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blender-archive/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
Tamito Kajiyama 1b8c14b453 Replaced the changes in revision 41810 with a better implementation
of copy/paste functionality.  Instead of making a copy of the active
line set, now the settings of the active line set are copied to and
pasted from a buffer.  This allows for copying and pasting line set
settings among different scenes and render layers.
2011-11-20 23:44:50 +00:00

715 lines
22 KiB
C++

#include "../application/Controller.h"
#include "../application/AppView.h"
#include "../application/AppConfig.h"
#include "../application/AppCanvas.h"
#include <iostream>
#include <map>
#include <set>
using namespace std;
#ifdef __cplusplus
extern "C" {
#endif
#include "MEM_guardedalloc.h"
#include "DNA_camera_types.h"
#include "DNA_text_types.h"
#include "DNA_group_types.h"
#include "DNA_freestyle_types.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_linestyle.h"
#include "BKE_main.h"
#include "BKE_text.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BPY_extern.h"
#include "renderpipeline.h"
#include "pixelblending.h"
#include "../../FRS_freestyle.h"
#include "../../FRS_freestyle_config.h"
// Freestyle configuration
static short freestyle_is_initialized = 0;
static Config::Path *pathconfig = NULL;
static Controller *controller = NULL;
static AppView *view = NULL;
// line set buffer for copy & paste
static FreestyleLineSet lineset_buffer;
static bool lineset_copied = false;
// camera information
float freestyle_viewpoint[3];
float freestyle_mv[4][4];
float freestyle_proj[4][4];
int freestyle_viewport[4];
// current scene
Scene *freestyle_scene;
string default_module_path;
//=======================================================
// Initialization
//=======================================================
void FRS_initialize() {
if( freestyle_is_initialized )
return;
pathconfig = new Config::Path;
controller = new Controller();
view = new AppView;
controller->setView(view);
controller->Clear();
freestyle_scene = NULL;
lineset_copied = false;
default_module_path = pathconfig->getProjectDir() + Config::DIR_SEP + "style_modules" + Config::DIR_SEP + "contour.py";
freestyle_is_initialized = 1;
}
void FRS_set_context(bContext* C) {
cout << "FRS_set_context: context 0x" << C << " scene 0x" << CTX_data_scene(C) << endl;
controller->setContext(C);
}
void FRS_exit() {
delete pathconfig;
delete controller;
delete view;
}
//=======================================================
// Rendering
//=======================================================
static void init_view(Render* re){
int width = re->winx;
int height = re->winy;
int xmin = re->disprect.xmin;
int ymin = re->disprect.ymin;
int xmax = re->disprect.xmax;
int ymax = re->disprect.ymax;
freestyle_viewport[0] = freestyle_viewport[1] = 0;
freestyle_viewport[2] = width;
freestyle_viewport[3] = height;
view->setWidth( width );
view->setHeight( height );
view->setBorder( xmin, ymin, xmax, ymax );
cout << "\n=== Dimensions of the 2D image coordinate system ===" << endl;
cout << "Width : " << width << endl;
cout << "Height : " << height << endl;
if (re->r.mode & R_BORDER)
cout << "Border : (" << xmin << ", " << ymin << ") - (" << xmax << ", " << ymax << ")" << endl;
}
static void init_camera(Render* re){
// It is assumed that imported meshes are in the camera coordinate system.
// Therefore, the view point (i.e., camera position) is at the origin, and
// the the model-view matrix is simply the identity matrix.
freestyle_viewpoint[0] = 0.0;
freestyle_viewpoint[1] = 0.0;
freestyle_viewpoint[2] = 0.0;
for( int i = 0; i < 4; i++ )
for( int j = 0; j < 4; j++ )
freestyle_mv[i][j] = (i == j) ? 1.0 : 0.0;
for( int i = 0; i < 4; i++ )
for( int j = 0; j < 4; j++ )
freestyle_proj[i][j] = re->winmat[i][j];
//print_m4("mv", freestyle_mv);
//print_m4("proj", freestyle_proj);
}
static char *escape_quotes(char *name)
{
char *s= (char *)MEM_mallocN(strlen(name) * 2 + 1, "escape_quotes");
char *p= s;
while (*name) {
if (*name == '\'')
*p++= '\\';
*p++ = *name++;
}
*p = '\0';
return s;
}
static Text *create_lineset_handler(char *layer_name, char *lineset_name)
{
char *s1= escape_quotes(layer_name);
char *s2= escape_quotes(lineset_name);
Text *text= add_empty_text(lineset_name);
write_text(text, "import parameter_editor; parameter_editor.process('");
write_text(text, s1);
write_text(text, "', '");
write_text(text, s2);
write_text(text, "')\n");
MEM_freeN(s1);
MEM_freeN(s2);
return text;
}
struct edge_type_condition {
int edge_type, value;
};
// examines the conditions and returns true if the target edge type needs to be computed
static bool test_edge_type_conditions(struct edge_type_condition *conditions,
int num_edge_types, bool logical_and, int target, bool distinct)
{
int target_condition = 0;
int num_non_target_positive_conditions = 0;
int num_non_target_negative_conditions = 0;
for (int i = 0; i < num_edge_types; i++) {
if (conditions[i].edge_type == target)
target_condition = conditions[i].value;
else if (conditions[i].value > 0)
++num_non_target_positive_conditions;
else if (conditions[i].value < 0)
++num_non_target_negative_conditions;
}
if (distinct) {
// In this case, the 'target' edge type is assumed to appear on distinct edge
// of its own and never together with other edge types.
if (logical_and) {
if (num_non_target_positive_conditions > 0)
return false;
if (target_condition > 0)
return true;
if (target_condition < 0)
return false;
if (num_non_target_negative_conditions > 0)
return true;
} else {
if (target_condition > 0)
return true;
if (num_non_target_negative_conditions > 0)
return true;
if (target_condition < 0)
return false;
if (num_non_target_positive_conditions > 0)
return false;
}
} else {
// In this case, the 'target' edge type may appear together with other edge types.
if (target_condition > 0)
return true;
if (target_condition < 0)
return true;
if (logical_and) {
if (num_non_target_positive_conditions > 0)
return false;
if (num_non_target_negative_conditions > 0)
return true;
} else {
if (num_non_target_negative_conditions > 0)
return true;
if (num_non_target_positive_conditions > 0)
return false;
}
}
return true;
}
static void prepare(Render* re, SceneRenderLayer* srl ) {
// load mesh
re->i.infostr= "Freestyle: Mesh loading";
re->stats_draw(re->sdh, &re->i);
re->i.infostr= NULL;
if( controller->LoadMesh(re, srl) ) // returns if scene cannot be loaded or if empty
return;
if( re->test_break(re->tbh) )
return;
// add style modules
FreestyleConfig* config = &srl->freestyleConfig;
cout << "\n=== Rendering options ===" << endl;
int layer_count = 0;
switch (config->mode) {
case FREESTYLE_CONTROL_SCRIPT_MODE:
cout << "Modules :"<< endl;
for (FreestyleModuleConfig* module_conf = (FreestyleModuleConfig *)config->modules.first; module_conf; module_conf = module_conf->next) {
if( module_conf->is_displayed ) {
cout << " " << layer_count+1 << ": " << module_conf->module_path << endl;
controller->InsertStyleModule( layer_count, module_conf->module_path );
controller->toggleLayer(layer_count, true);
layer_count++;
}
}
cout << endl;
controller->setComputeRidgesAndValleysFlag( (config->flags & FREESTYLE_RIDGES_AND_VALLEYS_FLAG) ? true : false);
controller->setComputeSuggestiveContoursFlag( (config->flags & FREESTYLE_SUGGESTIVE_CONTOURS_FLAG) ? true : false);
controller->setComputeMaterialBoundariesFlag( (config->flags & FREESTYLE_MATERIAL_BOUNDARIES_FLAG) ? true : false);
break;
case FREESTYLE_CONTROL_EDITOR_MODE:
int use_ridges_and_valleys = 0;
int use_suggestive_contours = 0;
int use_material_boundaries = 0;
struct edge_type_condition conditions[] = {
{FREESTYLE_FE_SILHOUETTE, 0},
{FREESTYLE_FE_BORDER, 0},
{FREESTYLE_FE_CREASE, 0},
{FREESTYLE_FE_RIDGE, 0},
{FREESTYLE_FE_VALLEY, 0},
{FREESTYLE_FE_SUGGESTIVE_CONTOUR, 0},
{FREESTYLE_FE_MATERIAL_BOUNDARY, 0},
{FREESTYLE_FE_CONTOUR, 0},
{FREESTYLE_FE_EXTERNAL_CONTOUR, 0},
{FREESTYLE_FE_EDGE_MARK, 0}};
int num_edge_types = sizeof(conditions) / sizeof(struct edge_type_condition);
cout << "Linesets:"<< endl;
for (FreestyleLineSet *lineset = (FreestyleLineSet *)config->linesets.first; lineset; lineset = lineset->next) {
if (lineset->flags & FREESTYLE_LINESET_ENABLED) {
cout << " " << layer_count+1 << ": " << lineset->name << " - " << lineset->linestyle->id.name+2 << endl;
Text *text = create_lineset_handler(srl->name, lineset->name);
controller->InsertStyleModule( layer_count, lineset->name, text );
controller->toggleLayer(layer_count, true);
if (!(lineset->selection & FREESTYLE_SEL_EDGE_TYPES) || !lineset->edge_types) {
++use_ridges_and_valleys;
++use_suggestive_contours;
++use_material_boundaries;
} else {
// conditions for feature edge selection by edge types
for (int i = 0; i < num_edge_types; i++) {
if (!(lineset->edge_types & conditions[i].edge_type))
conditions[i].value = 0; // no condition specified
else if (!(lineset->exclude_edge_types & conditions[i].edge_type))
conditions[i].value = 1; // condition: X
else
conditions[i].value = -1; // condition: NOT X
}
// logical operator for the selection conditions
bool logical_and = ((lineset->flags & FREESTYLE_LINESET_FE_AND) != 0);
// negation operator
if (lineset->flags & FREESTYLE_LINESET_FE_NOT) {
// convert an Exclusive condition into an Inclusive equivalent using De Morgan's laws:
// NOT (X OR Y) --> (NOT X) AND (NOT Y)
// NOT (X AND Y) --> (NOT X) OR (NOT Y)
for (int i = 0; i < num_edge_types; i++)
conditions[i].value *= -1;
logical_and = !logical_and;
}
if (test_edge_type_conditions(conditions, num_edge_types, logical_and, FREESTYLE_FE_RIDGE, true) ||
test_edge_type_conditions(conditions, num_edge_types, logical_and, FREESTYLE_FE_VALLEY, true))
++use_ridges_and_valleys;
if (test_edge_type_conditions(conditions, num_edge_types, logical_and, FREESTYLE_FE_SUGGESTIVE_CONTOUR, true))
++use_suggestive_contours;
if (test_edge_type_conditions(conditions, num_edge_types, logical_and, FREESTYLE_FE_MATERIAL_BOUNDARY, true))
++use_material_boundaries;
}
layer_count++;
}
}
controller->setComputeRidgesAndValleysFlag( use_ridges_and_valleys > 0 );
controller->setComputeSuggestiveContoursFlag( use_suggestive_contours > 0 );
controller->setComputeMaterialBoundariesFlag( use_material_boundaries > 0 );
break;
}
// set parameters
controller->setFaceSmoothness( (config->flags & FREESTYLE_FACE_SMOOTHNESS_FLAG) ? true : false);
controller->setCreaseAngle( config->crease_angle );
controller->setSphereRadius( config->sphere_radius );
controller->setSuggestiveContourKrDerivativeEpsilon( config->dkr_epsilon ) ;
controller->setVisibilityAlgo( config->raycasting_algorithm );
cout << "Crease angle : " << controller->getCreaseAngle() << endl;
cout << "Sphere radius : " << controller->getSphereRadius() << endl;
cout << "Face smoothness : " << (controller->getFaceSmoothness() ? "enabled" : "disabled") << endl;
cout << "Redges and valleys : " << (controller->getComputeRidgesAndValleysFlag() ? "enabled" : "disabled") << endl;
cout << "Suggestive contours : " << (controller->getComputeSuggestiveContoursFlag() ? "enabled" : "disabled") << endl;
cout << "Suggestive contour Kr derivative epsilon : " << controller->getSuggestiveContourKrDerivativeEpsilon() << endl;
cout << "Material boundaries : " << (controller->getComputeMaterialBoundariesFlag() ? "enabled" : "disabled") << endl;
cout << endl;
// set diffuse and z depth passes
RenderLayer *rl = RE_GetRenderLayer(re->result, srl->name);
bool diffuse = false, z = false;
for (RenderPass *rpass = (RenderPass *)rl->passes.first; rpass; rpass = rpass->next) {
switch (rpass->passtype) {
case SCE_PASS_DIFFUSE:
controller->setPassDiffuse(rpass->rect, rpass->rectx, rpass->recty);
diffuse = true;
break;
case SCE_PASS_Z:
controller->setPassZ(rpass->rect, rpass->rectx, rpass->recty);
z = true;
break;
}
}
cout << "Passes :" << endl;
cout << " Diffuse = " << (diffuse ? "enabled" : "disabled") << endl;
cout << " Z = " << (z ? "enabled" : "disabled") << endl;
// compute view map
re->i.infostr= "Freestyle: View map creation";
re->stats_draw(re->sdh, &re->i);
re->i.infostr= NULL;
controller->ComputeViewMap();
}
void FRS_composite_result(Render* re, SceneRenderLayer* srl, Render* freestyle_render)
{
RenderLayer *rl;
float *src, *dest, *pixSrc, *pixDest;
int x, y, rectx, recty;
if( freestyle_render == NULL || freestyle_render->result == NULL )
return;
rl = render_get_active_layer( freestyle_render, freestyle_render->result );
if( !rl || rl->rectf == NULL) { cout << "Cannot find Freestyle result image" << endl; return; }
src = rl->rectf;
//cout << "src: " << rl->rectx << " x " << rl->recty << endl;
rl = RE_GetRenderLayer(re->result, srl->name);
if( !rl || rl->rectf == NULL) { cout << "No layer to composite to" << endl; return; }
dest = rl->rectf;
//cout << "dest: " << rl->rectx << " x " << rl->recty << endl;
rectx = re->rectx;
recty = re->recty;
for( y = 0; y < recty; y++) {
for( x = 0; x < rectx; x++) {
pixSrc = src + 4 * (rectx * y + x);
if( pixSrc[3] > 0.0) {
pixDest = dest + 4 * (rectx * y + x);
addAlphaOverFloat(pixDest, pixSrc);
}
}
}
}
static int displayed_layer_count( SceneRenderLayer* srl ) {
int count = 0;
switch (srl->freestyleConfig.mode) {
case FREESTYLE_CONTROL_SCRIPT_MODE:
for (FreestyleModuleConfig* module = (FreestyleModuleConfig *)srl->freestyleConfig.modules.first; module; module = module->next) {
if( module->is_displayed )
count++;
}
break;
case FREESTYLE_CONTROL_EDITOR_MODE:
for (FreestyleLineSet *lineset = (FreestyleLineSet *)srl->freestyleConfig.linesets.first; lineset; lineset = lineset->next) {
if (lineset->flags & FREESTYLE_LINESET_ENABLED)
count++;
}
break;
}
return count;
}
int FRS_is_freestyle_enabled(SceneRenderLayer* srl) {
return (!(srl->layflag & SCE_LAY_DISABLE) &&
srl->layflag & SCE_LAY_FRS &&
displayed_layer_count(srl) > 0);
}
void FRS_init_stroke_rendering(Render* re) {
cout << "\n#===============================================================" << endl;
cout << "# Freestyle" << endl;
cout << "#===============================================================" << endl;
init_view(re);
init_camera(re);
controller->ResetRenderCount();
}
Render* FRS_do_stroke_rendering(Render* re, SceneRenderLayer *srl) {
Render* freestyle_render = NULL;
cout << "\n----------------------------------------------------------" << endl;
cout << "| " << (re->scene->id.name+2) << "|" << srl->name << endl;
cout << "----------------------------------------------------------" << endl;
// prepare Freestyle:
// - load mesh
// - add style modules
// - set parameters
// - compute view map
prepare(re, srl);
if( re->test_break(re->tbh) ) {
controller->CloseFile();
return NULL;
}
// render and composite Freestyle result
if( controller->_ViewMap ) {
// render strokes
re->i.infostr= "Freestyle: Stroke rendering";
re->stats_draw(re->sdh, &re->i);
re->i.infostr= NULL;
freestyle_scene = re->scene;
controller->DrawStrokes();
freestyle_render = controller->RenderStrokes(re);
controller->CloseFile();
freestyle_scene = NULL;
// composite result
FRS_composite_result(re, srl, freestyle_render);
RE_FreeRenderResult(freestyle_render->result);
freestyle_render->result = NULL;
}
return freestyle_render;
}
void FRS_finish_stroke_rendering(Render* re) {
// clear canvas
controller->Clear();
}
//=======================================================
// Freestyle Panel Configuration
//=======================================================
void FRS_add_freestyle_config( SceneRenderLayer* srl )
{
FreestyleConfig* config = &srl->freestyleConfig;
config->mode = FREESTYLE_CONTROL_SCRIPT_MODE;
config->modules.first = config->modules.last = NULL;
config->flags = 0;
config->sphere_radius = 1.0f;
config->dkr_epsilon = 0.001f;
config->crease_angle = 134.43f;
config->linesets.first = config->linesets.last = NULL;
config->raycasting_algorithm = FREESTYLE_ALGO_REGULAR;
}
void FRS_free_freestyle_config( SceneRenderLayer* srl )
{
FreestyleLineSet *lineset;
for(lineset=(FreestyleLineSet *)srl->freestyleConfig.linesets.first; lineset; lineset=lineset->next) {
if (lineset->group) {
lineset->group->id.us--;
lineset->group = NULL;
}
lineset->linestyle->id.us--;
lineset->linestyle = NULL;
}
BLI_freelistN( &srl->freestyleConfig.linesets );
BLI_freelistN( &srl->freestyleConfig.modules );
}
void FRS_add_module(FreestyleConfig *config)
{
FreestyleModuleConfig* module_conf = (FreestyleModuleConfig*) MEM_callocN( sizeof(FreestyleModuleConfig), "style module configuration");
BLI_addtail(&config->modules, (void*) module_conf);
strcpy( module_conf->module_path, default_module_path.c_str() );
module_conf->is_displayed = 1;
}
void FRS_delete_module(FreestyleConfig *config, FreestyleModuleConfig *module_conf)
{
BLI_freelinkN(&config->modules, module_conf);
}
void FRS_move_module_up(FreestyleConfig *config, FreestyleModuleConfig *module_conf)
{
BLI_remlink(&config->modules, module_conf);
BLI_insertlinkbefore(&config->modules, module_conf->prev, module_conf);
}
void FRS_move_module_down(FreestyleConfig *config, FreestyleModuleConfig *module_conf)
{
BLI_remlink(&config->modules, module_conf);
BLI_insertlinkafter(&config->modules, module_conf->next, module_conf);
}
static void unique_lineset_name(FreestyleConfig *config, FreestyleLineSet *lineset)
{
BLI_uniquename(&config->linesets, lineset, "FreestyleLineSet", '.', offsetof(FreestyleLineSet, name), sizeof(lineset->name));
}
FreestyleLineSet *FRS_add_lineset(FreestyleConfig *config)
{
int lineset_index = BLI_countlist(&config->linesets);
FreestyleLineSet *lineset = (FreestyleLineSet *) MEM_callocN( sizeof(FreestyleLineSet), "Freestyle line set");
BLI_addtail(&config->linesets, (void *) lineset);
FRS_set_active_lineset_index(config, lineset_index);
lineset->linestyle = FRS_new_linestyle("LineStyle", NULL);
lineset->flags |= FREESTYLE_LINESET_ENABLED;
lineset->selection = FREESTYLE_SEL_IMAGE_BORDER;
lineset->qi = FREESTYLE_QI_VISIBLE;
lineset->qi_start = 0;
lineset->qi_end = 100;
lineset->edge_types = FREESTYLE_FE_SILHOUETTE | FREESTYLE_FE_BORDER | FREESTYLE_FE_CREASE;
lineset->exclude_edge_types = 0;
lineset->group = NULL;
if (lineset_index > 0)
sprintf(lineset->name, "LineSet %i", lineset_index+1);
else
strcpy(lineset->name, "LineSet");
unique_lineset_name(config, lineset);
return lineset;
}
void FRS_copy_active_lineset(FreestyleConfig *config)
{
FreestyleLineSet *lineset = FRS_get_active_lineset(config);
if (lineset) {
lineset_buffer.linestyle = lineset->linestyle;
lineset_buffer.flags = lineset->flags;
lineset_buffer.selection = lineset->selection;
lineset_buffer.qi = lineset->qi;
lineset_buffer.qi_start = lineset->qi_start;
lineset_buffer.qi_end = lineset->qi_end;
lineset_buffer.edge_types = lineset->edge_types;
lineset_buffer.exclude_edge_types = lineset->exclude_edge_types;
lineset_buffer.group = lineset->group;
strcpy(lineset_buffer.name, lineset->name);
lineset_copied = true;
}
}
void FRS_paste_active_lineset(FreestyleConfig *config)
{
if (!lineset_copied)
return;
FreestyleLineSet *lineset = FRS_get_active_lineset(config);
if (lineset) {
lineset->linestyle->id.us--;
lineset->linestyle = lineset_buffer.linestyle;
lineset->linestyle->id.us++;
lineset->flags = lineset_buffer.flags;
lineset->selection = lineset_buffer.selection;
lineset->qi = lineset_buffer.qi;
lineset->qi_start = lineset_buffer.qi_start;
lineset->qi_end = lineset_buffer.qi_end;
lineset->edge_types = lineset_buffer.edge_types;
lineset->exclude_edge_types = lineset_buffer.exclude_edge_types;
if (lineset->group) {
lineset->group->id.us--;
lineset->group = NULL;
}
if (lineset_buffer.group) {
lineset->group = lineset_buffer.group;
lineset->group->id.us++;
}
strcpy(lineset->name, lineset_buffer.name);
unique_lineset_name(config, lineset);
lineset->flags |= FREESTYLE_LINESET_CURRENT;
}
}
void FRS_delete_active_lineset(FreestyleConfig *config)
{
FreestyleLineSet *lineset = FRS_get_active_lineset(config);
if (lineset) {
if (lineset->group) {
lineset->group->id.us--;
lineset->group = NULL;
}
lineset->linestyle->id.us--;
lineset->linestyle = NULL;
BLI_remlink(&config->linesets, lineset);
MEM_freeN(lineset);
FRS_set_active_lineset_index(config, 0);
}
}
void FRS_move_active_lineset_up(FreestyleConfig *config)
{
FreestyleLineSet *lineset = FRS_get_active_lineset(config);
if (lineset) {
BLI_remlink(&config->linesets, lineset);
BLI_insertlinkbefore(&config->linesets, lineset->prev, lineset);
}
}
void FRS_move_active_lineset_down(FreestyleConfig *config)
{
FreestyleLineSet *lineset = FRS_get_active_lineset(config);
if (lineset) {
BLI_remlink(&config->linesets, lineset);
BLI_insertlinkafter(&config->linesets, lineset->next, lineset);
}
}
FreestyleLineSet *FRS_get_active_lineset(FreestyleConfig *config)
{
FreestyleLineSet *lineset;
for(lineset=(FreestyleLineSet *)config->linesets.first; lineset; lineset=lineset->next)
if(lineset->flags & FREESTYLE_LINESET_CURRENT)
return lineset;
return NULL;
}
short FRS_get_active_lineset_index(FreestyleConfig *config)
{
FreestyleLineSet *lineset;
short i;
for(lineset=(FreestyleLineSet *)config->linesets.first, i=0; lineset; lineset=lineset->next, i++)
if(lineset->flags & FREESTYLE_LINESET_CURRENT)
return i;
return 0;
}
void FRS_set_active_lineset_index(FreestyleConfig *config, short index)
{
FreestyleLineSet *lineset;
short i;
for(lineset=(FreestyleLineSet *)config->linesets.first, i=0; lineset; lineset=lineset->next, i++) {
if(i == index)
lineset->flags |= FREESTYLE_LINESET_CURRENT;
else
lineset->flags &= ~FREESTYLE_LINESET_CURRENT;
}
}
void FRS_unlink_target_object(FreestyleConfig *config, Object *ob)
{
FreestyleLineSet *lineset;
for(lineset=(FreestyleLineSet *)config->linesets.first; lineset; lineset=lineset->next) {
FRS_unlink_linestyle_target_object(lineset->linestyle, ob);
}
}
#ifdef __cplusplus
}
#endif