54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
/*
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Brecht Van Lommel.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/render/intern/include/occlusion.h
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* \ingroup render
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*/
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#ifndef OCCLUSION_H
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#define OCCLUSION_H
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struct Render;
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struct ShadeInput;
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struct ShadeResult;
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struct RenderPart;
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struct ShadeSample;
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struct DerivedMesh;
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struct ObjectRen;
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void make_occ_tree(struct Render *re);
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void free_occ(struct Render *re);
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void sample_occ(struct Render *re, struct ShadeInput *shi);
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void cache_occ_samples(struct Render *re, struct RenderPart *pa, struct ShadeSample *ssamp);
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void free_occ_samples(struct Render *re, struct RenderPart *pa);
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#endif
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