- Move functions that handle animation to own file - `animation.c` - Refactor `SEQ_offset_animdata` and `SEQ_free_animdata` functions - Add function `SEQ_fcurves_by_strip_get` to provide more granular and explicit way for operators to handle animation - Remove function `SEQ_dupe_animdata`, do curve duplication explicitly in operator code, which makes more sense to do. Further this function was also used for renaming strips which makes no sense. - Refactor usage of function `SEQ_free_animdata` and remove XXX comment. Now this functiuon is no longer called when `Sequence` data is freed implicitly, it is done explicitly in high level function `SEQ_edit_remove_flagged_sequences` Reviewed By: sergey Differential Revision: https://developer.blender.org/D13852
		
			
				
	
	
		
			180 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			180 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2004 Blender Foundation.
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 * All rights reserved.
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 */
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#pragma once
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/** \file
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 * \ingroup sequencer
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 */
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "DNA_scene_types.h"
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struct BlendDataReader;
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struct BlendExpander;
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struct BlendLibReader;
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struct BlendWriter;
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struct Depsgraph;
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struct Editing;
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struct Scene;
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struct Sequence;
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struct SequenceLookup;
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struct SequencerToolSettings;
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/* RNA enums, just to be more readable */
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enum {
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  SEQ_SIDE_MOUSE = -1,
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  SEQ_SIDE_NONE = 0,
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  SEQ_SIDE_LEFT,
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  SEQ_SIDE_RIGHT,
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  SEQ_SIDE_BOTH,
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  SEQ_SIDE_NO_CHANGE,
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};
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/* seq_dupli' flags */
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#define SEQ_DUPE_UNIQUE_NAME (1 << 0)
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#define SEQ_DUPE_ALL (1 << 3) /* otherwise only selected are copied */
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#define SEQ_DUPE_IS_RECURSIVE_CALL (1 << 4)
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struct SequencerToolSettings *SEQ_tool_settings_init(void);
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struct SequencerToolSettings *SEQ_tool_settings_ensure(struct Scene *scene);
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void SEQ_tool_settings_free(struct SequencerToolSettings *tool_settings);
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eSeqImageFitMethod SEQ_tool_settings_fit_method_get(struct Scene *scene);
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void SEQ_tool_settings_fit_method_set(struct Scene *scene, eSeqImageFitMethod fit_method);
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short SEQ_tool_settings_snap_flag_get(struct Scene *scene);
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short SEQ_tool_settings_snap_mode_get(struct Scene *scene);
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int SEQ_tool_settings_snap_distance_get(struct Scene *scene);
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eSeqOverlapMode SEQ_tool_settings_overlap_mode_get(struct Scene *scene);
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int SEQ_tool_settings_pivot_point_get(struct Scene *scene);
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struct SequencerToolSettings *SEQ_tool_settings_copy(struct SequencerToolSettings *tool_settings);
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struct Editing *SEQ_editing_get(const struct Scene *scene);
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struct Editing *SEQ_editing_ensure(struct Scene *scene);
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void SEQ_editing_free(struct Scene *scene, bool do_id_user);
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/**
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 * Get seqbase that is being viewed currently. This can be main seqbase or meta strip seqbase
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 *
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 * \param ed: sequence editor data
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 * \return pointer to active seqbase. returns NULL if ed is NULL
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 */
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struct ListBase *SEQ_active_seqbase_get(const struct Editing *ed);
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/**
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 * Set seqbase that is being viewed currently. This can be main seqbase or meta strip seqbase
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 *
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 * \param ed: sequence editor data
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 * \param seqbase: ListBase with strips
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 */
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void SEQ_seqbase_active_set(struct Editing *ed, struct ListBase *seqbase);
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struct Sequence *SEQ_sequence_alloc(ListBase *lb, int timeline_frame, int machine, int type);
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void SEQ_sequence_free(struct Scene *scene, struct Sequence *seq);
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/**
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 * Create and initialize #MetaStack, append it to `ed->metastack` ListBase
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 *
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 * \param ed: sequence editor data
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 * \param seq_meta: meta strip
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 * \return pointer to created meta stack
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 */
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struct MetaStack *SEQ_meta_stack_alloc(struct Editing *ed, struct Sequence *seq_meta);
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/**
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 * Get #MetaStack that corresponds to current level that is being viewed
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 *
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 * \param ed: sequence editor data
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 * \return pointer to meta stack
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 */
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struct MetaStack *SEQ_meta_stack_active_get(const struct Editing *ed);
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/**
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 * Free #MetaStack and remove it from `ed->metastack` ListBase.
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 *
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 * \param ed: sequence editor data
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 * \param ms: meta stack
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 */
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void SEQ_meta_stack_free(struct Editing *ed, struct MetaStack *ms);
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struct Sequence *SEQ_sequence_dupli_recursive(const struct Scene *scene_src,
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                                              struct Scene *scene_dst,
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                                              struct ListBase *new_seq_list,
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                                              struct Sequence *seq,
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                                              int dupe_flag);
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void SEQ_sequence_base_dupli_recursive(const struct Scene *scene_src,
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                                       struct Scene *scene_dst,
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                                       struct ListBase *nseqbase,
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                                       const struct ListBase *seqbase,
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                                       int dupe_flag,
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                                       int flag);
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bool SEQ_valid_strip_channel(struct Sequence *seq);
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/**
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 * Read and Write functions for `.blend` file data.
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 */
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void SEQ_blend_write(struct BlendWriter *writer, struct ListBase *seqbase);
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void SEQ_blend_read(struct BlendDataReader *reader, struct ListBase *seqbase);
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void SEQ_blend_read_lib(struct BlendLibReader *reader,
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                        struct Scene *scene,
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                        struct ListBase *seqbase);
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void SEQ_blend_read_expand(struct BlendExpander *expander, struct ListBase *seqbase);
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/* Depsgraph update function. */
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/**
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 * Evaluate parts of sequences which needs to be done as a part of a dependency graph evaluation.
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 * This does NOT include actual rendering of the strips, but rather makes them up-to-date for
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 * animation playback and makes them ready for the sequencer's rendering pipeline to render them.
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 */
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void SEQ_eval_sequences(struct Depsgraph *depsgraph,
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                        struct Scene *scene,
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                        struct ListBase *seqbase);
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/* Defined in sequence_lookup.c */
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typedef enum eSequenceLookupTag {
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  SEQ_LOOKUP_TAG_INVALID = (1 << 0),
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} eSequenceLookupTag;
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/**
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 * Find a sequence with a given name.
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 * If lookup hash doesn't exist, it will be created. If hash is tagged as invalid, it will be
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 * rebuilt.
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 *
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 * \param scene: scene that owns lookup hash
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 * \param key: Sequence name without SQ prefix (seq->name + 2)
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 *
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 * \return pointer to Sequence
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 */
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struct Sequence *SEQ_sequence_lookup_by_name(const struct Scene *scene, const char *key);
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/**
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 * Free lookup hash data.
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 *
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 * \param scene: scene that owns lookup hash
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 */
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void SEQ_sequence_lookup_free(const struct Scene *scene);
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/**
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 * Find a sequence with a given name.
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 *
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 * \param scene: scene that owns lookup hash
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 * \param tag: tag to set
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 */
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void SEQ_sequence_lookup_tag(const struct Scene *scene, eSequenceLookupTag tag);
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#ifdef __cplusplus
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}
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#endif
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