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blender-archive/source/blender/blenkernel/BKE_material.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_MATERIAL_H
#define BKE_MATERIAL_H
/** \file BKE_material.h
* \ingroup bke
* \brief General operations, lookup, etc. for materials.
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Main;
struct Material;
struct ID;
struct Object;
struct Mesh;
struct MTFace;
/* materials */
void init_def_material(void);
void free_material(struct Material *sc);
void test_object_materials(struct ID *id);
void resize_object_material(struct Object *ob, const short totcol);
void init_material(struct Material *ma);
struct Material *add_material_main(struct Main *main, const char *name);
struct Material *add_material(const char *name);
struct Material *copy_material(struct Material *ma);
struct Material *localize_material(struct Material *ma);
struct Material *give_node_material(struct Material *ma); /* returns node material or self */
void make_local_material(struct Material *ma);
void extern_local_matarar(struct Material **matar, short totcol);
void automatname(struct Material *);
/* material slots */
struct Material ***give_matarar(struct Object *ob);
short *give_totcolp(struct Object *ob);
struct Material ***give_matarar_id(struct ID *id); /* same but for ID's */
short *give_totcolp_id(struct ID *id);
struct Material *give_current_material(struct Object *ob, short act);
struct ID *material_from(struct Object *ob, short act);
void assign_material_id(struct ID *id, struct Material *ma, short act);
void assign_material(struct Object *ob, struct Material *ma, short act);
void assign_matarar(struct Object *ob, struct Material ***matar, short totcol);
short find_material_index(struct Object *ob, struct Material *ma);
int object_add_material_slot(struct Object *ob);
int object_remove_material_slot(struct Object *ob);
/* rna api */
void material_append_id(struct ID *id, struct Material *ma);
struct Material *material_pop_id(struct ID *id, int index, int remove_material_slot); /* index is an int because of RNA */
/* rendering */
void init_render_material(struct Material *, int, float *);
void init_render_materials(struct Main *, int, float *);
void end_render_material(struct Material *);
void end_render_materials(struct Main *);
int material_in_material(struct Material *parmat, struct Material *mat);
void ramp_blend(int type, float r_col[3], const float fac, const float col[3]);
/* copy/paste */
void clear_matcopybuf(void);
void free_matcopybuf(void);
void copy_matcopybuf(struct Material *ma);
void paste_matcopybuf(struct Material *ma);
void clear_mat_mtex_copybuf(void);
void copy_mat_mtex_copybuf(struct ID *id);
void paste_mat_mtex_copybuf(struct ID *id);
/* handle backward compatibility for tface/materials called from doversion (fileload=1) or Help Menu (fileload=0) */
int do_version_tface(struct Main *main, int fileload);
#ifdef __cplusplus
}
#endif
#endif