{
float vec[4][2] = {{0.195, 0.02}, {0.55, 0.169}, {0.831, 0.45}, {0.98, 0.805}};
int a;
/* mult */
for (a = 0; a < 4; a++) {
mul_v2_fl(vec[a], rad);
}
uint vert_len = 0;
if (use_highlight) {
vert_len += (roundboxtype & UI_CNR_TOP_RIGHT) ? 6 : 1;
vert_len += (roundboxtype & UI_CNR_TOP_LEFT) ? 6 : 1;
}
if (use_highlight && !use_shadow) {
vert_len++;
}
else {
vert_len += (roundboxtype & UI_CNR_BOTTOM_RIGHT) ? 6 : 1;
vert_len += (roundboxtype & UI_CNR_BOTTOM_LEFT) ? 6 : 1;
}
/* Maximum size. */
float vbuf[24][2];
uchar cbuf[24][3];
int buf_index = 0;
/* start with corner right-top */
if (use_highlight) {
if (roundboxtype & UI_CNR_TOP_RIGHT) {
imm_buf_append(vbuf, cbuf, maxx, maxy - rad, col, &buf_index);
for (a = 0; a < 4; a++) {
imm_buf_append(vbuf, cbuf, maxx - vec[a][1], maxy - rad + vec[a][0], col, &buf_index);
}
imm_buf_append(vbuf, cbuf, maxx - rad, maxy, col, &buf_index);
}
else {
imm_buf_append(vbuf, cbuf, maxx, maxy, col, &buf_index);
}
/* corner left-top */
if (roundboxtype & UI_CNR_TOP_LEFT) {
imm_buf_append(vbuf, cbuf, minx + rad, maxy, col, &buf_index);
for (a = 0; a < 4; a++) {
imm_buf_append(vbuf, cbuf, minx + rad - vec[a][0], maxy - vec[a][1], col, &buf_index);
}
imm_buf_append(vbuf, cbuf, minx, maxy - rad, col, &buf_index);
}
else {
imm_buf_append(vbuf, cbuf, minx, maxy, col, &buf_index);
}
}
if (use_highlight && !use_shadow) {
imm_buf_append(
vbuf, cbuf, minx, miny + rad, highlight_fade ? col : highlight_fade, &buf_index);
}
else {
/* corner left-bottom */
if (roundboxtype & UI_CNR_BOTTOM_LEFT) {
imm_buf_append(vbuf, cbuf, minx, miny + rad, col, &buf_index);
for (a = 0; a < 4; a++) {
imm_buf_append(vbuf, cbuf, minx + vec[a][1], miny + rad - vec[a][0], col, &buf_index);
}
imm_buf_append(vbuf, cbuf, minx + rad, miny, col, &buf_index);
}
else {
imm_buf_append(vbuf, cbuf, minx, miny, col, &buf_index);
}
/* corner right-bottom */
if (roundboxtype & UI_CNR_BOTTOM_RIGHT) {
imm_buf_append(vbuf, cbuf, maxx - rad, miny, col, &buf_index);
for (a = 0; a < 4; a++) {
imm_buf_append(vbuf, cbuf, maxx - rad + vec[a][0], miny + vec[a][1], col, &buf_index);
}
imm_buf_append(vbuf, cbuf, maxx, miny + rad, col, &buf_index);
}
else {
imm_buf_append(vbuf, cbuf, maxx, miny, col, &buf_index);
}
}
if (use_flip_x) {
float midx = (minx + maxx) / 2.0f;
for (int i = 0; i < buf_index; i++) {
vbuf[i][0] = midx - (vbuf[i][0] - midx);
}
}
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
uint color = GPU_vertformat_attr_add(
format, "color", GPU_COMP_U8, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
immBegin(filled ? GPU_PRIM_TRI_FAN : GPU_PRIM_LINE_STRIP, vert_len);
for (int i = 0; i < buf_index; i++) {
immAttr3ubv(color, cbuf[i]);
immVertex2fv(pos, vbuf[i]);
}
immEnd();
immUnbindProgram();
}
/**
* Draw vertical tabs on the left side of the region,
* one tab per category.
*/
void UI_panel_category_draw_all(ARegion *region, const char *category_id_active)
{
/* no tab outlines for */
// #define USE_FLAT_INACTIVE
const bool is_left = RGN_ALIGN_ENUM_FROM_MASK(region->alignment != RGN_ALIGN_RIGHT);
View2D *v2d = &region->v2d;
const uiStyle *style = UI_style_get();
const uiFontStyle *fstyle = &style->widget;
const int fontid = fstyle->uifont_id;
short fstyle_points = fstyle->points;
PanelCategoryDyn *pc_dyn;
const float aspect = ((uiBlock *)region->uiblocks.first)->aspect;
const float zoom = 1.0f / aspect;
const int px = max_ii(1, round_fl_to_int(U.pixelsize));
const int px_x_sign = is_left ? px : -px;
const int category_tabs_width = round_fl_to_int(UI_PANEL_CATEGORY_MARGIN_WIDTH * zoom);
const float dpi_fac = UI_DPI_FAC;
/* padding of tabs around text */
const int tab_v_pad_text = round_fl_to_int((2 + ((px * 3) * dpi_fac)) * zoom);
/* padding between tabs */
const int tab_v_pad = round_fl_to_int((4 + (2 * px * dpi_fac)) * zoom);
const float tab_curve_radius = ((px * 3) * dpi_fac) * zoom;
/* We flip the tab drawing, so always use these flags. */
const int roundboxtype = UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT;
bool is_alpha;
bool do_scaletabs = false;
#ifdef USE_FLAT_INACTIVE
bool is_active_prev = false;
#endif
float scaletabs = 1.0f;
/* same for all tabs */
/* intentionally dont scale by 'px' */
const int rct_xmin = is_left ? v2d->mask.xmin + 3 : (v2d->mask.xmax - category_tabs_width);
const int rct_xmax = is_left ? v2d->mask.xmin + category_tabs_width : (v2d->mask.xmax - 3);
const int text_v_ofs = (rct_xmax - rct_xmin) * 0.3f;
int y_ofs = tab_v_pad;
/* Primary theme colors */
uchar theme_col_back[4];
uchar theme_col_text[3];
uchar theme_col_text_hi[3];
/* Tab colors */
uchar theme_col_tab_bg[4];
uchar theme_col_tab_active[3];
uchar theme_col_tab_inactive[3];
/* Secondary theme colors */
uchar theme_col_tab_outline[3];
uchar theme_col_tab_divider[3]; /* line that divides tabs from the main region */
uchar theme_col_tab_highlight[3];
uchar theme_col_tab_highlight_inactive[3];
UI_GetThemeColor4ubv(TH_BACK, theme_col_back);
UI_GetThemeColor3ubv(TH_TEXT, theme_col_text);
UI_GetThemeColor3ubv(TH_TEXT_HI, theme_col_text_hi);
UI_GetThemeColor4ubv(TH_TAB_BACK, theme_col_tab_bg);
UI_GetThemeColor3ubv(TH_TAB_ACTIVE, theme_col_tab_active);
UI_GetThemeColor3ubv(TH_TAB_INACTIVE, theme_col_tab_inactive);
UI_GetThemeColor3ubv(TH_TAB_OUTLINE, theme_col_tab_outline);
interp_v3_v3v3_uchar(theme_col_tab_divider, theme_col_back, theme_col_tab_outline, 0.3f);
interp_v3_v3v3_uchar(theme_col_tab_highlight, theme_col_back, theme_col_text_hi, 0.2f);
interp_v3_v3v3_uchar(
theme_col_tab_highlight_inactive, theme_col_tab_inactive, theme_col_text_hi, 0.12f);
is_alpha = (region->overlap && (theme_col_back[3] != 255));
if (fstyle->kerning == 1) {
BLF_enable(fstyle->uifont_id, BLF_KERNING_DEFAULT);
}
BLF_enable(fontid, BLF_ROTATION);
BLF_rotation(fontid, M_PI_2);
// UI_fontstyle_set(&style->widget);
ui_fontscale(&fstyle_points, aspect / (U.pixelsize * 1.1f));
BLF_size(fontid, fstyle_points, U.dpi);
/* Check the region type supports categories to avoid an assert
* for showing 3D view panels in the properties space. */
if ((1 << region->regiontype) & RGN_TYPE_HAS_CATEGORY_MASK) {
BLI_assert(UI_panel_category_is_visible(region));
}
/* calculate tab rect's and check if we need to scale down */
for (pc_dyn = region->panels_category.first; pc_dyn; pc_dyn = pc_dyn->next) {
rcti *rct = &pc_dyn->rect;
const char *category_id = pc_dyn->idname;
const char *category_id_draw = IFACE_(category_id);
const int category_width = BLF_width(fontid, category_id_draw, BLF_DRAW_STR_DUMMY_MAX);
rct->xmin = rct_xmin;
rct->xmax = rct_xmax;
rct->ymin = v2d->mask.ymax - (y_ofs + category_width + (tab_v_pad_text * 2));
rct->ymax = v2d->mask.ymax - (y_ofs);
y_ofs += category_width + tab_v_pad + (tab_v_pad_text * 2);
}
if (y_ofs > BLI_rcti_size_y(&v2d->mask)) {
scaletabs = (float)BLI_rcti_size_y(&v2d->mask) / (float)y_ofs;
for (pc_dyn = region->panels_category.first; pc_dyn; pc_dyn = pc_dyn->next) {
rcti *rct = &pc_dyn->rect;
rct->ymin = ((rct->ymin - v2d->mask.ymax) * scaletabs) + v2d->mask.ymax;
rct->ymax = ((rct->ymax - v2d->mask.ymax) * scaletabs) + v2d->mask.ymax;
}
do_scaletabs = true;
}
/* begin drawing */
GPU_line_smooth(true);
uint pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* draw the background */
if (is_alpha) {
GPU_blend(true);
immUniformColor4ubv(theme_col_tab_bg);
}
else {
immUniformColor3ubv(theme_col_tab_bg);
}
if (is_left) {
immRecti(
pos, v2d->mask.xmin, v2d->mask.ymin, v2d->mask.xmin + category_tabs_width, v2d->mask.ymax);
}
else {
immRecti(
pos, v2d->mask.xmax - category_tabs_width, v2d->mask.ymin, v2d->mask.xmax, v2d->mask.ymax);
}
if (is_alpha) {
GPU_blend(false);
}
immUnbindProgram();
const int divider_xmin = is_left ? (v2d->mask.xmin + (category_tabs_width - px)) :
(v2d->mask.xmax - category_tabs_width) + px;
const int divider_xmax = is_left ? (v2d->mask.xmin + category_tabs_width) :
(v2d->mask.xmax - (category_tabs_width + px)) + px;
for (pc_dyn = region->panels_category.first; pc_dyn; pc_dyn = pc_dyn->next) {
const rcti *rct = &pc_dyn->rect;
const char *category_id = pc_dyn->idname;
const char *category_id_draw = IFACE_(category_id);
int category_width = BLI_rcti_size_y(rct) - (tab_v_pad_text * 2);
size_t category_draw_len = BLF_DRAW_STR_DUMMY_MAX;
// int category_width = BLF_width(fontid, category_id_draw, BLF_DRAW_STR_DUMMY_MAX);
const bool is_active = STREQ(category_id, category_id_active);
GPU_blend(true);
#ifdef USE_FLAT_INACTIVE
if (is_active)
#endif
{
const bool use_flip_x = !is_left;
ui_panel_category_draw_tab(true,
rct->xmin,
rct->ymin,
rct->xmax,
rct->ymax,
tab_curve_radius - px,
roundboxtype,
true,
true,
use_flip_x,
NULL,
is_active ? theme_col_tab_active : theme_col_tab_inactive);
/* tab outline */
ui_panel_category_draw_tab(false,
rct->xmin - px_x_sign,
rct->ymin - px,
rct->xmax - px_x_sign,
rct->ymax + px,
tab_curve_radius,
roundboxtype,
true,
true,
use_flip_x,
NULL,
theme_col_tab_outline);
/* tab highlight (3d look) */
ui_panel_category_draw_tab(false,
rct->xmin,
rct->ymin,
rct->xmax,
rct->ymax,
tab_curve_radius,
roundboxtype,
true,
false,
use_flip_x,
is_active ? theme_col_back : theme_col_tab_inactive,
is_active ? theme_col_tab_highlight :
theme_col_tab_highlight_inactive);
}
/* tab blackline */
if (!is_active) {
pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3ubv(theme_col_tab_divider);
immRecti(pos, divider_xmin, rct->ymin - tab_v_pad, divider_xmax, rct->ymax + tab_v_pad);
immUnbindProgram();
}
if (do_scaletabs) {
category_draw_len = BLF_width_to_strlen(
fontid, category_id_draw, category_draw_len, category_width, NULL);
}
BLF_position(fontid, rct->xmax - text_v_ofs, rct->ymin + tab_v_pad_text, 0.0f);
/* tab titles */
/* draw white shadow to give text more depth */
BLF_color3ubv(fontid, theme_col_text);
/* main tab title */
BLF_draw(fontid, category_id_draw, category_draw_len);
GPU_blend(false);
/* tab blackline remaining (last tab) */
pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
if (pc_dyn->prev == NULL) {
immUniformColor3ubv(theme_col_tab_divider);
immRecti(pos, divider_xmin, rct->ymax + px, divider_xmax, v2d->mask.ymax);
}
if (pc_dyn->next == NULL) {
immUniformColor3ubv(theme_col_tab_divider);
immRecti(pos, divider_xmin, 0, divider_xmax, rct->ymin);
}
#ifdef USE_FLAT_INACTIVE
/* draw line between inactive tabs */
if (is_active == false && is_active_prev == false && pc_dyn->prev) {
immUniformColor3ubv(theme_col_tab_divider);
immRecti(pos,
v2d->mask.xmin + (category_tabs_width / 5),
rct->ymax + px,
(v2d->mask.xmin + category_tabs_width) - (category_tabs_width / 5),
rct->ymax + (px * 3));
}
is_active_prev = is_active;
#endif
immUnbindProgram();
/* not essential, but allows events to be handled right up until the region edge [#38171] */
if (is_left) {
pc_dyn->rect.xmin = v2d->mask.xmin;
}
else {
pc_dyn->rect.xmax = v2d->mask.xmax;
}
}
GPU_line_smooth(false);
BLF_disable(fontid, BLF_ROTATION);
if (fstyle->kerning == 1) {
BLF_disable(fstyle->uifont_id, BLF_KERNING_DEFAULT);
}
#undef USE_FLAT_INACTIVE
}
static int ui_handle_panel_category_cycling(const wmEvent *event,
ARegion *region,
const uiBut *active_but)
{
const bool is_mousewheel = ELEM(event->type, WHEELUPMOUSE, WHEELDOWNMOUSE);
const bool inside_tabregion =
((RGN_ALIGN_ENUM_FROM_MASK(region->alignment) != RGN_ALIGN_RIGHT) ?
(event->mval[0] < ((PanelCategoryDyn *)region->panels_category.first)->rect.xmax) :
(event->mval[0] > ((PanelCategoryDyn *)region->panels_category.first)->rect.xmin));
/* if mouse is inside non-tab region, ctrl key is required */
if (is_mousewheel && !event->ctrl && !inside_tabregion) {
return WM_UI_HANDLER_CONTINUE;
}
if (active_but && ui_but_supports_cycling(active_but)) {
/* skip - exception to make cycling buttons
* using ctrl+mousewheel work in tabbed regions */
}
else {
const char *category = UI_panel_category_active_get(region, false);
if (LIKELY(category)) {
PanelCategoryDyn *pc_dyn = UI_panel_category_find(region, category);
if (LIKELY(pc_dyn)) {
if (is_mousewheel) {
/* we can probably get rid of this and only allow ctrl+tabbing */
pc_dyn = (event->type == WHEELDOWNMOUSE) ? pc_dyn->next : pc_dyn->prev;
}
else {
const bool backwards = event->shift;
pc_dyn = backwards ? pc_dyn->prev : pc_dyn->next;
if (!pc_dyn) {
/* proper cyclic behavior,
* back to first/last category (only used for ctrl+tab) */
pc_dyn = backwards ? region->panels_category.last : region->panels_category.first;
}
}
if (pc_dyn) {
/* intentionally don't reset scroll in this case,
* this allows for quick browsing between tabs */
UI_panel_category_active_set(region, pc_dyn->idname);
ED_region_tag_redraw(region);
}
}
}
return WM_UI_HANDLER_BREAK;
}
return WM_UI_HANDLER_CONTINUE;
}
/* XXX should become modal keymap */
/* AKey is opening/closing panels, independent of button state now */
int ui_handler_panel_region(bContext *C,
const wmEvent *event,
ARegion *region,
const uiBut *active_but)
{
uiBlock *block;
Panel *panel;
int retval, mx, my;
bool has_category_tabs = UI_panel_category_is_visible(region);
retval = WM_UI_HANDLER_CONTINUE;
/* Scrollbars can overlap panels now, they have handling priority. */
if (UI_view2d_mouse_in_scrollers(region, &region->v2d, event->x, event->y)) {
return retval;
}
/* handle category tabs */
if (has_category_tabs) {
if (event->val == KM_PRESS) {
if (event->type == LEFTMOUSE) {
PanelCategoryDyn *pc_dyn = UI_panel_category_find_mouse_over(region, event);
if (pc_dyn) {
UI_panel_category_active_set(region, pc_dyn->idname);
ED_region_tag_redraw(region);
/* reset scroll to the top [#38348] */
UI_view2d_offset(&region->v2d, -1.0f, 1.0f);
retval = WM_UI_HANDLER_BREAK;
}
}
else if ((event->type == EVT_TABKEY && event->ctrl) ||
ELEM(event->type, WHEELUPMOUSE, WHEELDOWNMOUSE)) {
/* cycle tabs */
retval = ui_handle_panel_category_cycling(event, region, active_but);
}
}
}
if (retval == WM_UI_HANDLER_BREAK) {
return retval;
}
for (block = region->uiblocks.last; block; block = block->prev) {
uiPanelMouseState mouse_state;
mx = event->x;
my = event->y;
ui_window_to_block(region, block, &mx, &my);
/* checks for mouse position inside */
panel = block->panel;
if (!panel) {
continue;
}
/* XXX - accessed freed panels when scripts reload, need to fix. */
if (panel->type && panel->type->flag & PNL_NO_HEADER) {
continue;
}
mouse_state = ui_panel_mouse_state_get(block, panel, mx, my);
/* XXX hardcoded key warning */
if (ELEM(mouse_state, PANEL_MOUSE_INSIDE_CONTENT, PANEL_MOUSE_INSIDE_HEADER) &&
event->val == KM_PRESS) {
if (event->type == EVT_AKEY &&
((event->ctrl + event->oskey + event->shift + event->alt) == 0)) {
if (panel->flag & PNL_CLOSEDY) {
if ((block->rect.ymax <= my) && (block->rect.ymax + PNL_HEADER >= my)) {
ui_handle_panel_header(C, block, mx, my, event->type, event->ctrl, event->shift);
}
}
else {
ui_handle_panel_header(C, block, mx, my, event->type, event->ctrl, event->shift);
}
retval = WM_UI_HANDLER_BREAK;
continue;
}
}
/* on active button, do not handle panels */
if (ui_region_find_active_but(region) != NULL) {
continue;
}
if (ELEM(mouse_state, PANEL_MOUSE_INSIDE_CONTENT, PANEL_MOUSE_INSIDE_HEADER)) {
if (event->val == KM_PRESS) {
/* open close on header */
if (ELEM(event->type, EVT_RETKEY, EVT_PADENTER)) {
if (mouse_state == PANEL_MOUSE_INSIDE_HEADER) {
ui_handle_panel_header(C, block, mx, my, EVT_RETKEY, event->ctrl, event->shift);
retval = WM_UI_HANDLER_BREAK;
break;
}
}
else if (event->type == LEFTMOUSE) {
/* all inside clicks should return in break - overlapping/float panels */
retval = WM_UI_HANDLER_BREAK;
if (mouse_state == PANEL_MOUSE_INSIDE_HEADER) {
ui_handle_panel_header(C, block, mx, my, event->type, event->ctrl, event->shift);
retval = WM_UI_HANDLER_BREAK;
break;
}
else if ((mouse_state == PANEL_MOUSE_INSIDE_SCALE) && !(panel->flag & PNL_CLOSED)) {
panel_activate_state(C, panel, PANEL_STATE_DRAG_SCALE);
retval = WM_UI_HANDLER_BREAK;
break;
}
}
else if (event->type == RIGHTMOUSE) {
if (mouse_state == PANEL_MOUSE_INSIDE_HEADER) {
ui_popup_context_menu_for_panel(C, region, block->panel);
retval = WM_UI_HANDLER_BREAK;
break;
}
}
else if (event->type == EVT_ESCKEY) {
/*XXX 2.50*/
#if 0
if (block->handler) {
rem_blockhandler(area, block->handler);
ED_region_tag_redraw(region);
retval = WM_UI_HANDLER_BREAK;
}
#endif
}
else if (event->type == EVT_PADPLUSKEY || event->type == EVT_PADMINUS) {
#if 0 /* XXX make float panel exception? */
int zoom = 0;
/* if panel is closed, only zoom if mouse is over the header */
if (panel->flag & (PNL_CLOSEDX | PNL_CLOSEDY)) {
if (inside_header) {
zoom = 1;
}
}
else {
zoom = 1;
}
if (zoom) {
ScrArea *area = CTX_wm_area(C);
SpaceLink *sl = area->spacedata.first;
if (area->spacetype != SPACE_PROPERTIES) {
if (!(panel->control & UI_PNL_SCALE)) {
if (event->type == PADPLUSKEY) {
sl->blockscale += 0.1;
}
else {
sl->blockscale -= 0.1;
}
CLAMP(sl->blockscale, 0.6, 1.0);
ED_region_tag_redraw(region);
retval = WM_UI_HANDLER_BREAK;
}
}
}
#endif
}
}
}
}
return retval;
}
/**************** window level modal panel interaction **************/
/* note, this is modal handler and should not swallow events for animation */
static int ui_handler_panel(bContext *C, const wmEvent *event, void *userdata)
{
Panel *panel = userdata;
uiHandlePanelData *data = panel->activedata;
/* verify if we can stop */
if (event->type == LEFTMOUSE && event->val == KM_RELEASE) {
ScrArea *area = CTX_wm_area(C);
ARegion *region = CTX_wm_region(C);
int align = panel_aligned(area, region);
if (align) {
panel_activate_state(C, panel, PANEL_STATE_ANIMATION);
}
else {
panel_activate_state(C, panel, PANEL_STATE_EXIT);
}
}
else if (event->type == MOUSEMOVE) {
if (data->state == PANEL_STATE_DRAG) {
ui_do_drag(C, event, panel);
}
}
else if (event->type == TIMER && event->customdata == data->animtimer) {
if (data->state == PANEL_STATE_ANIMATION) {
ui_do_animate(C, panel);
}
else if (data->state == PANEL_STATE_DRAG) {
ui_do_drag(C, event, panel);
}
}
data = panel->activedata;
if (data && data->state == PANEL_STATE_ANIMATION) {
return WM_UI_HANDLER_CONTINUE;
}
else {
return WM_UI_HANDLER_BREAK;
}
}
static void ui_handler_remove_panel(bContext *C, void *userdata)
{
Panel *panel = userdata;
panel_activate_state(C, panel, PANEL_STATE_EXIT);
}
/**
* Set selection state for a panel and its subpanels. The subpanels need to know they are selected
* too so they can be drawn above their parent when it is dragged.
*/
static void set_panel_selection(Panel *panel, bool value)
{
if (value) {
panel->flag |= PNL_SELECT;
}
else {
panel->flag &= ~PNL_SELECT;
}
LISTBASE_FOREACH (Panel *, child, &panel->children) {
set_panel_selection(child, value);
}
}
static void panel_activate_state(const bContext *C, Panel *panel, uiHandlePanelState state)
{
uiHandlePanelData *data = panel->activedata;
wmWindow *win = CTX_wm_window(C);
ARegion *region = CTX_wm_region(C);
if (data && data->state == state) {
return;
}
bool was_drag_drop = (data && data->state == PANEL_STATE_DRAG);
if (state == PANEL_STATE_EXIT || state == PANEL_STATE_ANIMATION) {
if (data && data->state != PANEL_STATE_ANIMATION) {
/* XXX:
* - the panel tabbing function call below (test_add_new_tabs()) has been commented out
* "It is too easy to do by accident when reordering panels,
* is very hard to control and use, and has no real benefit." - BillRey
* Aligorith, 2009Sep
*/
// test_add_new_tabs(region); // also copies locations of tabs in dragged panel
check_panel_overlap(region, NULL); /* clears */
}
set_panel_selection(panel, false);
}
else {
set_panel_selection(panel, true);
}
if (data && data->animtimer) {
WM_event_remove_timer(CTX_wm_manager(C), win, data->animtimer);
data->animtimer = NULL;
}
if (state == PANEL_STATE_EXIT) {
MEM_freeN(data);
panel->activedata = NULL;
WM_event_remove_ui_handler(
&win->modalhandlers, ui_handler_panel, ui_handler_remove_panel, panel, false);
}
else {
if (!data) {
data = MEM_callocN(sizeof(uiHandlePanelData), "uiHandlePanelData");
panel->activedata = data;
WM_event_add_ui_handler(
C, &win->modalhandlers, ui_handler_panel, ui_handler_remove_panel, panel, 0);
}
if (ELEM(state, PANEL_STATE_ANIMATION, PANEL_STATE_DRAG)) {
data->animtimer = WM_event_add_timer(CTX_wm_manager(C), win, TIMER, ANIMATION_INTERVAL);
}
data->state = state;
data->startx = win->eventstate->x;
data->starty = win->eventstate->y;
data->startofsx = panel->ofsx;
data->startofsy = panel->ofsy;
data->startsizex = panel->sizex;
data->startsizey = panel->sizey;
data->starttime = PIL_check_seconds_timer();
/* Remember drag drop state even when animating to the aligned position after dragging. */
data->is_drag_drop = was_drag_drop;
if (state == PANEL_STATE_DRAG) {
data->is_drag_drop = true;
}
}
ED_region_tag_redraw(region);
}
PanelType *UI_paneltype_find(int space_id, int region_id, const char *idname)
{
SpaceType *st = BKE_spacetype_from_id(space_id);
if (st) {
ARegionType *art = BKE_regiontype_from_id(st, region_id);
if (art) {
return BLI_findstring(&art->paneltypes, idname, offsetof(PanelType, idname));
}
}
return NULL;
}