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blender-archive/source/blender/blenkernel/BKE_image.h
Ton Roosendaal be3c3a24b5 Bugfix #4620
Hurmf, then you bring back old backbuffer, and they want to have fields
work on that!
OK... here it is. Although using Compositor features will make this much
easier and advanced to control. :)
2006-07-05 17:32:49 +00:00

75 lines
2.2 KiB
C++

/**
* blenlib/BKE_image.h (mar-2001 nzc)
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BKE_IMAGE_H
#define BKE_IMAGE_H
#ifdef __cplusplus
extern "C" {
#endif
struct Image;
struct ImBuf;
struct Tex;
struct anim;
void free_image(struct Image *me);
void free_image_preview(struct Image *ima);
void free_image_buffers(struct Image *ima);
struct Image *add_image(char *name);
void free_unused_animimages(void);
struct Image *new_image(int width, int height, char *name, short uvtestgrid);
int BKE_write_ibuf(struct ImBuf *ibuf, char *name, int imtype, int subimtype, int quality);
void BKE_makepicstring(char *string, int frame);
void BKE_add_image_extension(char *string, int imtype);
int BKE_imtype_is_movie(int imtype);
struct anim *openanim(char * name, int flags);
void ima_ibuf_is_nul(struct Tex *tex, struct Image *ima);
void load_image(struct Image * ima, int flags, char *relabase, int framenum);
void converttopremul(struct ImBuf *ibuf);
void image_de_interlace(struct Image *ima, int odd);
void tag_image_time(struct Image *ima);
void free_old_images(void);
void free_all_imagetextures(void);
#ifdef __cplusplus
}
#endif
#endif