* Use unified node sizes, as already was done with compositor nodes. Only Mapping node uses a custom size. This way we don't have too small nodes on creation anymore. * Don't show Script Category for Blender Internal nodes.
62 lines
2.1 KiB
C
62 lines
2.1 KiB
C
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2005 Blender Foundation.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#include "../node_shader_util.h"
|
|
|
|
/* **************** Layer Weight ******************** */
|
|
|
|
static bNodeSocketTemplate sh_node_layer_weight_in[] = {
|
|
{ SOCK_FLOAT, 1, N_("Blend"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
|
|
{ -1, 0, "" }
|
|
};
|
|
|
|
static bNodeSocketTemplate sh_node_layer_weight_out[] = {
|
|
{ SOCK_FLOAT, 0, N_("Fresnel"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
|
|
{ SOCK_FLOAT, 0, N_("Facing"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
|
|
{ -1, 0, "" }
|
|
};
|
|
|
|
static int node_shader_gpu_layer_weight(GPUMaterial *UNUSED(mat), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *UNUSED(in), GPUNodeStack *UNUSED(out))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
/* node type definition */
|
|
void register_node_type_sh_layer_weight(void)
|
|
{
|
|
static bNodeType ntype;
|
|
|
|
sh_node_type_base(&ntype, SH_NODE_LAYER_WEIGHT, "Layer Weight", NODE_CLASS_INPUT, 0);
|
|
node_type_compatibility(&ntype, NODE_NEW_SHADING);
|
|
node_type_socket_templates(&ntype, sh_node_layer_weight_in, sh_node_layer_weight_out);
|
|
node_type_init(&ntype, NULL);
|
|
node_type_storage(&ntype, "", NULL, NULL);
|
|
node_type_gpu(&ntype, node_shader_gpu_layer_weight);
|
|
|
|
nodeRegisterType(&ntype);
|
|
}
|