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Shinsuke Irie 1973b17fce View3D: Tweak GLSL preview, use only lamps enabled in active render layer and material light group.
This change makes lighting in GLSL preview more accurate, though it still
doesn't support material's "Exclusive" option.

Technical note: Changes in view3d_draw.c are not essential, these avoid
preparing unused shadow buffers.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D457
2014-04-28 01:20:36 +09:00
..
2014-04-21 10:19:13 +02:00
2012-12-17 08:01:43 +00:00
2012-12-17 08:01:43 +00:00