495 lines
12 KiB
C
495 lines
12 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 by Nicholas Bishop
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/paint.c
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* \ingroup bke
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_object_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_brush_types.h"
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#include "DNA_space_types.h"
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#include "BLI_bitmap.h"
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#include "BLI_utildefines.h"
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#include "BLI_math_vector.h"
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#include "BKE_brush.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_library.h"
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#include "BKE_object.h"
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#include "BKE_paint.h"
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#include "BKE_pbvh.h"
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#include "BKE_subsurf.h"
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#include "bmesh.h"
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const char PAINT_CURSOR_SCULPT[3] = {255, 100, 100};
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const char PAINT_CURSOR_VERTEX_PAINT[3] = {255, 255, 255};
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const char PAINT_CURSOR_WEIGHT_PAINT[3] = {200, 200, 255};
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const char PAINT_CURSOR_TEXTURE_PAINT[3] = {255, 255, 255};
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static OverlayControlFlags overlay_flags = 0;
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void BKE_paint_invalidate_overlay_tex(Scene *scene, const Tex *tex)
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{
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Paint *p = BKE_paint_get_active(scene);
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Brush *br = p->brush;
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if (!br)
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return;
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if (br->mtex.tex == tex)
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overlay_flags |= PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY;
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if (br->mask_mtex.tex == tex)
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overlay_flags |= PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY;
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}
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void BKE_paint_invalidate_cursor_overlay(Scene *scene, CurveMapping *curve)
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{
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Paint *p = BKE_paint_get_active(scene);
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Brush *br = p->brush;
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if (br && br->curve == curve)
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overlay_flags |= PAINT_INVALID_OVERLAY_CURVE;
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}
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void BKE_paint_invalidate_overlay_all(void)
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{
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overlay_flags |= (PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY |
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PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY |
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PAINT_INVALID_OVERLAY_CURVE);
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}
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OverlayControlFlags BKE_paint_get_overlay_flags(void)
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{
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return overlay_flags;
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}
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void BKE_paint_set_overlay_override(OverlayFlags flags)
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{
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if (flags & BRUSH_OVERLAY_OVERRIDE_MASK) {
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if (flags & BRUSH_OVERLAY_CURSOR_OVERRIDE_ON_STROKE)
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overlay_flags |= PAINT_OVERLAY_OVERRIDE_CURSOR;
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if (flags & BRUSH_OVERLAY_PRIMARY_OVERRIDE_ON_STROKE)
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overlay_flags |= PAINT_OVERLAY_OVERRIDE_PRIMARY;
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if (flags & BRUSH_OVERLAY_SECONDARY_OVERRIDE_ON_STROKE)
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overlay_flags |= PAINT_OVERLAY_OVERRIDE_SECONDARY;
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}
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else {
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overlay_flags &= ~(PAINT_OVERRIDE_MASK);
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}
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}
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void BKE_paint_reset_overlay_invalid(OverlayControlFlags flag)
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{
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overlay_flags &= ~(flag);
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}
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Paint *BKE_paint_get_active(Scene *sce)
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{
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if (sce) {
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ToolSettings *ts = sce->toolsettings;
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if (sce->basact && sce->basact->object) {
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switch (sce->basact->object->mode) {
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case OB_MODE_SCULPT:
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return &ts->sculpt->paint;
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case OB_MODE_VERTEX_PAINT:
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return &ts->vpaint->paint;
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case OB_MODE_WEIGHT_PAINT:
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return &ts->wpaint->paint;
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case OB_MODE_TEXTURE_PAINT:
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return &ts->imapaint.paint;
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case OB_MODE_EDIT:
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if (ts->use_uv_sculpt)
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return &ts->uvsculpt->paint;
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return &ts->imapaint.paint;
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}
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}
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/* default to image paint */
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return &ts->imapaint.paint;
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}
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return NULL;
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}
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Paint *BKE_paint_get_active_from_context(const bContext *C)
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{
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Scene *sce = CTX_data_scene(C);
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SpaceImage *sima;
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if (sce) {
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ToolSettings *ts = sce->toolsettings;
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Object *obact = NULL;
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if (sce->basact && sce->basact->object)
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obact = sce->basact->object;
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if ((sima = CTX_wm_space_image(C)) != NULL) {
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if (obact && obact->mode == OB_MODE_EDIT) {
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if (sima->mode == SI_MODE_PAINT)
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return &ts->imapaint.paint;
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else if (ts->use_uv_sculpt)
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return &ts->uvsculpt->paint;
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}
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else {
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return &ts->imapaint.paint;
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}
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}
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else if (obact) {
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switch (obact->mode) {
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case OB_MODE_SCULPT:
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return &ts->sculpt->paint;
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case OB_MODE_VERTEX_PAINT:
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return &ts->vpaint->paint;
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case OB_MODE_WEIGHT_PAINT:
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return &ts->wpaint->paint;
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case OB_MODE_TEXTURE_PAINT:
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return &ts->imapaint.paint;
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case OB_MODE_EDIT:
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if (ts->use_uv_sculpt)
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return &ts->uvsculpt->paint;
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return &ts->imapaint.paint;
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default:
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return &ts->imapaint.paint;
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}
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}
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else {
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/* default to image paint */
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return &ts->imapaint.paint;
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}
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}
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return NULL;
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}
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PaintMode BKE_paintmode_get_active_from_context(const bContext *C)
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{
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Scene *sce = CTX_data_scene(C);
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SpaceImage *sima;
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if (sce) {
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ToolSettings *ts = sce->toolsettings;
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Object *obact = NULL;
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if (sce->basact && sce->basact->object)
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obact = sce->basact->object;
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if ((sima = CTX_wm_space_image(C)) != NULL) {
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if (obact && obact->mode == OB_MODE_EDIT) {
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if (sima->mode == SI_MODE_PAINT)
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return PAINT_TEXTURE_2D;
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else if (ts->use_uv_sculpt)
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return PAINT_SCULPT_UV;
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}
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else {
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return PAINT_TEXTURE_2D;
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}
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}
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else if (obact) {
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switch (obact->mode) {
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case OB_MODE_SCULPT:
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return PAINT_SCULPT;
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case OB_MODE_VERTEX_PAINT:
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return PAINT_VERTEX;
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case OB_MODE_WEIGHT_PAINT:
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return PAINT_WEIGHT;
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case OB_MODE_TEXTURE_PAINT:
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return PAINT_TEXTURE_PROJECTIVE;
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case OB_MODE_EDIT:
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if (ts->use_uv_sculpt)
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return PAINT_SCULPT_UV;
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return PAINT_TEXTURE_2D;
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default:
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return PAINT_TEXTURE_2D;
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}
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}
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else {
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/* default to image paint */
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return PAINT_TEXTURE_2D;
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}
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}
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return PAINT_INVALID;
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}
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Brush *BKE_paint_brush(Paint *p)
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{
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return p ? p->brush : NULL;
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}
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void BKE_paint_brush_set(Paint *p, Brush *br)
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{
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if (p) {
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id_us_min((ID *)p->brush);
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id_us_plus((ID *)br);
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p->brush = br;
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}
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}
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/* are we in vertex paint or weight pain face select mode? */
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int paint_facesel_test(Object *ob)
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{
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return ( (ob != NULL) &&
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(ob->type == OB_MESH) &&
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(ob->data != NULL) &&
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(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) &&
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(ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))
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);
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}
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/* are we in weight paint vertex select mode? */
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int paint_vertsel_test(Object *ob)
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{
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return ( (ob != NULL) &&
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(ob->type == OB_MESH) &&
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(ob->data != NULL) &&
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(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_VERT_SEL) &&
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(ob->mode & OB_MODE_WEIGHT_PAINT)
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);
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}
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void BKE_paint_init(Paint *p, const char col[3])
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{
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Brush *brush;
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/* If there's no brush, create one */
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brush = BKE_paint_brush(p);
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if (brush == NULL)
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brush = BKE_brush_add(G.main, "Brush");
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BKE_paint_brush_set(p, brush);
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memcpy(p->paint_cursor_col, col, 3);
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p->paint_cursor_col[3] = 128;
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p->flags |= PAINT_SHOW_BRUSH;
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}
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void BKE_paint_free(Paint *paint)
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{
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id_us_min((ID *)paint->brush);
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}
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/* called when copying scene settings, so even if 'src' and 'tar' are the same
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* still do a id_us_plus(), rather then if we were copying between 2 existing
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* scenes where a matching value should decrease the existing user count as
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* with paint_brush_set() */
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void BKE_paint_copy(Paint *src, Paint *tar)
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{
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tar->brush = src->brush;
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id_us_plus((ID *)tar->brush);
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}
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/* returns non-zero if any of the face's vertices
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* are hidden, zero otherwise */
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int paint_is_face_hidden(const MFace *f, const MVert *mvert)
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{
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return ((mvert[f->v1].flag & ME_HIDE) ||
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(mvert[f->v2].flag & ME_HIDE) ||
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(mvert[f->v3].flag & ME_HIDE) ||
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(f->v4 && (mvert[f->v4].flag & ME_HIDE)));
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}
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/* returns non-zero if any of the corners of the grid
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* face whose inner corner is at (x, y) are hidden,
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* zero otherwise */
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int paint_is_grid_face_hidden(const unsigned int *grid_hidden,
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int gridsize, int x, int y)
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{
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/* skip face if any of its corners are hidden */
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return (BLI_BITMAP_GET(grid_hidden, y * gridsize + x) ||
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BLI_BITMAP_GET(grid_hidden, y * gridsize + x + 1) ||
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BLI_BITMAP_GET(grid_hidden, (y + 1) * gridsize + x + 1) ||
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BLI_BITMAP_GET(grid_hidden, (y + 1) * gridsize + x));
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}
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/* Return TRUE if all vertices in the face are visible, FALSE otherwise */
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int paint_is_bmesh_face_hidden(BMFace *f)
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{
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BMLoop *l_iter;
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BMLoop *l_first;
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l_iter = l_first = BM_FACE_FIRST_LOOP(f);
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do {
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if (BM_elem_flag_test(l_iter->v, BM_ELEM_HIDDEN)) {
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return true;
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}
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} while ((l_iter = l_iter->next) != l_first);
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return false;
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}
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float paint_grid_paint_mask(const GridPaintMask *gpm, unsigned level,
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unsigned x, unsigned y)
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{
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int factor = ccg_factor(level, gpm->level);
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int gridsize = ccg_gridsize(gpm->level);
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return gpm->data[(y * factor) * gridsize + (x * factor)];
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}
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/* threshhold to move before updating the brush rotation */
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#define RAKE_THRESHHOLD 20
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void paint_calculate_rake_rotation(UnifiedPaintSettings *ups, const float mouse_pos[2])
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{
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const float u = 0.5f;
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const float r = RAKE_THRESHHOLD;
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float dpos[2];
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sub_v2_v2v2(dpos, ups->last_rake, mouse_pos);
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if (len_squared_v2(dpos) >= r * r) {
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ups->brush_rotation = atan2(dpos[0], dpos[1]);
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interp_v2_v2v2(ups->last_rake, ups->last_rake,
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mouse_pos, u);
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}
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}
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void free_sculptsession_deformMats(SculptSession *ss)
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{
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if (ss->orig_cos) MEM_freeN(ss->orig_cos);
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if (ss->deform_cos) MEM_freeN(ss->deform_cos);
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if (ss->deform_imats) MEM_freeN(ss->deform_imats);
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ss->orig_cos = NULL;
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ss->deform_cos = NULL;
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ss->deform_imats = NULL;
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}
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/* Write out the sculpt dynamic-topology BMesh to the Mesh */
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static void sculptsession_bm_to_me_update_data_only(Object *ob, bool reorder)
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{
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SculptSession *ss = ob->sculpt;
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if (ss->bm) {
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if (ob->data) {
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BMIter iter;
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BMFace *efa;
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BM_ITER_MESH (efa, &iter, ss->bm, BM_FACES_OF_MESH) {
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BM_elem_flag_set(efa, BM_ELEM_SMOOTH,
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ss->bm_smooth_shading);
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}
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if (reorder)
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BM_log_mesh_elems_reorder(ss->bm, ss->bm_log);
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BM_mesh_bm_to_me(ss->bm, ob->data, FALSE);
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}
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}
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}
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void sculptsession_bm_to_me(Object *ob, int reorder)
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{
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if (ob && ob->sculpt) {
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sculptsession_bm_to_me_update_data_only(ob, reorder);
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/* ensure the objects DerivedMesh mesh doesn't hold onto arrays now realloc'd in the mesh [#34473] */
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DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
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}
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}
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void sculptsession_bm_to_me_for_render(Object *object)
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{
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if (object && object->sculpt) {
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if (object->sculpt->bm) {
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/* Ensure no points to old arrays are stored in DM
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*
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* Apparently, we could not use DAG_id_tag_update
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* here because this will lead to the while object
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* surface to disappear, so we'll release DM in place.
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*/
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BKE_object_free_derived_caches(object);
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if (object->sculpt->pbvh) {
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BKE_pbvh_free(object->sculpt->pbvh);
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object->sculpt->pbvh = NULL;
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}
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sculptsession_bm_to_me_update_data_only(object, false);
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/* In contrast with sculptsession_bm_to_me no need in
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* DAG tag update here - derived mesh was freed and
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* old pointers are nowhere stored.
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*/
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}
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}
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}
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void free_sculptsession(Object *ob)
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{
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if (ob && ob->sculpt) {
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SculptSession *ss = ob->sculpt;
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DerivedMesh *dm = ob->derivedFinal;
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if (ss->bm) {
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sculptsession_bm_to_me(ob, TRUE);
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BM_mesh_free(ss->bm);
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}
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if (ss->pbvh)
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BKE_pbvh_free(ss->pbvh);
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if (ss->bm_log)
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BM_log_free(ss->bm_log);
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if (dm && dm->getPBVH)
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dm->getPBVH(NULL, dm); /* signal to clear */
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if (ss->texcache)
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MEM_freeN(ss->texcache);
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if (ss->tex_pool)
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BKE_image_pool_free(ss->tex_pool);
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if (ss->layer_co)
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MEM_freeN(ss->layer_co);
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if (ss->orig_cos)
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MEM_freeN(ss->orig_cos);
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if (ss->deform_cos)
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MEM_freeN(ss->deform_cos);
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if (ss->deform_imats)
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MEM_freeN(ss->deform_imats);
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MEM_freeN(ss);
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ob->sculpt = NULL;
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}
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}
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