778 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			778 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2008 Blender Foundation.
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|  * All rights reserved.
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|  */
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| 
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| /** \file
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|  * \ingroup edinterface
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|  *
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|  * PopUp Region (Generic)
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|  */
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| 
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| #include <stdarg.h>
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| #include <stdlib.h>
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| #include <string.h>
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| #include <assert.h>
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| 
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| #include "MEM_guardedalloc.h"
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| 
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| #include "DNA_userdef_types.h"
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| 
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| #include "BLI_math.h"
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| #include "BLI_listbase.h"
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| #include "BLI_rect.h"
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| #include "BLI_utildefines.h"
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| 
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| #include "BKE_context.h"
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| #include "BKE_screen.h"
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| 
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| #include "WM_api.h"
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| #include "WM_types.h"
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| 
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| #include "UI_interface.h"
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| 
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| #include "ED_screen.h"
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| 
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| #include "interface_intern.h"
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| #include "interface_regions_intern.h"
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| 
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| /* -------------------------------------------------------------------- */
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| /** \name Utility Functions
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|  * \{ */
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| 
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| /**
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|  * Translate any popup regions (so we can drag them).
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|  */
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| void ui_popup_translate(ARegion *ar, const int mdiff[2])
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| {
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| 	uiBlock *block;
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| 
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| 	BLI_rcti_translate(&ar->winrct, UNPACK2(mdiff));
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| 
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| 	ED_region_update_rect(ar);
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| 
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| 	ED_region_tag_redraw(ar);
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| 
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| 	/* update blocks */
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| 	for (block = ar->uiblocks.first; block; block = block->next) {
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| 		uiPopupBlockHandle *handle = block->handle;
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| 		/* Make empty, will be initialized on next use, see T60608. */
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| 		BLI_rctf_init(&handle->prev_block_rect, 0, 0, 0, 0);
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| 
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| 		uiSafetyRct *saferct;
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| 		for (saferct = block->saferct.first; saferct; saferct = saferct->next) {
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| 			BLI_rctf_translate(&saferct->parent, UNPACK2(mdiff));
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| 			BLI_rctf_translate(&saferct->safety, UNPACK2(mdiff));
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| 		}
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| 	}
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| }
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| 
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| /* position block relative to but, result is in window space */
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| static void ui_popup_block_position(wmWindow *window, ARegion *butregion, uiBut *but, uiBlock *block)
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| {
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| 	uiPopupBlockHandle *handle = block->handle;
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| 
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| 	/* Compute button position in window coordinates using the source
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| 	 * button region/block, to position the popup attached to it. */
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| 	rctf butrct;
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| 
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| 	if (!handle->refresh) {
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| 		ui_block_to_window_rctf(butregion, but->block, &butrct, &but->rect);
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| 
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| 		/* widget_roundbox_set has this correction too, keep in sync */
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| 		if (but->type != UI_BTYPE_PULLDOWN) {
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| 			if (but->drawflag & UI_BUT_ALIGN_TOP) {
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| 				butrct.ymax += U.pixelsize;
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| 			}
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| 			if (but->drawflag & UI_BUT_ALIGN_LEFT) {
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| 				butrct.xmin -= U.pixelsize;
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| 			}
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| 		}
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| 
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| 		handle->prev_butrct = butrct;
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| 	}
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| 	else {
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| 		/* For refreshes, keep same button position so popup doesn't move. */
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| 		butrct = handle->prev_butrct;
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| 	}
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| 
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| 	/* Compute block size in window space, based on buttons contained in it. */
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| 	if (block->rect.xmin == 0.0f && block->rect.xmax == 0.0f) {
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| 		if (block->buttons.first) {
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| 			BLI_rctf_init_minmax(&block->rect);
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| 
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| 			for (uiBut *bt = block->buttons.first; bt; bt = bt->next) {
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| 				if (block->content_hints & UI_BLOCK_CONTAINS_SUBMENU_BUT) {
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| 					bt->rect.xmax += UI_MENU_SUBMENU_PADDING;
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| 				}
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| 				BLI_rctf_union(&block->rect, &bt->rect);
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| 			}
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| 		}
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| 		else {
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| 			/* we're nice and allow empty blocks too */
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| 			block->rect.xmin = block->rect.ymin = 0;
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| 			block->rect.xmax = block->rect.ymax = 20;
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| 		}
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| 	}
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| 
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| 	ui_block_to_window_rctf(butregion, but->block, &block->rect, &block->rect);
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| 
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| 	/* Compute direction relative to button, based on available space. */
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| 	const int size_x = BLI_rctf_size_x(&block->rect) + 0.2f * UI_UNIT_X;  /* 4 for shadow */
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| 	const int size_y = BLI_rctf_size_y(&block->rect) + 0.2f * UI_UNIT_Y;
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| 	const int center_x = (block->direction & UI_DIR_CENTER_X) ? size_x / 2 : 0;
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| 	const int center_y = (block->direction & UI_DIR_CENTER_Y) ? size_y / 2 : 0;
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| 
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| 	short dir1 = 0, dir2 = 0;
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| 
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| 	if (!handle->refresh) {
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| 		bool left = 0, right = 0, top = 0, down = 0;
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| 
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| 		const int win_x = WM_window_pixels_x(window);
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| 		const int win_y = WM_window_pixels_y(window);
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| 
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| 		/* Take into account maximum size so we don't have to flip on refresh. */
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| 		const float max_size_x = max_ff(size_x, handle->max_size_x);
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| 		const float max_size_y = max_ff(size_y, handle->max_size_y);
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| 
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| 		/* check if there's space at all */
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| 		if (butrct.xmin - max_size_x + center_x > 0.0f)  { left = 1; }
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| 		if (butrct.xmax + max_size_x - center_x < win_x) { right = 1; }
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| 		if (butrct.ymin - max_size_y + center_y > 0.0f)  { down = 1; }
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| 		if (butrct.ymax + max_size_y - center_y < win_y) { top = 1; }
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| 
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| 		if (top == 0 && down == 0) {
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| 			if (butrct.ymin - max_size_y < win_y - butrct.ymax - max_size_y) {
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| 				top = 1;
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| 			}
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| 			else {
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| 				down = 1;
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| 			}
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| 		}
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| 
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| 		dir1 = (block->direction & UI_DIR_ALL);
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| 
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| 		/* Secondary directions. */
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| 		if (dir1 & (UI_DIR_UP | UI_DIR_DOWN)) {
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| 			if      (dir1 & UI_DIR_LEFT)  { dir2 = UI_DIR_LEFT; }
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| 			else if (dir1 & UI_DIR_RIGHT) { dir2 = UI_DIR_RIGHT; }
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| 			dir1 &= (UI_DIR_UP | UI_DIR_DOWN);
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| 		}
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| 
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| 		if ((dir2 == 0) && (dir1 == UI_DIR_LEFT || dir1 == UI_DIR_RIGHT)) { dir2 = UI_DIR_DOWN; }
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| 		if ((dir2 == 0) && (dir1 == UI_DIR_UP   || dir1 == UI_DIR_DOWN))  { dir2 = UI_DIR_LEFT; }
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| 
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| 		/* no space at all? don't change */
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| 		if (left || right) {
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| 			if (dir1 == UI_DIR_LEFT  && left == 0)  { dir1 = UI_DIR_RIGHT; }
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| 			if (dir1 == UI_DIR_RIGHT && right == 0) { dir1 = UI_DIR_LEFT; }
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| 			/* this is aligning, not append! */
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| 			if (dir2 == UI_DIR_LEFT  && right == 0) { dir2 = UI_DIR_RIGHT; }
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| 			if (dir2 == UI_DIR_RIGHT && left == 0)  { dir2 = UI_DIR_LEFT; }
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| 		}
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| 		if (down || top) {
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| 			if (dir1 == UI_DIR_UP   && top == 0)  { dir1 = UI_DIR_DOWN; }
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| 			if (dir1 == UI_DIR_DOWN && down == 0) { dir1 = UI_DIR_UP; }
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| 			BLI_assert(dir2 != UI_DIR_UP);
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| //			if (dir2 == UI_DIR_UP   && top == 0)  { dir2 = UI_DIR_DOWN; }
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| 			if (dir2 == UI_DIR_DOWN && down == 0) { dir2 = UI_DIR_UP; }
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| 		}
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| 
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| 		handle->prev_dir1 = dir1;
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| 		handle->prev_dir2 = dir2;
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| 	}
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| 	else {
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| 		/* For refreshes, keep same popup direct so popup doesn't move
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| 		 * to a totally different position while editing in it. */
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| 		dir1 = handle->prev_dir1;
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| 		dir2 = handle->prev_dir2;
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| 	}
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| 
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| 	/* Compute offset based on direction. */
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| 	int offset_x = 0, offset_y = 0;
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| 
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| 	if (dir1 == UI_DIR_LEFT) {
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| 		offset_x = butrct.xmin - block->rect.xmax;
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| 		if (dir2 == UI_DIR_UP) { offset_y = butrct.ymin - block->rect.ymin - center_y - UI_MENU_PADDING; }
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| 			else                   { offset_y = butrct.ymax - block->rect.ymax + center_y + UI_MENU_PADDING; }
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| 	}
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| 	else if (dir1 == UI_DIR_RIGHT) {
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| 		offset_x = butrct.xmax - block->rect.xmin;
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| 		if (dir2 == UI_DIR_UP) { offset_y = butrct.ymin - block->rect.ymin - center_y - UI_MENU_PADDING; }
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| 		else                   { offset_y = butrct.ymax - block->rect.ymax + center_y + UI_MENU_PADDING; }
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| 	}
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| 	else if (dir1 == UI_DIR_UP) {
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| 		offset_y = butrct.ymax - block->rect.ymin;
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| 		if (dir2 == UI_DIR_RIGHT) { offset_x = butrct.xmax - block->rect.xmax + center_x; }
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| 		else                      { offset_x = butrct.xmin - block->rect.xmin - center_x; }
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| 		/* changed direction? */
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| 		if ((dir1 & block->direction) == 0) {
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| 			/* TODO: still do */
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| 			UI_block_order_flip(block);
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| 		}
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| 	}
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| 	else if (dir1 == UI_DIR_DOWN) {
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| 		offset_y = butrct.ymin - block->rect.ymax;
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| 		if (dir2 == UI_DIR_RIGHT) { offset_x = butrct.xmax - block->rect.xmax + center_x; }
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| 		else                      { offset_x = butrct.xmin - block->rect.xmin - center_x; }
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| 		/* changed direction? */
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| 		if ((dir1 & block->direction) == 0) {
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| 			/* TODO: still do */
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| 			UI_block_order_flip(block);
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| 		}
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| 	}
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| 
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| 	/* Center over popovers for eg. */
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| 	if (block->direction & UI_DIR_CENTER_X) {
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| 		offset_x += BLI_rctf_size_x(&butrct) / ((dir2 == UI_DIR_LEFT) ? 2 : - 2);
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| 	}
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| 
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| 	/* Apply offset, buttons in window coords. */
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| 	for (uiBut *bt = block->buttons.first; bt; bt = bt->next) {
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| 		ui_block_to_window_rctf(butregion, but->block, &bt->rect, &bt->rect);
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| 
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| 		BLI_rctf_translate(&bt->rect, offset_x, offset_y);
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| 
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| 		/* ui_but_update recalculates drawstring size in pixels */
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| 		ui_but_update(bt);
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| 	}
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| 
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| 	BLI_rctf_translate(&block->rect, offset_x, offset_y);
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| 
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| 	/* Safety calculus. */
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| 	{
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| 		const float midx = BLI_rctf_cent_x(&butrct);
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| 		const float midy = BLI_rctf_cent_y(&butrct);
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| 
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| 		/* when you are outside parent button, safety there should be smaller */
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| 
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| 		/* parent button to left */
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| 		if (midx < block->rect.xmin) {
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| 			block->safety.xmin = block->rect.xmin - 3;
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| 		}
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| 		else {
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| 			block->safety.xmin = block->rect.xmin - 40;
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| 		}
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| 		/* parent button to right */
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| 		if (midx > block->rect.xmax) {
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| 			block->safety.xmax = block->rect.xmax + 3;
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| 		}
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| 		else {
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| 			block->safety.xmax = block->rect.xmax + 40;
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| 		}
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| 
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| 		/* parent button on bottom */
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| 		if (midy < block->rect.ymin) {
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| 			block->safety.ymin = block->rect.ymin - 3;
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| 		}
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| 		else {
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| 			block->safety.ymin = block->rect.ymin - 40;
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| 		}
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| 		/* parent button on top */
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| 		if (midy > block->rect.ymax) {
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| 			block->safety.ymax = block->rect.ymax + 3;
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| 		}
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| 		else {
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| 			block->safety.ymax = block->rect.ymax + 40;
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| 		}
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| 
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| 		/* exception for switched pulldowns... */
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| 		if (dir1 && (dir1 & block->direction) == 0) {
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| 			if (dir2 == UI_DIR_RIGHT) {
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| 				block->safety.xmax = block->rect.xmax + 3;
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| 			}
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| 			if (dir2 == UI_DIR_LEFT) {
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| 				block->safety.xmin = block->rect.xmin - 3;
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| 			}
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| 		}
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| 		block->direction = dir1;
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| 	}
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| 
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| 	/* keep a list of these, needed for pulldown menus */
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| 	uiSafetyRct *saferct = MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct");
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| 	saferct->parent = butrct;
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| 	saferct->safety = block->safety;
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| 	BLI_freelistN(&block->saferct);
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| 	BLI_duplicatelist(&block->saferct, &but->block->saferct);
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| 	BLI_addhead(&block->saferct, saferct);
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| }
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| 
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| /** \} */
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| 
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| /* -------------------------------------------------------------------- */
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| /** \name Menu Block Creation
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|  * \{ */
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| 
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| static void ui_block_region_refresh(const bContext *C, ARegion *ar)
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| {
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| 	ScrArea *ctx_area = CTX_wm_area(C);
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| 	ARegion *ctx_region = CTX_wm_region(C);
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| 	uiBlock *block;
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| 
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| 	if (ar->do_draw & RGN_DRAW_REFRESH_UI) {
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| 		ScrArea *handle_ctx_area;
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| 		ARegion *handle_ctx_region;
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| 		uiBlock *block_next;
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| 
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| 		ar->do_draw &= ~RGN_DRAW_REFRESH_UI;
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| 		for (block = ar->uiblocks.first; block; block = block_next) {
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| 			block_next = block->next;
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| 			uiPopupBlockHandle *handle = block->handle;
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| 
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| 			if (handle->can_refresh) {
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| 				handle_ctx_area = handle->ctx_area;
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| 				handle_ctx_region = handle->ctx_region;
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| 
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| 				if (handle_ctx_area) {
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| 					CTX_wm_area_set((bContext *)C, handle_ctx_area);
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| 				}
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| 				if (handle_ctx_region) {
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| 					CTX_wm_region_set((bContext *)C, handle_ctx_region);
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| 				}
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| 
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| 				uiBut *but = handle->popup_create_vars.but;
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| 				ARegion *butregion = handle->popup_create_vars.butregion;
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| 				ui_popup_block_refresh((bContext *)C, handle, butregion, but);
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| 			}
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| 		}
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| 	}
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| 
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| 	CTX_wm_area_set((bContext *)C, ctx_area);
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| 	CTX_wm_region_set((bContext *)C, ctx_region);
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| }
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| 
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| static void ui_block_region_draw(const bContext *C, ARegion *ar)
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| {
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| 	uiBlock *block;
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| 
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| 	for (block = ar->uiblocks.first; block; block = block->next) {
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| 		UI_block_draw(C, block);
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| 	}
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| }
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| 
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| /**
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|  * Use to refresh centered popups on screen resizing (for splash).
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|  */
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| static void ui_block_region_popup_window_listener(
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|         wmWindow *UNUSED(win), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn, const Scene *UNUSED(scene))
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| {
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| 	switch (wmn->category) {
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| 		case NC_WINDOW:
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| 		{
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| 			switch (wmn->action) {
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| 				case NA_EDITED:
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| 				{
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| 					/* window resize */
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| 					ED_region_tag_refresh_ui(ar);
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| 					break;
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| 				}
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| 			}
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| 			break;
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| 		}
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| 	}
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| }
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| 
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| static void ui_popup_block_clip(wmWindow *window, uiBlock *block)
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| {
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| 	uiBut *bt;
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| 	const float xmin_orig = block->rect.xmin;
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| 	const int margin = UI_SCREEN_MARGIN;
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| 	int winx, winy;
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| 
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| 	if (block->flag & UI_BLOCK_NO_WIN_CLIP) {
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| 		return;
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| 	}
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| 
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| 	winx = WM_window_pixels_x(window);
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| 	winy = WM_window_pixels_y(window);
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| 
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| 	/* shift to left if outside of view */
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| 	if (block->rect.xmax > winx - margin) {
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| 		const float xofs = winx - margin - block->rect.xmax;
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| 		block->rect.xmin += xofs;
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| 		block->rect.xmax += xofs;
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| 	}
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| 	/* shift menus to right if outside of view */
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| 	if (block->rect.xmin < margin) {
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| 		const float xofs = (margin - block->rect.xmin);
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| 		block->rect.xmin += xofs;
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| 		block->rect.xmax += xofs;
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| 	}
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| 
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| 	if (block->rect.ymin < margin) {
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| 		block->rect.ymin = margin;
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| 	}
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| 	if (block->rect.ymax > winy - UI_POPUP_MENU_TOP) {
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| 		block->rect.ymax = winy - UI_POPUP_MENU_TOP;
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| 	}
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| 
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| 	/* ensure menu items draw inside left/right boundary */
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| 	const float xofs = block->rect.xmin - xmin_orig;
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| 	for (bt = block->buttons.first; bt; bt = bt->next) {
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| 		bt->rect.xmin += xofs;
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| 		bt->rect.xmax += xofs;
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| 	}
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| }
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| 
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| void ui_popup_block_scrolltest(uiBlock *block)
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| {
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| 	uiBut *bt;
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| 
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| 	block->flag &= ~(UI_BLOCK_CLIPBOTTOM | UI_BLOCK_CLIPTOP);
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| 
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| 	for (bt = block->buttons.first; bt; bt = bt->next) {
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| 		bt->flag &= ~UI_SCROLLED;
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| 	}
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| 
 | |
| 	if (block->buttons.first == block->buttons.last) {
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| 		return;
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| 	}
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| 
 | |
| 	/* mark buttons that are outside boundary */
 | |
| 	for (bt = block->buttons.first; bt; bt = bt->next) {
 | |
| 		if (bt->rect.ymin < block->rect.ymin) {
 | |
| 			bt->flag |= UI_SCROLLED;
 | |
| 			block->flag |= UI_BLOCK_CLIPBOTTOM;
 | |
| 		}
 | |
| 		if (bt->rect.ymax > block->rect.ymax) {
 | |
| 			bt->flag |= UI_SCROLLED;
 | |
| 			block->flag |= UI_BLOCK_CLIPTOP;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* mark buttons overlapping arrows, if we have them */
 | |
| 	for (bt = block->buttons.first; bt; bt = bt->next) {
 | |
| 		if (block->flag & UI_BLOCK_CLIPBOTTOM) {
 | |
| 			if (bt->rect.ymin < block->rect.ymin + UI_MENU_SCROLL_ARROW) {
 | |
| 				bt->flag |= UI_SCROLLED;
 | |
| 			}
 | |
| 		}
 | |
| 		if (block->flag & UI_BLOCK_CLIPTOP) {
 | |
| 			if (bt->rect.ymax > block->rect.ymax - UI_MENU_SCROLL_ARROW) {
 | |
| 				bt->flag |= UI_SCROLLED;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ui_popup_block_remove(bContext *C, uiPopupBlockHandle *handle)
 | |
| {
 | |
| 	wmWindow *win = CTX_wm_window(C);
 | |
| 	bScreen *sc = CTX_wm_screen(C);
 | |
| 
 | |
| 	ui_region_temp_remove(C, sc, handle->region);
 | |
| 
 | |
| 	/* reset to region cursor (only if there's not another menu open) */
 | |
| 	if (BLI_listbase_is_empty(&sc->regionbase)) {
 | |
| 		ED_region_cursor_set(win, CTX_wm_area(C), CTX_wm_region(C));
 | |
| 		/* in case cursor needs to be changed again */
 | |
| 		WM_event_add_mousemove(C);
 | |
| 	}
 | |
| 
 | |
| 	if (handle->scrolltimer) {
 | |
| 		WM_event_remove_timer(CTX_wm_manager(C), win, handle->scrolltimer);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Called for creating new popups and refreshing existing ones.
 | |
|  */
 | |
| uiBlock *ui_popup_block_refresh(
 | |
|         bContext *C, uiPopupBlockHandle *handle,
 | |
|         ARegion *butregion, uiBut *but)
 | |
| {
 | |
| 	const int margin = UI_POPUP_MARGIN;
 | |
| 	wmWindow *window = CTX_wm_window(C);
 | |
| 	ARegion *ar = handle->region;
 | |
| 
 | |
| 	uiBlockCreateFunc create_func = handle->popup_create_vars.create_func;
 | |
| 	uiBlockHandleCreateFunc handle_create_func = handle->popup_create_vars.handle_create_func;
 | |
| 	void *arg = handle->popup_create_vars.arg;
 | |
| 
 | |
| 	uiBlock *block_old = ar->uiblocks.first;
 | |
| 	uiBlock *block;
 | |
| 
 | |
| 	handle->refresh = (block_old != NULL);
 | |
| 
 | |
| 	BLI_assert(!handle->refresh || handle->can_refresh);
 | |
| 
 | |
| #ifdef DEBUG
 | |
| 	wmEvent *event_back = window->eventstate;
 | |
| #endif
 | |
| 
 | |
| 	/* create ui block */
 | |
| 	if (create_func) {
 | |
| 		block = create_func(C, ar, arg);
 | |
| 	}
 | |
| 	else {
 | |
| 		block = handle_create_func(C, handle, arg);
 | |
| 	}
 | |
| 
 | |
| 	/* callbacks _must_ leave this for us, otherwise we can't call UI_block_update_from_old */
 | |
| 	BLI_assert(!block->endblock);
 | |
| 
 | |
| 	/* ensure we don't use mouse coords here! */
 | |
| #ifdef DEBUG
 | |
| 	window->eventstate = NULL;
 | |
| #endif
 | |
| 
 | |
| 	if (block->handle) {
 | |
| 		memcpy(block->handle, handle, sizeof(uiPopupBlockHandle));
 | |
| 		MEM_freeN(handle);
 | |
| 		handle = block->handle;
 | |
| 	}
 | |
| 	else {
 | |
| 		block->handle = handle;
 | |
| 	}
 | |
| 
 | |
| 	ar->regiondata = handle;
 | |
| 
 | |
| 	/* set UI_BLOCK_NUMSELECT before UI_block_end() so we get alphanumeric keys assigned */
 | |
| 	if (but == NULL) {
 | |
| 		block->flag |= UI_BLOCK_POPUP;
 | |
| 	}
 | |
| 
 | |
| 	block->flag |= UI_BLOCK_LOOP;
 | |
| 	UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP);
 | |
| 
 | |
| 	/* defer this until blocks are translated (below) */
 | |
| 	block->oldblock = NULL;
 | |
| 
 | |
| 	if (!block->endblock) {
 | |
| 		UI_block_end_ex(C, block, handle->popup_create_vars.event_xy, handle->popup_create_vars.event_xy);
 | |
| 	}
 | |
| 
 | |
| 	/* if this is being created from a button */
 | |
| 	if (but) {
 | |
| 		block->aspect = but->block->aspect;
 | |
| 		ui_popup_block_position(window, butregion, but, block);
 | |
| 		handle->direction = block->direction;
 | |
| 	}
 | |
| 	else {
 | |
| 		uiSafetyRct *saferct;
 | |
| 		/* keep a list of these, needed for pulldown menus */
 | |
| 		saferct = MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct");
 | |
| 		saferct->safety = block->safety;
 | |
| 		BLI_addhead(&block->saferct, saferct);
 | |
| 	}
 | |
| 
 | |
| 	if (block->flag & UI_BLOCK_RADIAL) {
 | |
| 		int win_width = UI_SCREEN_MARGIN;
 | |
| 		int winx, winy;
 | |
| 
 | |
| 		int x_offset = 0, y_offset = 0;
 | |
| 
 | |
| 		winx = WM_window_pixels_x(window);
 | |
| 		winy = WM_window_pixels_y(window);
 | |
| 
 | |
| 		copy_v2_v2(block->pie_data.pie_center_init, block->pie_data.pie_center_spawned);
 | |
| 
 | |
| 		/* only try translation if area is large enough */
 | |
| 		if (BLI_rctf_size_x(&block->rect) < winx - (2.0f * win_width)) {
 | |
| 			if (block->rect.xmin < win_width ) {
 | |
| 				x_offset += win_width - block->rect.xmin;
 | |
| 			}
 | |
| 			if (block->rect.xmax > winx - win_width) {
 | |
| 				x_offset += winx - win_width - block->rect.xmax;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (BLI_rctf_size_y(&block->rect) < winy - (2.0f * win_width)) {
 | |
| 			if (block->rect.ymin < win_width ) {
 | |
| 				y_offset += win_width - block->rect.ymin;
 | |
| 			}
 | |
| 			if (block->rect.ymax > winy - win_width) {
 | |
| 				y_offset += winy - win_width - block->rect.ymax;
 | |
| 			}
 | |
| 		}
 | |
| 		/* if we are offsetting set up initial data for timeout functionality */
 | |
| 
 | |
| 		if ((x_offset != 0) || (y_offset != 0)) {
 | |
| 			block->pie_data.pie_center_spawned[0] += x_offset;
 | |
| 			block->pie_data.pie_center_spawned[1] += y_offset;
 | |
| 
 | |
| 			UI_block_translate(block, x_offset, y_offset);
 | |
| 
 | |
| 			if (U.pie_initial_timeout > 0) {
 | |
| 				block->pie_data.flags |= UI_PIE_INITIAL_DIRECTION;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		ar->winrct.xmin = 0;
 | |
| 		ar->winrct.xmax = winx;
 | |
| 		ar->winrct.ymin = 0;
 | |
| 		ar->winrct.ymax = winy;
 | |
| 
 | |
| 		ui_block_calc_pie_segment(block, block->pie_data.pie_center_init);
 | |
| 
 | |
| 		/* lastly set the buttons at the center of the pie menu, ready for animation */
 | |
| 		if (U.pie_animation_timeout > 0) {
 | |
| 			for (uiBut *but_iter = block->buttons.first; but_iter; but_iter = but_iter->next) {
 | |
| 				if (but_iter->pie_dir != UI_RADIAL_NONE) {
 | |
| 					BLI_rctf_recenter(&but_iter->rect, UNPACK2(block->pie_data.pie_center_spawned));
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	else {
 | |
| 		/* clip block with window boundary */
 | |
| 		ui_popup_block_clip(window, block);
 | |
| 
 | |
| 		/* Avoid menu moving down and losing cursor focus by keeping it at
 | |
| 		 * the same height. */
 | |
| 		if (handle->refresh && handle->prev_block_rect.ymax > block->rect.ymax) {
 | |
| 			float offset = handle->prev_block_rect.ymax - block->rect.ymax;
 | |
| 			UI_block_translate(block, 0, offset);
 | |
| 			block->rect.ymin = handle->prev_block_rect.ymin;
 | |
| 		}
 | |
| 
 | |
| 		handle->prev_block_rect = block->rect;
 | |
| 
 | |
| 		/* the block and buttons were positioned in window space as in 2.4x, now
 | |
| 		 * these menu blocks are regions so we bring it back to region space.
 | |
| 		 * additionally we add some padding for the menu shadow or rounded menus */
 | |
| 		ar->winrct.xmin = block->rect.xmin - margin;
 | |
| 		ar->winrct.xmax = block->rect.xmax + margin;
 | |
| 		ar->winrct.ymin = block->rect.ymin - margin;
 | |
| 		ar->winrct.ymax = block->rect.ymax + UI_POPUP_MENU_TOP;
 | |
| 
 | |
| 		UI_block_translate(block, -ar->winrct.xmin, -ar->winrct.ymin);
 | |
| 
 | |
| 		/* apply scroll offset */
 | |
| 		if (handle->scrolloffset != 0.0f) {
 | |
| 			for (uiBut *bt = block->buttons.first; bt; bt = bt->next) {
 | |
| 				bt->rect.ymin += handle->scrolloffset;
 | |
| 				bt->rect.ymax += handle->scrolloffset;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (block_old) {
 | |
| 		block->oldblock = block_old;
 | |
| 		UI_block_update_from_old(C, block);
 | |
| 		UI_blocklist_free_inactive(C, &ar->uiblocks);
 | |
| 	}
 | |
| 
 | |
| 	/* checks which buttons are visible, sets flags to prevent draw (do after region init) */
 | |
| 	ui_popup_block_scrolltest(block);
 | |
| 
 | |
| 	/* adds subwindow */
 | |
| 	ED_region_init(ar);
 | |
| 
 | |
| 	/* get winmat now that we actually have the subwindow */
 | |
| 	wmGetProjectionMatrix(block->winmat, &ar->winrct);
 | |
| 
 | |
| 	/* notify change and redraw */
 | |
| 	ED_region_tag_redraw(ar);
 | |
| 
 | |
| 	ED_region_update_rect(ar);
 | |
| 
 | |
| #ifdef DEBUG
 | |
| 	window->eventstate = event_back;
 | |
| #endif
 | |
| 
 | |
| 	return block;
 | |
| }
 | |
| 
 | |
| uiPopupBlockHandle *ui_popup_block_create(
 | |
|         bContext *C, ARegion *butregion, uiBut *but,
 | |
|         uiBlockCreateFunc create_func, uiBlockHandleCreateFunc handle_create_func,
 | |
|         void *arg)
 | |
| {
 | |
| 	wmWindow *window = CTX_wm_window(C);
 | |
| 	uiBut *activebut = UI_context_active_but_get(C);
 | |
| 	static ARegionType type;
 | |
| 	ARegion *ar;
 | |
| 	uiBlock *block;
 | |
| 	uiPopupBlockHandle *handle;
 | |
| 
 | |
| 	/* disable tooltips from buttons below */
 | |
| 	if (activebut) {
 | |
| 		UI_but_tooltip_timer_remove(C, activebut);
 | |
| 	}
 | |
| 	/* standard cursor by default */
 | |
| 	WM_cursor_set(window, CURSOR_STD);
 | |
| 
 | |
| 	/* create handle */
 | |
| 	handle = MEM_callocN(sizeof(uiPopupBlockHandle), "uiPopupBlockHandle");
 | |
| 
 | |
| 	/* store context for operator */
 | |
| 	handle->ctx_area = CTX_wm_area(C);
 | |
| 	handle->ctx_region = CTX_wm_region(C);
 | |
| 
 | |
| 	/* store vars to refresh popup (RGN_DRAW_REFRESH_UI) */
 | |
| 	handle->popup_create_vars.create_func = create_func;
 | |
| 	handle->popup_create_vars.handle_create_func = handle_create_func;
 | |
| 	handle->popup_create_vars.arg = arg;
 | |
| 	handle->popup_create_vars.but = but;
 | |
| 	handle->popup_create_vars.butregion = but ? butregion : NULL;
 | |
| 	copy_v2_v2_int(handle->popup_create_vars.event_xy, &window->eventstate->x);
 | |
| 
 | |
| 	/* don't allow by default, only if popup type explicitly supports it */
 | |
| 	handle->can_refresh = false;
 | |
| 
 | |
| 	/* create area region */
 | |
| 	ar = ui_region_temp_add(CTX_wm_screen(C));
 | |
| 	handle->region = ar;
 | |
| 
 | |
| 	memset(&type, 0, sizeof(ARegionType));
 | |
| 	type.draw = ui_block_region_draw;
 | |
| 	type.layout = ui_block_region_refresh;
 | |
| 	type.regionid = RGN_TYPE_TEMPORARY;
 | |
| 	ar->type = &type;
 | |
| 
 | |
| 	UI_region_handlers_add(&ar->handlers);
 | |
| 
 | |
| 	block = ui_popup_block_refresh(C, handle, butregion, but);
 | |
| 	handle = block->handle;
 | |
| 
 | |
| 	/* keep centered on window resizing */
 | |
| 	if (block->bounds_type == UI_BLOCK_BOUNDS_POPUP_CENTER) {
 | |
| 		type.listener = ui_block_region_popup_window_listener;
 | |
| 	}
 | |
| 
 | |
| 	return handle;
 | |
| }
 | |
| 
 | |
| void ui_popup_block_free(bContext *C, uiPopupBlockHandle *handle)
 | |
| {
 | |
| 	/* If this popup is created from a popover which does NOT have keep-open flag set,
 | |
| 	 * then close the popover too. We could extend this to other popup types too. */
 | |
| 	ARegion *ar = handle->popup_create_vars.butregion;
 | |
| 	if (ar != NULL) {
 | |
| 		for (uiBlock *block = ar->uiblocks.first; block; block = block->next) {
 | |
| 			if (block->handle &&
 | |
| 			    (block->flag & UI_BLOCK_POPOVER) &&
 | |
| 			    (block->flag & UI_BLOCK_KEEP_OPEN) == 0)
 | |
| 			{
 | |
| 				uiPopupBlockHandle *menu = block->handle;
 | |
| 				menu->menuretval = UI_RETURN_OK;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (handle->popup_create_vars.free_func) {
 | |
| 		handle->popup_create_vars.free_func(handle, handle->popup_create_vars.arg);
 | |
| 	}
 | |
| 
 | |
| 	ui_popup_block_remove(C, handle);
 | |
| 
 | |
| 	MEM_freeN(handle);
 | |
| }
 | |
| 
 | |
| /** \} */
 |