This way callbacks will know which depsgraph is being changed, and where evaluated data is coming from.
272 lines
9.0 KiB
C++
272 lines
9.0 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2013 Blender Foundation.
|
|
* All rights reserved.
|
|
*
|
|
* Original Author: Joshua Leung
|
|
* Contributor(s): None Yet
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file blender/depsgraph/DEG_depsgraph.h
|
|
* \ingroup depsgraph
|
|
*
|
|
* Public API for Depsgraph
|
|
*
|
|
* Dependency Graph
|
|
* ================
|
|
*
|
|
* The dependency graph tracks relations between various pieces of data in
|
|
* a Blender file, but mainly just those which make up scene data. It is used
|
|
* to determine the set of operations need to ensure that all data has been
|
|
* correctly evaluated in response to changes, based on dependencies and visibility
|
|
* of affected data.
|
|
*
|
|
*
|
|
* Evaluation Engine
|
|
* =================
|
|
*
|
|
* The evaluation takes the operation-nodes the Depsgraph has tagged for updating,
|
|
* and schedules them up for being evaluated/executed such that the all dependency
|
|
* relationship constraints are satisfied.
|
|
*/
|
|
|
|
/* ************************************************* */
|
|
/* Forward-defined typedefs for core types
|
|
* - These are used in all depsgraph code and by all callers of Depsgraph API...
|
|
*/
|
|
|
|
#ifndef __DEG_DEPSGRAPH_H__
|
|
#define __DEG_DEPSGRAPH_H__
|
|
|
|
/* Dependency Graph */
|
|
typedef struct Depsgraph Depsgraph;
|
|
|
|
/* ------------------------------------------------ */
|
|
|
|
struct EvaluationContext;
|
|
struct Main;
|
|
|
|
struct PointerRNA;
|
|
struct PropertyRNA;
|
|
struct RenderEngineType;
|
|
struct Scene;
|
|
struct ViewLayer;
|
|
|
|
typedef enum eEvaluationMode {
|
|
DAG_EVAL_VIEWPORT = 0, /* evaluate for OpenGL viewport */
|
|
DAG_EVAL_PREVIEW = 1, /* evaluate for render with preview settings */
|
|
DAG_EVAL_RENDER = 2, /* evaluate for render purposes */
|
|
} eEvaluationMode;
|
|
|
|
/* Dependency graph evaluation context
|
|
*
|
|
* This structure stores all the local dependency graph data,
|
|
* which is needed for it's evaluation,
|
|
*/
|
|
typedef struct EvaluationContext {
|
|
eEvaluationMode mode;
|
|
float ctime;
|
|
|
|
struct Depsgraph *depsgraph;
|
|
struct ViewLayer *view_layer;
|
|
struct RenderEngineType *engine_type;
|
|
} EvaluationContext;
|
|
|
|
/* DagNode->eval_flags */
|
|
enum {
|
|
/* Regardless to curve->path animation flag path is to be evaluated anyway,
|
|
* to meet dependencies with such a things as curve modifier and other guys
|
|
* who're using curve deform, where_on_path and so.
|
|
*/
|
|
DAG_EVAL_NEED_CURVE_PATH = 1,
|
|
/* Scene evaluation would need to have object's data on CPU,
|
|
* meaning no GPU shortcuts is allowed.
|
|
*/
|
|
DAG_EVAL_NEED_CPU = 2,
|
|
};
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
bool DEG_depsgraph_use_copy_on_write(void);
|
|
void DEG_depsgraph_enable_copy_on_write(void);
|
|
|
|
/* ************************************************ */
|
|
/* Depsgraph API */
|
|
|
|
/* CRUD ------------------------------------------- */
|
|
|
|
// Get main depsgraph instance from context!
|
|
|
|
/* Create new Depsgraph instance */
|
|
// TODO: what args are needed here? What's the building-graph entry point?
|
|
Depsgraph *DEG_graph_new(void);
|
|
|
|
/* Free Depsgraph itself and all its data */
|
|
void DEG_graph_free(Depsgraph *graph);
|
|
|
|
/* Node Types Registry ---------------------------- */
|
|
|
|
/* Register all node types */
|
|
void DEG_register_node_types(void);
|
|
|
|
/* Free node type registry on exit */
|
|
void DEG_free_node_types(void);
|
|
|
|
/* Update Tagging -------------------------------- */
|
|
|
|
/* Update dependency graph when visible scenes/layers changes. */
|
|
void DEG_graph_on_visible_update(struct Main *bmain, Depsgraph *depsgraph);
|
|
|
|
/* Update all dependency graphs when visible scenes/layers changes. */
|
|
void DEG_on_visible_update(struct Main *bmain, const bool do_time);
|
|
|
|
/* Tag given ID for an update in all the dependency graphs. */
|
|
typedef enum eDepsgraph_Tag {
|
|
/* Object transformation changed, corresponds to OB_RECALC_OB. */
|
|
DEG_TAG_TRANSFORM = (1 << 0),
|
|
/* Object geometry changed, corresponds to OB_RECALC_DATA. */
|
|
DEG_TAG_GEOMETRY = (1 << 1),
|
|
/* Time changed and animation is to be re-evaluated, OB_RECALC_TIME. */
|
|
DEG_TAG_TIME = (1 << 2),
|
|
/* Particle system changed. */
|
|
DEG_TAG_PSYS_REDO = (1 << 3),
|
|
DEG_TAG_PSYS_RESET = (1 << 4),
|
|
DEG_TAG_PSYS_TYPE = (1 << 5),
|
|
DEG_TAG_PSYS_CHILD = (1 << 6),
|
|
DEG_TAG_PSYS_PHYS = (1 << 7),
|
|
DEG_TAG_PSYS_ALL = (DEG_TAG_PSYS_REDO |
|
|
DEG_TAG_PSYS_RESET |
|
|
DEG_TAG_PSYS_TYPE |
|
|
DEG_TAG_PSYS_CHILD |
|
|
DEG_TAG_PSYS_PHYS),
|
|
/* Update copy on write component without flushing down the road. */
|
|
DEG_TAG_COPY_ON_WRITE = (1 << 8),
|
|
/* Tag shading components for update.
|
|
* Only parameters of material changed).
|
|
*/
|
|
DEG_TAG_SHADING_UPDATE = (1 << 9),
|
|
DEG_TAG_SELECT_UPDATE = (1 << 10),
|
|
DEG_TAG_BASE_FLAGS_UPDATE = (1 << 11),
|
|
/* Only inform editors about the change. Don't modify datablock itself. */
|
|
DEG_TAG_EDITORS_UPDATE = (1 << 12),
|
|
} eDepsgraph_Tag;
|
|
void DEG_id_tag_update(struct ID *id, int flag);
|
|
void DEG_id_tag_update_ex(struct Main *bmain, struct ID *id, int flag);
|
|
|
|
void DEG_graph_id_tag_update(struct Main *bmain,
|
|
struct Depsgraph *depsgraph,
|
|
struct ID *id,
|
|
int flag);
|
|
|
|
/* Mark a particular datablock type as having changing. This does
|
|
* not cause any updates but is used by external render engines to detect if for
|
|
* example a datablock was removed.
|
|
*/
|
|
void DEG_id_type_tag(struct Main *bmain, short id_type);
|
|
|
|
void DEG_ids_clear_recalc(struct Main *bmain);
|
|
|
|
/* Update Flushing ------------------------------- */
|
|
|
|
/* Flush updates for IDs in a single scene. */
|
|
void DEG_graph_flush_update(struct Main *bmain, Depsgraph *depsgraph);
|
|
|
|
/* Check if something was changed in the database and inform
|
|
* editors about this.
|
|
*/
|
|
void DEG_ids_check_recalc(struct Main *bmain,
|
|
struct Depsgraph *depsgraph,
|
|
struct Scene *scene,
|
|
struct ViewLayer *view_layer,
|
|
bool time);
|
|
|
|
/* ************************************************ */
|
|
/* Evaluation Engine API */
|
|
|
|
/* Evaluation Context ---------------------------- */
|
|
|
|
/* Create new evaluation context. */
|
|
struct EvaluationContext *DEG_evaluation_context_new(eEvaluationMode mode);
|
|
|
|
/* Initialize evaluation context.
|
|
* Used by the areas which currently overrides the context or doesn't have
|
|
* access to a proper one.
|
|
*/
|
|
void DEG_evaluation_context_init(struct EvaluationContext *eval_ctx,
|
|
eEvaluationMode mode);
|
|
void DEG_evaluation_context_init_from_scene(struct EvaluationContext *eval_ctx,
|
|
struct Scene *scene,
|
|
struct ViewLayer *view_layer,
|
|
struct RenderEngineType *engine_type,
|
|
eEvaluationMode mode);
|
|
|
|
/* Free evaluation context. */
|
|
void DEG_evaluation_context_free(struct EvaluationContext *eval_ctx);
|
|
|
|
/* Graph Evaluation ----------------------------- */
|
|
|
|
/* Frame changed recalculation entry point
|
|
* < context_type: context to perform evaluation for
|
|
* < ctime: (frame) new frame to evaluate values on
|
|
*/
|
|
void DEG_evaluate_on_framechange(struct EvaluationContext *eval_ctx,
|
|
struct Main *bmain,
|
|
Depsgraph *graph,
|
|
float ctime);
|
|
|
|
/* Data changed recalculation entry point.
|
|
* < context_type: context to perform evaluation for
|
|
*/
|
|
void DEG_evaluate_on_refresh(struct EvaluationContext *eval_ctx,
|
|
Depsgraph *graph);
|
|
|
|
bool DEG_needs_eval(Depsgraph *graph);
|
|
|
|
/* Editors Integration -------------------------- */
|
|
|
|
/* Mechanism to allow editors to be informed of depsgraph updates,
|
|
* to do their own updates based on changes.
|
|
*/
|
|
|
|
typedef struct DEGEditorUpdateContext {
|
|
struct Main *bmain;
|
|
struct Depsgraph *depsgraph;
|
|
struct Scene *scene;
|
|
struct ViewLayer *view_layer;
|
|
} DEGEditorUpdateContext;
|
|
|
|
typedef void (*DEG_EditorUpdateIDCb)(
|
|
const DEGEditorUpdateContext *update_ctx,
|
|
struct ID *id);
|
|
typedef void (*DEG_EditorUpdateSceneCb)(
|
|
const DEGEditorUpdateContext *update_ctx, int updated);
|
|
|
|
/* Set callbacks which are being called when depsgraph changes. */
|
|
void DEG_editors_set_update_cb(DEG_EditorUpdateIDCb id_func,
|
|
DEG_EditorUpdateSceneCb scene_func);
|
|
|
|
#ifdef __cplusplus
|
|
} /* extern "C" */
|
|
#endif
|
|
|
|
#endif /* __DEG_DEPSGRAPH_H__ */
|