* Made it impossible to try to calculate/create new motion paths lasting 0 frames (i.e. 250 to 250) since we cannot allocate a zero-length array for these. Start frame can now be at most end-frame - 1, and end frame at least start frame + 1 * If an invalid configuration does occur, warnings/reports will now be issued in response to this instead of silently failing (as per this bugreport).
75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BKE_ANIM_H
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#define BKE_ANIM_H
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/** \file BKE_anim.h
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* \ingroup bke
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* \author nzc
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* \since March 2001
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*/
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struct Path;
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struct Object;
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struct PartEff;
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struct Scene;
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struct ListBase;
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struct bAnimVizSettings;
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struct bMotionPath;
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struct bPoseChannel;
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struct ReportList;
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/* ---------------------------------------------------- */
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/* Animation Visualisation */
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void animviz_settings_init(struct bAnimVizSettings *avs);
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void animviz_free_motionpath_cache(struct bMotionPath *mpath);
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void animviz_free_motionpath(struct bMotionPath *mpath);
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struct bMotionPath *animviz_verify_motionpaths(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan);
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void animviz_get_object_motionpaths(struct Object *ob, ListBase *targets);
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void animviz_calc_motionpaths(struct Scene *scene, ListBase *targets);
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/* ---------------------------------------------------- */
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/* Curve Paths */
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void free_path(struct Path *path);
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void calc_curvepath(struct Object *ob);
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int interval_test(int min, int max, int p1, int cycl);
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int where_on_path(struct Object *ob, float ctime, float *vec, float *dir, float *quat, float *radius, float *weight);
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/* ---------------------------------------------------- */
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/* Dupli-Geometry */
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struct ListBase *object_duplilist(struct Scene *sce, struct Object *ob);
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void free_object_duplilist(struct ListBase *lb);
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int count_duplilist(struct Object *ob);
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#endif
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