This makes a few changes to the modifier panel header:
  1. Adds "move to top" and "move to bottom" buttons.
  2. Adds a checkmark icon for "apply"
  3. Makes it narrower, the text is closer to the dropdown icon.
     (Requires the change in ui_block_func_POPUP)
Differential Revision: https://developer.blender.org/D8040
		
	
		
			
				
	
	
		
			699 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			699 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2008 Blender Foundation.
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 * All rights reserved.
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 */
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/** \file
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 * \ingroup edinterface
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 *
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 * PopUp Menu Region
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 */
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#include <assert.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_userdef_types.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_ghash.h"
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#include "BLI_rect.h"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "BKE_context.h"
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#include "BKE_report.h"
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#include "BKE_screen.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "RNA_access.h"
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#include "UI_interface.h"
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#include "BLT_translation.h"
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#include "ED_screen.h"
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#include "interface_intern.h"
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#include "interface_regions_intern.h"
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/* -------------------------------------------------------------------- */
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/** \name Utility Functions
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 * \{ */
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bool ui_but_menu_step_poll(const uiBut *but)
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{
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  BLI_assert(but->type == UI_BTYPE_MENU);
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  /* currently only RNA buttons */
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  return ((but->menu_step_func != NULL) ||
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          (but->rnaprop && RNA_property_type(but->rnaprop) == PROP_ENUM));
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}
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int ui_but_menu_step(uiBut *but, int direction)
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{
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  if (ui_but_menu_step_poll(but)) {
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    if (but->menu_step_func) {
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      return but->menu_step_func(but->block->evil_C, direction, but->poin);
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    }
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    else {
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      const int curval = RNA_property_enum_get(&but->rnapoin, but->rnaprop);
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      return RNA_property_enum_step(
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          but->block->evil_C, &but->rnapoin, but->rnaprop, curval, direction);
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    }
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  }
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  printf("%s: cannot cycle button '%s'\n", __func__, but->str);
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  return 0;
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}
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static uint ui_popup_string_hash(const char *str, const bool use_sep)
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{
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  /* sometimes button contains hotkey, sometimes not, strip for proper compare */
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  int hash;
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  const char *delimit = use_sep ? strrchr(str, UI_SEP_CHAR) : NULL;
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  if (delimit) {
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    hash = BLI_ghashutil_strhash_n(str, delimit - str);
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  }
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  else {
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    hash = BLI_ghashutil_strhash(str);
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  }
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  return hash;
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}
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uint ui_popup_menu_hash(const char *str)
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{
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  return BLI_ghashutil_strhash(str);
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}
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/* but == NULL read, otherwise set */
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static uiBut *ui_popup_menu_memory__internal(uiBlock *block, uiBut *but)
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{
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  static uint mem[256];
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  static bool first = true;
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  const uint hash = block->puphash;
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  const uint hash_mod = hash & 255;
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  if (first) {
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    /* init */
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    memset(mem, -1, sizeof(mem));
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    first = 0;
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  }
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  if (but) {
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    /* set */
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    mem[hash_mod] = ui_popup_string_hash(but->str, but->flag & UI_BUT_HAS_SEP_CHAR);
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    return NULL;
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  }
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  else {
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    /* get */
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    for (but = block->buttons.first; but; but = but->next) {
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      if (mem[hash_mod] == ui_popup_string_hash(but->str, but->flag & UI_BUT_HAS_SEP_CHAR)) {
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        return but;
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      }
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    }
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    return NULL;
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  }
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}
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uiBut *ui_popup_menu_memory_get(uiBlock *block)
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{
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  return ui_popup_menu_memory__internal(block, NULL);
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}
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void ui_popup_menu_memory_set(uiBlock *block, uiBut *but)
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{
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  ui_popup_menu_memory__internal(block, but);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Popup Menu with Callback or String
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 * \{ */
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struct uiPopupMenu {
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  uiBlock *block;
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  uiLayout *layout;
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  uiBut *but;
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  ARegion *butregion;
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  int mx, my;
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  bool popup, slideout;
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  uiMenuCreateFunc menu_func;
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  void *menu_arg;
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};
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static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, void *arg_pup)
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{
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  uiBlock *block;
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  uiPopupMenu *pup = arg_pup;
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  int minwidth, width, height;
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  char direction;
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  bool flip;
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  if (pup->menu_func) {
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    pup->block->handle = handle;
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    pup->menu_func(C, pup->layout, pup->menu_arg);
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    pup->block->handle = NULL;
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  }
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  /* Find block minimum width. */
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  if (uiLayoutGetUnitsX(pup->layout) != 0.0f) {
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    /* Use the minimum width from the layout if it's set. */
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    minwidth = uiLayoutGetUnitsX(pup->layout) * UI_UNIT_X;
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  }
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  else if (pup->but) {
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    /* minimum width to enforece */
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    if (pup->but->drawstr[0]) {
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      minwidth = BLI_rctf_size_x(&pup->but->rect);
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    }
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    else {
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      /* For buttons with no text, use the minimum (typically icon only). */
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      minwidth = UI_MENU_WIDTH_MIN;
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    }
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  }
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  else {
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    minwidth = UI_MENU_WIDTH_MIN;
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  }
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  /* Find block direction. */
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  if (pup->but) {
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    if (pup->block->direction != 0) {
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      /* allow overriding the direction from menu_func */
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      direction = pup->block->direction;
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    }
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    else {
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      direction = UI_DIR_DOWN;
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    }
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  }
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  else {
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    direction = UI_DIR_DOWN;
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  }
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  flip = (direction == UI_DIR_DOWN);
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  block = pup->block;
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  /* in some cases we create the block before the region,
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   * so we set it delayed here if necessary */
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  if (BLI_findindex(&handle->region->uiblocks, block) == -1) {
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    UI_block_region_set(block, handle->region);
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  }
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  block->direction = direction;
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  UI_block_layout_resolve(block, &width, &height);
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  UI_block_flag_enable(block, UI_BLOCK_MOVEMOUSE_QUIT);
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  if (pup->popup) {
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    uiBut *bt;
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    int offset[2];
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    uiBut *but_activate = NULL;
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    UI_block_flag_enable(block, UI_BLOCK_LOOP | UI_BLOCK_NUMSELECT);
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    UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP);
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    UI_block_direction_set(block, direction);
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    /* offset the mouse position, possibly based on earlier selection */
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    if ((block->flag & UI_BLOCK_POPUP_MEMORY) && (bt = ui_popup_menu_memory_get(block))) {
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      /* position mouse on last clicked item, at 0.8*width of the
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       * button, so it doesn't overlap the text too much, also note
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       * the offset is negative because we are inverse moving the
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       * block to be under the mouse */
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      offset[0] = -(bt->rect.xmin + 0.8f * BLI_rctf_size_x(&bt->rect));
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      offset[1] = -(bt->rect.ymin + 0.5f * UI_UNIT_Y);
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      if (ui_but_is_editable(bt)) {
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        but_activate = bt;
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      }
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    }
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    else {
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      /* position mouse at 0.8*width of the button and below the tile
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       * on the first item */
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      offset[0] = 0;
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      for (bt = block->buttons.first; bt; bt = bt->next) {
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        offset[0] = min_ii(offset[0], -(bt->rect.xmin + 0.8f * BLI_rctf_size_x(&bt->rect)));
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      }
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      offset[1] = 2.1 * UI_UNIT_Y;
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      for (bt = block->buttons.first; bt; bt = bt->next) {
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        if (ui_but_is_editable(bt)) {
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          but_activate = bt;
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          break;
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        }
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      }
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    }
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    /* in rare cases this is needed since moving the popup
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     * to be within the window bounds may move it away from the mouse,
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     * This ensures we set an item to be active. */
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    if (but_activate) {
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      ui_but_activate_over(C, handle->region, but_activate);
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    }
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    block->minbounds = minwidth;
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    UI_block_bounds_set_menu(block, 1, offset);
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  }
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  else {
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    /* for a header menu we set the direction automatic */
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    if (!pup->slideout && flip) {
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      ScrArea *area = CTX_wm_area(C);
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      ARegion *region = CTX_wm_region(C);
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      if (area && region) {
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        if (ELEM(region->regiontype, RGN_TYPE_HEADER, RGN_TYPE_TOOL_HEADER)) {
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          if (RGN_ALIGN_ENUM_FROM_MASK(ED_area_header_alignment(area)) == RGN_ALIGN_BOTTOM) {
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            UI_block_direction_set(block, UI_DIR_UP);
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            UI_block_order_flip(block);
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          }
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        }
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        if (region->regiontype == RGN_TYPE_FOOTER) {
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          if (RGN_ALIGN_ENUM_FROM_MASK(ED_area_footer_alignment(area)) == RGN_ALIGN_BOTTOM) {
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            UI_block_direction_set(block, UI_DIR_UP);
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            UI_block_order_flip(block);
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          }
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        }
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      }
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    }
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    block->minbounds = minwidth;
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    UI_block_bounds_set_text(block, 3.0f * UI_UNIT_X);
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  }
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  /* if menu slides out of other menu, override direction */
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  if (pup->slideout) {
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    UI_block_direction_set(block, UI_DIR_RIGHT);
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  }
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  return pup->block;
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}
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uiPopupBlockHandle *ui_popup_menu_create(
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    bContext *C, ARegion *butregion, uiBut *but, uiMenuCreateFunc menu_func, void *arg)
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{
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  wmWindow *window = CTX_wm_window(C);
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  const uiStyle *style = UI_style_get_dpi();
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  uiPopupBlockHandle *handle;
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  uiPopupMenu *pup;
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  pup = MEM_callocN(sizeof(uiPopupMenu), __func__);
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  pup->block = UI_block_begin(C, NULL, __func__, UI_EMBOSS_PULLDOWN);
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  pup->block->flag |= UI_BLOCK_NUMSELECT; /* default menus to numselect */
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  pup->layout = UI_block_layout(
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      pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_MENU, 0, 0, 200, 0, UI_MENU_PADDING, style);
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  pup->slideout = but ? ui_block_is_menu(but->block) : false;
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  pup->but = but;
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  uiLayoutSetOperatorContext(pup->layout, WM_OP_INVOKE_REGION_WIN);
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  if (!but) {
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    /* no button to start from, means we are a popup */
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    pup->mx = window->eventstate->x;
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    pup->my = window->eventstate->y;
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    pup->popup = true;
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    pup->block->flag |= UI_BLOCK_NO_FLIP;
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  }
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  /* some enums reversing is strange, currently we have no good way to
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   * reverse some enum's but not others, so reverse all so the first menu
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   * items are always close to the mouse cursor */
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  else {
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#if 0
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    /* if this is an rna button then we can assume its an enum
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     * flipping enums is generally not good since the order can be
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     * important [#28786] */
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    if (but->rnaprop && RNA_property_type(but->rnaprop) == PROP_ENUM) {
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      pup->block->flag |= UI_BLOCK_NO_FLIP;
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    }
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#endif
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    if (but->context) {
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      uiLayoutContextCopy(pup->layout, but->context);
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    }
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  }
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  /* menu is created from a callback */
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  pup->menu_func = menu_func;
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  pup->menu_arg = arg;
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  handle = ui_popup_block_create(C, butregion, but, NULL, ui_block_func_POPUP, pup, NULL);
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						|
 | 
						|
  if (!but) {
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    handle->popup = true;
 | 
						|
 | 
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    UI_popup_handlers_add(C, &window->modalhandlers, handle, 0);
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    WM_event_add_mousemove(window);
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						|
  }
 | 
						|
 | 
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  MEM_freeN(pup);
 | 
						|
 | 
						|
  return handle;
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						|
}
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						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name Popup Menu API with begin & end
 | 
						|
 * \{ */
 | 
						|
 | 
						|
/**
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						|
 * Only return handler, and set optional title.
 | 
						|
 * \param block_name: Assigned to uiBlock.name (useful info for debugging).
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						|
 */
 | 
						|
uiPopupMenu *UI_popup_menu_begin_ex(bContext *C,
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						|
                                    const char *title,
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						|
                                    const char *block_name,
 | 
						|
                                    int icon)
 | 
						|
{
 | 
						|
  const uiStyle *style = UI_style_get_dpi();
 | 
						|
  uiPopupMenu *pup = MEM_callocN(sizeof(uiPopupMenu), "popup menu");
 | 
						|
  uiBut *but;
 | 
						|
 | 
						|
  pup->block = UI_block_begin(C, NULL, block_name, UI_EMBOSS_PULLDOWN);
 | 
						|
  pup->block->flag |= UI_BLOCK_POPUP_MEMORY | UI_BLOCK_IS_FLIP;
 | 
						|
  pup->block->puphash = ui_popup_menu_hash(title);
 | 
						|
  pup->layout = UI_block_layout(
 | 
						|
      pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_MENU, 0, 0, 200, 0, UI_MENU_PADDING, style);
 | 
						|
 | 
						|
  /* note, this intentionally differs from the menu & submenu default because many operators
 | 
						|
   * use popups like this to select one of their options -
 | 
						|
   * where having invoke doesn't make sense */
 | 
						|
  uiLayoutSetOperatorContext(pup->layout, WM_OP_EXEC_REGION_WIN);
 | 
						|
 | 
						|
  /* create in advance so we can let buttons point to retval already */
 | 
						|
  pup->block->handle = MEM_callocN(sizeof(uiPopupBlockHandle), "uiPopupBlockHandle");
 | 
						|
 | 
						|
  /* create title button */
 | 
						|
  if (title[0]) {
 | 
						|
    char titlestr[256];
 | 
						|
 | 
						|
    if (icon) {
 | 
						|
      BLI_snprintf(titlestr, sizeof(titlestr), " %s", title);
 | 
						|
      uiDefIconTextBut(pup->block,
 | 
						|
                       UI_BTYPE_LABEL,
 | 
						|
                       0,
 | 
						|
                       icon,
 | 
						|
                       titlestr,
 | 
						|
                       0,
 | 
						|
                       0,
 | 
						|
                       200,
 | 
						|
                       UI_UNIT_Y,
 | 
						|
                       NULL,
 | 
						|
                       0.0,
 | 
						|
                       0.0,
 | 
						|
                       0,
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						|
                       0,
 | 
						|
                       "");
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      but = uiDefBut(
 | 
						|
          pup->block, UI_BTYPE_LABEL, 0, title, 0, 0, 200, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, "");
 | 
						|
      but->drawflag = UI_BUT_TEXT_LEFT;
 | 
						|
    }
 | 
						|
 | 
						|
    uiItemS(pup->layout);
 | 
						|
  }
 | 
						|
 | 
						|
  return pup;
 | 
						|
}
 | 
						|
 | 
						|
uiPopupMenu *UI_popup_menu_begin(bContext *C, const char *title, int icon)
 | 
						|
{
 | 
						|
  return UI_popup_menu_begin_ex(C, title, __func__, icon);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Setting the button makes the popup open from the button instead of the cursor.
 | 
						|
 */
 | 
						|
void UI_popup_menu_but_set(uiPopupMenu *pup, struct ARegion *butregion, uiBut *but)
 | 
						|
{
 | 
						|
  pup->but = but;
 | 
						|
  pup->butregion = butregion;
 | 
						|
}
 | 
						|
 | 
						|
/* set the whole structure to work */
 | 
						|
void UI_popup_menu_end(bContext *C, uiPopupMenu *pup)
 | 
						|
{
 | 
						|
  wmWindow *window = CTX_wm_window(C);
 | 
						|
  uiPopupBlockHandle *menu;
 | 
						|
  uiBut *but = NULL;
 | 
						|
  ARegion *butregion = NULL;
 | 
						|
 | 
						|
  pup->popup = true;
 | 
						|
  pup->mx = window->eventstate->x;
 | 
						|
  pup->my = window->eventstate->y;
 | 
						|
 | 
						|
  if (pup->but) {
 | 
						|
    but = pup->but;
 | 
						|
    butregion = pup->butregion;
 | 
						|
  }
 | 
						|
 | 
						|
  menu = ui_popup_block_create(C, butregion, but, NULL, ui_block_func_POPUP, pup, NULL);
 | 
						|
  menu->popup = true;
 | 
						|
 | 
						|
  UI_popup_handlers_add(C, &window->modalhandlers, menu, 0);
 | 
						|
  WM_event_add_mousemove(window);
 | 
						|
 | 
						|
  MEM_freeN(pup);
 | 
						|
}
 | 
						|
 | 
						|
bool UI_popup_menu_end_or_cancel(bContext *C, uiPopupMenu *pup)
 | 
						|
{
 | 
						|
  if (!UI_block_is_empty_ex(pup->block, true)) {
 | 
						|
    UI_popup_menu_end(C, pup);
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    UI_block_layout_resolve(pup->block, NULL, NULL);
 | 
						|
    MEM_freeN(pup->block->handle);
 | 
						|
    UI_block_free(C, pup->block);
 | 
						|
    MEM_freeN(pup);
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
uiLayout *UI_popup_menu_layout(uiPopupMenu *pup)
 | 
						|
{
 | 
						|
  return pup->layout;
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name Standard Popup Menus
 | 
						|
 * \{ */
 | 
						|
 | 
						|
void UI_popup_menu_reports(bContext *C, ReportList *reports)
 | 
						|
{
 | 
						|
  Report *report;
 | 
						|
 | 
						|
  uiPopupMenu *pup = NULL;
 | 
						|
  uiLayout *layout;
 | 
						|
 | 
						|
  if (!CTX_wm_window(C)) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  for (report = reports->list.first; report; report = report->next) {
 | 
						|
    int icon;
 | 
						|
    const char *msg, *msg_next;
 | 
						|
 | 
						|
    if (report->type < reports->printlevel) {
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
 | 
						|
    if (pup == NULL) {
 | 
						|
      char title[UI_MAX_DRAW_STR];
 | 
						|
      BLI_snprintf(title, sizeof(title), "%s: %s", IFACE_("Report"), report->typestr);
 | 
						|
      /* popup_menu stuff does just what we need (but pass meaningful block name) */
 | 
						|
      pup = UI_popup_menu_begin_ex(C, title, __func__, ICON_NONE);
 | 
						|
      layout = UI_popup_menu_layout(pup);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      uiItemS(layout);
 | 
						|
    }
 | 
						|
 | 
						|
    /* split each newline into a label */
 | 
						|
    msg = report->message;
 | 
						|
    icon = UI_icon_from_report_type(report->type);
 | 
						|
    do {
 | 
						|
      char buf[UI_MAX_DRAW_STR];
 | 
						|
      msg_next = strchr(msg, '\n');
 | 
						|
      if (msg_next) {
 | 
						|
        msg_next++;
 | 
						|
        BLI_strncpy(buf, msg, MIN2(sizeof(buf), msg_next - msg));
 | 
						|
        msg = buf;
 | 
						|
      }
 | 
						|
      uiItemL(layout, msg, icon);
 | 
						|
      icon = ICON_NONE;
 | 
						|
    } while ((msg = msg_next) && *msg);
 | 
						|
  }
 | 
						|
 | 
						|
  if (pup) {
 | 
						|
    UI_popup_menu_end(C, pup);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
int UI_popup_menu_invoke(bContext *C, const char *idname, ReportList *reports)
 | 
						|
{
 | 
						|
  uiPopupMenu *pup;
 | 
						|
  uiLayout *layout;
 | 
						|
  MenuType *mt = WM_menutype_find(idname, true);
 | 
						|
 | 
						|
  if (mt == NULL) {
 | 
						|
    BKE_reportf(reports, RPT_ERROR, "Menu \"%s\" not found", idname);
 | 
						|
    return OPERATOR_CANCELLED;
 | 
						|
  }
 | 
						|
 | 
						|
  if (WM_menutype_poll(C, mt) == false) {
 | 
						|
    /* cancel but allow event to pass through, just like operators do */
 | 
						|
    return (OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH);
 | 
						|
  }
 | 
						|
 | 
						|
  pup = UI_popup_menu_begin(C, IFACE_(mt->label), ICON_NONE);
 | 
						|
  layout = UI_popup_menu_layout(pup);
 | 
						|
 | 
						|
  UI_menutype_draw(C, mt, layout);
 | 
						|
 | 
						|
  UI_popup_menu_end(C, pup);
 | 
						|
 | 
						|
  return OPERATOR_INTERFACE;
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name Popup Block API
 | 
						|
 * \{ */
 | 
						|
 | 
						|
void UI_popup_block_invoke_ex(
 | 
						|
    bContext *C, uiBlockCreateFunc func, void *arg, void (*arg_free)(void *arg), bool can_refresh)
 | 
						|
{
 | 
						|
  wmWindow *window = CTX_wm_window(C);
 | 
						|
  uiPopupBlockHandle *handle;
 | 
						|
 | 
						|
  handle = ui_popup_block_create(C, NULL, NULL, func, NULL, arg, arg_free);
 | 
						|
  handle->popup = true;
 | 
						|
 | 
						|
  /* It can be useful to disable refresh (even though it will work)
 | 
						|
   * as this exists text fields which can be disruptive if refresh isn't needed. */
 | 
						|
  handle->can_refresh = can_refresh;
 | 
						|
 | 
						|
  UI_popup_handlers_add(C, &window->modalhandlers, handle, 0);
 | 
						|
  UI_block_active_only_flagged_buttons(C, handle->region, handle->region->uiblocks.first);
 | 
						|
  WM_event_add_mousemove(window);
 | 
						|
}
 | 
						|
 | 
						|
void UI_popup_block_invoke(bContext *C,
 | 
						|
                           uiBlockCreateFunc func,
 | 
						|
                           void *arg,
 | 
						|
                           void (*arg_free)(void *arg))
 | 
						|
{
 | 
						|
  UI_popup_block_invoke_ex(C, func, arg, arg_free, true);
 | 
						|
}
 | 
						|
 | 
						|
void UI_popup_block_ex(bContext *C,
 | 
						|
                       uiBlockCreateFunc func,
 | 
						|
                       uiBlockHandleFunc popup_func,
 | 
						|
                       uiBlockCancelFunc cancel_func,
 | 
						|
                       void *arg,
 | 
						|
                       wmOperator *op)
 | 
						|
{
 | 
						|
  wmWindow *window = CTX_wm_window(C);
 | 
						|
  uiPopupBlockHandle *handle;
 | 
						|
 | 
						|
  handle = ui_popup_block_create(C, NULL, NULL, func, NULL, arg, NULL);
 | 
						|
  handle->popup = true;
 | 
						|
  handle->retvalue = 1;
 | 
						|
  handle->can_refresh = true;
 | 
						|
 | 
						|
  handle->popup_op = op;
 | 
						|
  handle->popup_arg = arg;
 | 
						|
  handle->popup_func = popup_func;
 | 
						|
  handle->cancel_func = cancel_func;
 | 
						|
  // handle->opcontext = opcontext;
 | 
						|
 | 
						|
  UI_popup_handlers_add(C, &window->modalhandlers, handle, 0);
 | 
						|
  UI_block_active_only_flagged_buttons(C, handle->region, handle->region->uiblocks.first);
 | 
						|
  WM_event_add_mousemove(window);
 | 
						|
}
 | 
						|
 | 
						|
#if 0 /* UNUSED */
 | 
						|
void uiPupBlockOperator(bContext *C, uiBlockCreateFunc func, wmOperator *op, int opcontext)
 | 
						|
{
 | 
						|
  wmWindow *window = CTX_wm_window(C);
 | 
						|
  uiPopupBlockHandle *handle;
 | 
						|
 | 
						|
  handle = ui_popup_block_create(C, NULL, NULL, func, NULL, op, NULL);
 | 
						|
  handle->popup = 1;
 | 
						|
  handle->retvalue = 1;
 | 
						|
  handle->can_refresh = true;
 | 
						|
 | 
						|
  handle->popup_arg = op;
 | 
						|
  handle->popup_func = operator_cb;
 | 
						|
  handle->cancel_func = confirm_cancel_operator;
 | 
						|
  handle->opcontext = opcontext;
 | 
						|
 | 
						|
  UI_popup_handlers_add(C, &window->modalhandlers, handle, 0);
 | 
						|
  WM_event_add_mousemove(C);
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
void UI_popup_block_close(bContext *C, wmWindow *win, uiBlock *block)
 | 
						|
{
 | 
						|
  /* if loading new .blend while popup is open, window will be NULL */
 | 
						|
  if (block->handle) {
 | 
						|
    if (win) {
 | 
						|
      const bScreen *screen = WM_window_get_active_screen(win);
 | 
						|
 | 
						|
      UI_popup_handlers_remove(&win->modalhandlers, block->handle);
 | 
						|
      ui_popup_block_free(C, block->handle);
 | 
						|
 | 
						|
      /* In the case we have nested popups,
 | 
						|
       * closing one may need to redraw another, see: T48874 */
 | 
						|
      LISTBASE_FOREACH (ARegion *, region, &screen->regionbase) {
 | 
						|
        ED_region_tag_refresh_ui(region);
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
bool UI_popup_block_name_exists(const bScreen *screen, const char *name)
 | 
						|
{
 | 
						|
  LISTBASE_FOREACH (const ARegion *, region, &screen->regionbase) {
 | 
						|
    LISTBASE_FOREACH (const uiBlock *, block, ®ion->uiblocks) {
 | 
						|
      if (STREQ(block->name, name)) {
 | 
						|
        return true;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 |