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blender-archive/source/blender/blenkernel/intern/object.c
Matt Ebb 1c47b3acb6 Fix for [#20197] dof node bugs
This is still a bit dodgy, the issue of accessing scene data from nodes needs to be solved better, but this at least fixes it up to previous capabilities, and prevents writing any data to scene/objects either.
2009-12-09 02:55:19 +00:00

2597 lines
59 KiB
C

/* object.c
*
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <math.h>
#include <stdio.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "MEM_guardedalloc.h"
#include "DNA_anim_types.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_boid_types.h"
#include "DNA_camera_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
#include "DNA_group_types.h"
#include "DNA_lamp_types.h"
#include "DNA_lattice_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_curve_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_nla_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_object_fluidsim.h"
#include "DNA_outliner_types.h"
#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_texture_types.h"
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_editVert.h"
#include "BKE_utildefines.h"
#include "BKE_main.h"
#include "BKE_global.h"
#include "BKE_armature.h"
#include "BKE_action.h"
#include "BKE_bullet.h"
#include "BKE_colortools.h"
#include "BKE_deform.h"
#include "BKE_DerivedMesh.h"
#include "BKE_nla.h"
#include "BKE_animsys.h"
#include "BKE_anim.h"
#include "BKE_blender.h"
#include "BKE_constraint.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_fcurve.h"
#include "BKE_group.h"
#include "BKE_icons.h"
#include "BKE_key.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_mesh.h"
#include "BKE_mball.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
#include "BKE_property.h"
#include "BKE_sca.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_softbody.h"
#include "LBM_fluidsim.h"
#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
#endif
#include "GPU_material.h"
/* Local function protos */
static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul);
float originmat[3][3]; /* after where_is_object(), can be used in other functions (bad!) */
void clear_workob(Object *workob)
{
memset(workob, 0, sizeof(Object));
workob->size[0]= workob->size[1]= workob->size[2]= 1.0f;
workob->rotmode= ROT_MODE_EUL;
}
void copy_baseflags(struct Scene *scene)
{
Base *base= scene->base.first;
while(base) {
base->object->flag= base->flag;
base= base->next;
}
}
void copy_objectflags(struct Scene *scene)
{
Base *base= scene->base.first;
while(base) {
base->flag= base->object->flag;
base= base->next;
}
}
void update_base_layer(struct Scene *scene, Object *ob)
{
Base *base= scene->base.first;
while (base) {
if (base->object == ob) base->lay= ob->lay;
base= base->next;
}
}
void object_free_particlesystems(Object *ob)
{
while(ob->particlesystem.first){
ParticleSystem *psys = ob->particlesystem.first;
BLI_remlink(&ob->particlesystem,psys);
psys_free(ob,psys);
}
}
void object_free_softbody(Object *ob)
{
if(ob->soft) {
sbFree(ob->soft);
ob->soft= NULL;
}
}
void object_free_bulletsoftbody(Object *ob)
{
if(ob->bsoft) {
bsbFree(ob->bsoft);
ob->bsoft= NULL;
}
}
void object_free_modifiers(Object *ob)
{
while (ob->modifiers.first) {
ModifierData *md = ob->modifiers.first;
BLI_remlink(&ob->modifiers, md);
modifier_free(md);
}
/* particle modifiers were freed, so free the particlesystems as well */
object_free_particlesystems(ob);
/* same for softbody */
object_free_softbody(ob);
}
/* here we will collect all local displist stuff */
/* also (ab)used in depsgraph */
void object_free_display(Object *ob)
{
if(ob->derivedDeform) {
ob->derivedDeform->needsFree = 1;
ob->derivedDeform->release(ob->derivedDeform);
ob->derivedDeform= NULL;
}
if(ob->derivedFinal) {
ob->derivedFinal->needsFree = 1;
ob->derivedFinal->release(ob->derivedFinal);
ob->derivedFinal= NULL;
}
freedisplist(&ob->disp);
}
void free_sculptsession(SculptSession **ssp)
{
if(ssp && *ssp) {
SculptSession *ss = *ssp;
if(ss->projverts)
MEM_freeN(ss->projverts);
if(ss->fmap)
MEM_freeN(ss->fmap);
if(ss->fmap_mem)
MEM_freeN(ss->fmap_mem);
if(ss->texcache)
MEM_freeN(ss->texcache);
if(ss->layer_disps)
MEM_freeN(ss->layer_disps);
if(ss->mesh_co_orig)
MEM_freeN(ss->mesh_co_orig);
MEM_freeN(ss);
*ssp = NULL;
}
}
/* do not free object itself */
void free_object(Object *ob)
{
int a;
object_free_display(ob);
/* disconnect specific data */
if(ob->data) {
ID *id= ob->data;
id->us--;
if(id->us==0) {
if(ob->type==OB_MESH) unlink_mesh(ob->data);
else if(ob->type==OB_CURVE) unlink_curve(ob->data);
else if(ob->type==OB_MBALL) unlink_mball(ob->data);
}
ob->data= 0;
}
for(a=0; a<ob->totcol; a++) {
if(ob->mat[a]) ob->mat[a]->id.us--;
}
if(ob->mat) MEM_freeN(ob->mat);
if(ob->matbits) MEM_freeN(ob->matbits);
ob->mat= 0;
ob->matbits= 0;
if(ob->bb) MEM_freeN(ob->bb);
ob->bb= 0;
if(ob->path) free_path(ob->path);
ob->path= 0;
if(ob->adt) BKE_free_animdata((ID *)ob);
if(ob->poselib) ob->poselib->id.us--;
if(ob->dup_group) ob->dup_group->id.us--;
if(ob->gpd) ob->gpd->id.us--;
if(ob->defbase.first)
BLI_freelistN(&ob->defbase);
if(ob->pose)
free_pose(ob->pose);
free_properties(&ob->prop);
object_free_modifiers(ob);
free_sensors(&ob->sensors);
free_controllers(&ob->controllers);
free_actuators(&ob->actuators);
free_constraints(&ob->constraints);
free_partdeflect(ob->pd);
if(ob->soft) sbFree(ob->soft);
if(ob->bsoft) bsbFree(ob->bsoft);
if(ob->gpulamp.first) GPU_lamp_free(ob);
free_sculptsession(&ob->sculpt);
if(ob->pc_ids.first) BLI_freelistN(&ob->pc_ids);
}
static void unlink_object__unlinkModifierLinks(void *userData, Object *ob, Object **obpoin)
{
Object *unlinkOb = userData;
if (*obpoin==unlinkOb) {
*obpoin = NULL;
ob->recalc |= OB_RECALC;
}
}
void unlink_object(Scene *scene, Object *ob)
{
Object *obt;
Material *mat;
World *wrld;
bScreen *sc;
Scene *sce;
Curve *cu;
Tex *tex;
Group *group;
Camera *camera;
bConstraint *con;
//bActionStrip *strip; // XXX animsys
ModifierData *md;
int a;
unlink_controllers(&ob->controllers);
unlink_actuators(&ob->actuators);
/* check all objects: parents en bevels and fields, also from libraries */
obt= G.main->object.first;
while(obt) {
if(obt->proxy==ob)
obt->proxy= NULL;
if(obt->proxy_from==ob) {
obt->proxy_from= NULL;
obt->recalc |= OB_RECALC_OB;
}
if(obt->proxy_group==ob)
obt->proxy_group= NULL;
if(obt->parent==ob) {
obt->parent= NULL;
obt->recalc |= OB_RECALC;
}
if(obt->track==ob) {
obt->track= NULL;
obt->recalc |= OB_RECALC_OB;
}
modifiers_foreachObjectLink(obt, unlink_object__unlinkModifierLinks, ob);
if ELEM(obt->type, OB_CURVE, OB_FONT) {
cu= obt->data;
if(cu->bevobj==ob) {
cu->bevobj= NULL;
obt->recalc |= OB_RECALC;
}
if(cu->taperobj==ob) {
cu->taperobj= NULL;
obt->recalc |= OB_RECALC;
}
if(cu->textoncurve==ob) {
cu->textoncurve= NULL;
obt->recalc |= OB_RECALC;
}
}
else if(obt->type==OB_ARMATURE && obt->pose) {
bPoseChannel *pchan;
for(pchan= obt->pose->chanbase.first; pchan; pchan= pchan->next) {
for (con = pchan->constraints.first; con; con=con->next) {
bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
ListBase targets = {NULL, NULL};
bConstraintTarget *ct;
if (cti && cti->get_constraint_targets) {
cti->get_constraint_targets(con, &targets);
for (ct= targets.first; ct; ct= ct->next) {
if (ct->tar == ob) {
ct->tar = NULL;
strcpy(ct->subtarget, "");
obt->recalc |= OB_RECALC_DATA;
}
}
if (cti->flush_constraint_targets)
cti->flush_constraint_targets(con, &targets, 0);
}
}
if(pchan->custom==ob)
pchan->custom= NULL;
}
}
sca_remove_ob_poin(obt, ob);
for (con = obt->constraints.first; con; con=con->next) {
bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
ListBase targets = {NULL, NULL};
bConstraintTarget *ct;
if (cti && cti->get_constraint_targets) {
cti->get_constraint_targets(con, &targets);
for (ct= targets.first; ct; ct= ct->next) {
if (ct->tar == ob) {
ct->tar = NULL;
strcpy(ct->subtarget, "");
obt->recalc |= OB_RECALC_DATA;
}
}
if (cti->flush_constraint_targets)
cti->flush_constraint_targets(con, &targets, 0);
}
}
/* object is deflector or field */
if(ob->pd) {
if(obt->soft)
obt->recalc |= OB_RECALC_DATA;
/* cloth */
for(md=obt->modifiers.first; md; md=md->next)
if(md->type == eModifierType_Cloth)
obt->recalc |= OB_RECALC_DATA;
}
/* strips */
#if 0 // XXX old animation system
for(strip= obt->nlastrips.first; strip; strip= strip->next) {
if(strip->object==ob)
strip->object= NULL;
if(strip->modifiers.first) {
bActionModifier *amod;
for(amod= strip->modifiers.first; amod; amod= amod->next)
if(amod->ob==ob)
amod->ob= NULL;
}
}
#endif // XXX old animation system
/* particle systems */
if(obt->particlesystem.first) {
ParticleSystem *tpsys= obt->particlesystem.first;
for(; tpsys; tpsys=tpsys->next) {
BoidState *state = NULL;
BoidRule *rule = NULL;
ParticleTarget *pt = tpsys->targets.first;
for(; pt; pt=pt->next) {
if(pt->ob==ob) {
pt->ob = NULL;
obt->recalc |= OB_RECALC_DATA;
break;
}
}
if(tpsys->target_ob==ob) {
tpsys->target_ob= NULL;
obt->recalc |= OB_RECALC_DATA;
}
if(tpsys->part->dup_ob==ob)
tpsys->part->dup_ob= NULL;
if(tpsys->part->phystype==PART_PHYS_BOIDS) {
ParticleData *pa;
BoidParticle *bpa;
int p;
for(p=0,pa=tpsys->particles; p<tpsys->totpart; p++,pa++) {
bpa = pa->boid;
if(bpa->ground == ob)
bpa->ground = NULL;
}
}
if(tpsys->part->boids) {
for(state = tpsys->part->boids->states.first; state; state=state->next) {
for(rule = state->rules.first; rule; rule=rule->next) {
if(rule->type==eBoidRuleType_Avoid) {
BoidRuleGoalAvoid *gabr = (BoidRuleGoalAvoid*)rule;
if(gabr->ob==ob)
gabr->ob= NULL;
}
else if(rule->type==eBoidRuleType_FollowLeader) {
BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader*)rule;
if(flbr->ob==ob)
flbr->ob= NULL;
}
}
}
}
}
if(ob->pd)
obt->recalc |= OB_RECALC_DATA;
}
obt= obt->id.next;
}
/* materials */
mat= G.main->mat.first;
while(mat) {
for(a=0; a<MAX_MTEX; a++) {
if(mat->mtex[a] && ob==mat->mtex[a]->object) {
/* actually, test for lib here... to do */
mat->mtex[a]->object= NULL;
}
}
mat= mat->id.next;
}
/* textures */
tex= G.main->tex.first;
while(tex) {
if(tex->env) {
if(tex->env->object == ob) tex->env->object= NULL;
}
tex= tex->id.next;
}
/* mballs (scene==NULL when called from library.c) */
if(scene && ob->type==OB_MBALL) {
obt= find_basis_mball(scene, ob);
if(obt) freedisplist(&obt->disp);
}
/* worlds */
wrld= G.main->world.first;
while(wrld) {
if(wrld->id.lib==NULL) {
for(a=0; a<MAX_MTEX; a++) {
if(wrld->mtex[a] && ob==wrld->mtex[a]->object)
wrld->mtex[a]->object= NULL;
}
}
wrld= wrld->id.next;
}
/* scenes */
sce= G.main->scene.first;
while(sce) {
if(sce->id.lib==NULL) {
if(sce->camera==ob) sce->camera= NULL;
if(sce->toolsettings->skgen_template==ob) sce->toolsettings->skgen_template = NULL;
}
sce= sce->id.next;
}
#if 0 // XXX old animation system
/* ipos */
ipo= G.main->ipo.first;
while(ipo) {
if(ipo->id.lib==NULL) {
IpoCurve *icu;
for(icu= ipo->curve.first; icu; icu= icu->next) {
if(icu->driver && icu->driver->ob==ob)
icu->driver->ob= NULL;
}
}
ipo= ipo->id.next;
}
#endif // XXX old animation system
/* screens */
sc= G.main->screen.first;
while(sc) {
ScrArea *sa= sc->areabase.first;
while(sa) {
SpaceLink *sl;
for (sl= sa->spacedata.first; sl; sl= sl->next) {
if(sl->spacetype==SPACE_VIEW3D) {
View3D *v3d= (View3D*) sl;
if(v3d->camera==ob) {
v3d->camera= NULL;
// XXX if(v3d->persp==V3D_CAMOB) v3d->persp= V3D_PERSP;
}
if(v3d->localvd && v3d->localvd->camera==ob ) {
v3d->localvd->camera= NULL;
// XXX if(v3d->localvd->persp==V3D_CAMOB) v3d->localvd->persp= V3D_PERSP;
}
}
else if(sl->spacetype==SPACE_OUTLINER) {
SpaceOops *so= (SpaceOops *)sl;
if(so->treestore) {
TreeStoreElem *tselem= so->treestore->data;
int a;
for(a=0; a<so->treestore->usedelem; a++, tselem++) {
if(tselem->id==(ID *)ob) tselem->id= NULL;
}
}
}
}
sa= sa->next;
}
sc= sc->id.next;
}
/* groups */
group= G.main->group.first;
while(group) {
rem_from_group(group, ob, NULL, NULL);
group= group->id.next;
}
/* cameras */
camera= G.main->camera.first;
while(camera) {
if (camera->dof_ob==ob) {
camera->dof_ob = NULL;
}
camera= camera->id.next;
}
}
int exist_object(Object *obtest)
{
Object *ob;
if(obtest==NULL) return 0;
ob= G.main->object.first;
while(ob) {
if(ob==obtest) return 1;
ob= ob->id.next;
}
return 0;
}
void *add_camera(char *name)
{
Camera *cam;
cam= alloc_libblock(&G.main->camera, ID_CA, name);
cam->lens= 35.0f;
cam->angle= 49.14f;
cam->clipsta= 0.1f;
cam->clipend= 100.0f;
cam->drawsize= 0.5f;
cam->ortho_scale= 6.0;
cam->flag |= CAM_SHOWTITLESAFE;
cam->passepartalpha = 0.2f;
return cam;
}
Camera *copy_camera(Camera *cam)
{
Camera *camn;
camn= copy_libblock(cam);
camn->adt= BKE_copy_animdata(cam->adt);
return camn;
}
void make_local_camera(Camera *cam)
{
Object *ob;
Camera *camn;
int local=0, lib=0;
/* - only lib users: do nothing
* - only local users: set flag
* - mixed: make copy
*/
if(cam->id.lib==0) return;
if(cam->id.us==1) {
cam->id.lib= 0;
cam->id.flag= LIB_LOCAL;
new_id(0, (ID *)cam, 0);
return;
}
ob= G.main->object.first;
while(ob) {
if(ob->data==cam) {
if(ob->id.lib) lib= 1;
else local= 1;
}
ob= ob->id.next;
}
if(local && lib==0) {
cam->id.lib= 0;
cam->id.flag= LIB_LOCAL;
new_id(0, (ID *)cam, 0);
}
else if(local && lib) {
camn= copy_camera(cam);
camn->id.us= 0;
ob= G.main->object.first;
while(ob) {
if(ob->data==cam) {
if(ob->id.lib==0) {
ob->data= camn;
camn->id.us++;
cam->id.us--;
}
}
ob= ob->id.next;
}
}
}
/* get the camera's dof value, takes the dof object into account */
float dof_camera(Object *ob)
{
Camera *cam = (Camera *)ob->data;
if (ob->type != OB_CAMERA)
return 0.0f;
if (cam->dof_ob) {
/* too simple, better to return the distance on the view axis only
* return len_v3v3(ob->obmat[3], cam->dof_ob->obmat[3]); */
float mat[4][4], imat[4][4], obmat[4][4];
copy_m4_m4(obmat, ob->obmat);
normalize_m4(obmat);
invert_m4_m4(imat, obmat);
mul_m4_m4m4(mat, cam->dof_ob->obmat, imat);
return (float)fabs(mat[3][2]);
}
return cam->YF_dofdist;
}
void *add_lamp(char *name)
{
Lamp *la;
la= alloc_libblock(&G.main->lamp, ID_LA, name);
la->r= la->g= la->b= la->k= 1.0f;
la->haint= la->energy= 1.0f;
la->dist= 25.0f;
la->spotsize= 45.0f;
la->spotblend= 0.15f;
la->att2= 1.0f;
la->mode= LA_SHAD_BUF;
la->bufsize= 512;
la->clipsta= 0.5f;
la->clipend= 40.0f;
la->shadspotsize= 45.0f;
la->samp= 3;
la->bias= 1.0f;
la->soft= 3.0f;
la->compressthresh= 0.05f;
la->ray_samp= la->ray_sampy= la->ray_sampz= 1;
la->area_size=la->area_sizey=la->area_sizez= 1.0f;
la->buffers= 1;
la->buftype= LA_SHADBUF_HALFWAY;
la->ray_samp_method = LA_SAMP_HALTON;
la->adapt_thresh = 0.001f;
la->preview=NULL;
la->falloff_type = LA_FALLOFF_INVSQUARE;
la->curfalloff = curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f);
la->sun_effect_type = 0;
la->horizon_brightness = 1.0;
la->spread = 1.0;
la->sun_brightness = 1.0;
la->sun_size = 1.0;
la->backscattered_light = 1.0f;
la->atm_turbidity = 2.0f;
la->atm_inscattering_factor = 1.0f;
la->atm_extinction_factor = 1.0f;
la->atm_distance_factor = 1.0f;
la->sun_intensity = 1.0f;
la->skyblendtype= MA_RAMP_ADD;
la->skyblendfac= 1.0f;
la->sky_colorspace= BLI_XYZ_CIE;
la->sky_exposure= 1.0f;
curvemapping_initialize(la->curfalloff);
return la;
}
Lamp *copy_lamp(Lamp *la)
{
Lamp *lan;
int a;
lan= copy_libblock(la);
for(a=0; a<MAX_MTEX; a++) {
if(lan->mtex[a]) {
lan->mtex[a]= MEM_mallocN(sizeof(MTex), "copylamptex");
memcpy(lan->mtex[a], la->mtex[a], sizeof(MTex));
id_us_plus((ID *)lan->mtex[a]->tex);
}
}
lan->curfalloff = curvemapping_copy(la->curfalloff);
#if 0 // XXX old animation system
id_us_plus((ID *)lan->ipo);
#endif // XXX old animation system
if (la->preview) lan->preview = BKE_previewimg_copy(la->preview);
return lan;
}
void make_local_lamp(Lamp *la)
{
Object *ob;
Lamp *lan;
int local=0, lib=0;
/* - only lib users: do nothing
* - only local users: set flag
* - mixed: make copy
*/
if(la->id.lib==0) return;
if(la->id.us==1) {
la->id.lib= 0;
la->id.flag= LIB_LOCAL;
new_id(0, (ID *)la, 0);
return;
}
ob= G.main->object.first;
while(ob) {
if(ob->data==la) {
if(ob->id.lib) lib= 1;
else local= 1;
}
ob= ob->id.next;
}
if(local && lib==0) {
la->id.lib= 0;
la->id.flag= LIB_LOCAL;
new_id(0, (ID *)la, 0);
}
else if(local && lib) {
lan= copy_lamp(la);
lan->id.us= 0;
ob= G.main->object.first;
while(ob) {
if(ob->data==la) {
if(ob->id.lib==0) {
ob->data= lan;
lan->id.us++;
la->id.us--;
}
}
ob= ob->id.next;
}
}
}
void free_camera(Camera *ca)
{
BKE_free_animdata((ID *)ca);
}
void free_lamp(Lamp *la)
{
MTex *mtex;
int a;
for(a=0; a<MAX_MTEX; a++) {
mtex= la->mtex[a];
if(mtex && mtex->tex) mtex->tex->id.us--;
if(mtex) MEM_freeN(mtex);
}
BKE_free_animdata((ID *)la);
curvemapping_free(la->curfalloff);
BKE_previewimg_free(&la->preview);
BKE_icon_delete(&la->id);
la->id.icon_id = 0;
}
void *add_wave()
{
return 0;
}
/* *************************************************** */
static void *add_obdata_from_type(int type)
{
switch (type) {
case OB_MESH: return add_mesh("Mesh");
case OB_CURVE: return add_curve("Curve", OB_CURVE);
case OB_SURF: return add_curve("Surf", OB_SURF);
case OB_FONT: return add_curve("Text", OB_FONT);
case OB_MBALL: return add_mball("Meta");
case OB_CAMERA: return add_camera("Camera");
case OB_LAMP: return add_lamp("Lamp");
case OB_LATTICE: return add_lattice("Lattice");
case OB_WAVE: return add_wave();
case OB_ARMATURE: return add_armature("Armature");
case OB_EMPTY: return NULL;
default:
printf("add_obdata_from_type: Internal error, bad type: %d\n", type);
return NULL;
}
}
static char *get_obdata_defname(int type)
{
switch (type) {
case OB_MESH: return "Mesh";
case OB_CURVE: return "Curve";
case OB_SURF: return "Surf";
case OB_FONT: return "Font";
case OB_MBALL: return "Mball";
case OB_CAMERA: return "Camera";
case OB_LAMP: return "Lamp";
case OB_LATTICE: return "Lattice";
case OB_WAVE: return "Wave";
case OB_ARMATURE: return "Armature";
case OB_EMPTY: return "Empty";
default:
printf("get_obdata_defname: Internal error, bad type: %d\n", type);
return "Empty";
}
}
/* more general add: creates minimum required data, but without vertices etc. */
Object *add_only_object(int type, char *name)
{
Object *ob;
ob= alloc_libblock(&G.main->object, ID_OB, name);
/* default object vars */
ob->type= type;
ob->col[0]= ob->col[1]= ob->col[2]= 1.0;
ob->col[3]= 1.0;
ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
/* objects should default to having Euler XYZ rotations,
* but rotations default to quaternions
*/
ob->rotmode= ROT_MODE_EUL;
/* axis-angle must not have a 0,0,0 axis, so set y-axis as default... */
ob->rotAxis[1]= ob->drotAxis[1]= 1.0f;
/* quaternions should be 1,0,0,0 by default.... */
ob->quat[0]= ob->dquat[0]= 1.0f;
/* rotation locks should be 4D for 4 component rotations by default... */
ob->protectflag = OB_LOCK_ROT4D;
unit_m4(ob->constinv);
unit_m4(ob->parentinv);
unit_m4(ob->obmat);
ob->dt= OB_TEXTURE;
ob->empty_drawtype= OB_ARROWS;
ob->empty_drawsize= 1.0;
if(type==OB_CAMERA || type==OB_LAMP) {
ob->trackflag= OB_NEGZ;
ob->upflag= OB_POSY;
}
else {
ob->trackflag= OB_POSY;
ob->upflag= OB_POSZ;
}
ob->dupon= 1; ob->dupoff= 0;
ob->dupsta= 1; ob->dupend= 100;
ob->dupfacesca = 1.0;
/* Game engine defaults*/
ob->mass= ob->inertia= 1.0f;
ob->formfactor= 0.4f;
ob->damping= 0.04f;
ob->rdamping= 0.1f;
ob->anisotropicFriction[0] = 1.0f;
ob->anisotropicFriction[1] = 1.0f;
ob->anisotropicFriction[2] = 1.0f;
ob->gameflag= OB_PROP|OB_COLLISION;
ob->margin = 0.0;
/* ob->pad3 == Contact Processing Threshold */
ob->m_contactProcessingThreshold = 1.;
/* NT fluid sim defaults */
ob->fluidsimFlag = 0;
ob->fluidsimSettings = NULL;
ob->pc_ids.first = ob->pc_ids.last = NULL;
return ob;
}
/* general add: to scene, with layer from area and default name */
/* creates minimum required data, but without vertices etc. */
Object *add_object(struct Scene *scene, int type)
{
Object *ob;
Base *base;
char name[32];
strcpy(name, get_obdata_defname(type));
ob = add_only_object(type, name);
ob->data= add_obdata_from_type(type);
ob->lay= scene->lay;
base= scene_add_base(scene, ob);
scene_select_base(scene, base);
ob->recalc |= OB_RECALC;
return ob;
}
SoftBody *copy_softbody(SoftBody *sb)
{
SoftBody *sbn;
if (sb==NULL) return(NULL);
sbn= MEM_dupallocN(sb);
sbn->totspring= sbn->totpoint= 0;
sbn->bpoint= NULL;
sbn->bspring= NULL;
sbn->keys= NULL;
sbn->totkey= sbn->totpointkey= 0;
sbn->scratch= NULL;
sbn->pointcache= BKE_ptcache_copy_list(&sbn->ptcaches, &sb->ptcaches);
if(sb->effector_weights)
sbn->effector_weights = MEM_dupallocN(sb->effector_weights);
return sbn;
}
BulletSoftBody *copy_bulletsoftbody(BulletSoftBody *bsb)
{
BulletSoftBody *bsbn;
if (bsb == NULL)
return NULL;
bsbn = MEM_dupallocN(bsb);
/* no pointer in this structure yet */
return bsbn;
}
ParticleSystem *copy_particlesystem(ParticleSystem *psys)
{
ParticleSystem *psysn;
ParticleData *pa;
int p;
psysn= MEM_dupallocN(psys);
psysn->particles= MEM_dupallocN(psys->particles);
psysn->child= MEM_dupallocN(psys->child);
if(psys->part->type == PART_HAIR) {
for(p=0, pa=psysn->particles; p<psysn->totpart; p++, pa++)
pa->hair = MEM_dupallocN(pa->hair);
}
if(psysn->particles && (psysn->particles->keys || psysn->particles->boid)) {
ParticleKey *key = psysn->particles->keys;
BoidParticle *boid = psysn->particles->boid;
if(key)
key = MEM_dupallocN(key);
if(boid)
boid = MEM_dupallocN(boid);
for(p=0, pa=psysn->particles; p<psysn->totpart; p++, pa++) {
if(boid)
pa->boid = boid++;
if(key) {
pa->keys = key;
key += pa->totkey;
}
}
}
if(psys->clmd) {
ClothModifierData *nclmd = (ClothModifierData *)modifier_new(eModifierType_Cloth);
modifier_copyData((ModifierData*)psys->clmd, (ModifierData*)nclmd);
psys->hair_in_dm = psys->hair_out_dm = NULL;
}
BLI_duplicatelist(&psysn->targets, &psys->targets);
psysn->pathcache= NULL;
psysn->childcache= NULL;
psysn->edit= NULL;
psysn->frand= NULL;
psysn->pdd= NULL;
psysn->pathcachebufs.first = psysn->pathcachebufs.last = NULL;
psysn->childcachebufs.first = psysn->childcachebufs.last = NULL;
psysn->renderdata = NULL;
psysn->pointcache= BKE_ptcache_copy_list(&psysn->ptcaches, &psys->ptcaches);
id_us_plus((ID *)psysn->part);
return psysn;
}
void copy_object_particlesystems(Object *obn, Object *ob)
{
ParticleSystemModifierData *psmd;
ParticleSystem *psys, *npsys;
ModifierData *md;
obn->particlesystem.first= obn->particlesystem.last= NULL;
for(psys=ob->particlesystem.first; psys; psys=psys->next) {
npsys= copy_particlesystem(psys);
BLI_addtail(&obn->particlesystem, npsys);
/* need to update particle modifiers too */
for(md=obn->modifiers.first; md; md=md->next) {
if(md->type==eModifierType_ParticleSystem) {
psmd= (ParticleSystemModifierData*)md;
if(psmd->psys==psys)
psmd->psys= npsys;
}
}
}
}
void copy_object_softbody(Object *obn, Object *ob)
{
if(ob->soft)
obn->soft= copy_softbody(ob->soft);
}
static void copy_object_pose(Object *obn, Object *ob)
{
bPoseChannel *chan;
/* note: need to clear obn->pose pointer first, so that copy_pose works (otherwise there's a crash) */
obn->pose= NULL;
copy_pose(&obn->pose, ob->pose, 1); /* 1 = copy constraints */
for (chan = obn->pose->chanbase.first; chan; chan=chan->next){
bConstraint *con;
chan->flag &= ~(POSE_LOC|POSE_ROT|POSE_SIZE);
for (con= chan->constraints.first; con; con= con->next) {
bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
ListBase targets = {NULL, NULL};
bConstraintTarget *ct;
#if 0 // XXX old animation system
/* note that we can't change lib linked ipo blocks. for making
* proxies this still works correct however because the object
* is changed to object->proxy_from when evaluating the driver. */
if(con->ipo && !con->ipo->id.lib) {
IpoCurve *icu;
con->ipo= copy_ipo(con->ipo);
for(icu= con->ipo->curve.first; icu; icu= icu->next) {
if(icu->driver && icu->driver->ob==ob)
icu->driver->ob= obn;
}
}
#endif // XXX old animation system
if (cti && cti->get_constraint_targets) {
cti->get_constraint_targets(con, &targets);
for (ct= targets.first; ct; ct= ct->next) {
if (ct->tar == ob)
ct->tar = obn;
}
if (cti->flush_constraint_targets)
cti->flush_constraint_targets(con, &targets, 0);
}
}
}
}
Object *copy_object(Object *ob)
{
Object *obn;
ModifierData *md;
int a;
obn= copy_libblock(ob);
if(ob->totcol) {
obn->mat= MEM_dupallocN(ob->mat);
obn->matbits= MEM_dupallocN(ob->matbits);
obn->totcol= ob->totcol;
}
if(ob->bb) obn->bb= MEM_dupallocN(ob->bb);
obn->path= NULL;
obn->flag &= ~OB_FROMGROUP;
obn->modifiers.first = obn->modifiers.last= NULL;
for (md=ob->modifiers.first; md; md=md->next) {
ModifierData *nmd = modifier_new(md->type);
modifier_copyData(md, nmd);
BLI_addtail(&obn->modifiers, nmd);
}
obn->prop.first = obn->prop.last = NULL;
copy_properties(&obn->prop, &ob->prop);
copy_sensors(&obn->sensors, &ob->sensors);
copy_controllers(&obn->controllers, &ob->controllers);
copy_actuators(&obn->actuators, &ob->actuators);
if(ob->pose) {
copy_object_pose(obn, ob);
/* backwards compat... non-armatures can get poses in older files? */
if(ob->type==OB_ARMATURE)
armature_rebuild_pose(obn, obn->data);
}
copy_defgroups(&obn->defbase, &ob->defbase);
copy_constraints(&obn->constraints, &ob->constraints);
obn->mode = 0;
obn->sculpt = NULL;
/* increase user numbers */
id_us_plus((ID *)obn->data);
id_us_plus((ID *)obn->dup_group);
for(a=0; a<obn->totcol; a++) id_us_plus((ID *)obn->mat[a]);
obn->disp.first= obn->disp.last= NULL;
if(ob->pd){
obn->pd= MEM_dupallocN(ob->pd);
if(obn->pd->tex)
id_us_plus(&(obn->pd->tex->id));
if(obn->pd->rng)
obn->pd->rng = MEM_dupallocN(ob->pd->rng);
}
obn->soft= copy_softbody(ob->soft);
obn->bsoft = copy_bulletsoftbody(ob->bsoft);
copy_object_particlesystems(obn, ob);
obn->derivedDeform = NULL;
obn->derivedFinal = NULL;
obn->gpulamp.first = obn->gpulamp.last = NULL;
obn->pc_ids.first = obn->pc_ids.last = NULL;
return obn;
}
void expand_local_object(Object *ob)
{
//bActionStrip *strip;
ParticleSystem *psys;
int a;
#if 0 // XXX old animation system
id_lib_extern((ID *)ob->action);
id_lib_extern((ID *)ob->ipo);
#endif // XXX old animation system
id_lib_extern((ID *)ob->data);
id_lib_extern((ID *)ob->dup_group);
for(a=0; a<ob->totcol; a++) {
id_lib_extern((ID *)ob->mat[a]);
}
#if 0 // XXX old animation system
for (strip=ob->nlastrips.first; strip; strip=strip->next) {
id_lib_extern((ID *)strip->act);
}
#endif // XXX old animation system
for(psys=ob->particlesystem.first; psys; psys=psys->next)
id_lib_extern((ID *)psys->part);
}
void make_local_object(Object *ob)
{
Object *obn;
Scene *sce;
Base *base;
int local=0, lib=0;
/* - only lib users: do nothing
* - only local users: set flag
* - mixed: make copy
*/
if(ob->id.lib==NULL) return;
ob->proxy= ob->proxy_from= NULL;
if(ob->id.us==1) {
ob->id.lib= NULL;
ob->id.flag= LIB_LOCAL;
new_id(0, (ID *)ob, 0);
}
else {
sce= G.main->scene.first;
while(sce) {
base= sce->base.first;
while(base) {
if(base->object==ob) {
if(sce->id.lib) lib++;
else local++;
break;
}
base= base->next;
}
sce= sce->id.next;
}
if(local && lib==0) {
ob->id.lib= 0;
ob->id.flag= LIB_LOCAL;
new_id(0, (ID *)ob, 0);
}
else if(local && lib) {
obn= copy_object(ob);
obn->id.us= 0;
sce= G.main->scene.first;
while(sce) {
if(sce->id.lib==0) {
base= sce->base.first;
while(base) {
if(base->object==ob) {
base->object= obn;
obn->id.us++;
ob->id.us--;
}
base= base->next;
}
}
sce= sce->id.next;
}
}
}
expand_local_object(ob);
}
/*
* Returns true if the Object is a from an external blend file (libdata)
*/
int object_is_libdata(Object *ob)
{
if (!ob) return 0;
if (ob->proxy) return 0;
if (ob->id.lib) return 1;
return 0;
}
/* Returns true if the Object data is a from an external blend file (libdata) */
int object_data_is_libdata(Object *ob)
{
if(!ob) return 0;
if(ob->proxy) return 0;
if(ob->id.lib) return 1;
if(!ob->data) return 0;
if(((ID *)ob->data)->lib) return 1;
return 0;
}
/* *************** PROXY **************** */
/* when you make proxy, ensure the exposed layers are extern */
static void armature_set_id_extern(Object *ob)
{
bArmature *arm= ob->data;
bPoseChannel *pchan;
int lay= arm->layer_protected;
for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
if(!(pchan->bone->layer & lay))
id_lib_extern((ID *)pchan->custom);
}
}
/* proxy rule: lib_object->proxy_from == the one we borrow from, set temporally while object_update */
/* local_object->proxy == pointer to library object, saved in files and read */
/* local_object->proxy_group == pointer to group dupli-object, saved in files and read */
void object_make_proxy(Object *ob, Object *target, Object *gob)
{
/* paranoia checks */
if(ob->id.lib || target->id.lib==NULL) {
printf("cannot make proxy\n");
return;
}
ob->proxy= target;
ob->proxy_group= gob;
id_lib_extern(&target->id);
ob->recalc= target->recalc= OB_RECALC;
/* copy transform */
if(gob) {
VECCOPY(ob->loc, gob->loc);
VECCOPY(ob->rot, gob->rot);
VECCOPY(ob->size, gob->size);
group_tag_recalc(gob->dup_group);
}
else {
VECCOPY(ob->loc, target->loc);
VECCOPY(ob->rot, target->rot);
VECCOPY(ob->size, target->size);
}
ob->parent= target->parent; /* libdata */
copy_m4_m4(ob->parentinv, target->parentinv);
/* copy animdata stuff - drivers only for now... */
if ((target->adt) && (target->adt->drivers.first)) {
FCurve *fcu;
/* add new animdata block */
ob->adt= BKE_id_add_animdata(&ob->id);
/* make a copy of all the drivers (for now), then correct any links that need fixing */
copy_fcurves(&ob->adt->drivers, &target->adt->drivers);
for (fcu= ob->adt->drivers.first; fcu; fcu= fcu->next) {
ChannelDriver *driver= fcu->driver;
DriverTarget *dtar;
for (dtar= driver->targets.first; dtar; dtar= dtar->next) {
if ((Object *)dtar->id == target)
dtar->id= (ID *)ob;
else
id_lib_extern((ID *)dtar->id);
}
}
}
/* skip constraints? */
// FIXME: this is considered by many as a bug
/* set object type and link to data */
ob->type= target->type;
ob->data= target->data;
id_us_plus((ID *)ob->data); /* ensures lib data becomes LIB_EXTERN */
/* copy material and index information */
ob->actcol= ob->totcol= 0;
if(ob->mat) MEM_freeN(ob->mat);
if(ob->matbits) MEM_freeN(ob->matbits);
ob->mat = NULL;
ob->matbits= NULL;
if ((target->totcol) && (target->mat) && ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) { //XXX OB_SUPPORT_MATERIAL
int i;
ob->colbits = target->colbits;
ob->actcol= target->actcol;
ob->totcol= target->totcol;
ob->mat = MEM_dupallocN(target->mat);
ob->matbits = MEM_dupallocN(target->matbits);
for(i=0; i<target->totcol; i++) {
/* dont need to run test_object_materials since we know this object is new and not used elsewhere */
id_us_plus((ID *)ob->mat[i]);
}
}
/* type conversions */
if(target->type == OB_ARMATURE) {
copy_object_pose(ob, target); /* data copy, object pointers in constraints */
rest_pose(ob->pose); /* clear all transforms in channels */
armature_rebuild_pose(ob, ob->data); /* set all internal links */
armature_set_id_extern(ob);
}
/* copy drawtype info */
ob->dt= target->dt;
}
/* *************** CALC ****************** */
/* there is also a timing calculation in drawobject() */
float bluroffs= 0.0f, fieldoffs= 0.0f;
int no_speed_curve= 0;
/* ugly calls from render */
void set_mblur_offs(float blur)
{
bluroffs= blur;
}
void set_field_offs(float field)
{
fieldoffs= field;
}
void disable_speed_curve(int val)
{
no_speed_curve= val;
}
// XXX THIS CRUFT NEEDS SERIOUS RECODING ASAP!
/* ob can be NULL */
float bsystem_time(struct Scene *scene, Object *ob, float cfra, float ofs)
{
/* returns float ( see frame_to_float in ipo.c) */
/* bluroffs and fieldoffs are ugly globals that are set by render */
cfra+= bluroffs+fieldoffs;
/* global time */
if (scene)
cfra*= scene->r.framelen;
#if 0 // XXX old animation system
if (ob) {
/* ofset frames */
if ((ob->ipoflag & OB_OFFS_PARENT) && (ob->partype & PARSLOW)==0)
cfra-= give_timeoffset(ob);
}
#endif // XXX old animation system
cfra-= ofs;
return cfra;
}
void object_scale_to_mat3(Object *ob, float mat[][3])
{
float vec[3];
vec[0]= ob->size[0]+ob->dsize[0];
vec[1]= ob->size[1]+ob->dsize[1];
vec[2]= ob->size[2]+ob->dsize[2];
size_to_mat3( mat,vec);
}
// TODO: this should take rotation orders into account later...
void object_rot_to_mat3(Object *ob, float mat[][3])
{
float rmat[3][3], dmat[3][3];
/* initialise the delta-rotation matrix, which will get (pre)multiplied
* with the rotation matrix to yield the appropriate rotation
*/
unit_m3(dmat);
/* rotations may either be quats, eulers (with various rotation orders), or axis-angle */
if (ob->rotmode > 0) {
/* euler rotations (will cause gimble lock, but this can be alleviated a bit with rotation orders) */
eulO_to_mat3( rmat,ob->rot, ob->rotmode);
eulO_to_mat3( dmat,ob->drot, ob->rotmode);
}
else if (ob->rotmode == ROT_MODE_AXISANGLE) {
/* axis-angle - not really that great for 3D-changing orientations */
axis_angle_to_mat3( rmat,ob->rotAxis, ob->rotAngle);
axis_angle_to_mat3( dmat,ob->drotAxis, ob->drotAngle);
}
else {
/* quats are normalised before use to eliminate scaling issues */
normalize_qt(ob->quat);
quat_to_mat3( rmat,ob->quat);
quat_to_mat3( dmat,ob->dquat);
}
/* combine these rotations */
// XXX is this correct? if errors, change the order of multiplication...
mul_m3_m3m3(mat, dmat, rmat);
}
void object_to_mat3(Object *ob, float mat[][3]) /* no parent */
{
float smat[3][3];
float rmat[3][3];
/*float q1[4];*/
/* size */
object_scale_to_mat3(ob, smat);
/* rot */
object_rot_to_mat3(ob, rmat);
mul_m3_m3m3(mat, rmat, smat);
}
void object_to_mat4(Object *ob, float mat[][4])
{
float tmat[3][3];
object_to_mat3(ob, tmat);
copy_m4_m3(mat, tmat);
mat[3][0]= ob->loc[0] + ob->dloc[0];
mat[3][1]= ob->loc[1] + ob->dloc[1];
mat[3][2]= ob->loc[2] + ob->dloc[2];
}
int enable_cu_speed= 1;
static void ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[][4])
{
Curve *cu;
float q[4], vec[4], dir[3], quat[4], radius, x1, ctime;
float timeoffs = 0.0, sf_orig = 0.0;
unit_m4(mat);
cu= par->data;
if(cu->path==NULL || cu->path->data==NULL) /* only happens on reload file, but violates depsgraph still... fix! */
makeDispListCurveTypes(scene, par, 0);
if(cu->path==NULL) return;
/* exception, timeoffset is regarded as distance offset */
if(cu->flag & CU_OFFS_PATHDIST) {
timeoffs = give_timeoffset(ob);
SWAP(float, sf_orig, ob->sf);
}
/* catch exceptions: feature for nla stride editing */
if(ob->ipoflag & OB_DISABLE_PATH) {
ctime= 0.0f;
}
/* catch exceptions: curve paths used as a duplicator */
else if(enable_cu_speed) {
/* ctime is now a proper var setting of Curve which gets set by Animato like any other var that's animated,
* but this will only work if it actually is animated...
*
* we firstly calculate the modulus of cu->ctime/cu->pathlen to clamp ctime within the 0.0 to 1.0 times pathlen
* range, then divide this (the modulus) by pathlen to get a value between 0.0 and 1.0
*/
ctime= fmod(cu->ctime, cu->pathlen) / cu->pathlen;
CLAMP(ctime, 0.0, 1.0);
}
else {
ctime= scene->r.cfra - give_timeoffset(ob);
ctime /= cu->pathlen;
CLAMP(ctime, 0.0, 1.0);
}
/* time calculus is correct, now apply distance offset */
if(cu->flag & CU_OFFS_PATHDIST) {
ctime += timeoffs/cu->path->totdist;
/* restore */
SWAP(float, sf_orig, ob->sf);
}
/* vec: 4 items! */
if( where_on_path(par, ctime, vec, dir, NULL, &radius) ) {
if(cu->flag & CU_FOLLOW) {
vec_to_quat( quat,dir, ob->trackflag, ob->upflag);
/* the tilt */
normalize_v3(dir);
q[0]= (float)cos(0.5*vec[3]);
x1= (float)sin(0.5*vec[3]);
q[1]= -x1*dir[0];
q[2]= -x1*dir[1];
q[3]= -x1*dir[2];
mul_qt_qtqt(quat, q, quat);
quat_to_mat4( mat,quat);
}
if(cu->flag & CU_PATH_RADIUS) {
float tmat[4][4], rmat[4][4];
scale_m4_fl(tmat, radius);
mul_m4_m4m4(rmat, mat, tmat);
copy_m4_m4(mat, rmat);
}
VECCOPY(mat[3], vec);
}
}
static void ob_parbone(Object *ob, Object *par, float mat[][4])
{
bPoseChannel *pchan;
float vec[3];
if (par->type!=OB_ARMATURE) {
unit_m4(mat);
return;
}
/* Make sure the bone is still valid */
pchan= get_pose_channel(par->pose, ob->parsubstr);
if (!pchan){
printf ("Object %s with Bone parent: bone %s doesn't exist\n", ob->id.name+2, ob->parsubstr);
unit_m4(mat);
return;
}
/* get bone transform */
copy_m4_m4(mat, pchan->pose_mat);
/* but for backwards compatibility, the child has to move to the tail */
VECCOPY(vec, mat[1]);
mul_v3_fl(vec, pchan->bone->length);
add_v3_v3v3(mat[3], mat[3], vec);
}
static void give_parvert(Object *par, int nr, float *vec)
{
EditMesh *em;
int a, count;
vec[0]=vec[1]=vec[2]= 0.0f;
if(par->type==OB_MESH) {
Mesh *me= par->data;
em = BKE_mesh_get_editmesh(me);
if(em) {
EditVert *eve;
for(eve= em->verts.first; eve; eve= eve->next) {
if(eve->keyindex==nr) {
memcpy(vec, eve->co, sizeof(float)*3);
break;
}
}
BKE_mesh_end_editmesh(me, em);
}
else {
DerivedMesh *dm = par->derivedFinal;
if(dm) {
int i, count = 0, numVerts = dm->getNumVerts(dm);
int *index = (int *)dm->getVertDataArray(dm, CD_ORIGINDEX);
float co[3];
/* get the average of all verts with (original index == nr) */
for(i = 0; i < numVerts; ++i, ++index) {
if(*index == nr) {
dm->getVertCo(dm, i, co);
add_v3_v3v3(vec, vec, co);
count++;
}
}
if (count==0) {
/* keep as 0,0,0 */
} else if(count > 0) {
mul_v3_fl(vec, 1.0f / count);
} else {
/* use first index if its out of range */
dm->getVertCo(dm, 0, vec);
}
}
}
}
else if (ELEM(par->type, OB_CURVE, OB_SURF)) {
Nurb *nu;
Curve *cu;
BPoint *bp;
BezTriple *bezt;
int found= 0;
cu= par->data;
if(cu->editnurb)
nu= cu->editnurb->first;
else
nu= cu->nurb.first;
count= 0;
while(nu && !found) {
if(nu->type == CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
if(count==nr) {
found= 1;
VECCOPY(vec, bezt->vec[1]);
break;
}
count++;
bezt++;
}
}
else {
bp= nu->bp;
a= nu->pntsu*nu->pntsv;
while(a--) {
if(count==nr) {
found= 1;
memcpy(vec, bp->vec, sizeof(float)*3);
break;
}
count++;
bp++;
}
}
nu= nu->next;
}
}
else if(par->type==OB_LATTICE) {
Lattice *latt= par->data;
BPoint *bp;
DispList *dl = find_displist(&par->disp, DL_VERTS);
float *co = dl?dl->verts:NULL;
if(latt->editlatt) latt= latt->editlatt;
a= latt->pntsu*latt->pntsv*latt->pntsw;
count= 0;
bp= latt->def;
while(a--) {
if(count==nr) {
if(co)
memcpy(vec, co, 3*sizeof(float));
else
memcpy(vec, bp->vec, 3*sizeof(float));
break;
}
count++;
if(co) co+= 3;
else bp++;
}
}
}
static void ob_parvert3(Object *ob, Object *par, float mat[][4])
{
float cmat[3][3], v1[3], v2[3], v3[3], q[4];
/* in local ob space */
unit_m4(mat);
if (ELEM4(par->type, OB_MESH, OB_SURF, OB_CURVE, OB_LATTICE)) {
give_parvert(par, ob->par1, v1);
give_parvert(par, ob->par2, v2);
give_parvert(par, ob->par3, v3);
tri_to_quat( q,v1, v2, v3);
quat_to_mat3( cmat,q);
copy_m4_m3(mat, cmat);
if(ob->type==OB_CURVE) {
VECCOPY(mat[3], v1);
}
else {
add_v3_v3v3(mat[3], v1, v2);
add_v3_v3v3(mat[3], mat[3], v3);
mul_v3_fl(mat[3], 0.3333333f);
}
}
}
// XXX what the hell is this?
static int no_parent_ipo=0;
void set_no_parent_ipo(int val)
{
no_parent_ipo= val;
}
void where_is_object_time(Scene *scene, Object *ob, float ctime)
{
float *fp1, *fp2, slowmat[4][4] = MAT4_UNITY;
float stime=ctime, fac1, fac2, vec[3];
int a;
int pop;
/* new version: correct parent+vertexparent and track+parent */
/* this one only calculates direct attached parent and track */
/* is faster, but should keep track of timeoffs */
if(ob==NULL) return;
/* execute drivers only, as animation has already been done */
BKE_animsys_evaluate_animdata(&ob->id, ob->adt, ctime, ADT_RECALC_DRIVERS);
if(ob->parent) {
Object *par= ob->parent;
// XXX depreceated - animsys
if(ob->ipoflag & OB_OFFS_PARENT) ctime-= give_timeoffset(ob);
/* hurms, code below conflicts with depgraph... (ton) */
/* and even worse, it gives bad effects for NLA stride too (try ctime != par->ctime, with MBlur) */
pop= 0;
if(no_parent_ipo==0 && stime != par->ctime) {
// only for ipo systems?
pushdata(par, sizeof(Object));
pop= 1;
if(par->proxy_from); // was a copied matrix, no where_is! bad...
else where_is_object_time(scene, par, ctime);
}
solve_parenting(scene, ob, par, ob->obmat, slowmat, 0);
if(pop) {
poplast(par);
}
if(ob->partype & PARSLOW) {
// include framerate
fac1= ( 1.0f / (1.0f + (float)fabs(give_timeoffset(ob))) );
if(fac1 >= 1.0f) return;
fac2= 1.0f-fac1;
fp1= ob->obmat[0];
fp2= slowmat[0];
for(a=0; a<16; a++, fp1++, fp2++) {
fp1[0]= fac1*fp1[0] + fac2*fp2[0];
}
}
}
else {
object_to_mat4(ob, ob->obmat);
}
/* Handle tracking */
if(ob->track) {
if( ctime != ob->track->ctime) where_is_object_time(scene, ob->track, ctime);
solve_tracking (ob, ob->track->obmat);
}
/* solve constraints */
if (ob->constraints.first) {
bConstraintOb *cob;
cob= constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
/* constraints need ctime, not stime. Some call where_is_object_time and bsystem_time */
solve_constraints (&ob->constraints, cob, ctime);
constraints_clear_evalob(cob);
}
/* set negative scale flag in object */
cross_v3_v3v3(vec, ob->obmat[0], ob->obmat[1]);
if( dot_v3v3(vec, ob->obmat[2]) < 0.0 ) ob->transflag |= OB_NEG_SCALE;
else ob->transflag &= ~OB_NEG_SCALE;
}
static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul)
{
float totmat[4][4];
float tmat[4][4];
float locmat[4][4];
float vec[3];
int ok;
object_to_mat4(ob, locmat);
if(ob->partype & PARSLOW) copy_m4_m4(slowmat, obmat);
switch(ob->partype & PARTYPE) {
case PAROBJECT:
ok= 0;
if(par->type==OB_CURVE) {
if( ((Curve *)par->data)->flag & CU_PATH ) {
ob_parcurve(scene, ob, par, tmat);
ok= 1;
}
}
if(ok) mul_serie_m4(totmat, par->obmat, tmat,
NULL, NULL, NULL, NULL, NULL, NULL);
else copy_m4_m4(totmat, par->obmat);
break;
case PARBONE:
ob_parbone(ob, par, tmat);
mul_serie_m4(totmat, par->obmat, tmat,
NULL, NULL, NULL, NULL, NULL, NULL);
break;
case PARVERT1:
unit_m4(totmat);
if (simul){
VECCOPY(totmat[3], par->obmat[3]);
}
else{
give_parvert(par, ob->par1, vec);
mul_v3_m4v3(totmat[3], par->obmat, vec);
}
break;
case PARVERT3:
ob_parvert3(ob, par, tmat);
mul_serie_m4(totmat, par->obmat, tmat,
NULL, NULL, NULL, NULL, NULL, NULL);
break;
case PARSKEL:
copy_m4_m4(totmat, par->obmat);
break;
}
// total
mul_serie_m4(tmat, totmat, ob->parentinv,
NULL, NULL, NULL, NULL, NULL, NULL);
mul_serie_m4(obmat, tmat, locmat,
NULL, NULL, NULL, NULL, NULL, NULL);
if (simul) {
}
else{
// external usable originmat
copy_m3_m4(originmat, tmat);
// origin, voor help line
if( (ob->partype & 15)==PARSKEL ) {
VECCOPY(ob->orig, par->obmat[3]);
}
else {
VECCOPY(ob->orig, totmat[3]);
}
}
}
void solve_tracking (Object *ob, float targetmat[][4])
{
float quat[4];
float vec[3];
float totmat[3][3];
float tmat[4][4];
sub_v3_v3v3(vec, ob->obmat[3], targetmat[3]);
vec_to_quat( quat,vec, ob->trackflag, ob->upflag);
quat_to_mat3( totmat,quat);
if(ob->parent && (ob->transflag & OB_POWERTRACK)) {
/* 'temporal' : clear parent info */
object_to_mat4(ob, tmat);
tmat[0][3]= ob->obmat[0][3];
tmat[1][3]= ob->obmat[1][3];
tmat[2][3]= ob->obmat[2][3];
tmat[3][0]= ob->obmat[3][0];
tmat[3][1]= ob->obmat[3][1];
tmat[3][2]= ob->obmat[3][2];
tmat[3][3]= ob->obmat[3][3];
}
else copy_m4_m4(tmat, ob->obmat);
mul_m4_m3m4(ob->obmat, totmat, tmat);
}
void where_is_object(struct Scene *scene, Object *ob)
{
where_is_object_time(scene, ob, (float)scene->r.cfra);
}
void where_is_object_simul(Scene *scene, Object *ob)
/* was written for the old game engine (until 2.04) */
/* It seems that this function is only called
for a lamp that is the child of another object */
{
Object *par;
//Ipo *ipo;
float *fp1, *fp2;
float slowmat[4][4];
float fac1, fac2;
int a;
/* NO TIMEOFFS */
/* no ipo! (because of dloc and realtime-ipos) */
// XXX old animation system
//ipo= ob->ipo;
//ob->ipo= NULL;
if(ob->parent) {
par= ob->parent;
solve_parenting(scene, ob, par, ob->obmat, slowmat, 1);
if(ob->partype & PARSLOW) {
fac1= (float)(1.0/(1.0+ fabs(give_timeoffset(ob))));
fac2= 1.0f-fac1;
fp1= ob->obmat[0];
fp2= slowmat[0];
for(a=0; a<16; a++, fp1++, fp2++) {
fp1[0]= fac1*fp1[0] + fac2*fp2[0];
}
}
}
else {
object_to_mat4(ob, ob->obmat);
}
if(ob->track)
solve_tracking(ob, ob->track->obmat);
/* solve constraints */
if (ob->constraints.first) {
bConstraintOb *cob;
cob= constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
solve_constraints(&ob->constraints, cob, (float)scene->r.cfra);
constraints_clear_evalob(cob);
}
/* WATCH IT!!! */
// XXX old animation system
//ob->ipo= ipo;
}
/* for calculation of the inverse parent transform, only used for editor */
void what_does_parent(Scene *scene, Object *ob, Object *workob)
{
clear_workob(workob);
unit_m4(workob->obmat);
unit_m4(workob->parentinv);
unit_m4(workob->constinv);
workob->parent= ob->parent;
workob->track= ob->track;
workob->trackflag= ob->trackflag;
workob->upflag= ob->upflag;
workob->partype= ob->partype;
workob->par1= ob->par1;
workob->par2= ob->par2;
workob->par3= ob->par3;
workob->constraints.first = ob->constraints.first;
workob->constraints.last = ob->constraints.last;
strcpy(workob->parsubstr, ob->parsubstr);
where_is_object(scene, workob);
}
BoundBox *unit_boundbox()
{
BoundBox *bb;
float min[3] = {-1.0f,-1.0f,-1.0f}, max[3] = {-1.0f,-1.0f,-1.0f};
bb= MEM_callocN(sizeof(BoundBox), "bb");
boundbox_set_from_min_max(bb, min, max);
return bb;
}
void boundbox_set_from_min_max(BoundBox *bb, float min[3], float max[3])
{
bb->vec[0][0]=bb->vec[1][0]=bb->vec[2][0]=bb->vec[3][0]= min[0];
bb->vec[4][0]=bb->vec[5][0]=bb->vec[6][0]=bb->vec[7][0]= max[0];
bb->vec[0][1]=bb->vec[1][1]=bb->vec[4][1]=bb->vec[5][1]= min[1];
bb->vec[2][1]=bb->vec[3][1]=bb->vec[6][1]=bb->vec[7][1]= max[1];
bb->vec[0][2]=bb->vec[3][2]=bb->vec[4][2]=bb->vec[7][2]= min[2];
bb->vec[1][2]=bb->vec[2][2]=bb->vec[5][2]=bb->vec[6][2]= max[2];
}
BoundBox *object_get_boundbox(Object *ob)
{
BoundBox *bb= NULL;
if(ob->type==OB_MESH) {
bb = mesh_get_bb(ob);
}
else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
bb= ( (Curve *)ob->data )->bb;
}
else if(ob->type==OB_MBALL) {
bb= ob->bb;
}
return bb;
}
/* used to temporally disable/enable boundbox */
void object_boundbox_flag(Object *ob, int flag, int set)
{
BoundBox *bb= object_get_boundbox(ob);
if(bb) {
if(set) bb->flag |= flag;
else bb->flag &= ~flag;
}
}
void minmax_object(Object *ob, float *min, float *max)
{
BoundBox bb;
Mesh *me;
Curve *cu;
float vec[3];
int a;
switch(ob->type) {
case OB_CURVE:
case OB_FONT:
case OB_SURF:
cu= ob->data;
if(cu->bb==NULL) tex_space_curve(cu);
bb= *(cu->bb);
for(a=0; a<8; a++) {
mul_m4_v3(ob->obmat, bb.vec[a]);
DO_MINMAX(bb.vec[a], min, max);
}
break;
case OB_ARMATURE:
if(ob->pose) {
bPoseChannel *pchan;
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
VECCOPY(vec, pchan->pose_head);
mul_m4_v3(ob->obmat, vec);
DO_MINMAX(vec, min, max);
VECCOPY(vec, pchan->pose_tail);
mul_m4_v3(ob->obmat, vec);
DO_MINMAX(vec, min, max);
}
break;
}
/* no break, get_mesh will give NULL and it passes on to default */
case OB_MESH:
me= get_mesh(ob);
if(me) {
bb = *mesh_get_bb(ob);
for(a=0; a<8; a++) {
mul_m4_v3(ob->obmat, bb.vec[a]);
DO_MINMAX(bb.vec[a], min, max);
}
}
if(min[0] < max[0] ) break;
/* else here no break!!!, mesh can be zero sized */
default:
DO_MINMAX(ob->obmat[3], min, max);
VECCOPY(vec, ob->obmat[3]);
add_v3_v3v3(vec, vec, ob->size);
DO_MINMAX(vec, min, max);
VECCOPY(vec, ob->obmat[3]);
sub_v3_v3v3(vec, vec, ob->size);
DO_MINMAX(vec, min, max);
break;
}
}
/* TODO - use dupli objects bounding boxes */
void minmax_object_duplis(Scene *scene, Object *ob, float *min, float *max)
{
if ((ob->transflag & OB_DUPLI)==0) {
return;
} else {
ListBase *lb;
DupliObject *dob;
lb= object_duplilist(scene, ob);
for(dob= lb->first; dob; dob= dob->next) {
if(dob->no_draw);
else {
/* should really use bound box of dup object */
DO_MINMAX(dob->mat[3], min, max);
}
}
free_object_duplilist(lb); /* does restore */
}
}
/* proxy rule: lib_object->proxy_from == the one we borrow from, only set temporal and cleared here */
/* local_object->proxy == pointer to library object, saved in files and read */
/* function below is polluted with proxy exceptions, cleanup will follow! */
/* the main object update call, for object matrix, constraints, keys and displist (modifiers) */
/* requires flags to be set! */
void object_handle_update(Scene *scene, Object *ob)
{
if(ob->recalc & OB_RECALC) {
/* XXX new animsys warning: depsgraph tag OB_RECALC_DATA should not skip drivers,
which is only in where_is_object now */
if(ob->recalc & OB_RECALC) {
if (G.f & G_DEBUG)
printf("recalcob %s\n", ob->id.name+2);
/* handle proxy copy for target */
if(ob->id.lib && ob->proxy_from) {
// printf("ob proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name);
if(ob->proxy_from->proxy_group) {/* transform proxy into group space */
Object *obg= ob->proxy_from->proxy_group;
invert_m4_m4(obg->imat, obg->obmat);
mul_m4_m4m4(ob->obmat, ob->proxy_from->obmat, obg->imat);
}
else
copy_m4_m4(ob->obmat, ob->proxy_from->obmat);
}
else
where_is_object(scene, ob);
}
if(ob->recalc & OB_RECALC_DATA) {
ID *data_id= (ID *)ob->data;
AnimData *adt= BKE_animdata_from_id(data_id);
float ctime= (float)scene->r.cfra; // XXX this is bad...
if (G.f & G_DEBUG)
printf("recalcdata %s\n", ob->id.name+2);
/* includes all keys and modifiers */
if(ob->type==OB_MESH) {
EditMesh *em = BKE_mesh_get_editmesh(ob->data);
// here was vieweditdatamask? XXX
if(ob->mode & OB_MODE_EDIT) {
makeDerivedMesh(scene, ob, em, CD_MASK_BAREMESH);
BKE_mesh_end_editmesh(ob->data, em);
} else
makeDerivedMesh(scene, ob, NULL, CD_MASK_BAREMESH);
}
else if(ob->type==OB_MBALL) {
makeDispListMBall(scene, ob);
}
else if(ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
makeDispListCurveTypes(scene, ob, 0);
}
else if(ELEM(ob->type, OB_CAMERA, OB_LAMP)) {
/* evaluate drivers */
BKE_animsys_evaluate_animdata(data_id, adt, ctime, ADT_RECALC_DRIVERS);
}
else if(ob->type==OB_LATTICE) {
lattice_calc_modifiers(scene, ob);
}
else if(ob->type==OB_ARMATURE) {
/* this happens for reading old files and to match library armatures with poses */
// XXX this won't screw up the pose set already...
if(ob->pose==NULL || (ob->pose->flag & POSE_RECALC))
armature_rebuild_pose(ob, ob->data);
/* evaluate drivers */
BKE_animsys_evaluate_animdata(data_id, adt, ctime, ADT_RECALC_DRIVERS);
if(ob->id.lib && ob->proxy_from) {
copy_pose_result(ob->pose, ob->proxy_from->pose);
// printf("pose proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name);
}
else {
where_is_pose(scene, ob);
}
}
if(ob->particlesystem.first) {
ParticleSystem *tpsys, *psys;
DerivedMesh *dm;
ob->transflag &= ~OB_DUPLIPARTS;
psys= ob->particlesystem.first;
while(psys) {
if(psys_check_enabled(ob, psys)) {
/* check use of dupli objects here */
if(psys->part && psys->part->draw_as == PART_DRAW_REND &&
((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob)
|| (psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group)))
ob->transflag |= OB_DUPLIPARTS;
particle_system_update(scene, ob, psys);
psys= psys->next;
}
else if(psys->flag & PSYS_DELETE) {
tpsys=psys->next;
BLI_remlink(&ob->particlesystem, psys);
psys_free(ob,psys);
psys= tpsys;
}
else
psys= psys->next;
}
if(G.rendering && ob->transflag & OB_DUPLIPARTS) {
/* this is to make sure we get render level duplis in groups:
* the derivedmesh must be created before init_render_mesh,
* since object_duplilist does dupliparticles before that */
dm = mesh_create_derived_render(scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
dm->release(dm);
for(psys=ob->particlesystem.first; psys; psys=psys->next)
psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
}
}
}
/* the no-group proxy case, we call update */
if(ob->proxy && ob->proxy_group==NULL) {
/* set pointer in library proxy target, for copying, but restore it */
ob->proxy->proxy_from= ob;
// printf("call update, lib ob %s proxy %s\n", ob->proxy->id.name, ob->id.name);
object_handle_update(scene, ob->proxy);
}
ob->recalc &= ~OB_RECALC;
}
/* the case when this is a group proxy, object_update is called in group.c */
if(ob->proxy) {
ob->proxy->proxy_from= ob;
// printf("set proxy pointer for later group stuff %s\n", ob->id.name);
}
}
float give_timeoffset(Object *ob) {
if ((ob->ipoflag & OB_OFFS_PARENTADD) && ob->parent) {
return ob->sf + give_timeoffset(ob->parent);
} else {
return ob->sf;
}
}
int give_obdata_texspace(Object *ob, short **texflag, float **loc, float **size, float **rot) {
if (ob->data==NULL)
return 0;
switch (GS(((ID *)ob->data)->name)) {
case ID_ME:
{
Mesh *me= ob->data;
if (texflag) *texflag = &me->texflag;
if (loc) *loc = me->loc;
if (size) *size = me->size;
if (rot) *rot = me->rot;
break;
}
case ID_CU:
{
Curve *cu= ob->data;
if (texflag) *texflag = &cu->texflag;
if (loc) *loc = cu->loc;
if (size) *size = cu->size;
if (rot) *rot = cu->rot;
break;
}
case ID_MB:
{
MetaBall *mb= ob->data;
if (texflag) *texflag = &mb->texflag;
if (loc) *loc = mb->loc;
if (size) *size = mb->size;
if (rot) *rot = mb->rot;
break;
}
default:
return 0;
}
return 1;
}
/*
* Test a bounding box for ray intersection
* assumes the ray is already local to the boundbox space
*/
int ray_hit_boundbox(struct BoundBox *bb, float ray_start[3], float ray_normal[3])
{
static int triangle_indexes[12][3] = {{0, 1, 2}, {0, 2, 3},
{3, 2, 6}, {3, 6, 7},
{1, 2, 6}, {1, 6, 5},
{5, 6, 7}, {4, 5, 7},
{0, 3, 7}, {0, 4, 7},
{0, 1, 5}, {0, 4, 5}};
int result = 0;
int i;
for (i = 0; i < 12 && result == 0; i++)
{
float lambda;
int v1, v2, v3;
v1 = triangle_indexes[i][0];
v2 = triangle_indexes[i][1];
v3 = triangle_indexes[i][2];
result = isect_ray_tri_v3(ray_start, ray_normal, bb->vec[v1], bb->vec[v2], bb->vec[v3], &lambda, NULL);
}
return result;
}
static int pc_cmp(void *a, void *b)
{
LinkData *ad = a, *bd = b;
if(GET_INT_FROM_POINTER(ad->data) > GET_INT_FROM_POINTER(bd->data))
return 1;
else return 0;
}
int object_insert_ptcache(Object *ob)
{
LinkData *link = NULL;
int i = 0;
BLI_sortlist(&ob->pc_ids, pc_cmp);
for(link=ob->pc_ids.first, i = 0; link; link=link->next, i++)
{
int index = GET_INT_FROM_POINTER(link->data);
if(i < index)
break;
}
link = MEM_callocN(sizeof(LinkData), "PCLink");
link->data = SET_INT_IN_POINTER(i);
BLI_addtail(&ob->pc_ids, link);
return i;
}
#if 0
static int pc_findindex(ListBase *listbase, int index)
{
LinkData *link= NULL;
int number= 0;
if (listbase == NULL) return -1;
link= listbase->first;
while (link) {
if ((int)link->data == index)
return number;
number++;
link= link->next;
}
return -1;
}
void object_delete_ptcache(Object *ob, int index)
{
int list_index = pc_findindex(&ob->pc_ids, index);
LinkData *link = BLI_findlink(&ob->pc_ids, list_index);
BLI_freelinkN(&ob->pc_ids, link);
}
#endif