(which is also "[#36749] Joining objects with more than one uv map depends on list order") Thanks Bastien Montagne and Brecht van Lommel for reviewing and some advice.
		
			
				
	
	
		
			371 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			371 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software  Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2006 Blender Foundation.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): Ben Batt <benbatt@gmail.com>
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file BKE_customdata.h
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 *  \ingroup bke
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 *  \author Ben Batt
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 *  \brief CustomData interface, see also DNA_customdata_types.h.
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 */
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#ifndef __BKE_CUSTOMDATA_H__
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#define __BKE_CUSTOMDATA_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "BLI_sys_types.h"
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#include "BLI_utildefines.h"
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struct BMesh;
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struct ID;
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struct CustomData;
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struct CustomDataLayer;
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typedef uint64_t CustomDataMask;
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/*a data type large enough to hold 1 element from any customdata layer type*/
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typedef struct {unsigned char data[64]; } CDBlockBytes;
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extern const CustomDataMask CD_MASK_BAREMESH;
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extern const CustomDataMask CD_MASK_MESH;
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extern const CustomDataMask CD_MASK_EDITMESH;
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extern const CustomDataMask CD_MASK_DERIVEDMESH;
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extern const CustomDataMask CD_MASK_BMESH;
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extern const CustomDataMask CD_MASK_FACECORNERS;
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extern const CustomDataMask CD_MASK_EVERYTHING;
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/* for ORIGINDEX layer type, indicates no original index for this element */
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#define ORIGINDEX_NONE -1
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/* initializes a CustomData object with the same layer setup as source and
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 * memory space for totelem elements. mask must be an array of length
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 * CD_NUMTYPES elements, that indicate if a layer can be copied. */
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/* add/copy/merge allocation types */
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#define CD_ASSIGN    0  /* use the data pointer */
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#define CD_CALLOC    1  /* allocate blank memory */
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#define CD_DEFAULT   2  /* allocate and set to default */
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#define CD_REFERENCE 3  /* use data pointers, set layer flag NOFREE */
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#define CD_DUPLICATE 4  /* do a full copy of all layers, only allowed if source
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                         * has same number of elements */
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#define CD_TYPE_AS_MASK(_type) (CustomDataMask)((CustomDataMask)1 << (CustomDataMask)(_type))
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void customData_mask_layers__print(CustomDataMask mask);
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/**
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 * Checks if the layer at physical offset \a layer_n (in data->layers) support math
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 * the below operations.
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 */
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bool CustomData_layer_has_math(struct CustomData *data, int layer_n);
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bool CustomData_layer_has_interp(struct CustomData *data, int layer_n);
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/**
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 * Checks if any of the customdata layers has math.
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 */
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bool CustomData_has_math(struct CustomData *data);
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bool CustomData_has_interp(struct CustomData *data);
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bool CustomData_bmesh_has_free(struct CustomData *data);
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/* copies the "value" (e.g. mloopuv uv or mloopcol colors) from one block to
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 * another, while not overwriting anything else (e.g. flags).  probably only
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 * implemented for mloopuv/mloopcol, for now.*/
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void CustomData_data_copy_value(int type, void *source, void *dest);
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/* compares if data1 is equal to data2.  type is a valid CustomData type
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 * enum (e.g. CD_MLOOPUV). the layer type's equal function is used to compare
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 * the data, if it exists, otherwise memcmp is used.*/
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bool CustomData_data_equals(int type, void *data1, void *data2);
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void CustomData_data_initminmax(int type, void *min, void *max);
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void CustomData_data_dominmax(int type, void *data, void *min, void *max);
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void CustomData_data_multiply(int type, void *data, float fac);
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void CustomData_data_add(int type, void *data1, void *data2);
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/* initializes a CustomData object with the same layer setup as source.
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 * mask is a bitfield where (mask & (1 << (layer type))) indicates
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 * if a layer should be copied or not. alloctype must be one of the above. */
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void CustomData_copy(const struct CustomData *source, struct CustomData *dest,
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                     CustomDataMask mask, int alloctype, int totelem);
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/* BMESH_TODO, not really a public function but readfile.c needs it */
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void CustomData_update_typemap(struct CustomData *data);
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/* same as the above, except that this will preserve existing layers, and only
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 * add the layers that were not there yet */
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bool CustomData_merge(const struct CustomData *source, struct CustomData *dest,
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                      CustomDataMask mask, int alloctype, int totelem);
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/* bmesh version of CustomData_merge; merges the layouts of source and dest,
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 * then goes through the mesh and makes sure all the customdata blocks are
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 * consistent with the new layout.*/
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bool CustomData_bmesh_merge(struct CustomData *source, struct CustomData *dest,
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                            CustomDataMask mask, int alloctype, struct BMesh *bm, const char htype);
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/** NULL's all members and resets the typemap. */
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void CustomData_reset(struct CustomData *data);
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/** frees data associated with a CustomData object (doesn't free the object
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 * itself, though)
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 */
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void CustomData_free(struct CustomData *data, int totelem);
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/* frees all layers with CD_FLAG_TEMPORARY */
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void CustomData_free_temporary(struct CustomData *data, int totelem);
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/* adds a data layer of the given type to the CustomData object, optionally
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 * backed by an external data array. the different allocation types are
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 * defined above. returns the data of the layer.
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 */
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void *CustomData_add_layer(struct CustomData *data, int type, int alloctype,
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                           void *layer, int totelem);
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/*same as above but accepts a name */
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void *CustomData_add_layer_named(struct CustomData *data, int type, int alloctype,
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                                 void *layer, int totelem, const char *name);
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/* frees the active or first data layer with the give type.
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 * returns 1 on succes, 0 if no layer with the given type is found
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 *
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 * in editmode, use EDBM_data_layer_free instead of this function
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 */
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bool CustomData_free_layer(struct CustomData *data, int type, int totelem, int index);
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/* frees the layer index with the give type.
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 * returns 1 on succes, 0 if no layer with the given type is found
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 *
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 * in editmode, use EDBM_data_layer_free instead of this function
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 */
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bool CustomData_free_layer_active(struct CustomData *data, int type, int totelem);
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/* same as above, but free all layers with type */
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void CustomData_free_layers(struct CustomData *data, int type, int totelem);
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/* returns 1 if a layer with the specified type exists */
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bool CustomData_has_layer(const struct CustomData *data, int type);
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/* returns the number of layers with this type */
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int CustomData_number_of_layers(const struct CustomData *data, int type);
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int CustomData_number_of_layers_typemask(const struct CustomData *data, CustomDataMask mask);
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/* duplicate data of a layer with flag NOFREE, and remove that flag.
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 * returns the layer data */
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void *CustomData_duplicate_referenced_layer(struct CustomData *data, const int type, const int totelem);
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void *CustomData_duplicate_referenced_layer_named(struct CustomData *data,
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                                                  const int type, const char *name, const int totelem);
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bool CustomData_is_referenced_layer(struct CustomData *data, int type);
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/* set the CD_FLAG_NOCOPY flag in custom data layers where the mask is
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 * zero for the layer type, so only layer types specified by the mask
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 * will be copied
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 */
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void CustomData_set_only_copy(const struct CustomData *data,
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                              CustomDataMask mask);
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/* copies data from one CustomData object to another
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 * objects need not be compatible, each source layer is copied to the
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 * first dest layer of correct type (if there is none, the layer is skipped)
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 * return 1 on success, 0 on failure
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 */
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void CustomData_copy_data(const struct CustomData *source,
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                          struct CustomData *dest, int source_index,
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                          int dest_index, int count);
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void CustomData_copy_data_named(const struct CustomData *source,
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                          struct CustomData *dest, int source_index,
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                          int dest_index, int count);
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void CustomData_copy_elements(int type, void *source, void *dest, int count);
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void CustomData_bmesh_copy_data(const struct CustomData *source, 
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                                struct CustomData *dest, void *src_block, 
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                                void **dest_block);
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/* frees data in a CustomData object
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 * return 1 on success, 0 on failure
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 */
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void CustomData_free_elem(struct CustomData *data, int index, int count);
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/* interpolates data from one CustomData object to another
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 * objects need not be compatible, each source layer is interpolated to the
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 * first dest layer of correct type (if there is none, the layer is skipped)
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 * if weights == NULL or sub_weights == NULL, they default to all 1's
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 *
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 * src_indices gives the source elements to interpolate from
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 * weights gives the weight for each source element
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 * sub_weights is an array of matrices of weights for sub-elements (matrices
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 *     should be source->subElems * source->subElems in size)
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 * count gives the number of source elements to interpolate from
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 * dest_index gives the dest element to write the interpolated value to
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 *
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 * returns 1 on success, 0 on failure
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 */
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void CustomData_interp(const struct CustomData *source, struct CustomData *dest,
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                       int *src_indices, float *weights, float *sub_weights,
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                       int count, int dest_index);
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void CustomData_bmesh_interp_n(struct CustomData *data, void **src_blocks, const float *weights,
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                               const float *sub_weights, int count, void *dest_block, int n);
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void CustomData_bmesh_interp(struct CustomData *data, void **src_blocks,
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                             const float *weights, const float *sub_weights, int count,
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                             void *dest_block);
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/* swaps the data in the element corners, to new corners with indices as
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 * specified in corner_indices. for edges this is an array of length 2, for
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 * faces an array of length 4 */
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void CustomData_swap(struct CustomData *data, int index, const int *corner_indices);
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/* gets a pointer to the data element at index from the first layer of type
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 * returns NULL if there is no layer of type
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 */
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void *CustomData_get(const struct CustomData *data, int index, int type);
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void *CustomData_get_n(const struct CustomData *data, int type, int index, int n);
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void *CustomData_bmesh_get(const struct CustomData *data, void *block, int type);
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void *CustomData_bmesh_get_n(const struct CustomData *data, void *block, int type, int n);
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/* gets the layer at physical index n, with no type checking.
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 */
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void *CustomData_bmesh_get_layer_n(const struct CustomData *data, void *block, int n);
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bool CustomData_set_layer_name(const struct CustomData *data, int type, int n, const char *name);
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/* gets a pointer to the active or first layer of type
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 * returns NULL if there is no layer of type
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 */
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void *CustomData_get_layer(const struct CustomData *data, int type);
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void *CustomData_get_layer_n(const struct CustomData *data, int type, int n);
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void *CustomData_get_layer_named(const struct CustomData *data, int type,
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                                 const char *name);
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int CustomData_get_offset(const struct CustomData *data, int type);
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int CustomData_get_n_offset(const struct CustomData *data, int type, int n);
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int CustomData_get_layer_index(const struct CustomData *data, int type);
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int CustomData_get_layer_index_n(const struct CustomData *data, int type, int n);
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int CustomData_get_named_layer_index(const struct CustomData *data, int type, const char *name);
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int CustomData_get_active_layer_index(const struct CustomData *data, int type);
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int CustomData_get_render_layer_index(const struct CustomData *data, int type);
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int CustomData_get_clone_layer_index(const struct CustomData *data, int type);
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int CustomData_get_stencil_layer_index(const struct CustomData *data, int type);
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int CustomData_get_named_layer(const struct CustomData *data, int type, const char *name);
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int CustomData_get_active_layer(const struct CustomData *data, int type);
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int CustomData_get_render_layer(const struct CustomData *data, int type);
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int CustomData_get_clone_layer(const struct CustomData *data, int type);
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int CustomData_get_stencil_layer(const struct CustomData *data, int type);
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/* copies the data from source to the data element at index in the first
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 * layer of type
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 * no effect if there is no layer of type
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 */
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void CustomData_set(const struct CustomData *data, int index, int type,
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                    void *source);
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void CustomData_bmesh_set(const struct CustomData *data, void *block, int type, 
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                          void *source);
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void CustomData_bmesh_set_n(struct CustomData *data, void *block, int type, int n, 
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                            void *source);
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/* sets the data of the block at physical layer n.  no real type checking
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 * is performed.
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 */
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void CustomData_bmesh_set_layer_n(struct CustomData *data, void *block, int n,
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                                  void *source);
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/* set the pointer of to the first layer of type. the old data is not freed.
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 * returns the value of ptr if the layer is found, NULL otherwise
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 */
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void *CustomData_set_layer(const struct CustomData *data, int type, void *ptr);
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void *CustomData_set_layer_n(const struct CustomData *data, int type, int n, void *ptr);
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/* sets the nth layer of type as active */
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void CustomData_set_layer_active(struct CustomData *data, int type, int n);
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void CustomData_set_layer_render(struct CustomData *data, int type, int n);
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void CustomData_set_layer_clone(struct CustomData *data, int type, int n);
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void CustomData_set_layer_stencil(struct CustomData *data, int type, int n);
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/* same as above but works with an index from CustomData_get_layer_index */
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void CustomData_set_layer_active_index(struct CustomData *data, int type, int n);
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void CustomData_set_layer_render_index(struct CustomData *data, int type, int n);
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void CustomData_set_layer_clone_index(struct CustomData *data, int type, int n);
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void CustomData_set_layer_stencil_index(struct CustomData *data, int type, int n);
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/* adds flag to the layer flags */
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void CustomData_set_layer_flag(struct CustomData *data, int type, int flag);
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void CustomData_bmesh_set_default(struct CustomData *data, void **block);
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void CustomData_bmesh_free_block(struct CustomData *data, void **block);
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void CustomData_bmesh_free_block_data(struct CustomData *data, void **block);
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/* copy custom data to/from layers as in mesh/derivedmesh, to editmesh
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 * blocks of data. the CustomData's must not be compatible */
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void CustomData_to_bmesh_block(const struct CustomData *source, 
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                               struct CustomData *dest, int src_index, void **dest_block, bool use_default_init);
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void CustomData_from_bmesh_block(const struct CustomData *source, 
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                                 struct CustomData *dest, void *src_block, int dest_index);
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/* query info over types */
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void CustomData_file_write_info(int type, const char **structname, int *structnum);
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int CustomData_sizeof(int type);
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/* get the name of a layer type */
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const char *CustomData_layertype_name(int type);
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bool        CustomData_layertype_is_singleton(int type);
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/* make sure the name of layer at index is unique */
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void CustomData_set_layer_unique_name(struct CustomData *data, int index);
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void CustomData_validate_layer_name(const struct CustomData *data, int type, const char *name, char *outname);
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/* for file reading compatibility, returns false if the layer was freed,
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 * only after this test passes, layer->data should be assigned */
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bool CustomData_verify_versions(struct CustomData *data, int index);
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/*BMesh specific customdata stuff*/
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void CustomData_to_bmeshpoly(struct CustomData *fdata, struct CustomData *pdata,
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                             struct CustomData *ldata, int totloop, int totpoly);
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void CustomData_from_bmeshpoly(struct CustomData *fdata, struct CustomData *pdata, struct CustomData *ldata, int total);
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void CustomData_bmesh_update_active_layers(struct CustomData *fdata, struct CustomData *pdata, struct CustomData *ldata);
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void CustomData_bmesh_do_versions_update_active_layers(struct CustomData *fdata, struct CustomData *pdata, struct CustomData *ldata);
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void CustomData_bmesh_init_pool(struct CustomData *data, int totelem, const char htype);
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/* External file storage */
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void CustomData_external_add(struct CustomData *data,
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                             struct ID *id, int type, int totelem, const char *filename);
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void CustomData_external_remove(struct CustomData *data,
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                                struct ID *id, int type, int totelem);
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bool CustomData_external_test(struct CustomData *data, int type);
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void CustomData_external_write(struct CustomData *data,
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                               struct ID *id, CustomDataMask mask, int totelem, int free);
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void CustomData_external_read(struct CustomData *data,
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                              struct ID *id, CustomDataMask mask, int totelem);
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void CustomData_external_reload(struct CustomData *data,
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                                struct ID *id, CustomDataMask mask, int totelem);
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#ifdef __cplusplus
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}
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#endif
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#endif
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