87 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2005 Blender Foundation.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): Brecht Van Lommel.
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file GPU_framebuffer.h
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|  *  \ingroup gpu
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|  */
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| 
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| #ifndef __GPU_FRAMEBUFFER_H__
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| #define __GPU_FRAMEBUFFER_H__
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| typedef struct GPUFrameBuffer GPUFrameBuffer;
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| typedef struct GPUOffScreen GPUOffScreen;
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| struct GPUTexture;
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| 
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| /* GPU Framebuffer
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|  * - this is a wrapper for an OpenGL framebuffer object (FBO). in practice
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|  *   multiple FBO's may be created, to get around limitations on the number
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|  *   of attached textures and the dimension requirements.
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|  * - after any of the GPU_framebuffer_* functions, GPU_framebuffer_restore must
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|  *   be called before rendering to the window framebuffer again */
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| 
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| void GPU_texture_bind_as_framebuffer(struct GPUTexture *tex);
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| 
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| GPUFrameBuffer *GPU_framebuffer_create(void);
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| int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, struct GPUTexture *tex, int slot, char err_out[256]);
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| void GPU_framebuffer_texture_detach(struct GPUTexture *tex);
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| void GPU_framebuffer_slots_bind(GPUFrameBuffer *fb, int slot);
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| void GPU_framebuffer_texture_unbind(GPUFrameBuffer *fb, struct GPUTexture *tex);
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| void GPU_framebuffer_free(GPUFrameBuffer *fb);
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| bool GPU_framebuffer_check_valid(GPUFrameBuffer *fb, char err_out[256]);
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| 
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| void GPU_framebuffer_bind_no_save(GPUFrameBuffer *fb, int slot);
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| 
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| bool GPU_framebuffer_bound(GPUFrameBuffer *fb);
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| 
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| void GPU_framebuffer_restore(void);
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| void GPU_framebuffer_blur(
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|         GPUFrameBuffer *fb, struct GPUTexture *tex,
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|         GPUFrameBuffer *blurfb, struct GPUTexture *blurtex);
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| 
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| /* GPU OffScreen
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|  * - wrapper around framebuffer and texture for simple offscreen drawing
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|  * - changes size if graphics card can't support it */
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| 
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| GPUOffScreen *GPU_offscreen_create(int width, int height, int samples, char err_out[256]);
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| void GPU_offscreen_free(GPUOffScreen *ofs);
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| void GPU_offscreen_bind(GPUOffScreen *ofs, bool save);
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| void GPU_offscreen_unbind(GPUOffScreen *ofs, bool restore);
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| void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels);
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| int GPU_offscreen_width(const GPUOffScreen *ofs);
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| int GPU_offscreen_height(const GPUOffScreen *ofs);
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| int GPU_offscreen_color_texture(const GPUOffScreen *ofs);
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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| 
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| #endif  /* __GPU_FRAMEBUFFER_H__ */
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