This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/gpu/GPU_common.h
Jacques Lucke 91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00

53 lines
1.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*/
#pragma once
#define PROGRAM_NO_OPTI 0
#if defined(NDEBUG)
# define TRUST_NO_ONE 0
#else
/* strict error checking, enabled for debug builds during early development */
# define TRUST_NO_ONE 1
#endif
#if defined(WITH_OPENGL)
# include <GL/glew.h>
#endif
#include "BLI_sys_types.h"
#include <stdbool.h>
#include <stdint.h>
#if TRUST_NO_ONE
# include <assert.h>
#endif
/* GPU_INLINE */
#if defined(_MSC_VER)
# define GPU_INLINE static __forceinline
#else
# define GPU_INLINE static inline __attribute__((always_inline)) __attribute__((__unused__))
#endif