Asset library indexing would store indexes of asset files to speed up
asset library browsing.
* Indexes are read when they are up to date
** Index should exist
** Index last modify data should be later than the file it indexes
** Index version should match
* The index of a file containing no assets can be load without opening
the index file. The size of the file should be below a 32 bytes.
* Indexes are stored on a persistent cache folder.
* Unused index files are automatically removed.
The structure of the index files contains all data needed for browsing assets:
```
{
"version": <file version number>,
"entries": [{
"name": "<asset name>",
"catalog_id": "<catalog_id>",
"catalog_name": "<catalog_name>",
"description": "<description>",
"author": "<author>",
"tags": ["<tag>"]
}]
}
```
Reviewed By: sybren, Severin
Maniphest Tasks: T91406
Differential Revision: https://developer.blender.org/D12693
105 lines
2.1 KiB
CMake
105 lines
2.1 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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../include
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../asset
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../../blenfont
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../../blenkernel
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../../blenlib
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../../blenloader
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../../blentranslation
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../../gpu
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../../imbuf
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../../makesdna
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../../makesrna
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../../render
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../../windowmanager
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../../../../intern/atomic
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../../../../intern/glew-mx
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../../../../intern/guardedalloc
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)
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set(SRC
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asset_catalog_tree_view.cc
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file_draw.c
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file_indexer.cc
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file_ops.c
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file_panels.c
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file_utils.c
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filelist.c
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filesel.c
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fsmenu.c
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space_file.c
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file_indexer.h
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file_intern.h
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filelist.h
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fsmenu.h
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)
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set(LIB
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bf_blenkernel
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)
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if(WITH_HEADLESS)
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add_definitions(-DWITH_HEADLESS)
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else()
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list(APPEND LIB
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bf_editor_datafiles
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)
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endif()
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if(WITH_IMAGE_OPENEXR)
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add_definitions(-DWITH_OPENEXR)
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endif()
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if(WITH_OPENIMAGEIO)
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add_definitions(-DWITH_OPENIMAGEIO)
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endif()
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if(WITH_IMAGE_TIFF)
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add_definitions(-DWITH_TIFF)
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endif()
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if(WITH_IMAGE_OPENJPEG)
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add_definitions(-DWITH_OPENJPEG)
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endif()
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if(WITH_IMAGE_DDS)
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add_definitions(-DWITH_DDS)
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endif()
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if(WITH_IMAGE_CINEON)
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add_definitions(-DWITH_CINEON)
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endif()
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if(WITH_IMAGE_HDR)
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add_definitions(-DWITH_HDR)
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endif()
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if(WITH_INTERNATIONAL)
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add_definitions(-DWITH_INTERNATIONAL)
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endif()
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if(WITH_FREESTYLE)
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add_definitions(-DWITH_FREESTYLE)
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endif()
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blender_add_lib(bf_editor_space_file "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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