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blender-archive/source/blender/compositor/operations/COM_TrackPositionOperation.h
Lukas Toenne fdd8897172 Cleanup and improvements of the compositor debug output.
Debug code for graphviz output moved to a dedicated file COM_Debug.h/cpp.

The DebugInfo class has only static functions, which are called from a number of places to keep track of what is happening in the compositor. If debugging is disabled these are just inline stubs, so we
don't need #ifdefs everywhere and don't get any overhead.

The graphviz output is much more useful now. DebugInfo keeps track of node names in a static string map for meaningful names. It uses a number of colors for various special operation classes.
ExecutionGroups are indicated in graphviz with clusters.

Currently the graphviz .dot files are stored in the BLI_temporary_dir() folder. A separate dot file is generated for each stage of the ExecutionGroup scheduling, this is intended to give some idea of the
compositor progress, but could still be improved.
2013-09-13 13:36:47 +00:00

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/*
* Copyright 2012, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
* Sergey Sharybin
*/
#ifndef _COM_TrackPositionOperation_h
#define _COM_TrackPositionOperation_h
#include <string.h>
#include "COM_NodeOperation.h"
#include "DNA_movieclip_types.h"
#include "DNA_tracking_types.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
/**
* Class with implementation of green screen gradient rasterization
*/
class TrackPositionOperation : public NodeOperation {
protected:
MovieClip *m_movieClip;
int m_framenumber;
char m_trackingObjectName[64];
char m_trackName[64];
int m_axis;
int m_position;
int m_relativeFrame;
int m_width, m_height;
float m_markerPos[2];
float m_relativePos[2];
/**
* Determine the output resolution. The resolution is retrieved from the Renderer
*/
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
public:
TrackPositionOperation();
void setMovieClip(MovieClip *clip) {this->m_movieClip = clip;}
void setTrackingObject(char *object) { BLI_strncpy(this->m_trackingObjectName, object, sizeof(this->m_trackingObjectName)); }
void setTrackName(char *track) { BLI_strncpy(this->m_trackName, track, sizeof(this->m_trackName)); }
void setFramenumber(int framenumber) {this->m_framenumber = framenumber;}
void setAxis(int value) {this->m_axis = value;}
void setPosition(int value) {this->m_position = value;}
void setRelativeFrame(int value) {this->m_relativeFrame = value;}
void initExecution();
void executePixel(float output[4], float x, float y, PixelSampler sampler);
bool isSetOperation() const { return true; }
};
#endif