Debug code for graphviz output moved to a dedicated file COM_Debug.h/cpp. The DebugInfo class has only static functions, which are called from a number of places to keep track of what is happening in the compositor. If debugging is disabled these are just inline stubs, so we don't need #ifdefs everywhere and don't get any overhead. The graphviz output is much more useful now. DebugInfo keeps track of node names in a static string map for meaningful names. It uses a number of colors for various special operation classes. ExecutionGroups are indicated in graphviz with clusters. Currently the graphviz .dot files are stored in the BLI_temporary_dir() folder. A separate dot file is generated for each stage of the ExecutionGroup scheduling, this is intended to give some idea of the compositor progress, but could still be improved.
79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
/*
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* Copyright 2012, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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* Sergey Sharybin
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*/
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#ifndef _COM_TrackPositionOperation_h
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#define _COM_TrackPositionOperation_h
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#include <string.h>
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#include "COM_NodeOperation.h"
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#include "DNA_movieclip_types.h"
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#include "DNA_tracking_types.h"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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/**
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* Class with implementation of green screen gradient rasterization
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*/
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class TrackPositionOperation : public NodeOperation {
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protected:
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MovieClip *m_movieClip;
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int m_framenumber;
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char m_trackingObjectName[64];
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char m_trackName[64];
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int m_axis;
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int m_position;
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int m_relativeFrame;
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int m_width, m_height;
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float m_markerPos[2];
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float m_relativePos[2];
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/**
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* Determine the output resolution. The resolution is retrieved from the Renderer
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*/
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void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
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public:
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TrackPositionOperation();
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void setMovieClip(MovieClip *clip) {this->m_movieClip = clip;}
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void setTrackingObject(char *object) { BLI_strncpy(this->m_trackingObjectName, object, sizeof(this->m_trackingObjectName)); }
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void setTrackName(char *track) { BLI_strncpy(this->m_trackName, track, sizeof(this->m_trackName)); }
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void setFramenumber(int framenumber) {this->m_framenumber = framenumber;}
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void setAxis(int value) {this->m_axis = value;}
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void setPosition(int value) {this->m_position = value;}
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void setRelativeFrame(int value) {this->m_relativeFrame = value;}
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void initExecution();
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void executePixel(float output[4], float x, float y, PixelSampler sampler);
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bool isSetOperation() const { return true; }
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};
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#endif
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