This allows for extra output passes that encode automatic object and material masks for the entire scene. It is an implementation of the Cryptomatte standard as introduced by Psyop. A good future extension would be to add a manifest to the export and to do plenty of testing to ensure that it is fully compatible with other renderers and compositing programs that use Cryptomatte. Internally, it adds the ability for Cycles to have several passes of the same type that are distinguished by their name. Differential Revision: https://developer.blender.org/D3538
775 lines
22 KiB
C++
775 lines
22 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "render/camera.h"
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#include "render/integrator.h"
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#include "render/graph.h"
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#include "render/light.h"
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#include "render/mesh.h"
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#include "render/object.h"
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#include "render/scene.h"
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#include "render/nodes.h"
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#include "render/particles.h"
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#include "render/shader.h"
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#include "blender/blender_object_cull.h"
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#include "blender/blender_sync.h"
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#include "blender/blender_util.h"
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#include "util/util_foreach.h"
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#include "util/util_hash.h"
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#include "util/util_logging.h"
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CCL_NAMESPACE_BEGIN
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/* Utilities */
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bool BlenderSync::BKE_object_is_modified(BL::Object& b_ob)
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{
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/* test if we can instance or if the object is modified */
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if(b_ob.type() == BL::Object::type_META) {
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/* multi-user and dupli metaballs are fused, can't instance */
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return true;
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}
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else if(ccl::BKE_object_is_modified(b_ob, b_scene, preview)) {
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/* modifiers */
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return true;
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}
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else {
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/* object level material links */
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BL::Object::material_slots_iterator slot;
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for(b_ob.material_slots.begin(slot); slot != b_ob.material_slots.end(); ++slot)
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if(slot->link() == BL::MaterialSlot::link_OBJECT)
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return true;
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}
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return false;
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}
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bool BlenderSync::object_is_mesh(BL::Object& b_ob)
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{
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BL::ID b_ob_data = b_ob.data();
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if(!b_ob_data) {
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return false;
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}
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if(b_ob.type() == BL::Object::type_CURVE) {
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/* Skip exporting curves without faces, overhead can be
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* significant if there are many for path animation. */
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BL::Curve b_curve(b_ob.data());
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return (b_curve.bevel_object() ||
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b_curve.extrude() != 0.0f ||
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b_curve.bevel_depth() != 0.0f ||
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b_curve.dimensions() == BL::Curve::dimensions_2D ||
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b_ob.modifiers.length());
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}
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else {
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return (b_ob_data.is_a(&RNA_Mesh) ||
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b_ob_data.is_a(&RNA_Curve) ||
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b_ob_data.is_a(&RNA_MetaBall));
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}
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}
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bool BlenderSync::object_is_light(BL::Object& b_ob)
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{
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BL::ID b_ob_data = b_ob.data();
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return (b_ob_data && b_ob_data.is_a(&RNA_Lamp));
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}
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static uint object_ray_visibility(BL::Object& b_ob)
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{
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PointerRNA cvisibility = RNA_pointer_get(&b_ob.ptr, "cycles_visibility");
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uint flag = 0;
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flag |= get_boolean(cvisibility, "camera")? PATH_RAY_CAMERA: 0;
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flag |= get_boolean(cvisibility, "diffuse")? PATH_RAY_DIFFUSE: 0;
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flag |= get_boolean(cvisibility, "glossy")? PATH_RAY_GLOSSY: 0;
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flag |= get_boolean(cvisibility, "transmission")? PATH_RAY_TRANSMIT: 0;
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flag |= get_boolean(cvisibility, "shadow")? PATH_RAY_SHADOW: 0;
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flag |= get_boolean(cvisibility, "scatter")? PATH_RAY_VOLUME_SCATTER: 0;
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return flag;
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}
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/* Light */
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void BlenderSync::sync_light(BL::Object& b_parent,
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int persistent_id[OBJECT_PERSISTENT_ID_SIZE],
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BL::Object& b_ob,
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BL::DupliObject& b_dupli_ob,
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Transform& tfm,
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bool *use_portal)
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{
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/* test if we need to sync */
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Light *light;
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ObjectKey key(b_parent, persistent_id, b_ob);
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if(!light_map.sync(&light, b_ob, b_parent, key)) {
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if(light->is_portal)
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*use_portal = true;
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return;
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}
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BL::Lamp b_lamp(b_ob.data());
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/* type */
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switch(b_lamp.type()) {
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case BL::Lamp::type_POINT: {
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BL::PointLamp b_point_lamp(b_lamp);
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light->size = b_point_lamp.shadow_soft_size();
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light->type = LIGHT_POINT;
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break;
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}
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case BL::Lamp::type_SPOT: {
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BL::SpotLamp b_spot_lamp(b_lamp);
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light->size = b_spot_lamp.shadow_soft_size();
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light->type = LIGHT_SPOT;
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light->spot_angle = b_spot_lamp.spot_size();
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light->spot_smooth = b_spot_lamp.spot_blend();
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break;
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}
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case BL::Lamp::type_HEMI: {
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light->type = LIGHT_DISTANT;
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light->size = 0.0f;
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break;
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}
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case BL::Lamp::type_SUN: {
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BL::SunLamp b_sun_lamp(b_lamp);
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light->size = b_sun_lamp.shadow_soft_size();
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light->type = LIGHT_DISTANT;
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break;
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}
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case BL::Lamp::type_AREA: {
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BL::AreaLamp b_area_lamp(b_lamp);
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light->size = 1.0f;
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light->axisu = transform_get_column(&tfm, 0);
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light->axisv = transform_get_column(&tfm, 1);
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light->sizeu = b_area_lamp.size();
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if(b_area_lamp.shape() == BL::AreaLamp::shape_RECTANGLE)
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light->sizev = b_area_lamp.size_y();
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else
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light->sizev = light->sizeu;
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light->type = LIGHT_AREA;
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break;
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}
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}
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/* location and (inverted!) direction */
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light->co = transform_get_column(&tfm, 3);
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light->dir = -transform_get_column(&tfm, 2);
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light->tfm = tfm;
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/* shader */
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vector<Shader*> used_shaders;
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find_shader(b_lamp, used_shaders, scene->default_light);
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light->shader = used_shaders[0];
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/* shadow */
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PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
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PointerRNA clamp = RNA_pointer_get(&b_lamp.ptr, "cycles");
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light->cast_shadow = get_boolean(clamp, "cast_shadow");
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light->use_mis = get_boolean(clamp, "use_multiple_importance_sampling");
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int samples = get_int(clamp, "samples");
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if(get_boolean(cscene, "use_square_samples"))
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light->samples = samples * samples;
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else
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light->samples = samples;
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light->max_bounces = get_int(clamp, "max_bounces");
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if(b_dupli_ob) {
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light->random_id = b_dupli_ob.random_id();
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}
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else {
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light->random_id = hash_int_2d(hash_string(b_ob.name().c_str()), 0);
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}
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if(light->type == LIGHT_AREA)
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light->is_portal = get_boolean(clamp, "is_portal");
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else
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light->is_portal = false;
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if(light->is_portal)
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*use_portal = true;
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/* visibility */
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uint visibility = object_ray_visibility(b_ob);
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light->use_diffuse = (visibility & PATH_RAY_DIFFUSE) != 0;
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light->use_glossy = (visibility & PATH_RAY_GLOSSY) != 0;
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light->use_transmission = (visibility & PATH_RAY_TRANSMIT) != 0;
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light->use_scatter = (visibility & PATH_RAY_VOLUME_SCATTER) != 0;
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/* tag */
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light->tag_update(scene);
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}
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void BlenderSync::sync_background_light(bool use_portal)
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{
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BL::World b_world = b_scene.world();
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if(b_world) {
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PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
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PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles");
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enum SamplingMethod {
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SAMPLING_NONE = 0,
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SAMPLING_AUTOMATIC,
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SAMPLING_MANUAL,
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SAMPLING_NUM
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};
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int sampling_method = get_enum(cworld, "sampling_method", SAMPLING_NUM, SAMPLING_AUTOMATIC);
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bool sample_as_light = (sampling_method != SAMPLING_NONE);
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if(sample_as_light || use_portal) {
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/* test if we need to sync */
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Light *light;
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ObjectKey key(b_world, 0, b_world);
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if(light_map.sync(&light, b_world, b_world, key) ||
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world_recalc ||
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b_world.ptr.data != world_map)
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{
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light->type = LIGHT_BACKGROUND;
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if(sampling_method == SAMPLING_MANUAL) {
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light->map_resolution = get_int(cworld, "sample_map_resolution");
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}
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else {
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light->map_resolution = 0;
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}
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light->shader = scene->default_background;
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light->use_mis = sample_as_light;
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light->max_bounces = get_int(cworld, "max_bounces");
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int samples = get_int(cworld, "samples");
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if(get_boolean(cscene, "use_square_samples"))
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light->samples = samples * samples;
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else
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light->samples = samples;
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light->tag_update(scene);
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light_map.set_recalc(b_world);
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}
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}
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}
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world_map = b_world.ptr.data;
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world_recalc = false;
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}
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/* Object */
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Object *BlenderSync::sync_object(BL::Object& b_parent,
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int persistent_id[OBJECT_PERSISTENT_ID_SIZE],
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BL::DupliObject& b_dupli_ob,
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Transform& tfm,
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uint layer_flag,
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float motion_time,
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bool hide_tris,
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BlenderObjectCulling& culling,
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bool *use_portal)
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{
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BL::Object b_ob = (b_dupli_ob ? b_dupli_ob.object() : b_parent);
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bool motion = motion_time != 0.0f;
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/* light is handled separately */
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if(object_is_light(b_ob)) {
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/* don't use lamps for excluded layers used as mask layer */
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if(!motion && !((layer_flag & render_layer.holdout_layer) && (layer_flag & render_layer.exclude_layer)))
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sync_light(b_parent, persistent_id, b_ob, b_dupli_ob, tfm, use_portal);
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return NULL;
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}
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/* only interested in object that we can create meshes from */
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if(!object_is_mesh(b_ob)) {
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return NULL;
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}
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/* Perform object culling. */
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if(culling.test(scene, b_ob, tfm)) {
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return NULL;
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}
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/* Visibility flags for both parent and child. */
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PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
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bool use_holdout = (layer_flag & render_layer.holdout_layer) != 0 ||
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get_boolean(cobject, "is_holdout");
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uint visibility = object_ray_visibility(b_ob) & PATH_RAY_ALL_VISIBILITY;
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if(b_parent.ptr.data != b_ob.ptr.data) {
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visibility &= object_ray_visibility(b_parent);
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}
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/* Make holdout objects on excluded layer invisible for non-camera rays. */
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if(use_holdout && (layer_flag & render_layer.exclude_layer)) {
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visibility &= ~(PATH_RAY_ALL_VISIBILITY - PATH_RAY_CAMERA);
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}
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/* Hide objects not on render layer from camera rays. */
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if(!(layer_flag & render_layer.layer)) {
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visibility &= ~PATH_RAY_CAMERA;
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}
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/* Don't export completely invisible objects. */
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if(visibility == 0) {
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return NULL;
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}
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/* key to lookup object */
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ObjectKey key(b_parent, persistent_id, b_ob);
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Object *object;
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/* motion vector case */
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if(motion) {
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object = object_map.find(key);
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if(object && object->use_motion()) {
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/* Set transform at matching motion time step. */
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int time_index = object->motion_step(motion_time);
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if(time_index >= 0) {
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object->motion[time_index] = tfm;
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}
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/* mesh deformation */
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if(object->mesh)
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sync_mesh_motion(b_ob, object, motion_time);
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}
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return object;
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}
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/* test if we need to sync */
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bool object_updated = false;
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if(object_map.sync(&object, b_ob, b_parent, key))
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object_updated = true;
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/* mesh sync */
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object->mesh = sync_mesh(b_ob, object_updated, hide_tris);
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/* special case not tracked by object update flags */
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/* holdout */
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if(use_holdout != object->use_holdout) {
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object->use_holdout = use_holdout;
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scene->object_manager->tag_update(scene);
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object_updated = true;
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}
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if(visibility != object->visibility) {
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object->visibility = visibility;
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object_updated = true;
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}
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bool is_shadow_catcher = get_boolean(cobject, "is_shadow_catcher");
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if(is_shadow_catcher != object->is_shadow_catcher) {
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object->is_shadow_catcher = is_shadow_catcher;
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object_updated = true;
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}
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/* sync the asset name for Cryptomatte */
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BL::Object parent = b_ob.parent();
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ustring parent_name;
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if(parent) {
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while(parent.parent()) {
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parent = parent.parent();
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}
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parent_name = parent.name();
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}
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else {
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parent_name = b_ob.name();
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}
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if(object->asset_name != parent_name) {
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object->asset_name = parent_name;
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object_updated = true;
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}
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/* object sync
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* transform comparison should not be needed, but duplis don't work perfect
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* in the depsgraph and may not signal changes, so this is a workaround */
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if(object_updated || (object->mesh && object->mesh->need_update) || tfm != object->tfm) {
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object->name = b_ob.name().c_str();
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object->pass_id = b_ob.pass_index();
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object->tfm = tfm;
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object->motion.clear();
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/* motion blur */
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Scene::MotionType need_motion = scene->need_motion();
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if(need_motion != Scene::MOTION_NONE && object->mesh) {
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Mesh *mesh = object->mesh;
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mesh->use_motion_blur = false;
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mesh->motion_steps = 0;
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uint motion_steps;
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if(scene->need_motion() == Scene::MOTION_BLUR) {
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motion_steps = object_motion_steps(b_parent, b_ob);
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mesh->motion_steps = motion_steps;
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if(motion_steps && object_use_deform_motion(b_parent, b_ob)) {
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mesh->use_motion_blur = true;
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}
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}
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else {
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motion_steps = 3;
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mesh->motion_steps = motion_steps;
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}
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object->motion.clear();
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object->motion.resize(motion_steps, transform_empty());
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if(motion_steps) {
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object->motion[motion_steps/2] = tfm;
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for(size_t step = 0; step < motion_steps; step++) {
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motion_times.insert(object->motion_time(step));
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}
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}
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}
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/* dupli texture coordinates and random_id */
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if(b_dupli_ob) {
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object->dupli_generated = 0.5f*get_float3(b_dupli_ob.orco()) - make_float3(0.5f, 0.5f, 0.5f);
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object->dupli_uv = get_float2(b_dupli_ob.uv());
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object->random_id = b_dupli_ob.random_id();
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}
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else {
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object->dupli_generated = make_float3(0.0f, 0.0f, 0.0f);
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object->dupli_uv = make_float2(0.0f, 0.0f);
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object->random_id = hash_int_2d(hash_string(object->name.c_str()), 0);
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}
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object->tag_update(scene);
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}
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return object;
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}
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static bool object_render_hide_original(BL::Object::type_enum ob_type,
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BL::Object::dupli_type_enum dupli_type)
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{
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/* metaball exception, they duplicate self */
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if(ob_type == BL::Object::type_META)
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return false;
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return (dupli_type == BL::Object::dupli_type_VERTS ||
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dupli_type == BL::Object::dupli_type_FACES ||
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dupli_type == BL::Object::dupli_type_FRAMES);
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}
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static bool object_render_hide(BL::Object& b_ob,
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bool top_level,
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bool parent_hide,
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bool& hide_triangles)
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{
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/* check if we should render or hide particle emitter */
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BL::Object::particle_systems_iterator b_psys;
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bool hair_present = false;
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bool show_emitter = false;
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bool hide_emitter = false;
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bool hide_as_dupli_parent = false;
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bool hide_as_dupli_child_original = false;
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for(b_ob.particle_systems.begin(b_psys); b_psys != b_ob.particle_systems.end(); ++b_psys) {
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if((b_psys->settings().render_type() == BL::ParticleSettings::render_type_PATH) &&
|
|
(b_psys->settings().type()==BL::ParticleSettings::type_HAIR))
|
|
hair_present = true;
|
|
|
|
if(b_psys->settings().use_render_emitter())
|
|
show_emitter = true;
|
|
else
|
|
hide_emitter = true;
|
|
}
|
|
|
|
if(show_emitter)
|
|
hide_emitter = false;
|
|
|
|
/* duplicators hidden by default, except dupliframes which duplicate self */
|
|
if(b_ob.is_duplicator())
|
|
if(top_level || b_ob.dupli_type() != BL::Object::dupli_type_FRAMES)
|
|
hide_as_dupli_parent = true;
|
|
|
|
/* hide original object for duplis */
|
|
BL::Object parent = b_ob.parent();
|
|
while(parent) {
|
|
if(object_render_hide_original(b_ob.type(),
|
|
parent.dupli_type()))
|
|
{
|
|
if(parent_hide) {
|
|
hide_as_dupli_child_original = true;
|
|
break;
|
|
}
|
|
}
|
|
parent = parent.parent();
|
|
}
|
|
|
|
hide_triangles = hide_emitter;
|
|
|
|
if(show_emitter) {
|
|
return false;
|
|
}
|
|
else if(hair_present) {
|
|
return hide_as_dupli_child_original;
|
|
}
|
|
else {
|
|
return (hide_as_dupli_parent || hide_as_dupli_child_original);
|
|
}
|
|
}
|
|
|
|
static bool object_render_hide_duplis(BL::Object& b_ob)
|
|
{
|
|
BL::Object parent = b_ob.parent();
|
|
|
|
return (parent && object_render_hide_original(b_ob.type(), parent.dupli_type()));
|
|
}
|
|
|
|
/* Object Loop */
|
|
|
|
void BlenderSync::sync_objects(float motion_time)
|
|
{
|
|
/* layer data */
|
|
uint scene_layer = render_layer.scene_layer;
|
|
bool motion = motion_time != 0.0f;
|
|
|
|
if(!motion) {
|
|
/* prepare for sync */
|
|
light_map.pre_sync();
|
|
mesh_map.pre_sync();
|
|
object_map.pre_sync();
|
|
particle_system_map.pre_sync();
|
|
motion_times.clear();
|
|
}
|
|
else {
|
|
mesh_motion_synced.clear();
|
|
}
|
|
|
|
/* initialize culling */
|
|
BlenderObjectCulling culling(scene, b_scene);
|
|
|
|
/* object loop */
|
|
BL::Scene::object_bases_iterator b_base;
|
|
BL::Scene b_sce = b_scene;
|
|
/* modifier result type (not exposed as enum in C++ API)
|
|
* 1 : DAG_EVAL_PREVIEW
|
|
* 2 : DAG_EVAL_RENDER
|
|
*/
|
|
int dupli_settings = (render_layer.use_viewport_visibility) ? 1 : 2;
|
|
|
|
bool cancel = false;
|
|
bool use_portal = false;
|
|
|
|
uint layer_override = get_layer(b_engine.layer_override());
|
|
for(; b_sce && !cancel; b_sce = b_sce.background_set()) {
|
|
/* Render layer's scene_layer is affected by local view already,
|
|
* which is not a desired behavior here.
|
|
*/
|
|
uint scene_layers = layer_override ? layer_override : get_layer(b_scene.layers());
|
|
for(b_sce.object_bases.begin(b_base); b_base != b_sce.object_bases.end() && !cancel; ++b_base) {
|
|
BL::Object b_ob = b_base->object();
|
|
bool hide = (render_layer.use_viewport_visibility)? b_ob.hide(): b_ob.hide_render();
|
|
uint ob_layer = get_layer(b_base->layers(),
|
|
b_base->layers_local_view(),
|
|
object_is_light(b_ob),
|
|
scene_layers);
|
|
hide = hide || !(ob_layer & scene_layer);
|
|
|
|
if(!hide) {
|
|
progress.set_sync_status("Synchronizing object", b_ob.name());
|
|
|
|
/* load per-object culling data */
|
|
culling.init_object(scene, b_ob);
|
|
|
|
if(b_ob.is_duplicator() && !object_render_hide_duplis(b_ob)) {
|
|
/* dupli objects */
|
|
b_ob.dupli_list_create(b_data, b_scene, dupli_settings);
|
|
|
|
BL::Object::dupli_list_iterator b_dup;
|
|
|
|
for(b_ob.dupli_list.begin(b_dup); b_dup != b_ob.dupli_list.end(); ++b_dup) {
|
|
Transform tfm = get_transform(b_dup->matrix());
|
|
BL::Object b_dup_ob = b_dup->object();
|
|
bool dup_hide = (render_layer.use_viewport_visibility)? b_dup_ob.hide(): b_dup_ob.hide_render();
|
|
bool in_dupli_group = (b_dup->type() == BL::DupliObject::type_GROUP);
|
|
bool hide_tris;
|
|
|
|
if(!(b_dup->hide() || dup_hide || object_render_hide(b_dup_ob, false, in_dupli_group, hide_tris))) {
|
|
/* the persistent_id allows us to match dupli objects
|
|
* between frames and updates */
|
|
BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id = b_dup->persistent_id();
|
|
|
|
/* sync object and mesh or light data */
|
|
Object *object = sync_object(b_ob,
|
|
persistent_id.data,
|
|
*b_dup,
|
|
tfm,
|
|
ob_layer,
|
|
motion_time,
|
|
hide_tris,
|
|
culling,
|
|
&use_portal);
|
|
|
|
/* sync possible particle data, note particle_id
|
|
* starts counting at 1, first is dummy particle */
|
|
if(!motion && object) {
|
|
sync_dupli_particle(b_ob, *b_dup, object);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
b_ob.dupli_list_clear();
|
|
}
|
|
|
|
/* test if object needs to be hidden */
|
|
bool hide_tris;
|
|
|
|
if(!object_render_hide(b_ob, true, true, hide_tris)) {
|
|
/* object itself */
|
|
Transform tfm = get_transform(b_ob.matrix_world());
|
|
BL::DupliObject b_empty_dupli_ob(PointerRNA_NULL);
|
|
sync_object(b_ob,
|
|
NULL,
|
|
b_empty_dupli_ob,
|
|
tfm,
|
|
ob_layer,
|
|
motion_time,
|
|
hide_tris,
|
|
culling,
|
|
&use_portal);
|
|
}
|
|
}
|
|
|
|
cancel = progress.get_cancel();
|
|
}
|
|
}
|
|
|
|
progress.set_sync_status("");
|
|
|
|
if(!cancel && !motion) {
|
|
sync_background_light(use_portal);
|
|
|
|
/* handle removed data and modified pointers */
|
|
if(light_map.post_sync())
|
|
scene->light_manager->tag_update(scene);
|
|
if(mesh_map.post_sync())
|
|
scene->mesh_manager->tag_update(scene);
|
|
if(object_map.post_sync())
|
|
scene->object_manager->tag_update(scene);
|
|
if(particle_system_map.post_sync())
|
|
scene->particle_system_manager->tag_update(scene);
|
|
}
|
|
|
|
if(motion)
|
|
mesh_motion_synced.clear();
|
|
}
|
|
|
|
void BlenderSync::sync_motion(BL::RenderSettings& b_render,
|
|
BL::Object& b_override,
|
|
int width, int height,
|
|
void **python_thread_state)
|
|
{
|
|
if(scene->need_motion() == Scene::MOTION_NONE)
|
|
return;
|
|
|
|
/* get camera object here to deal with camera switch */
|
|
BL::Object b_cam = b_scene.camera();
|
|
if(b_override)
|
|
b_cam = b_override;
|
|
|
|
Camera prevcam = *(scene->camera);
|
|
|
|
int frame_center = b_scene.frame_current();
|
|
float subframe_center = b_scene.frame_subframe();
|
|
float frame_center_delta = 0.0f;
|
|
|
|
if(scene->need_motion() != Scene::MOTION_PASS &&
|
|
scene->camera->motion_position != Camera::MOTION_POSITION_CENTER)
|
|
{
|
|
float shuttertime = scene->camera->shuttertime;
|
|
if(scene->camera->motion_position == Camera::MOTION_POSITION_END) {
|
|
frame_center_delta = -shuttertime * 0.5f;
|
|
}
|
|
else {
|
|
assert(scene->camera->motion_position == Camera::MOTION_POSITION_START);
|
|
frame_center_delta = shuttertime * 0.5f;
|
|
}
|
|
float time = frame_center + subframe_center + frame_center_delta;
|
|
int frame = (int)floorf(time);
|
|
float subframe = time - frame;
|
|
python_thread_state_restore(python_thread_state);
|
|
b_engine.frame_set(frame, subframe);
|
|
python_thread_state_save(python_thread_state);
|
|
sync_camera_motion(b_render, b_cam, width, height, 0.0f);
|
|
sync_objects(0.0f);
|
|
}
|
|
|
|
/* always sample these times for camera motion */
|
|
motion_times.insert(-1.0f);
|
|
motion_times.insert(1.0f);
|
|
|
|
/* note iteration over motion_times set happens in sorted order */
|
|
foreach(float relative_time, motion_times) {
|
|
/* center time is already handled. */
|
|
if(relative_time == 0.0f) {
|
|
continue;
|
|
}
|
|
|
|
VLOG(1) << "Synchronizing motion for the relative time "
|
|
<< relative_time << ".";
|
|
|
|
/* fixed shutter time to get previous and next frame for motion pass */
|
|
float shuttertime = scene->motion_shutter_time();
|
|
|
|
/* compute frame and subframe time */
|
|
float time = frame_center + subframe_center + frame_center_delta + relative_time * shuttertime * 0.5f;
|
|
int frame = (int)floorf(time);
|
|
float subframe = time - frame;
|
|
|
|
/* change frame */
|
|
python_thread_state_restore(python_thread_state);
|
|
b_engine.frame_set(frame, subframe);
|
|
python_thread_state_save(python_thread_state);
|
|
|
|
/* sync camera, only supports two times at the moment */
|
|
if(relative_time == -1.0f || relative_time == 1.0f) {
|
|
sync_camera_motion(b_render,
|
|
b_cam,
|
|
width, height,
|
|
relative_time);
|
|
}
|
|
|
|
/* sync object */
|
|
sync_objects(relative_time);
|
|
}
|
|
|
|
/* we need to set the python thread state again because this
|
|
* function assumes it is being executed from python and will
|
|
* try to save the thread state */
|
|
python_thread_state_restore(python_thread_state);
|
|
b_engine.frame_set(frame_center, subframe_center);
|
|
python_thread_state_save(python_thread_state);
|
|
|
|
/* tag camera for motion update */
|
|
if(scene->camera->motion_modified(prevcam))
|
|
scene->camera->tag_update();
|
|
}
|
|
|
|
CCL_NAMESPACE_END
|