This adds attribute search to the geometry nodes modifier for the input and output attributes. The "New" search item is only shown for the output attributes. Some of the attribute search code is extracted to a new file in the interface code, to avoid some code duplication. The UI code required two fixes so that the search would work for dynamic length strings (IDProperties do not have a fixed size). Since this does changes to the UI layout of the modifier, I also addressed T91485 here. Differential Revisiion: https://developer.blender.org/D12788
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup editorui
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*/
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#pragma once
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#include <memory>
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#include "BLI_string_ref.hh"
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namespace blender::nodes::geometry_nodes_eval_log {
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struct GeometryAttributeInfo;
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}
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struct uiBlock;
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namespace blender::ui {
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class AbstractTreeView;
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void attribute_search_add_items(
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StringRefNull str,
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const bool is_output,
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Span<const nodes::geometry_nodes_eval_log::GeometryAttributeInfo *> infos,
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uiSearchItems *items,
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const bool is_first);
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} // namespace blender::ui
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blender::ui::AbstractTreeView *UI_block_add_view(
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uiBlock &block,
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blender::StringRef idname,
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std::unique_ptr<blender::ui::AbstractTreeView> tree_view);
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