118 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			118 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. 
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2006 Blender Foundation.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s):  gsr b3d, and a very minor edit from Robert Holcomb 
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/nodes/intern/CMP_nodes/CMP_normalize.c
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 *  \ingroup cmpnodes
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 */
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#include "../CMP_util.h"
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/* **************** NORMALIZE single channel, useful for Z buffer ******************** */
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static bNodeSocketType cmp_node_normalize_in[]= {
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	{   SOCK_VALUE, 1, "Value",         1.0f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
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	{   -1, 0, ""   }
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};
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static bNodeSocketType cmp_node_normalize_out[]= {
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	{   SOCK_VALUE, 0, "Value",         1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
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	{   -1, 0, ""   }
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};
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static void do_normalize(bNode *UNUSED(node), float *out, float *src, float *min, float *mult)
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{
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	float res;
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	res = (src[0] - min[0]) * mult[0];
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	if (res > 1.0f) {
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		out[0] = 1.0f;
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	}
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	else if (res < 0.0f) {
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		out[0] = 0.0f;
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	}
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	else {
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		out[0] = res;
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	}
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}
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/* The code below assumes all data is inside range +- this, and that input buffer is single channel */
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#define BLENDER_ZMAX 10000.0f
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static void node_composit_exec_normalize(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
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{
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	/* stack order in: valbuf */
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	/* stack order out: valbuf */
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	if(out[0]->hasoutput==0) return;
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	/* Input has no image buffer? Then pass the value */
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	if(in[0]->data==NULL) {
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		QUATCOPY(out[0]->vec, in[0]->vec);
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	}
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	else {
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		float min = 1.0f+BLENDER_ZMAX;
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		float max = -1.0f-BLENDER_ZMAX;
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		float mult = 1.0f;
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		float *val;
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		/* make output size of input image */
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		CompBuf *cbuf= in[0]->data;
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		int tot= cbuf->x*cbuf->y;
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		CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1); /* allocs */
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		for (val = cbuf->rect; tot; tot--, val++) {
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			if ((*val > max) && (*val <= BLENDER_ZMAX)) {
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				max = *val;
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			}
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			if ((*val < min) && (*val >= -BLENDER_ZMAX)) {
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				min = *val;
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			}
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		}
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		/* In the rare case of flat buffer, which would cause a divide by 0, just pass the input to the output */
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		if ((max-min) != 0.0f) {
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			mult = 1.0f/(max-min);
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			composit3_pixel_processor(node, stackbuf, in[0]->data, in[0]->vec, NULL, &min, NULL, &mult, do_normalize, CB_VAL, CB_VAL, CB_VAL);
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		} else {
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			memcpy(stackbuf->rect, cbuf->rect, sizeof(float) * cbuf->x * cbuf->y);
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		}
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		out[0]->data= stackbuf;
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	}
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}
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void register_node_type_cmp_normalize(ListBase *lb)
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{
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	static bNodeType ntype;
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	node_type_base(&ntype, CMP_NODE_NORMALIZE, "Normalize", NODE_CLASS_OP_VECTOR, NODE_OPTIONS,
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				   cmp_node_normalize_in, cmp_node_normalize_out);
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	node_type_size(&ntype, 100, 60, 150);
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	node_type_exec(&ntype, node_composit_exec_normalize);
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	node_type_storage(&ntype, "TexMapping", NULL, NULL);
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	nodeRegisterType(lb, &ntype);
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}
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