Thanks to Brecht for the reviews. :) This commit adds a show/hide extension below each uiList, containing by default an option to filter and/or reorder items by name (and to reverse those filtering and reordering). Each derived uiList class in Python can define more specific filtering by implementing callbacks: the draw_filter() function to draw options in UI, and the filter_items() function to effectively filter/reorder items. Note: the advanced options for vgroups shown as "proof od concept" in patches do not go in trunk for now, we have to find a better way to get those vgroups info for UI code, we can't afford to loop over each vertex here! And doc (release notes and uiList example) is still to be updated, will do this in next days.
296 lines
9.2 KiB
C++
296 lines
9.2 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_SCREEN_H__
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#define __BKE_SCREEN_H__
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/** \file BKE_screen.h
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* \ingroup bke
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* \since March 2001
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* \author nzc
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*/
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struct ARegion;
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struct Header;
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struct ListBase;
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struct Menu;
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struct Panel;
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struct Scene;
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struct ScrArea;
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struct SpaceType;
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struct View3D;
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struct bContext;
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struct bContextDataResult;
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struct bScreen;
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struct uiLayout;
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struct uiList;
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struct uiMenuItem;
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struct wmKeyConfig;
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struct wmNotifier;
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struct wmWindow;
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struct wmWindowManager;
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#include "RNA_types.h"
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/* spacetype has everything stored to get an editor working, it gets initialized via
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* ED_spacetypes_init() in editors/space_api/spacetypes.c */
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/* an editor in Blender is a combined ScrArea + SpaceType + SpaceData */
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#define BKE_ST_MAXNAME 64
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typedef struct SpaceType {
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struct SpaceType *next, *prev;
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char name[BKE_ST_MAXNAME]; /* for menus */
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int spaceid; /* unique space identifier */
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int iconid; /* icon lookup for menus */
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/* initial allocation, after this WM will call init() too */
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struct SpaceLink *(*new)(const struct bContext *C);
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/* not free spacelink itself */
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void (*free)(struct SpaceLink *);
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/* init is to cope with file load, screen (size) changes, check handlers */
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void (*init)(struct wmWindowManager *, struct ScrArea *);
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/* exit is called when the area is hidden or removed */
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void (*exit)(struct wmWindowManager *, struct ScrArea *);
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/* Listeners can react to bContext changes */
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void (*listener)(struct bScreen *sc, struct ScrArea *, struct wmNotifier *);
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/* refresh context, called after filereads, ED_area_tag_refresh() */
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void (*refresh)(const struct bContext *, struct ScrArea *);
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/* after a spacedata copy, an init should result in exact same situation */
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struct SpaceLink *(*duplicate)(struct SpaceLink *);
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/* register operator types on startup */
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void (*operatortypes)(void);
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/* add default items to WM keymap */
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void (*keymap)(struct wmKeyConfig *);
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/* on startup, define dropboxes for spacetype+regions */
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void (*dropboxes)(void);
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/* return context data */
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int (*context)(const struct bContext *, const char *, struct bContextDataResult *);
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/* region type definitions */
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ListBase regiontypes;
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/* tool shelf definitions */
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ListBase toolshelf;
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/* read and write... */
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/* default keymaps to add */
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int keymapflag;
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} SpaceType;
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/* region types are also defined using spacetypes_init, via a callback */
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typedef struct ARegionType {
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struct ARegionType *next, *prev;
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int regionid; /* unique identifier within this space, defines RGN_TYPE_xxxx */
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/* add handlers, stuff you only do once or on area/region type/size changes */
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void (*init)(struct wmWindowManager *, struct ARegion *);
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/* exit is called when the region is hidden or removed */
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void (*exit)(struct wmWindowManager *, struct ARegion *);
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/* draw entirely, view changes should be handled here */
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void (*draw)(const struct bContext *, struct ARegion *);
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/* contextual changes should be handled here */
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void (*listener)(struct bScreen *sc, struct ScrArea *, struct ARegion *, struct wmNotifier *);
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void (*free)(struct ARegion *);
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/* split region, copy data optionally */
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void *(*duplicate)(void *);
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/* register operator types on startup */
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void (*operatortypes)(void);
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/* add own items to keymap */
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void (*keymap)(struct wmKeyConfig *);
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/* allows default cursor per region */
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void (*cursor)(struct wmWindow *, struct ScrArea *, struct ARegion *ar);
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/* return context data */
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int (*context)(const struct bContext *, const char *, struct bContextDataResult *);
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/* custom drawing callbacks */
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ListBase drawcalls;
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/* panels type definitions */
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ListBase paneltypes;
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/* header type definitions */
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ListBase headertypes;
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/* hardcoded constraints, smaller than these values region is not visible */
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int minsizex, minsizey;
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/* when new region opens (region prefsizex/y are zero then */
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int prefsizex, prefsizey;
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/* default keymaps to add */
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int keymapflag;
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/* return without drawing. lock is set by region definition, and copied to do_lock by render. can become flag */
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short do_lock, lock;
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/* call cursor function on each move event */
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short event_cursor;
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} ARegionType;
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/* panel types */
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typedef struct PanelType {
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struct PanelType *next, *prev;
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char idname[BKE_ST_MAXNAME]; /* unique name */
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char label[BKE_ST_MAXNAME]; /* for panel header */
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char translation_context[BKE_ST_MAXNAME];
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char context[BKE_ST_MAXNAME]; /* for buttons window */
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int space_type;
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int region_type;
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int flag;
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/* verify if the panel should draw or not */
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int (*poll)(const struct bContext *, struct PanelType *);
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/* draw header (optional) */
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void (*draw_header)(const struct bContext *, struct Panel *);
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/* draw entirely, view changes should be handled here */
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void (*draw)(const struct bContext *, struct Panel *);
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/* RNA integration */
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ExtensionRNA ext;
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} PanelType;
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/* uilist types */
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/* Draw an item in the uiList */
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typedef void (*uiListDrawItemFunc)(struct uiList *, struct bContext *, struct uiLayout *, struct PointerRNA *,
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struct PointerRNA *, int, struct PointerRNA *, const char *, int, int);
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/* Draw the filtering part of an uiList */
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typedef void (*uiListDrawFilterFunc)(struct uiList *, struct bContext *, struct uiLayout *);
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/* Filter items of an uiList */
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typedef void (*uiListFilterItemsFunc)(struct uiList *, struct bContext *, struct PointerRNA *, const char *);
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typedef struct uiListType {
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struct uiListType *next, *prev;
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char idname[BKE_ST_MAXNAME]; /* unique name */
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uiListDrawItemFunc draw_item;
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uiListDrawFilterFunc draw_filter;
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uiListFilterItemsFunc filter_items;
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/* RNA integration */
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ExtensionRNA ext;
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} uiListType;
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/* header types */
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typedef struct HeaderType {
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struct HeaderType *next, *prev;
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char idname[BKE_ST_MAXNAME]; /* unique name */
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int space_type;
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/* draw entirely, view changes should be handled here */
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void (*draw)(const struct bContext *, struct Header *);
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/* RNA integration */
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ExtensionRNA ext;
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} HeaderType;
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typedef struct Header {
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struct HeaderType *type; /* runtime */
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struct uiLayout *layout; /* runtime for drawing */
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} Header;
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/* menu types */
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typedef struct MenuType {
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struct MenuType *next, *prev;
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char idname[BKE_ST_MAXNAME]; /* unique name */
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char label[BKE_ST_MAXNAME]; /* for button text */
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char translation_context[BKE_ST_MAXNAME];
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char *description;
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/* verify if the menu should draw or not */
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int (*poll)(const struct bContext *, struct MenuType *);
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/* draw entirely, view changes should be handled here */
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void (*draw)(const struct bContext *, struct Menu *);
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/* RNA integration */
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ExtensionRNA ext;
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} MenuType;
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typedef struct Menu {
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struct MenuType *type; /* runtime */
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struct uiLayout *layout; /* runtime for drawing */
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} Menu;
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/* spacetypes */
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struct SpaceType *BKE_spacetype_from_id(int spaceid);
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struct ARegionType *BKE_regiontype_from_id(struct SpaceType *st, int regionid);
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const struct ListBase *BKE_spacetypes_list(void);
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void BKE_spacetype_register(struct SpaceType *st);
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int BKE_spacetype_exists(int spaceid);
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void BKE_spacetypes_free(void); /* only for quitting blender */
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/* spacedata */
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void BKE_spacedata_freelist(ListBase *lb);
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void BKE_spacedata_copylist(ListBase *lb1, ListBase *lb2);
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void BKE_spacedata_draw_locks(int set);
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/* area/regions */
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struct ARegion *BKE_area_region_copy(struct SpaceType *st, struct ARegion *ar);
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void BKE_area_region_free(struct SpaceType *st, struct ARegion *ar);
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void BKE_screen_area_free(struct ScrArea *sa);
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struct ARegion *BKE_area_find_region_type(struct ScrArea *sa, int type);
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struct ARegion *BKE_area_find_region_active_win(struct ScrArea *sa);
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struct ScrArea *BKE_screen_find_big_area(struct bScreen *sc, const int spacetype, const short min);
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void BKE_screen_view3d_sync(struct View3D *v3d, struct Scene *scene);
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void BKE_screen_view3d_scene_sync(struct bScreen *sc);
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void BKE_screen_view3d_main_sync(ListBase *screen_lb, struct Scene *scene);
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/* zoom factor conversion */
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float BKE_screen_view3d_zoom_to_fac(float camzoom);
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float BKE_screen_view3d_zoom_from_fac(float zoomfac);
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/* screen */
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void BKE_screen_free(struct bScreen *sc);
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unsigned int BKE_screen_visible_layers(struct bScreen *screen, struct Scene *scene);
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#endif
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