74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributor(s): 2004-2006 Blender Foundation, full recode
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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/** \file blender/render/intern/include/pixelblending.h
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* \ingroup render
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*/
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#ifndef PIXELBLENDING_EXT_H
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#define PIXELBLENDING_EXT_H
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/**
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* add 1 pixel to into filtered three lines
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* (float vecs to float vec)
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*/
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void add_filt_fmask(unsigned int mask, float *col, float *rowbuf, int row_w);
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void add_filt_fmask_pixsize(unsigned int mask, float *in, float *rowbuf, int row_w, int pixsize);
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void add_filt_fmask_coord(float filt[][3], float *col, float *rowbuf, int row_w, int col_h, int x, int y);
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void mask_array(unsigned int mask, float filt[][3]);
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/**
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* Alpha-over blending for floats.
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*/
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void addAlphaOverFloat(float *dest, float *source);
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/**
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* Alpha-under blending for floats.
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*/
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void addAlphaUnderFloat(float *dest, float *source);
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/**
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* Same for floats
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*/
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void addalphaAddfacFloat(float *dest, float *source, char addfac);
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/**
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* dest = dest + source
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*/
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void addalphaAddFloat(float *dest, float *source);
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/**
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* Blend bron under doel, while doing gamma correction
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*/
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void addalphaUnderGammaFloat(float *doel, float *bron);
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#endif /* PIXELBLENDING_EXT_H */
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