This reverts commit edee5a947b.
Fixes compilation error (Missing file BLI_float2.hh)
		
	
		
			
				
	
	
		
			112 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			112 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2020 Blender Foundation.
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|  * All rights reserved.
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|  */
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| 
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| /** \file
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|  * \ingroup gpu
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|  */
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| 
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| #pragma once
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| 
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| #include "MEM_guardedalloc.h"
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| 
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| #include "glew-mx.h"
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| 
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| #include "gpu_shader_create_info.hh"
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| #include "gpu_shader_private.hh"
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| 
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| namespace blender {
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| namespace gpu {
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| 
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| /**
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|  * Implementation of shader compilation and uniforms handling using OpenGL.
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|  */
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| class GLShader : public Shader {
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|   friend shader::ShaderCreateInfo;
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|   friend shader::StageInterfaceInfo;
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| 
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|  private:
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|   /** Handle for full program (links shader stages below). */
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|   GLuint shader_program_ = 0;
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|   /** Individual shader stages. */
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|   GLuint vert_shader_ = 0;
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|   GLuint geom_shader_ = 0;
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|   GLuint frag_shader_ = 0;
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|   GLuint compute_shader_ = 0;
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|   /** True if any shader failed to compile. */
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|   bool compilation_failed_ = false;
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| 
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|   eGPUShaderTFBType transform_feedback_type_ = GPU_SHADER_TFB_NONE;
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| 
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|  public:
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|   GLShader(const char *name);
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|   ~GLShader();
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| 
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|   /** Return true on success. */
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|   void vertex_shader_from_glsl(MutableSpan<const char *> sources) override;
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|   void geometry_shader_from_glsl(MutableSpan<const char *> sources) override;
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|   void fragment_shader_from_glsl(MutableSpan<const char *> sources) override;
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|   void compute_shader_from_glsl(MutableSpan<const char *> sources) override;
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|   bool finalize(const shader::ShaderCreateInfo *info = nullptr) override;
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| 
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|   std::string resources_declare(const shader::ShaderCreateInfo &info) const override;
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|   std::string vertex_interface_declare(const shader::ShaderCreateInfo &info) const override;
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|   std::string fragment_interface_declare(const shader::ShaderCreateInfo &info) const override;
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|   std::string geometry_interface_declare(const shader::ShaderCreateInfo &info) const override;
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|   std::string geometry_layout_declare(const shader::ShaderCreateInfo &info) const override;
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| 
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|   /** Should be called before linking. */
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|   void transform_feedback_names_set(Span<const char *> name_list,
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|                                     eGPUShaderTFBType geom_type) override;
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|   bool transform_feedback_enable(GPUVertBuf *buf) override;
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|   void transform_feedback_disable() override;
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| 
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|   void bind() override;
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|   void unbind() override;
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| 
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|   void uniform_float(int location, int comp_len, int array_size, const float *data) override;
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|   void uniform_int(int location, int comp_len, int array_size, const int *data) override;
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| 
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|   void vertformat_from_shader(GPUVertFormat *format) const override;
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| 
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|   /** DEPRECATED: Kept only because of BGL API. */
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|   int program_handle_get() const override;
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| 
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|  private:
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|   char *glsl_patch_get(GLenum gl_stage);
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| 
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|   /** Create, compile and attach the shader stage to the shader program. */
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|   GLuint create_shader_stage(GLenum gl_stage, MutableSpan<const char *> sources);
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| 
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|   MEM_CXX_CLASS_ALLOC_FUNCS("GLShader");
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| };
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| 
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| class GLLogParser : public GPULogParser {
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|  public:
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|   char *parse_line(char *log_line, GPULogItem &log_item) override;
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| 
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|  protected:
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|   char *skip_severity_prefix(char *log_line, GPULogItem &log_item);
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|   char *skip_severity_keyword(char *log_line, GPULogItem &log_item);
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| 
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|   MEM_CXX_CLASS_ALLOC_FUNCS("GLLogParser");
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| };
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| 
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| }  // namespace gpu
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| }  // namespace blender
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