This does not fix the smokesim. It only port the drawing method. The Object mode engine is in charge of rendering the velocity debugging. Things left to do: - Flame rendering. - Color Ramp coloring of volume data. - View facing slicing (for now it's only doing sampling starting from the volume bounds which gives a squarish look) - Add option to enable dithering (currently on by default.
		
			
				
	
	
		
			133 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			133 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2005 Blender Foundation.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): Brecht Van Lommel.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file GPU_draw.h
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 *  \ingroup gpu
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 */
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#ifndef __GPU_DRAW_H__
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#define __GPU_DRAW_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ImBuf;
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struct Image;
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struct ImageUser;
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struct Main;
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struct Object;
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struct Scene;
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struct ViewLayer;
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struct View3D;
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struct RegionView3D;
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struct SmokeModifierData;
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struct DupliObject;
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#include "DNA_object_enums.h"
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/* OpenGL drawing functions related to shading. */
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/* Initialize
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 * - sets the default Blender opengl state, if in doubt, check
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 *   the contents of this function
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 * - this is called when starting Blender, for opengl rendering. */
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void GPU_state_init(void);
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/* Programmable point size
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 * - shaders set their own point size when enabled
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 * - use glPointSize when disabled */
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void GPU_enable_program_point_size(void);
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void GPU_disable_program_point_size(void);
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/* Mipmap settings
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 * - these will free textures on changes */
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void GPU_set_mipmap(struct Main *bmain, bool mipmap);
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bool GPU_get_mipmap(void);
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void GPU_set_linear_mipmap(bool linear);
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bool GPU_get_linear_mipmap(void);
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void GPU_paint_set_mipmap(struct Main *bmain, bool mipmap);
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/* Anisotropic filtering settings
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 * - these will free textures on changes */
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void GPU_set_anisotropic(struct Main *bmain, float value);
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float GPU_get_anisotropic(void);
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/* enable gpu mipmapping */
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void GPU_set_gpu_mipmapping(struct Main *bmain, int gpu_mipmap);
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/* Image updates and free
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 * - these deal with images bound as opengl textures */
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void GPU_paint_update_image(struct Image *ima, struct ImageUser *iuser, int x, int y, int w, int h);
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void GPU_create_gl_tex(
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        unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth,
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        int textarget, bool mipmap, bool use_hight_bit_depth, struct Image *ima);
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void GPU_create_gl_tex_compressed(
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        unsigned int *bind, unsigned int *pix, int x, int y, int mipmap,
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        int textarget, struct Image *ima, struct ImBuf *ibuf);
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bool GPU_upload_dxt_texture(struct ImBuf *ibuf);
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void GPU_free_image(struct Image *ima);
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void GPU_free_images(struct Main *bmain);
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void GPU_free_images_anim(struct Main *bmain);
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void GPU_free_images_old(struct Main *bmain);
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/* smoke drawing functions */
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void GPU_free_smoke(struct SmokeModifierData *smd);
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void GPU_free_smoke_velocity(struct SmokeModifierData *smd);
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void GPU_create_smoke(struct SmokeModifierData *smd, int highres);
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void GPU_create_smoke_velocity(struct SmokeModifierData *smd);
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/* Delayed free of OpenGL buffers by main thread */
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void GPU_free_unused_buffers(struct Main *bmain);
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/* utilities */
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void	GPU_select_index_set(int index);
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void	GPU_select_index_get(int index, int *r_col);
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int		GPU_select_to_index(unsigned int col);
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void	GPU_select_to_index_array(unsigned int *col, const unsigned int size);
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typedef enum eGPUAttribMask {
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	GPU_DEPTH_BUFFER_BIT = (1 << 0),
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	GPU_ENABLE_BIT = (1 << 1),
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	GPU_SCISSOR_BIT = (1 << 2),
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	GPU_VIEWPORT_BIT = (1 << 3),
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	GPU_BLEND_BIT = (1 << 4),
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} eGPUAttribMask;
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void gpuPushAttrib(eGPUAttribMask mask);
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void gpuPopAttrib(void);
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#ifdef __cplusplus
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}
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#endif
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#endif
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