So now, in the new "other" tex context, you can (depending on active data) have direct access to modifiers', force's or brushes' textures... I also refactored a bit how texture contexts are handled (once again, we had some quite similar code in both space_buttons and RNA sources). This should also solve some harmless glitches like "no texture context selected in UI" sometimes when you remove data related to current texture (see e.g. after removing the material from default cube, in startup scene). This usage of two different systems for textures, and the handling of switches between them, has been a bit tricky to get working right, but it is OK now I think. I also had to add a bool flag to buttons space, SB_TEX_USER_LIMITED (use_limited_texture_context in RNA), which indicates "new shading" texture code whether it has to ignore materials, lamps etc. (BI) or not (Cycles). Btw, pinned textures from modifiers/force/etc. were also broken (showing nothing), now it should work too. Thanks to Brecht for reviewing.
1085 lines
28 KiB
C
1085 lines
28 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_buttons/buttons_context.c
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* \ingroup spbuttons
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "BLF_translation.h"
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#include "DNA_armature_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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#include "DNA_node_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_world_types.h"
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#include "DNA_speaker_types.h"
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#include "DNA_brush_types.h"
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#include "BKE_context.h"
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#include "BKE_action.h"
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#include "BKE_material.h"
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#include "BKE_modifier.h"
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#include "BKE_paint.h"
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#include "BKE_particle.h"
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#include "BKE_screen.h"
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#include "BKE_texture.h"
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#include "RNA_access.h"
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#include "ED_armature.h"
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#include "ED_screen.h"
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#include "ED_physics.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "buttons_intern.h" // own include
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static int set_pointer_type(ButsContextPath *path, bContextDataResult *result, StructRNA *type)
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{
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PointerRNA *ptr;
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int a;
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for (a = 0; a < path->len; a++) {
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ptr = &path->ptr[a];
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if (RNA_struct_is_a(ptr->type, type)) {
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CTX_data_pointer_set(result, ptr->id.data, ptr->type, ptr->data);
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return 1;
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}
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}
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return 0;
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}
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static PointerRNA *get_pointer_type(ButsContextPath *path, StructRNA *type)
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{
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PointerRNA *ptr;
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int a;
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for (a = 0; a < path->len; a++) {
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ptr = &path->ptr[a];
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if (RNA_struct_is_a(ptr->type, type))
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return ptr;
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}
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return NULL;
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}
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/************************* Creating the Path ************************/
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static int buttons_context_path_scene(ButsContextPath *path)
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{
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PointerRNA *ptr = &path->ptr[path->len - 1];
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/* this one just verifies */
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return RNA_struct_is_a(ptr->type, &RNA_Scene);
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}
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/* note: this function can return 1 without adding a world to the path
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* so the buttons stay visible, but be sure to check the ID type if a ID_WO */
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static int buttons_context_path_world(ButsContextPath *path)
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{
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Scene *scene;
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World *world;
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PointerRNA *ptr = &path->ptr[path->len - 1];
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/* if we already have a (pinned) world, we're done */
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if (RNA_struct_is_a(ptr->type, &RNA_World)) {
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return 1;
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}
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/* if we have a scene, use the scene's world */
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else if (buttons_context_path_scene(path)) {
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scene = path->ptr[path->len - 1].data;
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world = scene->world;
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if (world) {
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RNA_id_pointer_create(&scene->world->id, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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else {
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return 1;
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}
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}
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/* no path to a world possible */
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return 0;
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}
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static int buttons_context_path_object(ButsContextPath *path)
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{
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Scene *scene;
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Object *ob;
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PointerRNA *ptr = &path->ptr[path->len - 1];
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/* if we already have a (pinned) object, we're done */
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if (RNA_struct_is_a(ptr->type, &RNA_Object)) {
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return 1;
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}
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/* if we have a scene, use the scene's active object */
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else if (buttons_context_path_scene(path)) {
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scene = path->ptr[path->len - 1].data;
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ob = (scene->basact) ? scene->basact->object : NULL;
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if (ob) {
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RNA_id_pointer_create(&ob->id, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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/* no path to a object possible */
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return 0;
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}
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static int buttons_context_path_data(ButsContextPath *path, int type)
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{
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Object *ob;
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PointerRNA *ptr = &path->ptr[path->len - 1];
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/* if we already have a data, we're done */
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if (RNA_struct_is_a(ptr->type, &RNA_Mesh) && (type == -1 || type == OB_MESH)) return 1;
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else if (RNA_struct_is_a(ptr->type, &RNA_Curve) && (type == -1 || ELEM3(type, OB_CURVE, OB_SURF, OB_FONT))) return 1;
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else if (RNA_struct_is_a(ptr->type, &RNA_Armature) && (type == -1 || type == OB_ARMATURE)) return 1;
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else if (RNA_struct_is_a(ptr->type, &RNA_MetaBall) && (type == -1 || type == OB_MBALL)) return 1;
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else if (RNA_struct_is_a(ptr->type, &RNA_Lattice) && (type == -1 || type == OB_LATTICE)) return 1;
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else if (RNA_struct_is_a(ptr->type, &RNA_Camera) && (type == -1 || type == OB_CAMERA)) return 1;
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else if (RNA_struct_is_a(ptr->type, &RNA_Lamp) && (type == -1 || type == OB_LAMP)) return 1;
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else if (RNA_struct_is_a(ptr->type, &RNA_Speaker) && (type == -1 || type == OB_SPEAKER)) return 1;
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/* try to get an object in the path, no pinning supported here */
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else if (buttons_context_path_object(path)) {
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ob = path->ptr[path->len - 1].data;
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if (ob && (type == -1 || type == ob->type)) {
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RNA_id_pointer_create(ob->data, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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/* no path to data possible */
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return 0;
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}
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static int buttons_context_path_modifier(ButsContextPath *path)
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{
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Object *ob;
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if (buttons_context_path_object(path)) {
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ob = path->ptr[path->len - 1].data;
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if (ob && ELEM5(ob->type, OB_MESH, OB_CURVE, OB_FONT, OB_SURF, OB_LATTICE))
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return 1;
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}
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return 0;
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}
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static int buttons_context_path_material(ButsContextPath *path, int for_texture)
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{
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Object *ob;
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PointerRNA *ptr = &path->ptr[path->len - 1];
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Material *ma;
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/* if we already have a (pinned) material, we're done */
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if (RNA_struct_is_a(ptr->type, &RNA_Material)) {
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return 1;
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}
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/* if we have an object, use the object material slot */
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else if (buttons_context_path_object(path)) {
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ob = path->ptr[path->len - 1].data;
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if (ob && OB_TYPE_SUPPORT_MATERIAL(ob->type)) {
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ma = give_current_material(ob, ob->actcol);
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RNA_id_pointer_create(&ma->id, &path->ptr[path->len]);
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path->len++;
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if (for_texture && give_current_material_texture_node(ma))
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return 1;
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ma = give_node_material(ma);
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if (ma) {
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RNA_id_pointer_create(&ma->id, &path->ptr[path->len]);
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path->len++;
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}
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return 1;
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}
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}
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/* no path to a material possible */
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return 0;
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}
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static int buttons_context_path_bone(ButsContextPath *path)
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{
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bArmature *arm;
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EditBone *edbo;
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/* if we have an armature, get the active bone */
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if (buttons_context_path_data(path, OB_ARMATURE)) {
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arm = path->ptr[path->len - 1].data;
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if (arm->edbo) {
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if (arm->act_edbone) {
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edbo = arm->act_edbone;
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RNA_pointer_create(&arm->id, &RNA_EditBone, edbo, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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else {
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if (arm->act_bone) {
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RNA_pointer_create(&arm->id, &RNA_Bone, arm->act_bone, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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}
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/* no path to a bone possible */
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return 0;
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}
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static int buttons_context_path_pose_bone(ButsContextPath *path)
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{
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PointerRNA *ptr = &path->ptr[path->len - 1];
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/* if we already have a (pinned) PoseBone, we're done */
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if (RNA_struct_is_a(ptr->type, &RNA_PoseBone)) {
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return 1;
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}
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/* if we have an armature, get the active bone */
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if (buttons_context_path_object(path)) {
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Object *ob = path->ptr[path->len - 1].data;
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bArmature *arm = ob->data; /* path->ptr[path->len-1].data - works too */
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if (ob->type != OB_ARMATURE || arm->edbo) {
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return 0;
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}
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else {
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if (arm->act_bone) {
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bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, arm->act_bone->name);
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if (pchan) {
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RNA_pointer_create(&ob->id, &RNA_PoseBone, pchan, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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}
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}
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/* no path to a bone possible */
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return 0;
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}
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static int buttons_context_path_particle(ButsContextPath *path)
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{
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Object *ob;
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ParticleSystem *psys;
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PointerRNA *ptr = &path->ptr[path->len - 1];
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/* if we already have (pinned) particle settings, we're done */
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if (RNA_struct_is_a(ptr->type, &RNA_ParticleSettings)) {
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return 1;
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}
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/* if we have an object, get the active particle system */
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if (buttons_context_path_object(path)) {
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ob = path->ptr[path->len - 1].data;
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if (ob && ob->type == OB_MESH) {
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psys = psys_get_current(ob);
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RNA_pointer_create(&ob->id, &RNA_ParticleSystem, psys, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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/* no path to a particle system possible */
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return 0;
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}
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static int buttons_context_path_brush(ButsContextPath *path)
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{
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Scene *scene;
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Brush *br = NULL;
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PointerRNA *ptr = &path->ptr[path->len - 1];
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/* if we already have a (pinned) brush, we're done */
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if (RNA_struct_is_a(ptr->type, &RNA_Brush)) {
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return 1;
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}
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/* if we have a scene, use the toolsettings brushes */
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else if (buttons_context_path_scene(path)) {
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scene = path->ptr[path->len - 1].data;
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if (scene)
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br = BKE_paint_brush(BKE_paint_get_active(scene));
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if (br) {
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RNA_id_pointer_create((ID *)br, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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/* no path to a brush possible */
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return 0;
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}
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static int buttons_context_path_texture(ButsContextPath *path, ButsContextTexture *ct)
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{
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if (ct) {
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/* new shading system */
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PointerRNA *ptr = &path->ptr[path->len - 1];
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ID *id;
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/* if we already have a (pinned) texture, we're done */
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if (RNA_struct_is_a(ptr->type, &RNA_Texture))
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return 1;
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if (!ct->user)
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return 0;
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id = ct->user->id;
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if (id) {
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if (GS(id->name) == ID_BR)
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buttons_context_path_brush(path);
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else if (GS(id->name) == ID_MA)
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buttons_context_path_material(path, 0);
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else if (GS(id->name) == ID_WO)
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buttons_context_path_world(path);
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else if (GS(id->name) == ID_LA)
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buttons_context_path_data(path, OB_LAMP);
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else if (GS(id->name) == ID_PA)
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buttons_context_path_particle(path);
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else if (GS(id->name) == ID_OB)
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buttons_context_path_object(path);
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}
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if (ct->texture) {
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RNA_id_pointer_create(&ct->texture->id, &path->ptr[path->len]);
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path->len++;
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}
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return 1;
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}
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else {
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/* old shading system */
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Material *ma;
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Lamp *la;
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World *wo;
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ParticleSystem *psys;
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Tex *tex;
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PointerRNA *ptr = &path->ptr[path->len - 1];
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/* if we already have a (pinned) texture, we're done */
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if (RNA_struct_is_a(ptr->type, &RNA_Texture)) {
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return 1;
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}
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/* try world */
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else if ((path->tex_ctx == SB_TEXC_WORLD) && buttons_context_path_world(path)) {
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wo = path->ptr[path->len - 1].data;
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if (wo && GS(wo->id.name) == ID_WO) {
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tex = give_current_world_texture(wo);
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RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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/* try particles */
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else if ((path->tex_ctx == SB_TEXC_PARTICLES) && buttons_context_path_particle(path)) {
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if (path->ptr[path->len - 1].type == &RNA_ParticleSettings) {
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ParticleSettings *part = path->ptr[path->len - 1].data;
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tex = give_current_particle_texture(part);
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RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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else {
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psys = path->ptr[path->len - 1].data;
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if (psys && psys->part && GS(psys->part->id.name) == ID_PA) {
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tex = give_current_particle_texture(psys->part);
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RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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}
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/* try material */
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else if ((path->tex_ctx == SB_TEXC_MATERIAL) && buttons_context_path_material(path, 1)) {
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ma = path->ptr[path->len - 1].data;
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if (ma) {
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tex = give_current_material_texture(ma);
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RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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/* try lamp */
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else if ((path->tex_ctx == SB_TEXC_LAMP) && buttons_context_path_data(path, OB_LAMP)) {
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la = path->ptr[path->len - 1].data;
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if (la) {
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tex = give_current_lamp_texture(la);
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RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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|
}
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/* no path to a texture possible */
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return 0;
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}
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static int buttons_context_path(const bContext *C, ButsContextPath *path, int mainb, int flag)
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{
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SpaceButs *sbuts = CTX_wm_space_buts(C);
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ID *id;
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int found;
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memset(path, 0, sizeof(*path));
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path->flag = flag;
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path->tex_ctx = sbuts->texture_context;
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/* if some ID datablock is pinned, set the root pointer */
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if (sbuts->pinid) {
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id = sbuts->pinid;
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RNA_id_pointer_create(id, &path->ptr[0]);
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path->len++;
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}
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/* no pinned root, use scene as root */
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if (path->len == 0) {
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id = (ID *)CTX_data_scene(C);
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RNA_id_pointer_create(id, &path->ptr[0]);
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path->len++;
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}
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|
|
/* now for each buttons context type, we try to construct a path,
|
|
* tracing back recursively */
|
|
switch (mainb) {
|
|
case BCONTEXT_SCENE:
|
|
case BCONTEXT_RENDER:
|
|
case BCONTEXT_RENDER_LAYER:
|
|
found = buttons_context_path_scene(path);
|
|
break;
|
|
case BCONTEXT_WORLD:
|
|
found = buttons_context_path_world(path);
|
|
break;
|
|
case BCONTEXT_OBJECT:
|
|
case BCONTEXT_PHYSICS:
|
|
case BCONTEXT_CONSTRAINT:
|
|
found = buttons_context_path_object(path);
|
|
break;
|
|
case BCONTEXT_MODIFIER:
|
|
found = buttons_context_path_modifier(path);
|
|
break;
|
|
case BCONTEXT_DATA:
|
|
found = buttons_context_path_data(path, -1);
|
|
break;
|
|
case BCONTEXT_PARTICLE:
|
|
found = buttons_context_path_particle(path);
|
|
break;
|
|
case BCONTEXT_MATERIAL:
|
|
found = buttons_context_path_material(path, 0);
|
|
break;
|
|
case BCONTEXT_TEXTURE:
|
|
found = buttons_context_path_texture(path, sbuts->texuser);
|
|
break;
|
|
case BCONTEXT_BONE:
|
|
found = buttons_context_path_bone(path);
|
|
if (!found)
|
|
found = buttons_context_path_data(path, OB_ARMATURE);
|
|
break;
|
|
case BCONTEXT_BONE_CONSTRAINT:
|
|
found = buttons_context_path_pose_bone(path);
|
|
break;
|
|
default:
|
|
found = 0;
|
|
break;
|
|
}
|
|
|
|
return found;
|
|
}
|
|
|
|
static int buttons_shading_context(const bContext *C, int mainb)
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
|
|
if (ELEM3(mainb, BCONTEXT_MATERIAL, BCONTEXT_WORLD, BCONTEXT_TEXTURE))
|
|
return 1;
|
|
if (mainb == BCONTEXT_DATA && ob && ELEM(ob->type, OB_LAMP, OB_CAMERA))
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int buttons_shading_new_context(const bContext *C, int flag)
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
|
|
if (flag & (1 << BCONTEXT_MATERIAL))
|
|
return BCONTEXT_MATERIAL;
|
|
else if (ob && ELEM(ob->type, OB_LAMP, OB_CAMERA) && (flag & (1 << BCONTEXT_DATA)))
|
|
return BCONTEXT_DATA;
|
|
else if (flag & (1 << BCONTEXT_WORLD))
|
|
return BCONTEXT_WORLD;
|
|
|
|
return BCONTEXT_RENDER;
|
|
}
|
|
|
|
void buttons_context_compute(const bContext *C, SpaceButs *sbuts)
|
|
{
|
|
ButsContextPath *path;
|
|
PointerRNA *ptr;
|
|
int a, pflag = 0, flag = 0;
|
|
|
|
buttons_texture_context_compute(C, sbuts);
|
|
|
|
if (!sbuts->path)
|
|
sbuts->path = MEM_callocN(sizeof(ButsContextPath), "ButsContextPath");
|
|
|
|
path = sbuts->path;
|
|
|
|
/* for each context, see if we can compute a valid path to it, if
|
|
* this is the case, we know we have to display the button */
|
|
for (a = 0; a < BCONTEXT_TOT; a++) {
|
|
if (buttons_context_path(C, path, a, pflag)) {
|
|
flag |= (1 << a);
|
|
|
|
/* setting icon for data context */
|
|
if (a == BCONTEXT_DATA) {
|
|
ptr = &path->ptr[path->len - 1];
|
|
|
|
if (ptr->type)
|
|
sbuts->dataicon = RNA_struct_ui_icon(ptr->type);
|
|
else
|
|
sbuts->dataicon = ICON_EMPTY_DATA;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* always try to use the tab that was explicitly
|
|
* set to the user, so that once that context comes
|
|
* back, the tab is activated again */
|
|
sbuts->mainb = sbuts->mainbuser;
|
|
|
|
/* in case something becomes invalid, change */
|
|
if ((flag & (1 << sbuts->mainb)) == 0) {
|
|
if (sbuts->flag & SB_SHADING_CONTEXT) {
|
|
/* try to keep showing shading related buttons */
|
|
sbuts->mainb = buttons_shading_new_context(C, flag);
|
|
}
|
|
else if (flag & BCONTEXT_OBJECT) {
|
|
sbuts->mainb = BCONTEXT_OBJECT;
|
|
}
|
|
else {
|
|
for (a = 0; a < BCONTEXT_TOT; a++) {
|
|
if (flag & (1 << a)) {
|
|
sbuts->mainb = a;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
buttons_context_path(C, path, sbuts->mainb, pflag);
|
|
|
|
if (!(flag & (1 << sbuts->mainb))) {
|
|
if (flag & (1 << BCONTEXT_OBJECT))
|
|
sbuts->mainb = BCONTEXT_OBJECT;
|
|
else
|
|
sbuts->mainb = BCONTEXT_SCENE;
|
|
}
|
|
|
|
if (buttons_shading_context(C, sbuts->mainb))
|
|
sbuts->flag |= SB_SHADING_CONTEXT;
|
|
else
|
|
sbuts->flag &= ~SB_SHADING_CONTEXT;
|
|
|
|
sbuts->pathflag = flag;
|
|
}
|
|
|
|
/************************* Context Callback ************************/
|
|
|
|
const char *buttons_context_dir[] = {
|
|
"texture_slot", "world", "object", "mesh", "armature", "lattice", "curve",
|
|
"meta_ball", "lamp", "speaker", "camera", "material", "material_slot",
|
|
"texture", "texture_user", "texture_user_property", "bone", "edit_bone",
|
|
"pose_bone", "particle_system", "particle_system_editable", "particle_settings",
|
|
"cloth", "soft_body", "fluid", "smoke", "collision", "brush", "dynamic_paint", NULL
|
|
};
|
|
|
|
int buttons_context(const bContext *C, const char *member, bContextDataResult *result)
|
|
{
|
|
SpaceButs *sbuts = CTX_wm_space_buts(C);
|
|
ButsContextPath *path = sbuts ? sbuts->path : NULL;
|
|
|
|
if (!path)
|
|
return 0;
|
|
|
|
/* here we handle context, getting data from precomputed path */
|
|
if (CTX_data_dir(member)) {
|
|
/* in case of new shading system we skip texture_slot, complex python
|
|
* UI script logic depends on checking if this is available */
|
|
if (sbuts->texuser)
|
|
CTX_data_dir_set(result, buttons_context_dir + 1);
|
|
else
|
|
CTX_data_dir_set(result, buttons_context_dir);
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "world")) {
|
|
set_pointer_type(path, result, &RNA_World);
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "object")) {
|
|
set_pointer_type(path, result, &RNA_Object);
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "mesh")) {
|
|
set_pointer_type(path, result, &RNA_Mesh);
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "armature")) {
|
|
set_pointer_type(path, result, &RNA_Armature);
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "lattice")) {
|
|
set_pointer_type(path, result, &RNA_Lattice);
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "curve")) {
|
|
set_pointer_type(path, result, &RNA_Curve);
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "meta_ball")) {
|
|
set_pointer_type(path, result, &RNA_MetaBall);
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "lamp")) {
|
|
set_pointer_type(path, result, &RNA_Lamp);
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "camera")) {
|
|
set_pointer_type(path, result, &RNA_Camera);
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "speaker")) {
|
|
set_pointer_type(path, result, &RNA_Speaker);
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "material")) {
|
|
set_pointer_type(path, result, &RNA_Material);
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "texture")) {
|
|
ButsContextTexture *ct = sbuts->texuser;
|
|
|
|
if (ct) {
|
|
/* new shading system */
|
|
CTX_data_pointer_set(result, &ct->texture->id, &RNA_Texture, ct->texture);
|
|
}
|
|
else {
|
|
/* old shading system */
|
|
set_pointer_type(path, result, &RNA_Texture);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "material_slot")) {
|
|
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
|
|
|
|
if (ptr) {
|
|
Object *ob = ptr->data;
|
|
|
|
if (ob && OB_TYPE_SUPPORT_MATERIAL(ob->type) && ob->totcol) {
|
|
/* a valid actcol isn't ensured [#27526] */
|
|
int matnr = ob->actcol - 1;
|
|
if (matnr < 0) matnr = 0;
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_MaterialSlot, &ob->mat[matnr]);
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "texture_user")) {
|
|
ButsContextTexture *ct = sbuts->texuser;
|
|
|
|
if (!ct)
|
|
return -1; /* old shading system (found but not available) */
|
|
|
|
if (ct->user && ct->user->ptr.data) {
|
|
ButsTextureUser *user = ct->user;
|
|
CTX_data_pointer_set(result, user->ptr.id.data, user->ptr.type, user->ptr.data);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "texture_user_property")) {
|
|
ButsContextTexture *ct = sbuts->texuser;
|
|
|
|
if (!ct)
|
|
return -1; /* old shading system (found but not available) */
|
|
|
|
if (ct->user && ct->user->ptr.data) {
|
|
ButsTextureUser *user = ct->user;
|
|
CTX_data_pointer_set(result, NULL, &RNA_Property, user->prop);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "texture_node")) {
|
|
ButsContextTexture *ct = sbuts->texuser;
|
|
|
|
if (ct) {
|
|
/* new shading system */
|
|
if (ct->user && ct->user->node) {
|
|
CTX_data_pointer_set(result, &ct->user->ntree->id, &RNA_Node, ct->user->node);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
else {
|
|
/* old shading system */
|
|
PointerRNA *ptr;
|
|
|
|
if ((ptr = get_pointer_type(path, &RNA_Material))) {
|
|
Material *ma = ptr->data;
|
|
|
|
if (ma) {
|
|
bNode *node = give_current_material_texture_node(ma);
|
|
CTX_data_pointer_set(result, &ma->nodetree->id, &RNA_Node, node);
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
}
|
|
else if (CTX_data_equals(member, "texture_slot")) {
|
|
ButsContextTexture *ct = sbuts->texuser;
|
|
PointerRNA *ptr;
|
|
|
|
/* Particles slots are used in both old and new textures handling. */
|
|
if ((ptr = get_pointer_type(path, &RNA_ParticleSystem))) {
|
|
ParticleSettings *part = ((ParticleSystem *)ptr->data)->part;
|
|
|
|
if (part)
|
|
CTX_data_pointer_set(result, &part->id, &RNA_ParticleSettingsTextureSlot, part->mtex[(int)part->texact]);
|
|
}
|
|
else if (ct) {
|
|
return 0; /* new shading system */
|
|
}
|
|
else if ((ptr = get_pointer_type(path, &RNA_Material))) {
|
|
Material *ma = ptr->data;
|
|
|
|
/* if we have a node material, get slot from material in material node */
|
|
if (ma && ma->use_nodes && ma->nodetree) {
|
|
/* if there's an active texture node in the node tree,
|
|
* then that texture is in context directly, without a texture slot */
|
|
if (give_current_material_texture_node(ma))
|
|
return 0;
|
|
|
|
ma = give_node_material(ma);
|
|
if (ma)
|
|
CTX_data_pointer_set(result, &ma->id, &RNA_MaterialTextureSlot, ma->mtex[(int)ma->texact]);
|
|
else
|
|
return 0;
|
|
}
|
|
else if (ma) {
|
|
CTX_data_pointer_set(result, &ma->id, &RNA_MaterialTextureSlot, ma->mtex[(int)ma->texact]);
|
|
}
|
|
}
|
|
else if ((ptr = get_pointer_type(path, &RNA_Lamp))) {
|
|
Lamp *la = ptr->data;
|
|
|
|
if (la)
|
|
CTX_data_pointer_set(result, &la->id, &RNA_LampTextureSlot, la->mtex[(int)la->texact]);
|
|
}
|
|
else if ((ptr = get_pointer_type(path, &RNA_World))) {
|
|
World *wo = ptr->data;
|
|
|
|
if (wo)
|
|
CTX_data_pointer_set(result, &wo->id, &RNA_WorldTextureSlot, wo->mtex[(int)wo->texact]);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "bone")) {
|
|
set_pointer_type(path, result, &RNA_Bone);
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "edit_bone")) {
|
|
set_pointer_type(path, result, &RNA_EditBone);
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "pose_bone")) {
|
|
set_pointer_type(path, result, &RNA_PoseBone);
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "particle_system")) {
|
|
set_pointer_type(path, result, &RNA_ParticleSystem);
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "particle_system_editable")) {
|
|
if (PE_poll((bContext *)C))
|
|
set_pointer_type(path, result, &RNA_ParticleSystem);
|
|
else
|
|
CTX_data_pointer_set(result, NULL, &RNA_ParticleSystem, NULL);
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "particle_settings")) {
|
|
/* only available when pinned */
|
|
PointerRNA *ptr = get_pointer_type(path, &RNA_ParticleSettings);
|
|
|
|
if (ptr && ptr->data) {
|
|
CTX_data_pointer_set(result, ptr->id.data, &RNA_ParticleSettings, ptr->data);
|
|
return 1;
|
|
}
|
|
else {
|
|
/* get settings from active particle system instead */
|
|
ptr = get_pointer_type(path, &RNA_ParticleSystem);
|
|
|
|
if (ptr && ptr->data) {
|
|
ParticleSettings *part = ((ParticleSystem *)ptr->data)->part;
|
|
CTX_data_pointer_set(result, ptr->id.data, &RNA_ParticleSettings, part);
|
|
return 1;
|
|
}
|
|
}
|
|
set_pointer_type(path, result, &RNA_ParticleSettings);
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "cloth")) {
|
|
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
|
|
|
|
if (ptr && ptr->data) {
|
|
Object *ob = ptr->data;
|
|
ModifierData *md = modifiers_findByType(ob, eModifierType_Cloth);
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_ClothModifier, md);
|
|
return 1;
|
|
}
|
|
}
|
|
else if (CTX_data_equals(member, "soft_body")) {
|
|
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
|
|
|
|
if (ptr && ptr->data) {
|
|
Object *ob = ptr->data;
|
|
ModifierData *md = modifiers_findByType(ob, eModifierType_Softbody);
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_SoftBodyModifier, md);
|
|
return 1;
|
|
}
|
|
}
|
|
else if (CTX_data_equals(member, "fluid")) {
|
|
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
|
|
|
|
if (ptr && ptr->data) {
|
|
Object *ob = ptr->data;
|
|
ModifierData *md = modifiers_findByType(ob, eModifierType_Fluidsim);
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_FluidSimulationModifier, md);
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
else if (CTX_data_equals(member, "smoke")) {
|
|
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
|
|
|
|
if (ptr && ptr->data) {
|
|
Object *ob = ptr->data;
|
|
ModifierData *md = modifiers_findByType(ob, eModifierType_Smoke);
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_SmokeModifier, md);
|
|
return 1;
|
|
}
|
|
}
|
|
else if (CTX_data_equals(member, "collision")) {
|
|
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
|
|
|
|
if (ptr && ptr->data) {
|
|
Object *ob = ptr->data;
|
|
ModifierData *md = modifiers_findByType(ob, eModifierType_Collision);
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_CollisionModifier, md);
|
|
return 1;
|
|
}
|
|
}
|
|
else if (CTX_data_equals(member, "brush")) {
|
|
set_pointer_type(path, result, &RNA_Brush);
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "dynamic_paint")) {
|
|
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
|
|
|
|
if (ptr && ptr->data) {
|
|
Object *ob = ptr->data;
|
|
ModifierData *md = modifiers_findByType(ob, eModifierType_DynamicPaint);
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_DynamicPaintModifier, md);
|
|
return 1;
|
|
}
|
|
}
|
|
else {
|
|
return 0; /* not found */
|
|
}
|
|
|
|
return -1; /* found but not available */
|
|
}
|
|
|
|
/************************* Drawing the Path ************************/
|
|
|
|
static void pin_cb(bContext *C, void *UNUSED(arg1), void *UNUSED(arg2))
|
|
{
|
|
SpaceButs *sbuts = CTX_wm_space_buts(C);
|
|
|
|
if (sbuts->flag & SB_PIN_CONTEXT) {
|
|
sbuts->pinid = buttons_context_id_path(C);
|
|
}
|
|
else
|
|
sbuts->pinid = NULL;
|
|
|
|
ED_area_tag_redraw(CTX_wm_area(C));
|
|
}
|
|
|
|
void buttons_context_draw(const bContext *C, uiLayout *layout)
|
|
{
|
|
SpaceButs *sbuts = CTX_wm_space_buts(C);
|
|
ButsContextPath *path = sbuts->path;
|
|
uiLayout *row;
|
|
uiBlock *block;
|
|
uiBut *but;
|
|
PointerRNA *ptr;
|
|
char namebuf[128], *name;
|
|
int a, icon;
|
|
|
|
if (!path)
|
|
return;
|
|
|
|
row = uiLayoutRow(layout, TRUE);
|
|
uiLayoutSetAlignment(row, UI_LAYOUT_ALIGN_LEFT);
|
|
|
|
block = uiLayoutGetBlock(row);
|
|
uiBlockSetEmboss(block, UI_EMBOSSN);
|
|
but = uiDefIconButBitC(block, ICONTOG, SB_PIN_CONTEXT, 0, ICON_UNPINNED, 0, 0, UI_UNIT_X, UI_UNIT_Y, &sbuts->flag,
|
|
0, 0, 0, 0, IFACE_("Follow context or keep fixed datablock displayed"));
|
|
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
|
|
uiButSetFunc(but, pin_cb, NULL, NULL);
|
|
|
|
for (a = 0; a < path->len; a++) {
|
|
ptr = &path->ptr[a];
|
|
|
|
if (a != 0)
|
|
uiItemL(row, "", VICO_SMALL_TRI_RIGHT_VEC);
|
|
|
|
if (ptr->data) {
|
|
icon = RNA_struct_ui_icon(ptr->type);
|
|
name = RNA_struct_name_get_alloc(ptr, namebuf, sizeof(namebuf), NULL);
|
|
|
|
if (name) {
|
|
if (!ELEM3(sbuts->mainb, BCONTEXT_RENDER, BCONTEXT_SCENE, BCONTEXT_RENDER_LAYER) && ptr->type == &RNA_Scene)
|
|
uiItemLDrag(row, ptr, "", icon); /* save some space */
|
|
else
|
|
uiItemLDrag(row, ptr, name, icon);
|
|
|
|
if (name != namebuf)
|
|
MEM_freeN(name);
|
|
}
|
|
else
|
|
uiItemL(row, "", icon);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void buttons_panel_context(const bContext *C, Panel *pa)
|
|
{
|
|
buttons_context_draw(C, pa->layout);
|
|
}
|
|
|
|
void buttons_context_register(ARegionType *art)
|
|
{
|
|
PanelType *pt;
|
|
|
|
pt = MEM_callocN(sizeof(PanelType), "spacetype buttons panel context");
|
|
strcpy(pt->idname, "BUTTONS_PT_context");
|
|
strcpy(pt->label, N_("Context")); /* XXX C panels are not available through RNA (bpy.types)! */
|
|
strcpy(pt->translation_context, BLF_I18NCONTEXT_DEFAULT_BPYRNA);
|
|
pt->draw = buttons_panel_context;
|
|
pt->flag = PNL_NO_HEADER;
|
|
BLI_addtail(&art->paneltypes, pt);
|
|
}
|
|
|
|
ID *buttons_context_id_path(const bContext *C)
|
|
{
|
|
SpaceButs *sbuts = CTX_wm_space_buts(C);
|
|
ButsContextPath *path = sbuts->path;
|
|
PointerRNA *ptr;
|
|
int a;
|
|
|
|
if (path->len) {
|
|
for (a = path->len - 1; a >= 0; a--) {
|
|
ptr = &path->ptr[a];
|
|
|
|
/* pin particle settings instead of system, since only settings are an idblock*/
|
|
if (sbuts->mainb == BCONTEXT_PARTICLE && sbuts->flag & SB_PIN_CONTEXT) {
|
|
if (ptr->type == &RNA_ParticleSystem && ptr->data) {
|
|
ParticleSystem *psys = (ParticleSystem *)ptr->data;
|
|
return &psys->part->id;
|
|
}
|
|
}
|
|
|
|
if (ptr->id.data) {
|
|
return ptr->id.data;
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|