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blender-archive/source/blender/draw/intern/draw_instance_data.h
Clément Foucault 629a874817 DRW: Add instance buffer manager.
This manager allows to distribute existing batches for instancing
attributes. This reduce the number of batches creation.
Querying a batch is done with a vertex format. This format should
be static so that it's pointer never changes (because we are using
this pointer as identifier [we don't want to check the full format
that would be too slow]).

This might make the original Instance Data manager useless but it's currently used by DRW_object_engine_data_ensure().
2018-02-14 18:59:42 +01:00

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/*
* Copyright 2016, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Institute
*
*/
/** \file draw_instance_data.h
* \ingroup draw
*/
#ifndef __DRAW_INSTANCE_DATA_H__
#define __DRAW_INSTANCE_DATA_H__
#include "BLI_compiler_attrs.h"
#include "BLI_sys_types.h"
#include "GPU_batch.h"
#define MAX_INSTANCE_DATA_SIZE 42 /* Can be adjusted for more */
typedef struct DRWInstanceData DRWInstanceData;
typedef struct DRWInstanceDataList DRWInstanceDataList;
struct DRWShadingGroup;
void *DRW_instance_data_next(DRWInstanceData *idata);
void *DRW_instance_data_get(DRWInstanceData *idata);
DRWInstanceData *DRW_instance_data_request(
DRWInstanceDataList *idatalist, unsigned int attrib_size, unsigned int instance_group);
void DRW_instance_buffer_request(
DRWInstanceDataList *idatalist, Gwn_VertFormat *format, struct DRWShadingGroup *shgroup,
Gwn_Batch **r_batch, Gwn_VertBuf **r_vert, Gwn_PrimType type);
/* Upload all instance data to the GPU as soon as possible. */
void DRW_instance_buffer_finish(DRWInstanceDataList *idatalist);
void DRW_instance_data_list_reset(DRWInstanceDataList *idatalist);
void DRW_instance_data_list_free_unused(DRWInstanceDataList *idatalist);
void DRW_instance_data_list_resize(DRWInstanceDataList *idatalist);
#endif /* __DRAW_INSTANCE_DATA_H__ */