- Remove pd->view_default, was a leftover from TAA implementation - Sanitize active_view switches. - Sanitize framebuffers switches.
59 lines
1.7 KiB
C
59 lines
1.7 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2019, Blender Foundation.
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*/
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/** \file
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* \ingroup draw_engine
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*/
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#include "DRW_render.h"
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#include "overlay_private.h"
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void OVERLAY_facing_init(OVERLAY_Data *UNUSED(vedata))
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{
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}
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void OVERLAY_facing_cache_init(OVERLAY_Data *vedata)
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{
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OVERLAY_PassList *psl = vedata->psl;
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OVERLAY_PrivateData *pd = vedata->stl->pd;
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DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ALPHA;
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DRW_PASS_CREATE(psl->facing_ps, state | pd->clipping_state);
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GPUShader *sh = OVERLAY_shader_facing();
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pd->facing_grp = DRW_shgroup_create(sh, psl->facing_ps);
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}
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void OVERLAY_facing_cache_populate(OVERLAY_Data *vedata, Object *ob)
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{
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OVERLAY_PrivateData *pd = vedata->stl->pd;
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struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
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if (geom) {
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DRW_shgroup_call(pd->facing_grp, geom, ob);
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}
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}
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void OVERLAY_facing_draw(OVERLAY_Data *vedata)
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{
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OVERLAY_PassList *psl = vedata->psl;
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DRW_draw_pass(psl->facing_ps);
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}
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