* Bullet's convex hull implementation is significantly more robust than the one I implemented, as well as being faster. * This fixes bug [#32864] "Convex Hull fails in some cases." projects.blender.org/tracker/?func=detail&aid=32864&group_id=9&atid=498 That bug, and others like it, relate to the poor handling of co-planar surfaces in the input. Pretty much any model that is simple-subdivided a few times gave very bad results before, Bullet's implementation handles this much better. * In order to ensure a smooth transition, the Bullet output is translated into the existing HullTriangle hash structure. This makes it easy to ensure that the existing slot output stays the same; the interactions between the slots are somewhat complicated, detangling is a TODO. * Reviewed by Brecht: https://codereview.appspot.com/6741063
25 lines
512 B
Python
25 lines
512 B
Python
#!/usr/bin/python
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Import ('env')
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cflags=''
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sources = env.Glob('intern/*.c')
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sources += env.Glob('operators/*.c')
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sources += env.Glob('tools/*.c')
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incs = [
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'./',
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'../blenlib',
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'../makesdna',
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'../blenkernel',
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'#/intern/guardedalloc',
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'#/extern/bullet2/src'
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]
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defs = []
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if env['WITH_BF_BULLET']:
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defs.append('WITH_BULLET')
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env.BlenderLib ( libname = 'bf_bmesh', sources = sources, includes = Split(incs), libtype = ['core','player'], defines=defs, priority=[100, 100], compileflags=cflags )
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