
When nodes are loaded from a .blend file they can potentially have undefined types. This can happen if a type has been deprecated and removed, or if node types were defined in a python script that has not been loaded correctly. Previously all such nodes would automatically be removed from a node tree, assuming that their types were deprecated and no longer in use (more commonly caused by loading new nodes in an older Blender version). Due to the possibility of dynamic registration it is no longer feasible to simply delete such nodes. Display and handling of node trees was simply disabled before this patch, so that a node tree where any node or socket type was undefined would not be displayed at all. To give more information and avoid problems caused by necessary checks for the typeinfo pointer, there is now a 'Undefined' fallback type for trees, nodes and sockets. These types are used as placeholders in case the real type is not registered and can provide useful visual feedback on undefined nodes.
1340 lines
38 KiB
C
1340 lines
38 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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* Contributor(s): Nathan Letwory
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_node/node_draw.c
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* \ingroup spnode
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* \brief higher level node drawing for the node editor.
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*/
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#include "DNA_lamp_types.h"
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#include "DNA_node_types.h"
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#include "DNA_material_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_world_types.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLF_translation.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BLF_api.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_node.h"
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#include "ED_gpencil.h"
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#include "ED_screen.h"
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#include "ED_space_api.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "RNA_access.h"
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#include "node_intern.h" /* own include */
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#include "COM_compositor.h"
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/* XXX interface.h */
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extern void ui_dropshadow(const rctf *rct, float radius, float aspect, float alpha, int select);
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void ED_node_tree_update(const bContext *C)
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{
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SpaceNode *snode = CTX_wm_space_node(C);
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snode_set_context(C);
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if (snode->nodetree && snode->nodetree->id.us == 0)
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snode->nodetree->id.us = 1;
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}
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/* id is supposed to contain a node tree */
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static bNodeTree *node_tree_from_ID(ID *id)
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{
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if (id) {
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short idtype = GS(id->name);
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switch (idtype) {
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case ID_NT:
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return (bNodeTree *)id;
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case ID_MA:
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return ((Material *)id)->nodetree;
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case ID_LA:
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return ((Lamp *)id)->nodetree;
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case ID_WO:
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return ((World *)id)->nodetree;
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case ID_SCE:
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return ((Scene *)id)->nodetree;
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case ID_TE:
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return ((Tex *)id)->nodetree;
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}
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}
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return NULL;
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}
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void ED_node_tag_update_id(ID *id)
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{
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bNodeTree *ntree = node_tree_from_ID(id);
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if (id == NULL)
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return;
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if (ntree->type == NTREE_SHADER) {
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DAG_id_tag_update(id, 0);
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if (GS(id->name) == ID_MA)
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WM_main_add_notifier(NC_MATERIAL | ND_SHADING_DRAW, id);
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else if (GS(id->name) == ID_LA)
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WM_main_add_notifier(NC_LAMP | ND_LIGHTING_DRAW, id);
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else if (GS(id->name) == ID_WO)
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WM_main_add_notifier(NC_WORLD | ND_WORLD_DRAW, id);
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}
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else if (ntree->type == NTREE_COMPOSIT) {
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WM_main_add_notifier(NC_SCENE | ND_NODES, id);
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}
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else if (ntree->type == NTREE_TEXTURE) {
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DAG_id_tag_update(id, 0);
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WM_main_add_notifier(NC_TEXTURE | ND_NODES, id);
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}
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}
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static int has_nodetree(bNodeTree *ntree, bNodeTree *lookup)
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{
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bNode *node;
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if (ntree == lookup)
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return 1;
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for (node = ntree->nodes.first; node; node = node->next)
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if (node->type == NODE_GROUP && node->id)
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if (has_nodetree((bNodeTree *)node->id, lookup))
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return 1;
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return 0;
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}
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void ED_node_tag_update_nodetree(Main *bmain, bNodeTree *ntree)
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{
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if (!ntree)
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return;
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/* look through all datablocks, to support groups */
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FOREACH_NODETREE(bmain, tntree, id) {
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/* check if nodetree uses the group */
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if (has_nodetree(tntree, ntree))
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ED_node_tag_update_id(id);
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} FOREACH_NODETREE_END
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if (ntree->type == NTREE_TEXTURE)
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ntreeTexCheckCyclics(ntree);
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}
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static int compare_nodes(bNode *a, bNode *b)
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{
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bNode *parent;
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/* These tell if either the node or any of the parent nodes is selected.
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* A selected parent means an unselected node is also in foreground!
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*/
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int a_select = (a->flag & NODE_SELECT), b_select = (b->flag & NODE_SELECT);
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int a_active = (a->flag & NODE_ACTIVE), b_active = (b->flag & NODE_ACTIVE);
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/* if one is an ancestor of the other */
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/* XXX there might be a better sorting algorithm for stable topological sort, this is O(n^2) worst case */
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for (parent = a->parent; parent; parent = parent->parent) {
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/* if b is an ancestor, it is always behind a */
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if (parent == b)
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return 1;
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/* any selected ancestor moves the node forward */
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if (parent->flag & NODE_ACTIVE)
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a_active = 1;
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if (parent->flag & NODE_SELECT)
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a_select = 1;
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}
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for (parent = b->parent; parent; parent = parent->parent) {
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/* if a is an ancestor, it is always behind b */
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if (parent == a)
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return 0;
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/* any selected ancestor moves the node forward */
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if (parent->flag & NODE_ACTIVE)
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b_active = 1;
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if (parent->flag & NODE_SELECT)
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b_select = 1;
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}
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/* if one of the nodes is in the background and the other not */
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if ((a->flag & NODE_BACKGROUND) && !(b->flag & NODE_BACKGROUND))
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return 0;
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else if (!(a->flag & NODE_BACKGROUND) && (b->flag & NODE_BACKGROUND))
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return 1;
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/* if one has a higher selection state (active > selected > nothing) */
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if (!b_active && a_active)
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return 1;
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else if (!b_select && (a_active || a_select))
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return 1;
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return 0;
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}
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/* Sorts nodes by selection: unselected nodes first, then selected,
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* then the active node at the very end. Relative order is kept intact!
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*/
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void ED_node_sort(bNodeTree *ntree)
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{
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/* merge sort is the algorithm of choice here */
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bNode *first_a, *first_b, *node_a, *node_b, *tmp;
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int totnodes = BLI_countlist(&ntree->nodes);
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int k, a, b;
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k = 1;
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while (k < totnodes) {
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first_a = first_b = ntree->nodes.first;
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do {
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/* setup first_b pointer */
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for (b = 0; b < k && first_b; ++b) {
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first_b = first_b->next;
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}
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/* all batches merged? */
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if (first_b == NULL)
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break;
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/* merge batches */
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node_a = first_a;
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node_b = first_b;
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a = b = 0;
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while (a < k && b < k && node_b) {
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if (compare_nodes(node_a, node_b) == 0) {
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node_a = node_a->next;
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a++;
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}
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else {
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tmp = node_b;
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node_b = node_b->next;
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b++;
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BLI_remlink(&ntree->nodes, tmp);
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BLI_insertlinkbefore(&ntree->nodes, node_a, tmp);
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}
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}
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/* setup first pointers for next batch */
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first_b = node_b;
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for (; b < k; ++b) {
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/* all nodes sorted? */
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if (first_b == NULL)
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break;
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first_b = first_b->next;
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}
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first_a = first_b;
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} while (first_b);
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k = k << 1;
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}
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}
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static void do_node_internal_buttons(bContext *C, void *UNUSED(node_v), int event)
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{
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if (event == B_NODE_EXEC) {
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SpaceNode *snode = CTX_wm_space_node(C);
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if (snode && snode->id)
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ED_node_tag_update_id(snode->id);
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}
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}
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static void node_uiblocks_init(const bContext *C, bNodeTree *ntree)
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{
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bNode *node;
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char uiblockstr[32];
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/* add node uiBlocks in drawing order - prevents events going to overlapping nodes */
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for (node = ntree->nodes.first; node; node = node->next) {
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/* ui block */
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BLI_snprintf(uiblockstr, sizeof(uiblockstr), "node buttons %p", (void *)node);
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node->block = uiBeginBlock(C, CTX_wm_region(C), uiblockstr, UI_EMBOSS);
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uiBlockSetHandleFunc(node->block, do_node_internal_buttons, node);
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/* this cancels events for background nodes */
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uiBlockSetFlag(node->block, UI_BLOCK_CLIP_EVENTS);
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}
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}
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void node_to_view(struct bNode *node, float x, float y, float *rx, float *ry)
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{
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nodeToView(node, x, y, rx, ry);
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*rx *= UI_DPI_FAC;
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*ry *= UI_DPI_FAC;
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}
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void node_from_view(struct bNode *node, float x, float y, float *rx, float *ry)
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{
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x /= UI_DPI_FAC;
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y /= UI_DPI_FAC;
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nodeFromView(node, x, y, rx, ry);
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}
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/* based on settings in node, sets drawing rect info. each redraw! */
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static void node_update_basis(const bContext *C, bNodeTree *ntree, bNode *node)
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{
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uiLayout *layout, *row;
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PointerRNA nodeptr, sockptr;
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bNodeSocket *nsock;
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float locx, locy;
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float dy;
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int buty;
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RNA_pointer_create(&ntree->id, &RNA_Node, node, &nodeptr);
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/* get "global" coords */
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node_to_view(node, 0.0f, 0.0f, &locx, &locy);
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dy = locy;
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/* header */
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dy -= NODE_DY;
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/* little bit space in top */
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if (node->outputs.first)
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dy -= NODE_DYS / 2;
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/* output sockets */
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for (nsock = node->outputs.first; nsock; nsock = nsock->next) {
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if (nodeSocketIsHidden(nsock))
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continue;
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RNA_pointer_create(&ntree->id, &RNA_NodeSocket, nsock, &sockptr);
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layout = uiBlockLayout(node->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL,
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locx + NODE_DYS, dy, NODE_WIDTH(node) - NODE_DY, NODE_DY, UI_GetStyle());
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/* context pointers for current node and socket */
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uiLayoutSetContextPointer(layout, "node", &nodeptr);
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uiLayoutSetContextPointer(layout, "socket", &sockptr);
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/* align output buttons to the right */
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row = uiLayoutRow(layout, 1);
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uiLayoutSetAlignment(row, UI_LAYOUT_ALIGN_RIGHT);
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node->typeinfo->drawoutputfunc((bContext *)C, row, &sockptr, &nodeptr, (nsock->flag & SOCK_IN_USE));
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uiBlockEndAlign(node->block);
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uiBlockLayoutResolve(node->block, NULL, &buty);
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/* ensure minimum socket height in case layout is empty */
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buty = MIN2(buty, dy - NODE_DY);
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nsock->locx = locx + NODE_WIDTH(node);
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/* place the socket circle in the middle of the layout */
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nsock->locy = 0.5f * (dy + buty);
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dy = buty;
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}
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node->prvr.xmin = locx + NODE_DYS;
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node->prvr.xmax = locx + NODE_WIDTH(node) - NODE_DYS;
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/* preview rect? */
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if (node->flag & NODE_PREVIEW) {
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float aspect = 1.0f;
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if (node->preview_xsize && node->preview_ysize)
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aspect = (float)node->preview_ysize / (float)node->preview_xsize;
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dy -= NODE_DYS / 2;
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node->prvr.ymax = dy;
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if (aspect <= 1.0f)
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node->prvr.ymin = dy - aspect * (NODE_WIDTH(node) - NODE_DY);
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else {
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/* width correction of image */
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/* XXX huh? (ton) */
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float dx = (NODE_WIDTH(node) - NODE_DYS) - (NODE_WIDTH(node) - NODE_DYS) / aspect;
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node->prvr.ymin = dy - (NODE_WIDTH(node) - NODE_DY);
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node->prvr.xmin += 0.5f * dx;
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node->prvr.xmax -= 0.5f * dx;
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}
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dy = node->prvr.ymin - NODE_DYS / 2;
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/* make sure that maximums are bigger or equal to minimums */
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if (node->prvr.xmax < node->prvr.xmin) SWAP(float, node->prvr.xmax, node->prvr.xmin);
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if (node->prvr.ymax < node->prvr.ymin) SWAP(float, node->prvr.ymax, node->prvr.ymin);
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}
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/* buttons rect? */
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/* TODO: NODE_OPTION shall be cleaned up */
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if (/*(node->flag & NODE_OPTIONS) && */node->typeinfo->uifunc) {
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dy -= NODE_DYS / 2;
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/* set this for uifunc() that don't use layout engine yet */
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node->butr.xmin = 0;
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node->butr.xmax = NODE_WIDTH(node) - 2 * NODE_DYS;
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node->butr.ymin = 0;
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node->butr.ymax = 0;
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|
|
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layout = uiBlockLayout(node->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL,
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locx + NODE_DYS, dy, node->butr.xmax, 0, UI_GetStyle());
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uiLayoutSetContextPointer(layout, "node", &nodeptr);
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node->typeinfo->uifunc(layout, (bContext *)C, &nodeptr);
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uiBlockEndAlign(node->block);
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uiBlockLayoutResolve(node->block, NULL, &buty);
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dy = buty - NODE_DYS / 2;
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}
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/* input sockets */
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for (nsock = node->inputs.first; nsock; nsock = nsock->next) {
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if (nodeSocketIsHidden(nsock))
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continue;
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RNA_pointer_create(&ntree->id, &RNA_NodeSocket, nsock, &sockptr);
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layout = uiBlockLayout(node->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL,
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locx + NODE_DYS, dy, NODE_WIDTH(node) - NODE_DY, NODE_DY, UI_GetStyle());
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/* context pointers for current node and socket */
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uiLayoutSetContextPointer(layout, "node", &nodeptr);
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uiLayoutSetContextPointer(layout, "socket", &sockptr);
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node->typeinfo->drawinputfunc((bContext *)C, layout, &sockptr, &nodeptr, (nsock->flag & SOCK_IN_USE));
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uiBlockEndAlign(node->block);
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uiBlockLayoutResolve(node->block, NULL, &buty);
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/* ensure minimum socket height in case layout is empty */
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buty = MIN2(buty, dy - NODE_DY);
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nsock->locx = locx;
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/* place the socket circle in the middle of the layout */
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nsock->locy = 0.5f * (dy + buty);
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dy = buty;
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}
|
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|
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/* little bit space in end */
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if (node->inputs.first || (node->flag & (NODE_OPTIONS | NODE_PREVIEW)) == 0)
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dy -= NODE_DYS / 2;
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node->totr.xmin = locx;
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node->totr.xmax = locx + NODE_WIDTH(node);
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node->totr.ymax = locy;
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node->totr.ymin = min_ff(dy, locy - 2 * NODE_DY);
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/* Set the block bounds to clip mouse events from underlying nodes.
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* Add a margin for sockets on each side.
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*/
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uiExplicitBoundsBlock(node->block,
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node->totr.xmin - NODE_SOCKSIZE,
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node->totr.ymin,
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node->totr.xmax + NODE_SOCKSIZE,
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node->totr.ymax);
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}
|
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|
|
/* based on settings in node, sets drawing rect info. each redraw! */
|
|
static void node_update_hidden(bNode *node)
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|
{
|
|
bNodeSocket *nsock;
|
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float locx, locy;
|
|
float rad, drad, hiddenrad = HIDDEN_RAD;
|
|
int totin = 0, totout = 0, tot;
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|
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/* get "global" coords */
|
|
node_to_view(node, 0.0f, 0.0f, &locx, &locy);
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|
|
/* calculate minimal radius */
|
|
for (nsock = node->inputs.first; nsock; nsock = nsock->next)
|
|
if (!nodeSocketIsHidden(nsock))
|
|
totin++;
|
|
for (nsock = node->outputs.first; nsock; nsock = nsock->next)
|
|
if (!nodeSocketIsHidden(nsock))
|
|
totout++;
|
|
|
|
tot = MAX2(totin, totout);
|
|
if (tot > 4) {
|
|
hiddenrad += 5.0f * (float)(tot - 4);
|
|
}
|
|
|
|
node->totr.xmin = locx;
|
|
node->totr.xmax = locx + 3 * hiddenrad + node->miniwidth;
|
|
node->totr.ymax = locy + (hiddenrad - 0.5f * NODE_DY);
|
|
node->totr.ymin = node->totr.ymax - 2 * hiddenrad;
|
|
|
|
/* output sockets */
|
|
rad = drad = (float)M_PI / (1.0f + (float)totout);
|
|
|
|
for (nsock = node->outputs.first; nsock; nsock = nsock->next) {
|
|
if (!nodeSocketIsHidden(nsock)) {
|
|
nsock->locx = node->totr.xmax - hiddenrad + sinf(rad) * hiddenrad;
|
|
nsock->locy = node->totr.ymin + hiddenrad + cosf(rad) * hiddenrad;
|
|
rad += drad;
|
|
}
|
|
}
|
|
|
|
/* input sockets */
|
|
rad = drad = -(float)M_PI / (1.0f + (float)totin);
|
|
|
|
for (nsock = node->inputs.first; nsock; nsock = nsock->next) {
|
|
if (!nodeSocketIsHidden(nsock)) {
|
|
nsock->locx = node->totr.xmin + hiddenrad + sinf(rad) * hiddenrad;
|
|
nsock->locy = node->totr.ymin + hiddenrad + cosf(rad) * hiddenrad;
|
|
rad += drad;
|
|
}
|
|
}
|
|
|
|
/* Set the block bounds to clip mouse events from underlying nodes.
|
|
* Add a margin for sockets on each side.
|
|
*/
|
|
uiExplicitBoundsBlock(node->block,
|
|
node->totr.xmin - NODE_SOCKSIZE,
|
|
node->totr.ymin,
|
|
node->totr.xmax + NODE_SOCKSIZE,
|
|
node->totr.ymax);
|
|
}
|
|
|
|
void node_update_default(const bContext *C, bNodeTree *ntree, bNode *node)
|
|
{
|
|
if (node->flag & NODE_HIDDEN)
|
|
node_update_hidden(node);
|
|
else
|
|
node_update_basis(C, ntree, node);
|
|
}
|
|
|
|
int node_select_area_default(bNode *node, int x, int y)
|
|
{
|
|
return BLI_rctf_isect_pt(&node->totr, x, y);
|
|
}
|
|
|
|
int node_tweak_area_default(bNode *node, int x, int y)
|
|
{
|
|
return BLI_rctf_isect_pt(&node->totr, x, y);
|
|
}
|
|
|
|
int node_get_colorid(bNode *node)
|
|
{
|
|
switch (node->typeinfo->nclass) {
|
|
case NODE_CLASS_INPUT: return TH_NODE_IN_OUT;
|
|
case NODE_CLASS_OUTPUT: return (node->flag & NODE_DO_OUTPUT) ? TH_NODE_IN_OUT : TH_NODE;
|
|
case NODE_CLASS_CONVERTOR: return TH_NODE_CONVERTOR;
|
|
case NODE_CLASS_OP_COLOR:
|
|
case NODE_CLASS_OP_VECTOR:
|
|
case NODE_CLASS_OP_FILTER: return TH_NODE_OPERATOR;
|
|
case NODE_CLASS_GROUP: return TH_NODE_GROUP;
|
|
case NODE_CLASS_INTERFACE: return TH_NODE_INTERFACE;
|
|
case NODE_CLASS_MATTE: return TH_NODE_MATTE;
|
|
case NODE_CLASS_DISTORT: return TH_NODE_DISTORT;
|
|
default: return TH_NODE;
|
|
}
|
|
}
|
|
|
|
/* note: in cmp_util.c is similar code, for node_compo_pass_on()
|
|
* the same goes for shader and texture nodes. */
|
|
/* note: in node_edit.c is similar code, for untangle node */
|
|
static void node_draw_mute_line(View2D *v2d, SpaceNode *snode, bNode *node)
|
|
{
|
|
bNodeLink *link;
|
|
|
|
glEnable(GL_BLEND);
|
|
glEnable(GL_LINE_SMOOTH);
|
|
|
|
for (link = node->internal_links.first; link; link = link->next)
|
|
node_draw_link_bezier(v2d, snode, link, TH_REDALERT, 0, TH_WIRE, 0, TH_WIRE);
|
|
|
|
glDisable(GL_BLEND);
|
|
glDisable(GL_LINE_SMOOTH);
|
|
}
|
|
|
|
/* this might have some more generic use */
|
|
static void node_circle_draw(float x, float y, float size, float *col, int highlight)
|
|
{
|
|
/* 16 values of sin function */
|
|
static float si[16] = {
|
|
0.00000000f, 0.39435585f, 0.72479278f, 0.93775213f,
|
|
0.99871650f, 0.89780453f, 0.65137248f, 0.29936312f,
|
|
-0.10116832f, -0.48530196f, -0.79077573f, -0.96807711f,
|
|
-0.98846832f, -0.84864425f, -0.57126821f, -0.20129852f
|
|
};
|
|
/* 16 values of cos function */
|
|
static float co[16] = {
|
|
1.00000000f, 0.91895781f, 0.68896691f, 0.34730525f,
|
|
-0.05064916f, -0.44039415f, -0.75875812f, -0.95413925f,
|
|
-0.99486932f, -0.87434661f, -0.61210598f, -0.25065253f,
|
|
0.15142777f, 0.52896401f, 0.82076344f, 0.97952994f,
|
|
};
|
|
int a;
|
|
|
|
glColor4fv(col);
|
|
|
|
glEnable(GL_BLEND);
|
|
glBegin(GL_POLYGON);
|
|
for (a = 0; a < 16; a++)
|
|
glVertex2f(x + size * si[a], y + size * co[a]);
|
|
glEnd();
|
|
glDisable(GL_BLEND);
|
|
|
|
if (highlight) {
|
|
UI_ThemeColor(TH_TEXT_HI);
|
|
glLineWidth(1.5f);
|
|
}
|
|
else {
|
|
glColor4ub(0, 0, 0, 150);
|
|
}
|
|
glEnable(GL_BLEND);
|
|
glEnable(GL_LINE_SMOOTH);
|
|
glBegin(GL_LINE_LOOP);
|
|
for (a = 0; a < 16; a++)
|
|
glVertex2f(x + size * si[a], y + size * co[a]);
|
|
glEnd();
|
|
glDisable(GL_LINE_SMOOTH);
|
|
glDisable(GL_BLEND);
|
|
glLineWidth(1.0f);
|
|
}
|
|
|
|
void node_socket_circle_draw(const bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *sock, float size, int highlight)
|
|
{
|
|
PointerRNA ptr, node_ptr;
|
|
float color[4];
|
|
|
|
RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &ptr);
|
|
RNA_pointer_create((ID *)ntree, &RNA_Node, node, &node_ptr);
|
|
sock->typeinfo->draw_color((bContext *)C, &ptr, &node_ptr, color);
|
|
node_circle_draw(sock->locx, sock->locy, size, color, highlight);
|
|
}
|
|
|
|
/* ************** Socket callbacks *********** */
|
|
|
|
static void node_draw_preview_background(float tile, rctf *rect)
|
|
{
|
|
float x, y;
|
|
|
|
/* draw checkerboard backdrop to show alpha */
|
|
glColor3ub(120, 120, 120);
|
|
glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
|
|
glColor3ub(160, 160, 160);
|
|
|
|
for (y = rect->ymin; y < rect->ymax; y += tile * 2) {
|
|
for (x = rect->xmin; x < rect->xmax; x += tile * 2) {
|
|
float tilex = tile, tiley = tile;
|
|
|
|
if (x + tile > rect->xmax)
|
|
tilex = rect->xmax - x;
|
|
if (y + tile > rect->ymax)
|
|
tiley = rect->ymax - y;
|
|
|
|
glRectf(x, y, x + tilex, y + tiley);
|
|
}
|
|
}
|
|
for (y = rect->ymin + tile; y < rect->ymax; y += tile * 2) {
|
|
for (x = rect->xmin + tile; x < rect->xmax; x += tile * 2) {
|
|
float tilex = tile, tiley = tile;
|
|
|
|
if (x + tile > rect->xmax)
|
|
tilex = rect->xmax - x;
|
|
if (y + tile > rect->ymax)
|
|
tiley = rect->ymax - y;
|
|
|
|
glRectf(x, y, x + tilex, y + tiley);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* not a callback */
|
|
static void node_draw_preview(bNodePreview *preview, rctf *prv)
|
|
{
|
|
float xrect = BLI_rctf_size_x(prv);
|
|
float yrect = BLI_rctf_size_y(prv);
|
|
float xscale = xrect / ((float)preview->xsize);
|
|
float yscale = yrect / ((float)preview->ysize);
|
|
float scale;
|
|
rctf draw_rect;
|
|
|
|
/* uniform scale and offset */
|
|
draw_rect = *prv;
|
|
if (xscale < yscale) {
|
|
float offset = 0.5f * (yrect - ((float)preview->ysize) * xscale);
|
|
draw_rect.ymin += offset;
|
|
draw_rect.ymax -= offset;
|
|
scale = xscale;
|
|
}
|
|
else {
|
|
float offset = 0.5f * (xrect - ((float)preview->xsize) * yscale);
|
|
draw_rect.xmin += offset;
|
|
draw_rect.xmax -= offset;
|
|
scale = yscale;
|
|
}
|
|
|
|
node_draw_preview_background(BLI_rctf_size_x(prv) / 10.0f, &draw_rect);
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* premul graphics */
|
|
|
|
glColor4f(1.0, 1.0, 1.0, 1.0);
|
|
glPixelZoom(scale, scale);
|
|
glaDrawPixelsTex(draw_rect.xmin, draw_rect.ymin, preview->xsize, preview->ysize, GL_UNSIGNED_BYTE, GL_LINEAR, preview->rect);
|
|
glPixelZoom(1.0f, 1.0f);
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
UI_ThemeColorShadeAlpha(TH_BACK, -15, +100);
|
|
fdrawbox(draw_rect.xmin, draw_rect.ymin, draw_rect.xmax, draw_rect.ymax);
|
|
}
|
|
|
|
/* common handle function for operator buttons that need to select the node first */
|
|
static void node_toggle_button_cb(struct bContext *C, void *node_argv, void *op_argv)
|
|
{
|
|
bNode *node = (bNode *)node_argv;
|
|
const char *opname = (const char *)op_argv;
|
|
|
|
/* select & activate only the button's node */
|
|
node_select_single(C, node);
|
|
|
|
WM_operator_name_call(C, opname, WM_OP_INVOKE_DEFAULT, NULL);
|
|
}
|
|
|
|
void node_draw_shadow(SpaceNode *snode, bNode *node, float radius, float alpha)
|
|
{
|
|
rctf *rct = &node->totr;
|
|
|
|
uiSetRoundBox(UI_CNR_ALL);
|
|
if (node->parent == NULL)
|
|
ui_dropshadow(rct, radius, snode->aspect, alpha, node->flag & SELECT);
|
|
else {
|
|
const float margin = 3.0f;
|
|
|
|
glColor4f(0.0f, 0.0f, 0.0f, 0.33f);
|
|
glEnable(GL_BLEND);
|
|
uiRoundBox(rct->xmin - margin, rct->ymin - margin,
|
|
rct->xmax + margin, rct->ymax + margin, radius + margin);
|
|
glDisable(GL_BLEND);
|
|
}
|
|
}
|
|
|
|
static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *node, bNodeInstanceKey key)
|
|
{
|
|
bNodeInstanceHash *previews = CTX_data_pointer_get(C, "node_previews").data;
|
|
bNodeSocket *sock;
|
|
rctf *rct = &node->totr;
|
|
float iconofs;
|
|
/* float socket_size = NODE_SOCKSIZE*U.dpi/72; */ /* UNUSED */
|
|
float iconbutw = 0.8f * UI_UNIT_X;
|
|
int color_id = node_get_colorid(node);
|
|
char showname[128]; /* 128 used below */
|
|
View2D *v2d = &ar->v2d;
|
|
|
|
/* XXX hack: copy values from linked ID data where displayed as sockets */
|
|
if (node->block)
|
|
nodeSynchronizeID(node, false);
|
|
|
|
/* skip if out of view */
|
|
if (BLI_rctf_isect(&node->totr, &ar->v2d.cur, NULL) == FALSE) {
|
|
uiEndBlock(C, node->block);
|
|
node->block = NULL;
|
|
return;
|
|
}
|
|
|
|
/* shadow */
|
|
node_draw_shadow(snode, node, BASIS_RAD, 1.0f);
|
|
|
|
/* header */
|
|
if (color_id == TH_NODE)
|
|
UI_ThemeColorShade(color_id, -20);
|
|
else
|
|
UI_ThemeColor(color_id);
|
|
|
|
if (node->flag & NODE_MUTED)
|
|
UI_ThemeColorBlend(color_id, TH_REDALERT, 0.5f);
|
|
|
|
|
|
#ifdef WITH_COMPOSITOR
|
|
if (ntree->type == NTREE_COMPOSIT && (snode->flag & SNODE_SHOW_HIGHLIGHT)) {
|
|
if (COM_isHighlightedbNode(node)) {
|
|
UI_ThemeColorBlend(color_id, TH_ACTIVE, 0.5f);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
|
|
uiRoundBox(rct->xmin, rct->ymax - NODE_DY, rct->xmax, rct->ymax, BASIS_RAD);
|
|
|
|
/* show/hide icons */
|
|
iconofs = rct->xmax - 0.35f * U.widget_unit;
|
|
|
|
/* preview */
|
|
if (node->typeinfo->flag & NODE_PREVIEW) {
|
|
uiBut *but;
|
|
iconofs -= iconbutw;
|
|
uiBlockSetEmboss(node->block, UI_EMBOSSN);
|
|
but = uiDefIconBut(node->block, TOGBUT, B_REDR, ICON_MATERIAL,
|
|
iconofs, rct->ymax - NODE_DY, iconbutw, UI_UNIT_Y, NULL, 0, 0, 0, 0, "");
|
|
uiButSetFunc(but, node_toggle_button_cb, node, (void *)"NODE_OT_preview_toggle");
|
|
/* XXX this does not work when node is activated and the operator called right afterwards,
|
|
* since active ID is not updated yet (needs to process the notifier).
|
|
* This can only work as visual indicator!
|
|
*/
|
|
// if (!(node->flag & (NODE_ACTIVE_ID|NODE_DO_OUTPUT)))
|
|
// uiButSetFlag(but, UI_BUT_DISABLED);
|
|
uiBlockSetEmboss(node->block, UI_EMBOSS);
|
|
}
|
|
/* group edit */
|
|
if (node->type == NODE_GROUP) {
|
|
uiBut *but;
|
|
iconofs -= iconbutw;
|
|
uiBlockSetEmboss(node->block, UI_EMBOSSN);
|
|
but = uiDefIconBut(node->block, TOGBUT, B_REDR, ICON_NODETREE,
|
|
iconofs, rct->ymax - NODE_DY, iconbutw, UI_UNIT_Y, NULL, 0, 0, 0, 0, "");
|
|
uiButSetFunc(but, node_toggle_button_cb, node, (void *)"NODE_OT_group_edit");
|
|
uiBlockSetEmboss(node->block, UI_EMBOSS);
|
|
}
|
|
|
|
/* title */
|
|
if (node->flag & SELECT)
|
|
UI_ThemeColor(TH_SELECT);
|
|
else
|
|
UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.4f, 10);
|
|
|
|
/* open/close entirely? */
|
|
{
|
|
uiBut *but;
|
|
int but_size = UI_UNIT_X * 0.6f;
|
|
/* XXX button uses a custom triangle draw below, so make it invisible without icon */
|
|
uiBlockSetEmboss(node->block, UI_EMBOSSN);
|
|
but = uiDefBut(node->block, TOGBUT, B_REDR, "",
|
|
rct->xmin + 0.5f * U.widget_unit - but_size / 2, rct->ymax - NODE_DY / 2.0f - but_size / 2,
|
|
but_size, but_size, NULL, 0, 0, 0, 0, "");
|
|
uiButSetFunc(but, node_toggle_button_cb, node, (void *)"NODE_OT_hide_toggle");
|
|
uiBlockSetEmboss(node->block, UI_EMBOSS);
|
|
|
|
/* custom draw function for this button */
|
|
UI_DrawTriIcon(rct->xmin + 0.5f * U.widget_unit, rct->ymax - NODE_DY / 2.0f, 'v');
|
|
}
|
|
|
|
/* this isn't doing anything for the label, so commenting out */
|
|
#if 0
|
|
if (node->flag & SELECT)
|
|
UI_ThemeColor(TH_TEXT_HI);
|
|
else
|
|
UI_ThemeColor(TH_TEXT);
|
|
#endif
|
|
|
|
BLI_strncpy(showname, nodeLabel(node), sizeof(showname));
|
|
|
|
//if (node->flag & NODE_MUTED)
|
|
// BLI_snprintf(showname, sizeof(showname), "[%s]", showname); /* XXX - don't print into self! */
|
|
|
|
uiDefBut(node->block, LABEL, 0, showname,
|
|
(int)(rct->xmin + (NODE_MARGIN_X)), (int)(rct->ymax - NODE_DY),
|
|
(short)(iconofs - rct->xmin - 18.0f), (short)NODE_DY,
|
|
NULL, 0, 0, 0, 0, "");
|
|
|
|
/* body */
|
|
if (!nodeIsRegistered(node))
|
|
UI_ThemeColor4(TH_REDALERT); /* use warning color to indicate undefined types */
|
|
else if (node->flag & NODE_CUSTOM_COLOR)
|
|
glColor3fv(node->color);
|
|
else
|
|
UI_ThemeColor4(TH_NODE);
|
|
glEnable(GL_BLEND);
|
|
uiSetRoundBox(UI_CNR_BOTTOM_LEFT | UI_CNR_BOTTOM_RIGHT);
|
|
uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax - NODE_DY, BASIS_RAD);
|
|
glDisable(GL_BLEND);
|
|
|
|
/* outline active and selected emphasis */
|
|
if (node->flag & SELECT) {
|
|
|
|
glEnable(GL_BLEND);
|
|
glEnable(GL_LINE_SMOOTH);
|
|
|
|
if (node->flag & NODE_ACTIVE)
|
|
UI_ThemeColorShadeAlpha(TH_ACTIVE, 0, -40);
|
|
else
|
|
UI_ThemeColorShadeAlpha(TH_SELECT, 0, -40);
|
|
|
|
uiSetRoundBox(UI_CNR_ALL);
|
|
uiDrawBox(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD);
|
|
|
|
glDisable(GL_LINE_SMOOTH);
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
/* disable lines */
|
|
if (node->flag & NODE_MUTED)
|
|
node_draw_mute_line(v2d, snode, node);
|
|
|
|
|
|
/* socket inputs, buttons */
|
|
for (sock = node->inputs.first; sock; sock = sock->next) {
|
|
if (nodeSocketIsHidden(sock))
|
|
continue;
|
|
|
|
node_socket_circle_draw(C, ntree, node, sock, NODE_SOCKSIZE, sock->flag & SELECT);
|
|
}
|
|
|
|
/* socket outputs */
|
|
for (sock = node->outputs.first; sock; sock = sock->next) {
|
|
if (nodeSocketIsHidden(sock))
|
|
continue;
|
|
|
|
node_socket_circle_draw(C, ntree, node, sock, NODE_SOCKSIZE, sock->flag & SELECT);
|
|
}
|
|
|
|
/* preview */
|
|
if (node->flag & NODE_PREVIEW) {
|
|
bNodePreview *preview = previews ? BKE_node_instance_hash_lookup(previews, key) : NULL;
|
|
if (preview && preview->rect && !BLI_rctf_is_empty(&node->prvr))
|
|
node_draw_preview(preview, &node->prvr);
|
|
}
|
|
|
|
UI_ThemeClearColor(color_id);
|
|
|
|
uiEndBlock(C, node->block);
|
|
uiDrawBlock(C, node->block);
|
|
node->block = NULL;
|
|
}
|
|
|
|
static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *node, bNodeInstanceKey UNUSED(key))
|
|
{
|
|
bNodeSocket *sock;
|
|
rctf *rct = &node->totr;
|
|
float dx, centy = BLI_rctf_cent_y(rct);
|
|
float hiddenrad = BLI_rctf_size_y(rct) / 2.0f;
|
|
float socket_size = NODE_SOCKSIZE;
|
|
int color_id = node_get_colorid(node);
|
|
char showname[128]; /* 128 is used below */
|
|
|
|
/* shadow */
|
|
node_draw_shadow(snode, node, hiddenrad, 1.0f);
|
|
|
|
/* body */
|
|
UI_ThemeColor(color_id);
|
|
if (node->flag & NODE_MUTED)
|
|
UI_ThemeColorBlend(color_id, TH_REDALERT, 0.5f);
|
|
|
|
#ifdef WITH_COMPOSITOR
|
|
if (ntree->type == NTREE_COMPOSIT && (snode->flag & SNODE_SHOW_HIGHLIGHT)) {
|
|
if (COM_isHighlightedbNode(node)) {
|
|
UI_ThemeColorBlend(color_id, TH_ACTIVE, 0.5f);
|
|
}
|
|
}
|
|
#else
|
|
(void)ntree;
|
|
#endif
|
|
|
|
uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
|
|
|
|
/* outline active and selected emphasis */
|
|
if (node->flag & SELECT) {
|
|
glEnable(GL_BLEND);
|
|
glEnable(GL_LINE_SMOOTH);
|
|
|
|
if (node->flag & NODE_ACTIVE)
|
|
UI_ThemeColorShadeAlpha(TH_ACTIVE, 0, -40);
|
|
else
|
|
UI_ThemeColorShadeAlpha(TH_SELECT, 0, -40);
|
|
uiDrawBox(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
|
|
|
|
glDisable(GL_LINE_SMOOTH);
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
/* title */
|
|
if (node->flag & SELECT)
|
|
UI_ThemeColor(TH_SELECT);
|
|
else
|
|
UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.4f, 10);
|
|
|
|
/* open entirely icon */
|
|
{
|
|
uiBut *but;
|
|
int but_size = UI_UNIT_X * 0.6f;
|
|
/* XXX button uses a custom triangle draw below, so make it invisible without icon */
|
|
uiBlockSetEmboss(node->block, UI_EMBOSSN);
|
|
but = uiDefBut(node->block, TOGBUT, B_REDR, "",
|
|
rct->xmin + 10.0f - but_size / 2, centy - but_size / 2,
|
|
but_size, but_size, NULL, 0, 0, 0, 0, "");
|
|
uiButSetFunc(but, node_toggle_button_cb, node, (void *)"NODE_OT_hide_toggle");
|
|
uiBlockSetEmboss(node->block, UI_EMBOSS);
|
|
|
|
/* custom draw function for this button */
|
|
UI_DrawTriIcon(rct->xmin + 10.0f, centy, 'h');
|
|
}
|
|
|
|
/* disable lines */
|
|
if (node->flag & NODE_MUTED)
|
|
node_draw_mute_line(&ar->v2d, snode, node);
|
|
|
|
if (node->flag & SELECT)
|
|
UI_ThemeColor(TH_SELECT);
|
|
else
|
|
UI_ThemeColor(TH_TEXT);
|
|
|
|
if (node->miniwidth > 0.0f) {
|
|
BLI_strncpy(showname, nodeLabel(node), sizeof(showname));
|
|
|
|
//if (node->flag & NODE_MUTED)
|
|
// BLI_snprintf(showname, sizeof(showname), "[%s]", showname); /* XXX - don't print into self! */
|
|
|
|
uiDefBut(node->block, LABEL, 0, showname,
|
|
(int)(rct->xmin + (NODE_MARGIN_X)), (int)(centy - 10),
|
|
(short)(BLI_rctf_size_x(rct) - 18.0f - 12.0f), (short)NODE_DY,
|
|
NULL, 0, 0, 0, 0, "");
|
|
}
|
|
|
|
/* scale widget thing */
|
|
UI_ThemeColorShade(color_id, -10);
|
|
dx = 10.0f;
|
|
fdrawline(rct->xmax - dx, centy - 4.0f, rct->xmax - dx, centy + 4.0f);
|
|
fdrawline(rct->xmax - dx - 3.0f * snode->aspect, centy - 4.0f, rct->xmax - dx - 3.0f * snode->aspect, centy + 4.0f);
|
|
|
|
UI_ThemeColorShade(color_id, +30);
|
|
dx -= snode->aspect;
|
|
fdrawline(rct->xmax - dx, centy - 4.0f, rct->xmax - dx, centy + 4.0f);
|
|
fdrawline(rct->xmax - dx - 3.0f * snode->aspect, centy - 4.0f, rct->xmax - dx - 3.0f * snode->aspect, centy + 4.0f);
|
|
|
|
/* sockets */
|
|
for (sock = node->inputs.first; sock; sock = sock->next) {
|
|
if (!nodeSocketIsHidden(sock))
|
|
node_socket_circle_draw(C, ntree, node, sock, socket_size, sock->flag & SELECT);
|
|
}
|
|
|
|
for (sock = node->outputs.first; sock; sock = sock->next) {
|
|
if (!nodeSocketIsHidden(sock))
|
|
node_socket_circle_draw(C, ntree, node, sock, socket_size, sock->flag & SELECT);
|
|
}
|
|
|
|
uiEndBlock(C, node->block);
|
|
uiDrawBlock(C, node->block);
|
|
node->block = NULL;
|
|
}
|
|
|
|
int node_get_resize_cursor(int directions)
|
|
{
|
|
if (directions == 0)
|
|
return CURSOR_STD;
|
|
else if ((directions & ~(NODE_RESIZE_TOP | NODE_RESIZE_BOTTOM)) == 0)
|
|
return CURSOR_Y_MOVE;
|
|
else if ((directions & ~(NODE_RESIZE_RIGHT | NODE_RESIZE_LEFT)) == 0)
|
|
return CURSOR_X_MOVE;
|
|
else
|
|
return CURSOR_EDIT;
|
|
}
|
|
|
|
void node_set_cursor(wmWindow *win, SpaceNode *snode)
|
|
{
|
|
bNodeTree *ntree = snode->edittree;
|
|
bNode *node;
|
|
bNodeSocket *sock;
|
|
int cursor = CURSOR_STD;
|
|
|
|
if (ntree) {
|
|
if (node_find_indicated_socket(snode, &node, &sock, SOCK_IN | SOCK_OUT)) {
|
|
/* pass */
|
|
}
|
|
else {
|
|
/* check nodes front to back */
|
|
for (node = ntree->nodes.last; node; node = node->prev) {
|
|
if (BLI_rctf_isect_pt(&node->totr, snode->cursor[0], snode->cursor[1]))
|
|
break; /* first hit on node stops */
|
|
}
|
|
if (node) {
|
|
int dir = node->typeinfo->resize_area_func(node, snode->cursor[0], snode->cursor[1]);
|
|
cursor = node_get_resize_cursor(dir);
|
|
}
|
|
}
|
|
}
|
|
|
|
WM_cursor_set(win, cursor);
|
|
}
|
|
|
|
void node_draw_default(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *node, bNodeInstanceKey key)
|
|
{
|
|
if (node->flag & NODE_HIDDEN)
|
|
node_draw_hidden(C, ar, snode, ntree, node, key);
|
|
else
|
|
node_draw_basis(C, ar, snode, ntree, node, key);
|
|
}
|
|
|
|
static void node_update(const bContext *C, bNodeTree *ntree, bNode *node)
|
|
{
|
|
if (node->typeinfo->drawupdatefunc)
|
|
node->typeinfo->drawupdatefunc(C, ntree, node);
|
|
}
|
|
|
|
void node_update_nodetree(const bContext *C, bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
|
|
/* update nodes front to back, so children sizes get updated before parents */
|
|
for (node = ntree->nodes.last; node; node = node->prev) {
|
|
node_update(C, ntree, node);
|
|
}
|
|
}
|
|
|
|
static void node_draw(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *node, bNodeInstanceKey key)
|
|
{
|
|
if (node->typeinfo->drawfunc)
|
|
node->typeinfo->drawfunc(C, ar, snode, ntree, node, key);
|
|
}
|
|
|
|
#define USE_DRAW_TOT_UPDATE
|
|
|
|
void node_draw_nodetree(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNodeInstanceKey parent_key)
|
|
{
|
|
bNode *node;
|
|
bNodeInstanceKey key;
|
|
bNodeLink *link;
|
|
int a;
|
|
|
|
if (ntree == NULL) return; /* groups... */
|
|
|
|
#ifdef USE_DRAW_TOT_UPDATE
|
|
if (ntree->nodes.first) {
|
|
BLI_rctf_init_minmax(&ar->v2d.tot);
|
|
}
|
|
#endif
|
|
|
|
/* draw background nodes, last nodes in front */
|
|
for (a = 0, node = ntree->nodes.first; node; node = node->next, a++) {
|
|
|
|
#ifdef USE_DRAW_TOT_UPDATE
|
|
/* unrelated to background nodes, update the v2d->tot,
|
|
* can be anywhere before we draw the scroll bars */
|
|
BLI_rctf_union(&ar->v2d.tot, &node->totr);
|
|
#endif
|
|
|
|
if (!(node->flag & NODE_BACKGROUND))
|
|
continue;
|
|
|
|
key = BKE_node_instance_key(parent_key, ntree, node);
|
|
node->nr = a; /* index of node in list, used for exec event code */
|
|
node_draw(C, ar, snode, ntree, node, key);
|
|
}
|
|
|
|
/* node lines */
|
|
glEnable(GL_BLEND);
|
|
glEnable(GL_LINE_SMOOTH);
|
|
for (link = ntree->links.first; link; link = link->next) {
|
|
if (!nodeLinkIsHidden(link))
|
|
node_draw_link(&ar->v2d, snode, link);
|
|
}
|
|
glDisable(GL_LINE_SMOOTH);
|
|
glDisable(GL_BLEND);
|
|
|
|
/* draw foreground nodes, last nodes in front */
|
|
for (a = 0, node = ntree->nodes.first; node; node = node->next, a++) {
|
|
bNodeInstanceKey key = BKE_node_instance_key(parent_key, ntree, node);
|
|
if (node->flag & NODE_BACKGROUND)
|
|
continue;
|
|
|
|
key = BKE_node_instance_key(parent_key, ntree, node);
|
|
node->nr = a; /* index of node in list, used for exec event code */
|
|
node_draw(C, ar, snode, ntree, node, key);
|
|
}
|
|
}
|
|
|
|
/* draw tree path info in lower left corner */
|
|
static void draw_tree_path(SpaceNode *snode)
|
|
{
|
|
char info[256];
|
|
|
|
ED_node_tree_path_get_fixedbuf(snode, info, sizeof(info));
|
|
|
|
UI_ThemeColor(TH_TEXT_HI);
|
|
BLF_draw_default(30, 30, 0.0f, info, sizeof(info));
|
|
}
|
|
|
|
static void snode_setup_v2d(SpaceNode *snode, ARegion *ar, float centerx, float centery)
|
|
{
|
|
View2D *v2d = &ar->v2d;
|
|
|
|
/* shift view to node tree center */
|
|
UI_view2d_setcenter(v2d, centerx, centery);
|
|
UI_view2d_view_ortho(v2d);
|
|
|
|
/* aspect+font, set each time */
|
|
snode->aspect = BLI_rctf_size_x(&v2d->cur) / (float)ar->winx;
|
|
// XXX snode->curfont = uiSetCurFont_ext(snode->aspect);
|
|
}
|
|
|
|
static void draw_nodetree(const bContext *C, ARegion *ar, bNodeTree *ntree, bNodeInstanceKey parent_key)
|
|
{
|
|
SpaceNode *snode = CTX_wm_space_node(C);
|
|
|
|
node_uiblocks_init(C, ntree);
|
|
|
|
#ifdef WITH_COMPOSITOR
|
|
if (ntree->type == NTREE_COMPOSIT) {
|
|
COM_startReadHighlights();
|
|
}
|
|
#endif
|
|
|
|
node_update_nodetree(C, ntree);
|
|
node_draw_nodetree(C, ar, snode, ntree, parent_key);
|
|
}
|
|
|
|
/* shade the parent node group and add a uiBlock to clip mouse events */
|
|
static void draw_group_overlay(const bContext *C, ARegion *ar)
|
|
{
|
|
View2D *v2d = &ar->v2d;
|
|
rctf rect = v2d->cur;
|
|
uiBlock *block;
|
|
|
|
/* shade node groups to separate them visually */
|
|
UI_ThemeColorShadeAlpha(TH_NODE_GROUP, 0, -70);
|
|
glEnable(GL_BLEND);
|
|
uiSetRoundBox(0);
|
|
uiDrawBox(GL_POLYGON, rect.xmin, rect.ymin, rect.xmax, rect.ymax, 0);
|
|
glDisable(GL_BLEND);
|
|
|
|
/* set the block bounds to clip mouse events from underlying nodes */
|
|
block = uiBeginBlock(C, ar, "node tree bounds block", UI_EMBOSS);
|
|
uiExplicitBoundsBlock(block, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
|
|
uiBlockSetFlag(block, UI_BLOCK_CLIP_EVENTS);
|
|
uiEndBlock(C, block);
|
|
}
|
|
|
|
void drawnodespace(const bContext *C, ARegion *ar)
|
|
{
|
|
View2DScrollers *scrollers;
|
|
SpaceNode *snode = CTX_wm_space_node(C);
|
|
View2D *v2d = &ar->v2d;
|
|
|
|
UI_ThemeClearColor(TH_BACK);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
UI_view2d_view_ortho(v2d);
|
|
|
|
ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
|
|
|
|
/* only set once */
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glEnable(GL_MAP1_VERTEX_3);
|
|
|
|
/* nodes */
|
|
snode_set_context(C);
|
|
|
|
/* draw parent node trees */
|
|
if (snode->treepath.last) {
|
|
static const int max_depth = 2;
|
|
bNodeTreePath *path;
|
|
int depth, curdepth;
|
|
float center[2];
|
|
bNodeTree *ntree;
|
|
bNodeLinkDrag *nldrag;
|
|
LinkData *linkdata;
|
|
|
|
/* current View2D center, will be set temporarily for parent node trees */
|
|
UI_view2d_getcenter(v2d, ¢er[0], ¢er[1]);
|
|
|
|
/* store new view center in current edittree */
|
|
if (snode->edittree)
|
|
copy_v2_v2(snode->edittree->view_center, center);
|
|
|
|
depth = 0;
|
|
path = snode->treepath.last;
|
|
while (path->prev && depth < max_depth) {
|
|
path = path->prev;
|
|
++depth;
|
|
}
|
|
/* parent node trees in the background */
|
|
for (curdepth = depth; curdepth >= 0; path = path->next, --curdepth) {
|
|
ntree = path->nodetree;
|
|
|
|
if (ntree) {
|
|
snode_setup_v2d(snode, ar, ntree->view_center[0], ntree->view_center[1]);
|
|
|
|
if (curdepth == 0) {
|
|
/* grid, uses theme color based on node path depth */
|
|
UI_view2d_multi_grid_draw(v2d, (depth > 0 ? TH_NODE_GROUP : TH_BACK), U.widget_unit, 5, 2);
|
|
|
|
/* backdrop */
|
|
draw_nodespace_back_pix(C, ar, snode);
|
|
}
|
|
|
|
draw_nodetree(C, ar, ntree, path->parent_key);
|
|
|
|
if (curdepth > 0)
|
|
draw_group_overlay(C, ar);
|
|
}
|
|
}
|
|
|
|
/* reset View2D */
|
|
UI_view2d_setcenter(v2d, center[0], center[1]);
|
|
|
|
/* temporary links */
|
|
glEnable(GL_BLEND);
|
|
glEnable(GL_LINE_SMOOTH);
|
|
for (nldrag = snode->linkdrag.first; nldrag; nldrag = nldrag->next) {
|
|
for (linkdata = nldrag->links.first; linkdata; linkdata = linkdata->next)
|
|
node_draw_link(v2d, snode, (bNodeLink *)linkdata->data);
|
|
}
|
|
glDisable(GL_LINE_SMOOTH);
|
|
glDisable(GL_BLEND);
|
|
|
|
if (snode->flag & SNODE_SHOW_GPENCIL) {
|
|
/* draw grease-pencil ('canvas' strokes) */
|
|
draw_gpencil_view2d(C, TRUE);
|
|
}
|
|
}
|
|
else {
|
|
/* default grid */
|
|
UI_view2d_multi_grid_draw(v2d, TH_BACK, U.widget_unit, 5, 2);
|
|
|
|
/* backdrop */
|
|
draw_nodespace_back_pix(C, ar, snode);
|
|
}
|
|
|
|
ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
|
|
|
|
/* reset view matrix */
|
|
UI_view2d_view_restore(C);
|
|
|
|
if (snode->treepath.last) {
|
|
if (snode->flag & SNODE_SHOW_GPENCIL) {
|
|
/* draw grease-pencil (screen strokes, and also paintbuffer) */
|
|
draw_gpencil_view2d(C, FALSE);
|
|
}
|
|
}
|
|
|
|
/* tree path info */
|
|
draw_tree_path(snode);
|
|
|
|
/* scrollers */
|
|
scrollers = UI_view2d_scrollers_calc(C, v2d, 10, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
|
|
UI_view2d_scrollers_draw(C, v2d, scrollers);
|
|
UI_view2d_scrollers_free(scrollers);
|
|
}
|