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blender-archive/source/blender/blenkernel/BKE_global.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_GLOBAL_H
#define BKE_GLOBAL_H
/** \file BKE_global.h
* \ingroup bke
* \since March 2001
* \author nzc
* \section aboutglobal Global settings
* Global settings, handles, pointers. This is the root for finding
* any data in Blender. This block is not serialized, but built anew
* for every fresh Blender run.
*/
#include "DNA_listBase.h"
#ifdef __cplusplus
extern "C" {
#endif
/* forwards */
struct Main;
struct Object;
struct BME_Glob;
typedef struct Global {
/* active pointers */
struct Main *main;
/* strings: lastsaved */
char ima[256], lib[256];
/* flag: if != 0 G.main->name contains valid relative base path */
int relbase_valid;
/* strings of recent opened files */
struct ListBase recent_files;
short afbreek, moving, file_loaded;
char background;
char factory_startup;
short winpos, displaymode; /* used to be in Render */
short rendering; /* to indicate render is busy, prevent renderwindow events etc */
short rt;
int f;
/* Used for BMesh transformations */
struct BME_Glob *editBMesh;
/* Frank's variables */
int save_over;
/* Rob's variables (keep here for WM recode) */
int have_quicktime;
int ui_international;
int charstart;
int charmin;
int charmax;
struct VFont *selfont;
struct ListBase ttfdata;
/* this variable is written to / read from FileGlobal->fileflags */
int fileflags;
/* save the allowed windowstate of blender when using -W or -w */
int windowstate;
} Global;
/* **************** GLOBAL ********************* */
/* G.f */
#define G_RENDER_OGL (1 << 0)
#define G_SWAP_EXCHANGE (1 << 1)
/* also uses G_FILE_AUTOPLAY */
/* #define G_RENDER_SHADOW (1 << 3) */ /* temp flag, removed */
#define G_BACKBUFSEL (1 << 4)
#define G_PICKSEL (1 << 5)
/* #define G_FACESELECT (1 << 8) use (mesh->editflag & ME_EDIT_PAINT_MASK) */
#define G_DEBUG (1 << 12)
#define G_SCRIPT_AUTOEXEC (1 << 13)
#define G_SCRIPT_OVERRIDE_PREF (1 << 14) /* when this flag is set ignore the userprefs */
/* #define G_NOFROZEN (1 << 17) also removed */
/* #define G_GREASEPENCIL (1 << 17) also removed */
/* #define G_AUTOMATKEYS (1 << 30) also removed */
/* G.fileflags */
#define G_AUTOPACK (1 << 0)
#define G_FILE_COMPRESS (1 << 1)
#define G_FILE_AUTOPLAY (1 << 2)
#define G_FILE_ENABLE_ALL_FRAMES (1 << 3) /* deprecated */
#define G_FILE_SHOW_DEBUG_PROPS (1 << 4) /* deprecated */
#define G_FILE_SHOW_FRAMERATE (1 << 5) /* deprecated */
/* #define G_FILE_SHOW_PROFILE (1 << 6) */ /* deprecated */
#define G_FILE_LOCK (1 << 7)
#define G_FILE_SIGN (1 << 8)
/* #define G_FILE_PUBLISH (1 << 9) */ /* deprecated */
#define G_FILE_NO_UI (1 << 10)
/* #define G_FILE_GAME_TO_IPO (1 << 11) */ /* deprecated */
#define G_FILE_GAME_MAT (1 << 12) /* deprecated */
/* #define G_FILE_DISPLAY_LISTS (1 << 13) */ /* deprecated */
#define G_FILE_SHOW_PHYSICS (1 << 14) /* deprecated */
#define G_FILE_GAME_MAT_GLSL (1 << 15) /* deprecated */
/* #define G_FILE_GLSL_NO_LIGHTS (1 << 16) */ /* deprecated */
#define G_FILE_GLSL_NO_SHADERS (1 << 17) /* deprecated */
#define G_FILE_GLSL_NO_SHADOWS (1 << 18) /* deprecated */
#define G_FILE_GLSL_NO_RAMPS (1 << 19) /* deprecated */
#define G_FILE_GLSL_NO_NODES (1 << 20) /* deprecated */
#define G_FILE_GLSL_NO_EXTRA_TEX (1 << 21) /* deprecated */
#define G_FILE_IGNORE_DEPRECATION_WARNINGS (1 << 22) /* deprecated */
#define G_FILE_RECOVER (1 << 23)
#define G_FILE_RELATIVE_REMAP (1 << 24)
#define G_FILE_HISTORY (1 << 25)
/* G.windowstate */
#define G_WINDOWSTATE_USERDEF 0
#define G_WINDOWSTATE_BORDER 1
#define G_WINDOWSTATE_FULLSCREEN 2
/* ENDIAN_ORDER: indicates what endianness the platform where the file was
* written had. */
#if !defined( __BIG_ENDIAN__ ) && !defined( __LITTLE_ENDIAN__ )
# error Either __BIG_ENDIAN__ or __LITTLE_ENDIAN__ must be defined.
#endif
#define L_ENDIAN 1
#define B_ENDIAN 0
#ifdef __BIG_ENDIAN__
# define ENDIAN_ORDER B_ENDIAN
#else
# define ENDIAN_ORDER L_ENDIAN
#endif
/* G.moving, signals drawing in (3d) window to denote transform */
#define G_TRANSFORM_OBJ 1
#define G_TRANSFORM_EDIT 2
#define G_TRANSFORM_MANIP 4
#define G_TRANSFORM_PARTICLE 8
/* G.special1 */
/* Memory is allocated where? blender.c */
extern Global G;
#ifdef __cplusplus
}
#endif
#endif