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blender-archive/source/blender/draw/CMakeLists.txt
Clément Foucault e022753d7a EEVEE-Next: Add Temporal-AntiAliasing
The improvements over the old implementation are:
- Improved history reprojection filter (catmull-rom)
- Use proper velocity for history reprojection.
- History clipping is now done in YCoCg color space using better algorithm.
- Velocity is dilated to keep correct edge anti-aliasing on moving objects.

As a result, the 3x3 blocks that made the image smoother in the previous
implementation are no longer visible is replaced by correct antialiasing.

This removes the velocity resolve pass in order to reduce the bandwidth
usage. The velocities are just resolved as they are loadded in the film
pass.
2022-07-21 15:50:35 +02:00

661 lines
26 KiB
CMake

# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2016 Blender Foundation. All rights reserved.
set(INC
.
intern
../blenfont
../blenkernel
../blenlib
../blenloader
../blentranslation
../bmesh
../depsgraph
../editors/include
../editors/space_view3d
../functions
../gpu
../gpu/intern
../imbuf
../makesdna
../makesrna
../nodes
../render
../render/intern
../windowmanager
../../../intern/atomic
../../../intern/clog
../../../intern/glew-mx
../../../intern/guardedalloc
../../../intern/opensubdiv
# dna_type_offsets.h
${CMAKE_CURRENT_BINARY_DIR}/../makesdna/intern
${OPENSUBDIV_INCLUDE_DIRS}
)
set(SRC
intern/draw_cache.c
intern/draw_cache_extract_mesh.cc
intern/draw_cache_extract_mesh_render_data.cc
intern/mesh_extractors/extract_mesh.cc
intern/mesh_extractors/extract_mesh_ibo_edituv.cc
intern/mesh_extractors/extract_mesh_ibo_fdots.cc
intern/mesh_extractors/extract_mesh_ibo_lines.cc
intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc
intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
intern/mesh_extractors/extract_mesh_ibo_points.cc
intern/mesh_extractors/extract_mesh_ibo_tris.cc
intern/mesh_extractors/extract_mesh_vbo_attributes.cc
intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
intern/mesh_extractors/extract_mesh_vbo_edit_data.cc
intern/mesh_extractors/extract_mesh_vbo_edituv_data.cc
intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc
intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_area.cc
intern/mesh_extractors/extract_mesh_vbo_fdots_edituv_data.cc
intern/mesh_extractors/extract_mesh_vbo_fdots_nor.cc
intern/mesh_extractors/extract_mesh_vbo_fdots_pos.cc
intern/mesh_extractors/extract_mesh_vbo_fdots_uv.cc
intern/mesh_extractors/extract_mesh_vbo_lnor.cc
intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc
intern/mesh_extractors/extract_mesh_vbo_orco.cc
intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
intern/mesh_extractors/extract_mesh_vbo_sculpt_data.cc
intern/mesh_extractors/extract_mesh_vbo_select_idx.cc
intern/mesh_extractors/extract_mesh_vbo_skin_roots.cc
intern/mesh_extractors/extract_mesh_vbo_tan.cc
intern/mesh_extractors/extract_mesh_vbo_uv.cc
intern/mesh_extractors/extract_mesh_vbo_vcol.cc
intern/mesh_extractors/extract_mesh_vbo_weights.cc
intern/draw_attributes.cc
intern/draw_cache_impl_curve.cc
intern/draw_cache_impl_curves.cc
intern/draw_cache_impl_displist.c
intern/draw_cache_impl_gpencil.c
intern/draw_cache_impl_lattice.c
intern/draw_cache_impl_mesh.cc
intern/draw_cache_impl_metaball.c
intern/draw_cache_impl_particles.c
intern/draw_cache_impl_pointcloud.c
intern/draw_cache_impl_subdivision.cc
intern/draw_cache_impl_volume.c
intern/draw_color_management.cc
intern/draw_common.c
intern/draw_curves.cc
intern/draw_debug.c
intern/draw_fluid.c
intern/draw_hair.cc
intern/draw_instance_data.c
intern/draw_manager.c
intern/draw_manager_data.c
intern/draw_manager_exec.c
intern/draw_manager_profiling.c
intern/draw_manager_shader.c
intern/draw_manager_text.c
intern/draw_manager_texture.c
intern/draw_select_buffer.c
intern/draw_shader.cc
intern/draw_texture_pool.cc
intern/draw_view.c
intern/draw_view_data.cc
intern/draw_volume.cc
intern/smaa_textures.c
engines/basic/basic_engine.c
engines/basic/basic_shader.c
engines/image/image_engine.cc
engines/image/image_shader.cc
engines/eevee/eevee_bloom.c
engines/eevee/eevee_cryptomatte.c
engines/eevee/eevee_data.c
engines/eevee/eevee_depth_of_field.c
engines/eevee/eevee_effects.c
engines/eevee/eevee_engine.c
engines/eevee/eevee_lightcache.c
engines/eevee/eevee_lightprobes.c
engines/eevee/eevee_lights.c
engines/eevee/eevee_lookdev.c
engines/eevee/eevee_lut.c
engines/eevee/eevee_lut_gen.c
engines/eevee/eevee_materials.c
engines/eevee/eevee_mist.c
engines/eevee/eevee_motion_blur.c
engines/eevee/eevee_occlusion.c
engines/eevee/eevee_render.c
engines/eevee/eevee_renderpasses.c
engines/eevee/eevee_sampling.c
engines/eevee/eevee_screen_raytrace.c
engines/eevee/eevee_shaders.c
engines/eevee/eevee_shaders_extra.cc
engines/eevee/eevee_shadows.c
engines/eevee/eevee_shadows_cascade.c
engines/eevee/eevee_shadows_cube.c
engines/eevee/eevee_subsurface.c
engines/eevee/eevee_temporal_sampling.c
engines/eevee/eevee_volumes.c
engines/eevee_next/eevee_camera.cc
engines/eevee_next/eevee_engine.cc
engines/eevee_next/eevee_film.cc
engines/eevee_next/eevee_instance.cc
engines/eevee_next/eevee_material.cc
engines/eevee_next/eevee_pipeline.cc
engines/eevee_next/eevee_renderbuffers.cc
engines/eevee_next/eevee_sampling.cc
engines/eevee_next/eevee_shader.cc
engines/eevee_next/eevee_sync.cc
engines/eevee_next/eevee_velocity.cc
engines/eevee_next/eevee_view.cc
engines/eevee_next/eevee_world.cc
engines/workbench/workbench_data.c
engines/workbench/workbench_effect_antialiasing.c
engines/workbench/workbench_effect_cavity.c
engines/workbench/workbench_effect_dof.c
engines/workbench/workbench_effect_outline.c
engines/workbench/workbench_engine.c
engines/workbench/workbench_materials.c
engines/workbench/workbench_opaque.c
engines/workbench/workbench_render.c
engines/workbench/workbench_shader.cc
engines/workbench/workbench_shadow.c
engines/workbench/workbench_transparent.c
engines/workbench/workbench_volume.c
engines/external/external_engine.c
engines/gpencil/gpencil_antialiasing.c
engines/gpencil/gpencil_cache_utils.c
engines/gpencil/gpencil_draw_data.c
engines/gpencil/gpencil_engine.c
engines/gpencil/gpencil_engine.h
engines/gpencil/gpencil_render.c
engines/gpencil/gpencil_shader.c
engines/gpencil/gpencil_shader_fx.c
engines/select/select_draw_utils.c
engines/select/select_engine.c
engines/overlay/overlay_antialiasing.c
engines/overlay/overlay_armature.c
engines/overlay/overlay_background.c
engines/overlay/overlay_edit_curve.c
engines/overlay/overlay_edit_curves.cc
engines/overlay/overlay_edit_mesh.c
engines/overlay/overlay_edit_text.c
engines/overlay/overlay_edit_uv.c
engines/overlay/overlay_engine.c
engines/overlay/overlay_extra.c
engines/overlay/overlay_facing.c
engines/overlay/overlay_fade.c
engines/overlay/overlay_gpencil.c
engines/overlay/overlay_grid.c
engines/overlay/overlay_image.c
engines/overlay/overlay_lattice.c
engines/overlay/overlay_metaball.c
engines/overlay/overlay_mode_transfer.c
engines/overlay/overlay_motion_path.c
engines/overlay/overlay_outline.c
engines/overlay/overlay_paint.c
engines/overlay/overlay_particle.c
engines/overlay/overlay_sculpt.c
engines/overlay/overlay_sculpt_curves.cc
engines/overlay/overlay_shader.c
engines/overlay/overlay_volume.c
engines/overlay/overlay_wireframe.c
DRW_engine.h
DRW_select_buffer.h
intern/DRW_gpu_wrapper.hh
intern/DRW_render.h
intern/draw_attributes.h
intern/draw_cache.h
intern/draw_cache_extract.hh
intern/draw_cache_impl.h
intern/draw_cache_inline.h
intern/draw_color_management.h
intern/draw_common.h
intern/draw_common_shader_shared.h
intern/draw_curves_private.h
intern/draw_debug.h
intern/draw_hair_private.h
intern/draw_instance_data.h
intern/draw_manager.h
intern/draw_manager_profiling.h
intern/draw_manager_testing.h
intern/draw_manager_text.h
intern/draw_shader.h
intern/draw_shader_shared.h
intern/draw_subdivision.h
intern/draw_texture_pool.h
intern/draw_view.h
intern/draw_view_data.h
intern/mesh_extractors/extract_mesh.hh
intern/smaa_textures.h
engines/basic/basic_engine.h
engines/basic/basic_private.h
engines/eevee/eevee_engine.h
engines/eevee/eevee_lightcache.h
engines/eevee/eevee_lut.h
engines/eevee/eevee_private.h
engines/eevee_next/eevee_engine.h
engines/external/external_engine.h
engines/image/image_batches.hh
engines/image/image_buffer_cache.hh
engines/image/image_drawing_mode.hh
engines/image/image_engine.h
engines/image/image_instance_data.hh
engines/image/image_partial_updater.hh
engines/image/image_private.hh
engines/image/image_shader_params.hh
engines/image/image_space.hh
engines/image/image_space_image.hh
engines/image/image_space_node.hh
engines/image/image_texture_info.hh
engines/image/image_usage.hh
engines/workbench/workbench_engine.h
engines/workbench/workbench_private.h
engines/workbench/workbench_shader_shared.h
engines/select/select_engine.h
engines/select/select_private.h
engines/overlay/overlay_engine.h
engines/overlay/overlay_private.h
)
set(LIB
bf_blenkernel
bf_blenlib
bf_windowmanager
)
set(GLSL_SRC
engines/eevee/shaders/ambient_occlusion_lib.glsl
engines/eevee/shaders/background_vert.glsl
engines/eevee/shaders/common_uniforms_lib.glsl
engines/eevee/shaders/common_utiltex_lib.glsl
engines/eevee/shaders/lights_lib.glsl
engines/eevee/shaders/lightprobe_lib.glsl
engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl
engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl
engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl
engines/eevee/shaders/lightprobe_geom.glsl
engines/eevee/shaders/lightprobe_vert.glsl
engines/eevee/shaders/lightprobe_cube_display_frag.glsl
engines/eevee/shaders/lightprobe_cube_display_vert.glsl
engines/eevee/shaders/lightprobe_grid_display_frag.glsl
engines/eevee/shaders/lightprobe_grid_display_vert.glsl
engines/eevee/shaders/lightprobe_grid_fill_frag.glsl
engines/eevee/shaders/lightprobe_planar_display_frag.glsl
engines/eevee/shaders/lightprobe_planar_display_vert.glsl
engines/eevee/shaders/lookdev_world_frag.glsl
engines/eevee/shaders/closure_eval_lib.glsl
engines/eevee/shaders/closure_eval_diffuse_lib.glsl
engines/eevee/shaders/closure_eval_glossy_lib.glsl
engines/eevee/shaders/closure_eval_surface_lib.glsl
engines/eevee/shaders/closure_eval_refraction_lib.glsl
engines/eevee/shaders/closure_eval_volume_lib.glsl
engines/eevee/shaders/closure_eval_translucent_lib.glsl
engines/eevee/shaders/closure_type_lib.glsl
engines/eevee/shaders/eevee_empty.glsl
engines/eevee/shaders/eevee_empty_volume.glsl
engines/eevee/shaders/effect_bloom_frag.glsl
engines/eevee/shaders/effect_dof_bokeh_frag.glsl
engines/eevee/shaders/effect_dof_dilate_tiles_frag.glsl
engines/eevee/shaders/effect_dof_downsample_frag.glsl
engines/eevee/shaders/effect_dof_filter_frag.glsl
engines/eevee/shaders/effect_dof_flatten_tiles_frag.glsl
engines/eevee/shaders/effect_dof_gather_frag.glsl
engines/eevee/shaders/effect_dof_lib.glsl
engines/eevee/shaders/effect_dof_reduce_frag.glsl
engines/eevee/shaders/effect_dof_resolve_frag.glsl
engines/eevee/shaders/effect_dof_scatter_frag.glsl
engines/eevee/shaders/effect_dof_scatter_vert.glsl
engines/eevee/shaders/effect_dof_setup_frag.glsl
engines/eevee/shaders/effect_reflection_lib.glsl
engines/eevee/shaders/effect_reflection_resolve_frag.glsl
engines/eevee/shaders/effect_reflection_trace_frag.glsl
engines/eevee/shaders/effect_downsample_frag.glsl
engines/eevee/shaders/effect_downsample_cube_frag.glsl
engines/eevee/shaders/effect_gtao_frag.glsl
engines/eevee/shaders/effect_velocity_resolve_frag.glsl
engines/eevee/shaders/effect_velocity_tile_frag.glsl
engines/eevee/shaders/effect_minmaxz_frag.glsl
engines/eevee/shaders/effect_mist_frag.glsl
engines/eevee/shaders/effect_motion_blur_frag.glsl
engines/eevee/shaders/effect_subsurface_frag.glsl
engines/eevee/shaders/effect_translucency_frag.glsl
engines/eevee/shaders/effect_temporal_aa.glsl
engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl
engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl
engines/eevee/shaders/lightprobe_planar_downsample_vert.glsl
engines/eevee/shaders/object_motion_frag.glsl
engines/eevee/shaders/object_motion_vert.glsl
engines/eevee/shaders/prepass_frag.glsl
engines/eevee/shaders/shadow_accum_frag.glsl
engines/eevee/shaders/shadow_frag.glsl
engines/eevee/shaders/shadow_vert.glsl
engines/eevee/shaders/bsdf_lut_frag.glsl
engines/eevee/shaders/btdf_lut_frag.glsl
engines/eevee/shaders/bsdf_common_lib.glsl
engines/eevee/shaders/irradiance_lib.glsl
engines/eevee/shaders/octahedron_lib.glsl
engines/eevee/shaders/cubemap_lib.glsl
engines/eevee/shaders/bsdf_sampling_lib.glsl
engines/eevee/shaders/random_lib.glsl
engines/eevee/shaders/raytrace_lib.glsl
engines/eevee/shaders/renderpass_lib.glsl
engines/eevee/shaders/renderpass_postprocess_frag.glsl
engines/eevee/shaders/cryptomatte_frag.glsl
engines/eevee/shaders/cryptomatte_vert.glsl
engines/eevee/shaders/ltc_lib.glsl
engines/eevee/shaders/ssr_lib.glsl
engines/eevee/shaders/surface_frag.glsl
engines/eevee/shaders/surface_geom.glsl
engines/eevee/shaders/surface_lib.glsl
engines/eevee/shaders/surface_vert.glsl
engines/eevee/shaders/update_noise_frag.glsl
engines/eevee/shaders/volumetric_accum_frag.glsl
engines/eevee/shaders/volumetric_lib.glsl
engines/eevee/shaders/volumetric_frag.glsl
engines/eevee/shaders/volumetric_geom.glsl
engines/eevee/shaders/volumetric_vert.glsl
engines/eevee/shaders/volumetric_resolve_frag.glsl
engines/eevee/shaders/volumetric_scatter_frag.glsl
engines/eevee/shaders/volumetric_integration_frag.glsl
engines/eevee/shaders/world_vert.glsl
engines/eevee_next/shaders/eevee_attributes_lib.glsl
engines/eevee_next/shaders/eevee_camera_lib.glsl
engines/eevee_next/shaders/eevee_film_comp.glsl
engines/eevee_next/shaders/eevee_film_frag.glsl
engines/eevee_next/shaders/eevee_film_lib.glsl
engines/eevee_next/shaders/eevee_geom_curves_vert.glsl
engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl
engines/eevee_next/shaders/eevee_geom_mesh_vert.glsl
engines/eevee_next/shaders/eevee_geom_world_vert.glsl
engines/eevee_next/shaders/eevee_nodetree_lib.glsl
engines/eevee_next/shaders/eevee_surf_deferred_frag.glsl
engines/eevee_next/shaders/eevee_surf_depth_frag.glsl
engines/eevee_next/shaders/eevee_surf_forward_frag.glsl
engines/eevee_next/shaders/eevee_surf_lib.glsl
engines/eevee_next/shaders/eevee_surf_world_frag.glsl
engines/eevee_next/shaders/eevee_velocity_lib.glsl
engines/eevee_next/eevee_defines.hh
engines/eevee_next/eevee_shader_shared.hh
engines/workbench/shaders/workbench_cavity_lib.glsl
engines/workbench/shaders/workbench_common_lib.glsl
engines/workbench/shaders/workbench_composite_frag.glsl
engines/workbench/shaders/workbench_curvature_lib.glsl
engines/workbench/shaders/workbench_effect_cavity_frag.glsl
engines/workbench/shaders/workbench_effect_dof_frag.glsl
engines/workbench/shaders/workbench_effect_outline_frag.glsl
engines/workbench/shaders/workbench_effect_smaa_frag.glsl
engines/workbench/shaders/workbench_effect_smaa_vert.glsl
engines/workbench/shaders/workbench_effect_taa_frag.glsl
engines/workbench/shaders/workbench_image_lib.glsl
engines/workbench/shaders/workbench_matcap_lib.glsl
engines/workbench/shaders/workbench_material_lib.glsl
engines/workbench/shaders/workbench_merge_infront_frag.glsl
engines/workbench/shaders/workbench_prepass_frag.glsl
engines/workbench/shaders/workbench_prepass_hair_vert.glsl
engines/workbench/shaders/workbench_prepass_pointcloud_vert.glsl
engines/workbench/shaders/workbench_prepass_vert.glsl
engines/workbench/shaders/workbench_shadow_caps_geom.glsl
engines/workbench/shaders/workbench_shadow_debug_frag.glsl
engines/workbench/shaders/workbench_shadow_geom.glsl
engines/workbench/shaders/workbench_shadow_vert.glsl
engines/workbench/shaders/workbench_transparent_accum_frag.glsl
engines/workbench/shaders/workbench_transparent_resolve_frag.glsl
engines/workbench/shaders/workbench_volume_frag.glsl
engines/workbench/shaders/workbench_volume_vert.glsl
engines/workbench/shaders/workbench_world_light_lib.glsl
engines/workbench/workbench_shader_shared.h
intern/shaders/common_attribute_lib.glsl
intern/shaders/common_colormanagement_lib.glsl
intern/shaders/common_globals_lib.glsl
intern/shaders/common_gpencil_lib.glsl
intern/shaders/common_pointcloud_lib.glsl
intern/shaders/common_hair_lib.glsl
intern/shaders/common_hair_refine_vert.glsl
intern/shaders/common_hair_refine_comp.glsl
intern/shaders/common_math_lib.glsl
intern/shaders/common_math_geom_lib.glsl
intern/shaders/common_view_clipping_lib.glsl
intern/shaders/common_view_lib.glsl
intern/shaders/common_fxaa_lib.glsl
intern/shaders/common_smaa_lib.glsl
intern/shaders/common_fullscreen_vert.glsl
intern/shaders/common_subdiv_custom_data_interp_comp.glsl
intern/shaders/common_subdiv_ibo_lines_comp.glsl
intern/shaders/common_subdiv_ibo_tris_comp.glsl
intern/shaders/common_subdiv_lib.glsl
intern/shaders/common_subdiv_normals_accumulate_comp.glsl
intern/shaders/common_subdiv_normals_finalize_comp.glsl
intern/shaders/common_subdiv_patch_evaluation_comp.glsl
intern/shaders/common_subdiv_vbo_edge_fac_comp.glsl
intern/shaders/common_subdiv_vbo_edituv_strech_angle_comp.glsl
intern/shaders/common_subdiv_vbo_edituv_strech_area_comp.glsl
intern/shaders/common_subdiv_vbo_lnor_comp.glsl
intern/shaders/common_subdiv_vbo_sculpt_data_comp.glsl
intern/draw_common_shader_shared.h
intern/draw_shader_shared.h
engines/gpencil/shaders/gpencil_frag.glsl
engines/gpencil/shaders/gpencil_vert.glsl
engines/gpencil/shaders/gpencil_antialiasing_frag.glsl
engines/gpencil/shaders/gpencil_antialiasing_vert.glsl
engines/gpencil/shaders/gpencil_common_lib.glsl
engines/gpencil/shaders/gpencil_layer_blend_frag.glsl
engines/gpencil/shaders/gpencil_mask_invert_frag.glsl
engines/gpencil/shaders/gpencil_depth_merge_frag.glsl
engines/gpencil/shaders/gpencil_depth_merge_vert.glsl
engines/gpencil/shaders/gpencil_vfx_frag.glsl
engines/gpencil/gpencil_defines.h
engines/gpencil/gpencil_shader_shared.h
engines/select/shaders/select_id_vert.glsl
engines/select/shaders/select_id_frag.glsl
engines/basic/shaders/basic_conservative_depth_geom.glsl
engines/basic/shaders/basic_depth_vert.glsl
engines/basic/shaders/basic_depth_curves_vert.glsl
engines/basic/shaders/basic_depth_pointcloud_vert.glsl
engines/basic/shaders/basic_depth_frag.glsl
engines/overlay/shaders/overlay_antialiasing_frag.glsl
engines/overlay/shaders/overlay_armature_dof_solid_frag.glsl
engines/overlay/shaders/overlay_armature_dof_vert.glsl
engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl
engines/overlay/shaders/overlay_armature_envelope_solid_frag.glsl
engines/overlay/shaders/overlay_armature_envelope_solid_vert.glsl
engines/overlay/shaders/overlay_armature_shape_outline_geom.glsl
engines/overlay/shaders/overlay_armature_shape_outline_vert.glsl
engines/overlay/shaders/overlay_armature_shape_solid_frag.glsl
engines/overlay/shaders/overlay_armature_shape_solid_vert.glsl
engines/overlay/shaders/overlay_armature_shape_wire_vert.glsl
engines/overlay/shaders/overlay_armature_sphere_outline_vert.glsl
engines/overlay/shaders/overlay_armature_sphere_solid_frag.glsl
engines/overlay/shaders/overlay_armature_sphere_solid_vert.glsl
engines/overlay/shaders/overlay_armature_stick_frag.glsl
engines/overlay/shaders/overlay_armature_stick_vert.glsl
engines/overlay/shaders/overlay_armature_wire_frag.glsl
engines/overlay/shaders/overlay_armature_wire_vert.glsl
engines/overlay/shaders/overlay_background_frag.glsl
engines/overlay/shaders/overlay_clipbound_vert.glsl
engines/overlay/shaders/overlay_common_lib.glsl
engines/overlay/shaders/overlay_depth_only_frag.glsl
engines/overlay/shaders/overlay_depth_only_vert.glsl
engines/overlay/shaders/overlay_edit_curve_handle_geom.glsl
engines/overlay/shaders/overlay_edit_curve_handle_vert.glsl
engines/overlay/shaders/overlay_edit_curve_point_vert.glsl
engines/overlay/shaders/overlay_edit_curve_wire_vert.glsl
engines/overlay/shaders/overlay_edit_gpencil_canvas_vert.glsl
engines/overlay/shaders/overlay_edit_gpencil_guide_vert.glsl
engines/overlay/shaders/overlay_edit_gpencil_vert.glsl
engines/overlay/shaders/overlay_edit_lattice_point_vert.glsl
engines/overlay/shaders/overlay_edit_lattice_wire_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_analysis_frag.glsl
engines/overlay/shaders/overlay_edit_mesh_analysis_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_common_lib.glsl
engines/overlay/shaders/overlay_edit_mesh_frag.glsl
engines/overlay/shaders/overlay_edit_mesh_geom.glsl
engines/overlay/shaders/overlay_edit_mesh_normal_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_vert.glsl
engines/overlay/shaders/overlay_edit_particle_point_vert.glsl
engines/overlay/shaders/overlay_edit_particle_strand_vert.glsl
engines/overlay/shaders/overlay_edit_uv_edges_frag.glsl
engines/overlay/shaders/overlay_edit_uv_edges_geom.glsl
engines/overlay/shaders/overlay_edit_uv_edges_vert.glsl
engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl
engines/overlay/shaders/overlay_edit_uv_faces_vert.glsl
engines/overlay/shaders/overlay_edit_uv_image_mask_frag.glsl
engines/overlay/shaders/overlay_edit_uv_image_vert.glsl
engines/overlay/shaders/overlay_edit_uv_stretching_vert.glsl
engines/overlay/shaders/overlay_edit_uv_tiled_image_borders_vert.glsl
engines/overlay/shaders/overlay_edit_uv_verts_frag.glsl
engines/overlay/shaders/overlay_edit_uv_verts_vert.glsl
engines/overlay/shaders/overlay_extra_frag.glsl
engines/overlay/shaders/overlay_extra_groundline_vert.glsl
engines/overlay/shaders/overlay_extra_lightprobe_grid_vert.glsl
engines/overlay/shaders/overlay_extra_loose_point_frag.glsl
engines/overlay/shaders/overlay_extra_loose_point_vert.glsl
engines/overlay/shaders/overlay_extra_point_vert.glsl
engines/overlay/shaders/overlay_extra_vert.glsl
engines/overlay/shaders/overlay_extra_wire_frag.glsl
engines/overlay/shaders/overlay_extra_wire_vert.glsl
engines/overlay/shaders/overlay_facing_frag.glsl
engines/overlay/shaders/overlay_facing_vert.glsl
engines/overlay/shaders/overlay_grid_background_frag.glsl
engines/overlay/shaders/overlay_grid_frag.glsl
engines/overlay/shaders/overlay_grid_vert.glsl
engines/overlay/shaders/overlay_image_frag.glsl
engines/overlay/shaders/overlay_image_vert.glsl
engines/overlay/shaders/overlay_motion_path_line_frag.glsl
engines/overlay/shaders/overlay_motion_path_line_geom.glsl
engines/overlay/shaders/overlay_motion_path_line_vert.glsl
engines/overlay/shaders/overlay_motion_path_point_vert.glsl
engines/overlay/shaders/overlay_outline_detect_frag.glsl
engines/overlay/shaders/overlay_outline_prepass_curves_vert.glsl
engines/overlay/shaders/overlay_outline_prepass_frag.glsl
engines/overlay/shaders/overlay_outline_prepass_geom.glsl
engines/overlay/shaders/overlay_outline_prepass_gpencil_frag.glsl
engines/overlay/shaders/overlay_outline_prepass_gpencil_vert.glsl
engines/overlay/shaders/overlay_outline_prepass_pointcloud_vert.glsl
engines/overlay/shaders/overlay_outline_prepass_vert.glsl
engines/overlay/shaders/overlay_paint_face_vert.glsl
engines/overlay/shaders/overlay_paint_point_vert.glsl
engines/overlay/shaders/overlay_paint_texture_frag.glsl
engines/overlay/shaders/overlay_paint_texture_vert.glsl
engines/overlay/shaders/overlay_paint_vertcol_frag.glsl
engines/overlay/shaders/overlay_paint_vertcol_vert.glsl
engines/overlay/shaders/overlay_paint_weight_frag.glsl
engines/overlay/shaders/overlay_paint_weight_vert.glsl
engines/overlay/shaders/overlay_paint_wire_vert.glsl
engines/overlay/shaders/overlay_particle_frag.glsl
engines/overlay/shaders/overlay_particle_vert.glsl
engines/overlay/shaders/overlay_point_varying_color_frag.glsl
engines/overlay/shaders/overlay_point_varying_color_varying_outline_aa_frag.glsl
engines/overlay/shaders/overlay_sculpt_curves_selection_frag.glsl
engines/overlay/shaders/overlay_sculpt_curves_selection_vert.glsl
engines/overlay/shaders/overlay_sculpt_mask_frag.glsl
engines/overlay/shaders/overlay_sculpt_mask_vert.glsl
engines/overlay/shaders/overlay_uniform_color_frag.glsl
engines/overlay/shaders/overlay_varying_color.glsl
engines/overlay/shaders/overlay_volume_gridlines_vert.glsl
engines/overlay/shaders/overlay_volume_velocity_vert.glsl
engines/overlay/shaders/overlay_wireframe_frag.glsl
engines/overlay/shaders/overlay_wireframe_vert.glsl
engines/overlay/shaders/overlay_xray_fade_frag.glsl
engines/overlay/overlay_shader_shared.h
engines/image/shaders/image_engine_color_frag.glsl
engines/image/shaders/image_engine_color_vert.glsl
engines/image/shaders/image_engine_depth_frag.glsl
engines/image/shaders/image_engine_depth_vert.glsl
)
set(GLSL_C)
foreach(GLSL_FILE ${GLSL_SRC})
data_to_c_simple(${GLSL_FILE} GLSL_C)
endforeach()
blender_add_lib(bf_draw_shaders "${GLSL_C}" "" "" "")
list(APPEND LIB
bf_draw_shaders
)
set(GLSL_SOURCE_CONTENT "")
foreach(GLSL_FILE ${GLSL_SRC})
get_filename_component(GLSL_FILE_NAME ${GLSL_FILE} NAME)
string(REPLACE "." "_" GLSL_FILE_NAME_UNDERSCORES ${GLSL_FILE_NAME})
string(APPEND GLSL_SOURCE_CONTENT "SHADER_SOURCE\(datatoc_${GLSL_FILE_NAME_UNDERSCORES}, \"${GLSL_FILE_NAME}\", \"${GLSL_FILE}\"\)\n")
endforeach()
set(glsl_source_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_draw_source_list.h")
file(GENERATE OUTPUT ${glsl_source_list_file} CONTENT "${GLSL_SOURCE_CONTENT}")
list(APPEND SRC ${glsl_source_list_file})
list(APPEND INC ${CMAKE_CURRENT_BINARY_DIR})
target_include_directories(bf_draw_shaders PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
list(APPEND INC
)
if(WITH_DRAW_DEBUG)
list(APPEND SRC
engines/select/select_debug_engine.c
)
add_definitions(-DWITH_DRAW_DEBUG)
endif()
if(WITH_MOD_FLUID)
list(APPEND INC
../../../intern/mantaflow/extern
)
add_definitions(-DWITH_FLUID)
endif()
if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
endif()
if(WITH_XR_OPENXR)
add_definitions(-DWITH_XR_OPENXR)
endif()
if(WITH_GTESTS)
if(WITH_OPENGL_DRAW_TESTS)
add_definitions(-DWITH_OPENGL_DRAW_TESTS)
endif()
endif()
blender_add_lib(bf_draw "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
# Needed so we can use dna_type_offsets.h for defaults initialization.
add_dependencies(bf_draw bf_dna)
if(WITH_GTESTS)
if(WITH_OPENGL_DRAW_TESTS)
set(TEST_SRC
tests/draw_testing.cc
tests/shaders_test.cc
tests/draw_testing.hh
)
set(TEST_INC
../../../intern/ghost
../gpu/tests
)
set(TEST_LIB
)
include(GTestTesting)
blender_add_test_lib(bf_draw_tests "${TEST_SRC}" "${INC};${TEST_INC}" "${INC_SYS}" "${LIB};${TEST_LIB}")
endif()
endif()