Most of the changes are related to adding support for motion data throughout the code. There's some code for actual camera/object motion blur raytracing but it's unfinished (it badly slows down the raytracing kernel even when the option is turned off), so that code it disabled still. Motion vector export from Blender tries to avoid computing derived meshes when the mesh does not have a deforming modifier, and it also won't store motion vectors for every vertex if only the object or camera is moving.
		
			
				
	
	
		
			342 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			342 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
 | 
						|
 * Copyright 2011, Blender Foundation.
 | 
						|
 *
 | 
						|
 * This program is free software; you can redistribute it and/or
 | 
						|
 * modify it under the terms of the GNU General Public License
 | 
						|
 * as published by the Free Software Foundation; either version 2
 | 
						|
 * of the License, or (at your option) any later version.
 | 
						|
 *
 | 
						|
 * This program is distributed in the hope that it will be useful,
 | 
						|
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
 * GNU General Public License for more details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License
 | 
						|
 * along with this program; if not, write to the Free Software Foundation,
 | 
						|
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | 
						|
 */
 | 
						|
 | 
						|
#include "background.h"
 | 
						|
#include "film.h"
 | 
						|
#include "../render/filter.h"
 | 
						|
#include "graph.h"
 | 
						|
#include "integrator.h"
 | 
						|
#include "light.h"
 | 
						|
#include "mesh.h"
 | 
						|
#include "nodes.h"
 | 
						|
#include "object.h"
 | 
						|
#include "scene.h"
 | 
						|
#include "shader.h"
 | 
						|
 | 
						|
#include "device.h"
 | 
						|
 | 
						|
#include "blender_sync.h"
 | 
						|
#include "blender_util.h"
 | 
						|
 | 
						|
#include "util_debug.h"
 | 
						|
#include "util_foreach.h"
 | 
						|
 | 
						|
CCL_NAMESPACE_BEGIN
 | 
						|
 | 
						|
/* Constructor */
 | 
						|
 | 
						|
BlenderSync::BlenderSync(BL::BlendData b_data_, BL::Scene b_scene_, Scene *scene_, bool preview_)
 | 
						|
: b_data(b_data_), b_scene(b_scene_),
 | 
						|
  shader_map(&scene_->shaders),
 | 
						|
  object_map(&scene_->objects),
 | 
						|
  mesh_map(&scene_->meshes),
 | 
						|
  light_map(&scene_->lights),
 | 
						|
  world_map(NULL),
 | 
						|
  world_recalc(false),
 | 
						|
  experimental(false)
 | 
						|
{
 | 
						|
	scene = scene_;
 | 
						|
	preview = preview_;
 | 
						|
}
 | 
						|
 | 
						|
BlenderSync::~BlenderSync()
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
/* Sync */
 | 
						|
 | 
						|
bool BlenderSync::sync_recalc()
 | 
						|
{
 | 
						|
	/* sync recalc flags from blender to cycles. actual update is done separate,
 | 
						|
	   so we can do it later on if doing it immediate is not suitable */
 | 
						|
 | 
						|
	BL::BlendData::materials_iterator b_mat;
 | 
						|
 | 
						|
	for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat)
 | 
						|
		if(b_mat->is_updated() || (b_mat->node_tree() && b_mat->node_tree().is_updated()))
 | 
						|
			shader_map.set_recalc(*b_mat);
 | 
						|
 | 
						|
	BL::BlendData::lamps_iterator b_lamp;
 | 
						|
 | 
						|
	for(b_data.lamps.begin(b_lamp); b_lamp != b_data.lamps.end(); ++b_lamp)
 | 
						|
		if(b_lamp->is_updated() || (b_lamp->node_tree() && b_lamp->node_tree().is_updated()))
 | 
						|
			shader_map.set_recalc(*b_lamp);
 | 
						|
 | 
						|
	BL::BlendData::objects_iterator b_ob;
 | 
						|
 | 
						|
	for(b_data.objects.begin(b_ob); b_ob != b_data.objects.end(); ++b_ob) {
 | 
						|
		if(b_ob->is_updated()) {
 | 
						|
			object_map.set_recalc(*b_ob);
 | 
						|
			light_map.set_recalc(*b_ob);
 | 
						|
		}
 | 
						|
 | 
						|
		if(object_is_mesh(*b_ob)) {
 | 
						|
			if(b_ob->is_updated_data() || b_ob->data().is_updated()) {
 | 
						|
				BL::ID key = object_is_modified(*b_ob)? *b_ob: b_ob->data();
 | 
						|
				mesh_map.set_recalc(key);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if(object_is_light(*b_ob)) {
 | 
						|
			if(b_ob->is_updated_data() || b_ob->data().is_updated())
 | 
						|
				light_map.set_recalc(*b_ob);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	BL::BlendData::meshes_iterator b_mesh;
 | 
						|
 | 
						|
	for(b_data.meshes.begin(b_mesh); b_mesh != b_data.meshes.end(); ++b_mesh)
 | 
						|
		if(b_mesh->is_updated())
 | 
						|
			mesh_map.set_recalc(*b_mesh);
 | 
						|
 | 
						|
	BL::BlendData::worlds_iterator b_world;
 | 
						|
 | 
						|
	for(b_data.worlds.begin(b_world); b_world != b_data.worlds.end(); ++b_world)
 | 
						|
		if(world_map == b_world->ptr.data &&
 | 
						|
			(b_world->is_updated() || (b_world->node_tree() && b_world->node_tree().is_updated())))
 | 
						|
			world_recalc = true;
 | 
						|
 | 
						|
	bool recalc =
 | 
						|
		shader_map.has_recalc() ||
 | 
						|
		object_map.has_recalc() ||
 | 
						|
		light_map.has_recalc() ||
 | 
						|
		mesh_map.has_recalc() ||
 | 
						|
		BlendDataObjects_is_updated_get(&b_data.ptr) ||
 | 
						|
		world_recalc;
 | 
						|
 | 
						|
	return recalc;
 | 
						|
}
 | 
						|
 | 
						|
void BlenderSync::sync_data(BL::SpaceView3D b_v3d, BL::Object b_override, const char *layer)
 | 
						|
{
 | 
						|
	sync_render_layers(b_v3d, layer);
 | 
						|
	sync_integrator();
 | 
						|
	sync_film();
 | 
						|
	sync_shaders();
 | 
						|
	sync_objects(b_v3d);
 | 
						|
	sync_motion(b_v3d, b_override);
 | 
						|
}
 | 
						|
 | 
						|
/* Integrator */
 | 
						|
 | 
						|
void BlenderSync::sync_integrator()
 | 
						|
{
 | 
						|
	BL::RenderSettings r = b_scene.render();
 | 
						|
	PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
 | 
						|
 | 
						|
	experimental = (RNA_enum_get(&cscene, "feature_set") != 0);
 | 
						|
 | 
						|
	Integrator *integrator = scene->integrator;
 | 
						|
	Integrator previntegrator = *integrator;
 | 
						|
 | 
						|
	integrator->min_bounce = get_int(cscene, "min_bounces");
 | 
						|
	integrator->max_bounce = get_int(cscene, "max_bounces");
 | 
						|
 | 
						|
	integrator->max_diffuse_bounce = get_int(cscene, "diffuse_bounces");
 | 
						|
	integrator->max_glossy_bounce = get_int(cscene, "glossy_bounces");
 | 
						|
	integrator->max_transmission_bounce = get_int(cscene, "transmission_bounces");
 | 
						|
 | 
						|
	integrator->transparent_max_bounce = get_int(cscene, "transparent_max_bounces");
 | 
						|
	integrator->transparent_min_bounce = get_int(cscene, "transparent_min_bounces");
 | 
						|
	integrator->transparent_shadows = get_boolean(cscene, "use_transparent_shadows");
 | 
						|
 | 
						|
	integrator->no_caustics = get_boolean(cscene, "no_caustics");
 | 
						|
	integrator->filter_glossy = get_float(cscene, "blur_glossy");
 | 
						|
 | 
						|
	integrator->seed = get_int(cscene, "seed");
 | 
						|
 | 
						|
	integrator->layer_flag = render_layer.layer;
 | 
						|
 | 
						|
	integrator->sample_clamp = get_float(cscene, "sample_clamp");
 | 
						|
#ifdef __MOTION__
 | 
						|
	integrator->motion_blur = (!preview && r.use_motion_blur());
 | 
						|
#endif
 | 
						|
 | 
						|
	if(integrator->modified(previntegrator))
 | 
						|
		integrator->tag_update(scene);
 | 
						|
}
 | 
						|
 | 
						|
/* Film */
 | 
						|
 | 
						|
void BlenderSync::sync_film()
 | 
						|
{
 | 
						|
	PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
 | 
						|
 | 
						|
	Film *film = scene->film;
 | 
						|
	Film prevfilm = *film;
 | 
						|
 | 
						|
	film->exposure = get_float(cscene, "film_exposure");
 | 
						|
 | 
						|
	if(film->modified(prevfilm))
 | 
						|
		film->tag_update(scene);
 | 
						|
 | 
						|
	Filter *filter = scene->filter;
 | 
						|
	Filter prevfilter = *filter;
 | 
						|
 | 
						|
	filter->filter_type = (FilterType)RNA_enum_get(&cscene, "filter_type");
 | 
						|
	filter->filter_width = (filter->filter_type == FILTER_BOX)? 1.0f: get_float(cscene, "filter_width");
 | 
						|
 | 
						|
	if(filter->modified(prevfilter))
 | 
						|
		filter->tag_update(scene);
 | 
						|
}
 | 
						|
 | 
						|
/* Render Layer */
 | 
						|
 | 
						|
void BlenderSync::sync_render_layers(BL::SpaceView3D b_v3d, const char *layer)
 | 
						|
{
 | 
						|
	string layername;
 | 
						|
 | 
						|
	/* 3d view */
 | 
						|
	if(b_v3d) {
 | 
						|
		PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
 | 
						|
 | 
						|
		if(RNA_boolean_get(&cscene, "preview_active_layer")) {
 | 
						|
			BL::RenderLayers layers(b_scene.render().ptr);
 | 
						|
			layername = layers.active().name();
 | 
						|
			layer = layername.c_str();
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			render_layer.scene_layer = get_layer(b_v3d.layers());
 | 
						|
			render_layer.layer = render_layer.scene_layer;
 | 
						|
			render_layer.holdout_layer = 0;
 | 
						|
			render_layer.material_override = PointerRNA_NULL;
 | 
						|
			render_layer.use_background = true;
 | 
						|
			render_layer.samples = 0;
 | 
						|
			return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* render layer */
 | 
						|
	BL::RenderSettings r = b_scene.render();
 | 
						|
	BL::RenderSettings::layers_iterator b_rlay;
 | 
						|
	bool first_layer = true;
 | 
						|
 | 
						|
	for(r.layers.begin(b_rlay); b_rlay != r.layers.end(); ++b_rlay) {
 | 
						|
		if((!layer && first_layer) || (layer && b_rlay->name() == layer)) {
 | 
						|
			render_layer.name = b_rlay->name();
 | 
						|
			render_layer.scene_layer = get_layer(b_scene.layers()) & ~get_layer(b_rlay->layers_exclude());
 | 
						|
			render_layer.layer = get_layer(b_rlay->layers());
 | 
						|
			render_layer.holdout_layer = get_layer(b_rlay->layers_zmask());
 | 
						|
			render_layer.layer |= render_layer.holdout_layer;
 | 
						|
			render_layer.material_override = b_rlay->material_override();
 | 
						|
			render_layer.use_background = b_rlay->use_sky();
 | 
						|
			render_layer.samples = b_rlay->samples();
 | 
						|
		}
 | 
						|
 | 
						|
		first_layer = false;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* Scene Parameters */
 | 
						|
 | 
						|
SceneParams BlenderSync::get_scene_params(BL::Scene b_scene, bool background)
 | 
						|
{
 | 
						|
	SceneParams params;
 | 
						|
	PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
 | 
						|
	int shadingsystem = RNA_enum_get(&cscene, "shading_system");
 | 
						|
 | 
						|
	if(shadingsystem == 0)
 | 
						|
		params.shadingsystem = SceneParams::SVM;
 | 
						|
	else if(shadingsystem == 1)
 | 
						|
		params.shadingsystem = SceneParams::OSL;
 | 
						|
	
 | 
						|
	if(background)
 | 
						|
		params.bvh_type = SceneParams::BVH_STATIC;
 | 
						|
	else
 | 
						|
		params.bvh_type = (SceneParams::BVHType)RNA_enum_get(&cscene, "debug_bvh_type");
 | 
						|
 | 
						|
	params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits");
 | 
						|
	params.use_bvh_cache = (background)? RNA_boolean_get(&cscene, "use_cache"): false;
 | 
						|
 | 
						|
	return params;
 | 
						|
}
 | 
						|
 | 
						|
/* Session Parameters */
 | 
						|
 | 
						|
bool BlenderSync::get_session_pause(BL::Scene b_scene, bool background)
 | 
						|
{
 | 
						|
	PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
 | 
						|
	return (background)? false: get_boolean(cscene, "preview_pause");
 | 
						|
}
 | 
						|
 | 
						|
SessionParams BlenderSync::get_session_params(BL::UserPreferences b_userpref, BL::Scene b_scene, bool background)
 | 
						|
{
 | 
						|
	SessionParams params;
 | 
						|
	PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
 | 
						|
 | 
						|
	/* feature set */
 | 
						|
	params.experimental = (RNA_enum_get(&cscene, "feature_set") != 0);
 | 
						|
 | 
						|
	/* device type */
 | 
						|
	vector<DeviceInfo>& devices = Device::available_devices();
 | 
						|
	
 | 
						|
	/* device default CPU */
 | 
						|
	params.device = devices[0];
 | 
						|
 | 
						|
	if(RNA_enum_get(&cscene, "device") != 0) {
 | 
						|
		/* find GPU device with given id */
 | 
						|
		PointerRNA systemptr = b_userpref.system().ptr;
 | 
						|
		PropertyRNA *deviceprop = RNA_struct_find_property(&systemptr, "compute_device");
 | 
						|
		int device_id = b_userpref.system().compute_device();
 | 
						|
 | 
						|
		const char *id;
 | 
						|
 | 
						|
		if(RNA_property_enum_identifier(NULL, &systemptr, deviceprop, device_id, &id)) {
 | 
						|
			foreach(DeviceInfo& info, devices)
 | 
						|
				if(info.id == id)
 | 
						|
					params.device = info;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Background */
 | 
						|
	params.background = background;
 | 
						|
			
 | 
						|
	/* samples */
 | 
						|
	if(background) {
 | 
						|
		params.samples = get_int(cscene, "samples");
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		params.samples = get_int(cscene, "preview_samples");
 | 
						|
		if(params.samples == 0)
 | 
						|
			params.samples = INT_MAX;
 | 
						|
	}
 | 
						|
 | 
						|
	/* other parameters */
 | 
						|
	params.threads = b_scene.render().threads();
 | 
						|
	params.tile_size = get_int(cscene, "debug_tile_size");
 | 
						|
	params.min_size = get_int(cscene, "debug_min_size");
 | 
						|
	params.cancel_timeout = get_float(cscene, "debug_cancel_timeout");
 | 
						|
	params.reset_timeout = get_float(cscene, "debug_reset_timeout");
 | 
						|
	params.text_timeout = get_float(cscene, "debug_text_timeout");
 | 
						|
 | 
						|
	if(background) {
 | 
						|
		params.progressive = true;
 | 
						|
		params.min_size = INT_MAX;
 | 
						|
	}
 | 
						|
	else
 | 
						|
		params.progressive = true;
 | 
						|
	
 | 
						|
	/* todo: multi device only works with single tiles now */
 | 
						|
	if(params.device.type == DEVICE_MULTI)
 | 
						|
		params.tile_size = INT_MAX;
 | 
						|
 | 
						|
	return params;
 | 
						|
}
 | 
						|
 | 
						|
CCL_NAMESPACE_END
 | 
						|
 |