This merges all mix operations into a COM_MixBaseOperation (naming could be better, but this way it corresponds to what's going on with math operations. Same was done with RenderLayers operations. Overall this gives 20% of bf_compositor library compilation time decrease. And it was rather annoying to have tens of files with just a single-line constructors anyway. TODO: - All Convert operations could also be merged into a single file, but that would require adding some ConvertBaseOperation to reduce code duplication (ideally). Leaving it unchanged for now. - Some operations' headers seems to be wrongly including MixOperation header, they need to include NodeOperation instead it seems. This is rather harmless, but would be nice to doublecheck on this eventually.
77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
/*
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* Copyright 2012, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Dalai Felinto
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*/
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#ifndef _COM_ChannelMatteOperation_h
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#define _COM_ChannelMatteOperation_h
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#include "COM_MixOperation.h"
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/**
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* this program converts an input color to an output value.
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* it assumes we are in sRGB color space.
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*/
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class ChannelMatteOperation : public NodeOperation {
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private:
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SocketReader *m_inputImageProgram;
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/* int m_color_space; */ /* node->custom1 */ /* UNUSED */ /* TODO ? */
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int m_matte_channel; /* node->custom2 */
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int m_limit_method; /* node->algorithm */
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int m_limit_channel; /* node->channel */
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float m_limit_max; /* node->storage->t1 */
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float m_limit_min; /* node->storage->t2 */
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float m_limit_range;
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/** ids to use for the operations (max and simple)
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* alpha = in[ids[0]] - max(in[ids[1]], in[ids[2]])
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* the simple operation is using:
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* alpha = in[ids[0]] - in[ids[1]]
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* but to use the same formula and operation for both we do:
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* ids[2] = ids[1]
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* alpha = in[ids[0]] - max(in[ids[1]], in[ids[2]])
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*/
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int m_ids[3];
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public:
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/**
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* Default constructor
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*/
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ChannelMatteOperation();
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/**
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* the inner loop of this program
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*/
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void executePixel(float output[4], float x, float y, PixelSampler sampler);
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void initExecution();
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void deinitExecution();
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void setSettings(NodeChroma *nodeChroma, const int custom2)
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{
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this->m_limit_max = nodeChroma->t1;
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this->m_limit_min = nodeChroma->t2;
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this->m_limit_method = nodeChroma->algorithm;
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this->m_limit_channel = nodeChroma->channel;
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this->m_matte_channel = custom2;
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}
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};
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#endif
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