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blender-archive/source/blender/blenkernel/intern/screen.c
Campbell Barton 39e1518d41 Fix glitch updating manipulator after undo
Running undo would notify manipulators to refresh,
but this still allowed for events in the queue to be handled,
where manipulators could be drawn for selection before
their refresh callback runs.

This made Python manipulators raise exceptions
about referencing invalid data (or crash).

Now tag manipulator update on file load (including undo)
and ensure the refresh callback runs
before drawing manipulator selection.

Also split manipulator map refresh flag in two since selection doesn't
perform the same operations as regular drawing.
2017-07-31 14:35:10 +10:00

715 lines
16 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/screen.c
* \ingroup bke
*/
#ifdef WIN32
# include "BLI_winstuff.h"
#endif
#include <string.h>
#include <stdio.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "GPU_compositing.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
#include "DNA_workspace_types.h"
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BLI_rect.h"
#include "BKE_icons.h"
#include "BKE_idprop.h"
#include "BKE_screen.h"
#include "BKE_workspace.h"
/* ************ Spacetype/regiontype handling ************** */
/* keep global; this has to be accessible outside of windowmanager */
static ListBase spacetypes = {NULL, NULL};
/* not SpaceType itself */
static void spacetype_free(SpaceType *st)
{
ARegionType *art;
PanelType *pt;
HeaderType *ht;
for (art = st->regiontypes.first; art; art = art->next) {
BLI_freelistN(&art->drawcalls);
for (pt = art->paneltypes.first; pt; pt = pt->next)
if (pt->ext.free)
pt->ext.free(pt->ext.data);
for (ht = art->headertypes.first; ht; ht = ht->next)
if (ht->ext.free)
ht->ext.free(ht->ext.data);
BLI_freelistN(&art->paneltypes);
BLI_freelistN(&art->headertypes);
}
BLI_freelistN(&st->regiontypes);
BLI_freelistN(&st->toolshelf);
}
void BKE_spacetypes_free(void)
{
SpaceType *st;
for (st = spacetypes.first; st; st = st->next) {
spacetype_free(st);
}
BLI_freelistN(&spacetypes);
}
SpaceType *BKE_spacetype_from_id(int spaceid)
{
SpaceType *st;
for (st = spacetypes.first; st; st = st->next) {
if (st->spaceid == spaceid)
return st;
}
return NULL;
}
ARegionType *BKE_regiontype_from_id(SpaceType *st, int regionid)
{
ARegionType *art;
for (art = st->regiontypes.first; art; art = art->next)
if (art->regionid == regionid)
return art;
printf("Error, region type %d missing in - name:\"%s\", id:%d\n", regionid, st->name, st->spaceid);
return st->regiontypes.first;
}
const ListBase *BKE_spacetypes_list(void)
{
return &spacetypes;
}
void BKE_spacetype_register(SpaceType *st)
{
SpaceType *stype;
/* sanity check */
stype = BKE_spacetype_from_id(st->spaceid);
if (stype) {
printf("error: redefinition of spacetype %s\n", stype->name);
spacetype_free(stype);
MEM_freeN(stype);
}
BLI_addtail(&spacetypes, st);
}
bool BKE_spacetype_exists(int spaceid)
{
return BKE_spacetype_from_id(spaceid) != NULL;
}
/* ***************** Space handling ********************** */
void BKE_spacedata_freelist(ListBase *lb)
{
SpaceLink *sl;
ARegion *ar;
for (sl = lb->first; sl; sl = sl->next) {
SpaceType *st = BKE_spacetype_from_id(sl->spacetype);
/* free regions for pushed spaces */
for (ar = sl->regionbase.first; ar; ar = ar->next)
BKE_area_region_free(st, ar);
BLI_freelistN(&sl->regionbase);
if (st && st->free)
st->free(sl);
}
BLI_freelistN(lb);
}
ARegion *BKE_area_region_copy(SpaceType *st, ARegion *ar)
{
ARegion *newar = MEM_dupallocN(ar);
Panel *pa, *newpa, *patab;
newar->prev = newar->next = NULL;
BLI_listbase_clear(&newar->handlers);
BLI_listbase_clear(&newar->uiblocks);
BLI_listbase_clear(&newar->panels_category);
BLI_listbase_clear(&newar->panels_category_active);
BLI_listbase_clear(&newar->ui_lists);
newar->swinid = 0;
newar->manipulator_map = NULL;
newar->regiontimer = NULL;
/* use optional regiondata callback */
if (ar->regiondata) {
ARegionType *art = BKE_regiontype_from_id(st, ar->regiontype);
if (art && art->duplicate)
newar->regiondata = art->duplicate(ar->regiondata);
else
newar->regiondata = MEM_dupallocN(ar->regiondata);
}
if (ar->v2d.tab_offset)
newar->v2d.tab_offset = MEM_dupallocN(ar->v2d.tab_offset);
BLI_listbase_clear(&newar->panels);
BLI_duplicatelist(&newar->panels, &ar->panels);
BLI_listbase_clear(&newar->ui_previews);
BLI_duplicatelist(&newar->ui_previews, &ar->ui_previews);
/* copy panel pointers */
for (newpa = newar->panels.first; newpa; newpa = newpa->next) {
patab = newar->panels.first;
pa = ar->panels.first;
while (patab) {
if (newpa->paneltab == pa) {
newpa->paneltab = patab;
break;
}
patab = patab->next;
pa = pa->next;
}
}
return newar;
}
/* from lb2 to lb1, lb1 is supposed to be freed */
static void region_copylist(SpaceType *st, ListBase *lb1, ListBase *lb2)
{
ARegion *ar;
/* to be sure */
BLI_listbase_clear(lb1);
for (ar = lb2->first; ar; ar = ar->next) {
ARegion *arnew = BKE_area_region_copy(st, ar);
BLI_addtail(lb1, arnew);
}
}
/* lb1 should be empty */
void BKE_spacedata_copylist(ListBase *lb1, ListBase *lb2)
{
SpaceLink *sl;
BLI_listbase_clear(lb1); /* to be sure */
for (sl = lb2->first; sl; sl = sl->next) {
SpaceType *st = BKE_spacetype_from_id(sl->spacetype);
if (st && st->duplicate) {
SpaceLink *slnew = st->duplicate(sl);
BLI_addtail(lb1, slnew);
region_copylist(st, &slnew->regionbase, &sl->regionbase);
}
}
}
/* facility to set locks for drawing to survive (render) threads accessing drawing data */
/* lock can become bitflag too */
/* should be replaced in future by better local data handling for threads */
void BKE_spacedata_draw_locks(int set)
{
SpaceType *st;
for (st = spacetypes.first; st; st = st->next) {
ARegionType *art;
for (art = st->regiontypes.first; art; art = art->next) {
if (set)
art->do_lock = art->lock;
else
art->do_lock = false;
}
}
}
static void (*spacedata_id_remap_cb)(struct ScrArea *sa, struct SpaceLink *sl, ID *old_id, ID *new_id) = NULL;
void BKE_spacedata_callback_id_remap_set(void (*func)(ScrArea *sa, SpaceLink *sl, ID *, ID *))
{
spacedata_id_remap_cb = func;
}
/* UNUSED!!! */
void BKE_spacedata_id_unref(struct ScrArea *sa, struct SpaceLink *sl, struct ID *id)
{
if (spacedata_id_remap_cb) {
spacedata_id_remap_cb(sa, sl, id, NULL);
}
}
/**
* Avoid bad-level calls to #WM_manipulatormap_tag_refresh.
*/
static void (*region_refresh_tag_manipulatormap_callback)(struct wmManipulatorMap *) = NULL;
void BKE_region_callback_refresh_tag_manipulatormap_set(void (*callback)(struct wmManipulatorMap *))
{
region_refresh_tag_manipulatormap_callback = callback;
}
void BKE_screen_manipulator_tag_refresh(struct bScreen *sc)
{
if (region_refresh_tag_manipulatormap_callback == NULL) {
return;
}
ScrArea *sa;
ARegion *ar;
for (sa = sc->areabase.first; sa; sa = sa->next) {
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->manipulator_map != NULL) {
region_refresh_tag_manipulatormap_callback(ar->manipulator_map);
}
}
}
}
/**
* Avoid bad-level calls to #WM_manipulatormap_delete.
*/
static void (*region_free_manipulatormap_callback)(struct wmManipulatorMap *) = NULL;
void BKE_region_callback_free_manipulatormap_set(void (*callback)(struct wmManipulatorMap *))
{
region_free_manipulatormap_callback = callback;
}
/* not region itself */
void BKE_area_region_free(SpaceType *st, ARegion *ar)
{
uiList *uilst;
if (st) {
ARegionType *art = BKE_regiontype_from_id(st, ar->regiontype);
if (art && art->free)
art->free(ar);
if (ar->regiondata)
printf("regiondata free error\n");
}
else if (ar->type && ar->type->free)
ar->type->free(ar);
if (ar->v2d.tab_offset) {
MEM_freeN(ar->v2d.tab_offset);
ar->v2d.tab_offset = NULL;
}
if (!BLI_listbase_is_empty(&ar->panels)) {
Panel *pa, *pa_next;
for (pa = ar->panels.first; pa; pa = pa_next) {
pa_next = pa->next;
if (pa->activedata) {
MEM_freeN(pa->activedata);
}
MEM_freeN(pa);
}
}
for (uilst = ar->ui_lists.first; uilst; uilst = uilst->next) {
if (uilst->dyn_data) {
uiListDyn *dyn_data = uilst->dyn_data;
if (dyn_data->items_filter_flags) {
MEM_freeN(dyn_data->items_filter_flags);
}
if (dyn_data->items_filter_neworder) {
MEM_freeN(dyn_data->items_filter_neworder);
}
MEM_freeN(dyn_data);
}
if (uilst->properties) {
IDP_FreeProperty(uilst->properties);
MEM_freeN(uilst->properties);
}
}
if (ar->manipulator_map != NULL) {
region_free_manipulatormap_callback(ar->manipulator_map);
}
BLI_freelistN(&ar->ui_lists);
BLI_freelistN(&ar->ui_previews);
BLI_freelistN(&ar->panels_category);
BLI_freelistN(&ar->panels_category_active);
}
/* not area itself */
void BKE_screen_area_free(ScrArea *sa)
{
SpaceType *st = BKE_spacetype_from_id(sa->spacetype);
ARegion *ar;
for (ar = sa->regionbase.first; ar; ar = ar->next)
BKE_area_region_free(st, ar);
BLI_freelistN(&sa->regionbase);
BKE_spacedata_freelist(&sa->spacedata);
BLI_freelistN(&sa->actionzones);
}
/** Free (or release) any data used by this screen (does not free the screen itself). */
void BKE_screen_free(bScreen *sc)
{
ScrArea *sa, *san;
ARegion *ar;
/* No animdata here. */
for (ar = sc->regionbase.first; ar; ar = ar->next)
BKE_area_region_free(NULL, ar);
BLI_freelistN(&sc->regionbase);
for (sa = sc->areabase.first; sa; sa = san) {
san = sa->next;
BKE_screen_area_free(sa);
}
BLI_freelistN(&sc->vertbase);
BLI_freelistN(&sc->edgebase);
BLI_freelistN(&sc->areabase);
BKE_previewimg_free(&sc->preview);
}
/* for depsgraph */
unsigned int BKE_screen_visible_layers(bScreen *screen, Scene *scene)
{
ScrArea *sa;
unsigned int layer = 0;
if (screen) {
/* get all used view3d layers */
for (sa = screen->areabase.first; sa; sa = sa->next)
if (sa->spacetype == SPACE_VIEW3D)
layer |= ((View3D *)sa->spacedata.first)->lay;
}
if (!layer)
return scene->lay;
return layer;
}
/* ***************** Utilities ********************** */
/* Find a region of the specified type from the given area */
ARegion *BKE_area_find_region_type(ScrArea *sa, int type)
{
if (sa) {
ARegion *ar;
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == type)
return ar;
}
}
return NULL;
}
ARegion *BKE_area_find_region_active_win(ScrArea *sa)
{
if (sa) {
ARegion *ar = BLI_findlink(&sa->regionbase, sa->region_active_win);
if (ar && (ar->regiontype == RGN_TYPE_WINDOW)) {
return ar;
}
/* fallback to any */
return BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
}
return NULL;
}
ARegion *BKE_area_find_region_xy(ScrArea *sa, const int regiontype, int x, int y)
{
ARegion *ar_found = NULL;
if (sa) {
ARegion *ar;
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if ((regiontype == RGN_TYPE_ANY) || (ar->regiontype == regiontype)) {
if (BLI_rcti_isect_pt(&ar->winrct, x, y)) {
ar_found = ar;
break;
}
}
}
}
return ar_found;
}
/**
* \note, ideally we can get the area from the context,
* there are a few places however where this isn't practical.
*/
ScrArea *BKE_screen_find_area_from_space(struct bScreen *sc, SpaceLink *sl)
{
ScrArea *sa;
for (sa = sc->areabase.first; sa; sa = sa->next) {
if (BLI_findindex(&sa->spacedata, sl) != -1) {
break;
}
}
return sa;
}
/**
* \note Using this function is generally a last resort, you really want to be
* using the context when you can - campbell
*/
ScrArea *BKE_screen_find_big_area(bScreen *sc, const int spacetype, const short min)
{
ScrArea *sa, *big = NULL;
int size, maxsize = 0;
for (sa = sc->areabase.first; sa; sa = sa->next) {
if ((spacetype == SPACE_TYPE_ANY) || (sa->spacetype == spacetype)) {
if (min <= sa->winx && min <= sa->winy) {
size = sa->winx * sa->winy;
if (size > maxsize) {
maxsize = size;
big = sa;
}
}
}
}
return big;
}
ScrArea *BKE_screen_find_area_xy(bScreen *sc, const int spacetype, int x, int y)
{
ScrArea *sa, *sa_found = NULL;
for (sa = sc->areabase.first; sa; sa = sa->next) {
if (BLI_rcti_isect_pt(&sa->totrct, x, y)) {
if ((spacetype == SPACE_TYPE_ANY) || (sa->spacetype == spacetype)) {
sa_found = sa;
}
break;
}
}
return sa_found;
}
/**
* Utility function to get the active layer to use when adding new objects.
*/
unsigned int BKE_screen_view3d_layer_active_ex(const View3D *v3d, const Scene *scene, bool use_localvd)
{
unsigned int lay;
if ((v3d == NULL) || (v3d->scenelock && !v3d->localvd)) {
lay = scene->layact;
}
else {
lay = v3d->layact;
}
if (use_localvd) {
if (v3d && v3d->localvd) {
lay |= v3d->lay;
}
}
return lay;
}
unsigned int BKE_screen_view3d_layer_active(const struct View3D *v3d, const struct Scene *scene)
{
return BKE_screen_view3d_layer_active_ex(v3d, scene, true);
}
/**
* Accumulate all visible layers on this screen.
*/
unsigned int BKE_screen_view3d_layer_all(const bScreen *sc)
{
const ScrArea *sa;
unsigned int lay = 0;
for (sa = sc->areabase.first; sa; sa = sa->next) {
if (sa->spacetype == SPACE_VIEW3D) {
View3D *v3d = sa->spacedata.first;
lay |= v3d->lay;
}
}
return lay;
}
void BKE_screen_view3d_sync(View3D *v3d, struct Scene *scene)
{
int bit;
if (v3d->scenelock && v3d->localvd == NULL) {
v3d->lay = scene->lay;
v3d->camera = scene->camera;
if (v3d->camera == NULL) {
ARegion *ar;
for (ar = v3d->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d = ar->regiondata;
if (rv3d->persp == RV3D_CAMOB)
rv3d->persp = RV3D_PERSP;
}
}
}
if ((v3d->lay & v3d->layact) == 0) {
for (bit = 0; bit < 32; bit++) {
if (v3d->lay & (1u << bit)) {
v3d->layact = (1u << bit);
break;
}
}
}
}
}
void BKE_screen_view3d_scene_sync(bScreen *sc, Scene *scene)
{
/* are there cameras in the views that are not in the scene? */
ScrArea *sa;
for (sa = sc->areabase.first; sa; sa = sa->next) {
SpaceLink *sl;
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *) sl;
BKE_screen_view3d_sync(v3d, scene);
}
}
}
}
void BKE_screen_transform_orientation_remove(
const bScreen *screen, const WorkSpace *workspace, const TransformOrientation *orientation)
{
const int orientation_index = BKE_workspace_transform_orientation_get_index(workspace, orientation);
for (ScrArea *area = screen->areabase.first; area; area = area->next) {
for (SpaceLink *sl = area->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
if (v3d->custom_orientation_index == orientation_index) {
/* could also use orientation_index-- */
v3d->twmode = V3D_MANIP_GLOBAL;
v3d->custom_orientation_index = -1;
}
}
}
}
}
/* magic zoom calculation, no idea what
* it signifies, if you find out, tell me! -zr
*/
/* simple, its magic dude!
* well, to be honest, this gives a natural feeling zooming
* with multiple keypad presses (ton)
*/
float BKE_screen_view3d_zoom_to_fac(float camzoom)
{
return powf(((float)M_SQRT2 + camzoom / 50.0f), 2.0f) / 4.0f;
}
float BKE_screen_view3d_zoom_from_fac(float zoomfac)
{
return ((sqrtf(4.0f * zoomfac) - (float)M_SQRT2) * 50.0f);
}
void BKE_screen_gpu_fx_validate(GPUFXSettings *fx_settings)
{
/* currently we use DOF from the camera _only_,
* so we never allocate this, only copy from the Camera */
#if 0
if ((fx_settings->dof == NULL) &&
(fx_settings->fx_flag & GPU_FX_FLAG_DOF))
{
GPUDOFSettings *fx_dof;
fx_dof = fx_settings->dof = MEM_callocN(sizeof(GPUDOFSettings), __func__);
}
#endif
if ((fx_settings->ssao == NULL) &&
(fx_settings->fx_flag & GPU_FX_FLAG_SSAO))
{
GPUSSAOSettings *fx_ssao;
fx_ssao = fx_settings->ssao = MEM_callocN(sizeof(GPUSSAOSettings), __func__);
GPU_fx_compositor_init_ssao_settings(fx_ssao);
}
}
bool BKE_screen_is_fullscreen_area(const bScreen *screen)
{
return ELEM(screen->state, SCREENMAXIMIZED, SCREENFULL);
}
bool BKE_screen_is_used(const bScreen *screen)
{
return (screen->winid != 0);
}