123 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			123 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * Copyright 2012, Blender Foundation.
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|  */
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| 
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| #include "COM_ChannelMatteOperation.h"
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| #include "BLI_math.h"
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| 
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| ChannelMatteOperation::ChannelMatteOperation() : NodeOperation()
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| {
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| 	addInputSocket(COM_DT_COLOR);
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| 	addOutputSocket(COM_DT_VALUE);
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| 
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| 	this->m_inputImageProgram = NULL;
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| }
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| 
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| void ChannelMatteOperation::initExecution()
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| {
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| 	this->m_inputImageProgram = this->getInputSocketReader(0);
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| 
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| 	this->m_limit_range = this->m_limit_max - this->m_limit_min;
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| 
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| 	switch (this->m_limit_method) {
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| 		/* SINGLE */
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| 		case 0:
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| 		{
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| 			/* 123 / RGB / HSV / YUV / YCC */
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| 			const int matte_channel = this->m_matte_channel - 1;
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| 			const int limit_channel = this->m_limit_channel - 1;
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| 			this->m_ids[0] = matte_channel;
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| 			this->m_ids[1] = limit_channel;
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| 			this->m_ids[2] = limit_channel;
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| 			break;
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| 		}
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| 		/* MAX */
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| 		case 1:
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| 		{
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| 			switch (this->m_matte_channel) {
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| 				case 1:
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| 				{
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| 					this->m_ids[0] = 0;
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| 					this->m_ids[1] = 1;
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| 					this->m_ids[2] = 2;
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| 					break;
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| 				}
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| 				case 2:
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| 				{
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| 					this->m_ids[0] = 1;
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| 					this->m_ids[1] = 0;
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| 					this->m_ids[2] = 2;
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| 					break;
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| 				}
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| 				case 3:
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| 				{
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| 					this->m_ids[0] = 2;
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| 					this->m_ids[1] = 0;
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| 					this->m_ids[2] = 1;
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| 					break;
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| 				}
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| 				default:
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| 					break;
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| 			}
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| 			break;
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| 		}
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| 		default:
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| 			break;
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| 	}
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| }
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| 
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| void ChannelMatteOperation::deinitExecution()
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| {
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| 	this->m_inputImageProgram = NULL;
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| }
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| 
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| void ChannelMatteOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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| {
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| 	float inColor[4];
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| 	float alpha;
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| 
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| 	const float limit_max = this->m_limit_max;
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| 	const float limit_min = this->m_limit_min;
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| 	const float limit_range = this->m_limit_range;
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| 
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| 	this->m_inputImageProgram->readSampled(inColor, x, y, sampler);
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| 
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| 	/* matte operation */
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| 	alpha = inColor[this->m_ids[0]] - max(inColor[this->m_ids[1]], inColor[this->m_ids[2]]);
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| 
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| 	/* flip because 0.0 is transparent, not 1.0 */
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| 	alpha = 1.0f - alpha;
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| 
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| 	/* test range */
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| 	if (alpha > limit_max) {
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| 		alpha = inColor[3]; /*whatever it was prior */
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| 	}
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| 	else if (alpha < limit_min) {
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| 		alpha = 0.0f;
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| 	}
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| 	else { /*blend */
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| 		alpha = (alpha - limit_min) / limit_range;
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| 	}
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| 
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| 	/* store matte(alpha) value in [0] to go with
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| 	 * COM_SetAlphaOperation and the Value output
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| 	 */
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| 
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| 	/* don't make something that was more transparent less transparent */
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| 	output[0] = min(alpha, inColor[3]);
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| }
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