Debug code for graphviz output moved to a dedicated file COM_Debug.h/cpp. The DebugInfo class has only static functions, which are called from a number of places to keep track of what is happening in the compositor. If debugging is disabled these are just inline stubs, so we don't need #ifdefs everywhere and don't get any overhead. The graphviz output is much more useful now. DebugInfo keeps track of node names in a static string map for meaningful names. It uses a number of colors for various special operation classes. ExecutionGroups are indicated in graphviz with clusters. Currently the graphviz .dot files are stored in the BLI_temporary_dir() folder. A separate dot file is generated for each stage of the ExecutionGroup scheduling, this is intended to give some idea of the compositor progress, but could still be improved.
69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#ifndef _COM_SetVectorOperation_h
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#define _COM_SetVectorOperation_h
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#include "COM_NodeOperation.h"
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/**
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* this program converts an input color to an output value.
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* it assumes we are in sRGB color space.
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*/
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class SetVectorOperation : public NodeOperation {
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private:
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float m_x;
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float m_y;
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float m_z;
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float m_w;
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public:
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/**
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* Default constructor
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*/
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SetVectorOperation();
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const float getX() { return this->m_x; }
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void setX(float value) { this->m_x = value; }
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const float getY() { return this->m_y; }
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void setY(float value) { this->m_y = value; }
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const float getZ() { return this->m_z; }
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void setZ(float value) { this->m_z = value; }
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const float getW() { return this->m_w; }
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void setW(float value) { this->m_w = value; }
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/**
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* the inner loop of this program
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*/
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void executePixel(float output[4], float x, float y, PixelSampler sampler);
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void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
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bool isSetOperation() const { return true; }
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void setVector(float vector[3]) {
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setX(vector[0]);
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setY(vector[1]);
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setZ(vector[2]);
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}
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};
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#endif
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