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blender-archive/source/blender/blenkernel/BKE_array_mallocn.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_ARRAY_MALLOCN_H
#define BKE_ARRAY_MALLOCN_H
/** \file BKE_array_mallocn.h
* \ingroup bke
* \brief little array macro library.
*/
/* example of usage:
int *arr = NULL;
V_DECLARE(arr);
int i;
for (i=0; i<10; i++) {
V_GROW(arr);
arr[i] = something;
}
V_FREE(arr);
arrays are buffered, using double-buffering (so on each reallocation,
the array size is doubled). supposedly this should give good Big Oh
behaviour, though it may not be the best in practice.
*/
#define V_DECLARE(vec) int _##vec##_count=0; void *_##vec##_tmp
/*in the future, I plan on having V_DECLARE allocate stack memory it'll
use at first, and switch over to heap when it needs more. that'll mess
up cases where you'd want to use this API to build a dynamic list for
non-local use, so all such cases should use this macro.*/
#define V_DYNDECLARE(vec) V_DECLARE(vec)
/*this returns the entire size of the array, including any buffering.*/
#define V_SIZE(vec) ((signed int)((vec)==NULL ? 0 : MEM_allocN_len(vec) / sizeof(*vec)))
/*this returns the logical size of the array, not including buffering.*/
#define V_COUNT(vec) _##vec##_count
/*grow the array by one. zeroes the new elements.*/
#define V_GROW(vec) \
V_SIZE(vec) > _##vec##_count ? _##vec##_count++ : \
((_##vec##_tmp = MEM_callocN(sizeof(*vec)*(_##vec##_count*2+2), #vec " " __FILE__ " ")),\
(void)(vec && memcpy(_##vec##_tmp, vec, sizeof(*vec) * _##vec##_count)),\
(void)(vec && (MEM_freeN(vec),1)),\
(vec = _##vec##_tmp),\
_##vec##_count++)
#define V_FREE(vec) if (vec) MEM_freeN(vec);
/*resets the logical size of an array to zero, but doesn't
free the memory.*/
#define V_RESET(vec) _##vec##_count=0
/*set the count of the array*/
#define V_SETCOUNT(vec, count) _##vec##_count = (count)
#endif // BKE_ARRAY_MALLOCN_H