Pretty much straightforward change, made in the same way as texture input node. Shall not be any regressions or crashes when mixing usage of 2.66 and current trunk.
75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#ifndef _COM_ImageOperation_h
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#define _COM_ImageOperation_h
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#include "COM_NodeOperation.h"
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#include "DNA_movieclip_types.h"
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#include "BLI_listbase.h"
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#include "IMB_imbuf_types.h"
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/**
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* Base class for movie clip
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*/
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class MovieClipBaseOperation : public NodeOperation {
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protected:
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MovieClip *m_movieClip;
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MovieClipUser *m_movieClipUser;
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ImBuf *m_movieClipBuffer;
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int m_movieClipheight;
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int m_movieClipwidth;
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int m_framenumber;
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bool m_cacheFrame;
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/**
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* Determine the output resolution. The resolution is retrieved from the Renderer
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*/
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void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
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public:
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MovieClipBaseOperation();
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void initExecution();
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void deinitExecution();
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void setMovieClip(MovieClip *image) { this->m_movieClip = image; }
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void setMovieClipUser(MovieClipUser *imageuser) { this->m_movieClipUser = imageuser; }
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void setCacheFrame(bool value) { this->m_cacheFrame = value; }
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void setFramenumber(int framenumber) { this->m_framenumber = framenumber; }
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void executePixel(float output[4], float x, float y, PixelSampler sampler);
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};
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class MovieClipOperation : public MovieClipBaseOperation {
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public:
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MovieClipOperation();
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};
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class MovieClipAlphaOperation : public MovieClipBaseOperation {
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public:
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MovieClipAlphaOperation();
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void executePixel(float output[4], float x, float y, PixelSampler sampler);
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};
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#endif
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