- Pass MFace, MTface and OrigIndex arrays via userData to compareDrawParams callback rather than looking up for this layers for each face - This allowed to avoid massing DM to compare callback which seems like a bad-level pass - Fixed crashes on some video cards when assigning different materials to different faces in edit mode. Both of intel and nvidia cards in my laptop were affected by this error
1295 lines
35 KiB
C
1295 lines
35 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/editderivedmesh.c
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* \ingroup bke
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*/
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#include "GL/glew.h"
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#include "BLI_utildefines.h"
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#include "BLI_blenlib.h"
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#include "BLI_edgehash.h"
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#include "BLI_editVert.h"
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#include "BLI_math.h"
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#include "BLI_pbvh.h"
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#include "BKE_cdderivedmesh.h"
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#include "BKE_global.h"
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#include "BKE_mesh.h"
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#include "BKE_paint.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_curve_types.h" /* for Curve */
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#include "MEM_guardedalloc.h"
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#include "GPU_buffers.h"
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#include "GPU_draw.h"
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#include "GPU_extensions.h"
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#include "GPU_material.h"
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#include <string.h>
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#include <limits.h>
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#include <math.h>
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extern GLubyte stipple_quarttone[128]; /* glutil.c, bad level data */
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static void emDM_foreachMappedVert(
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DerivedMesh *dm,
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void (*func)(void *userData, int index, float *co, float *no_f, short *no_s),
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void *userData)
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{
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EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
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EditVert *eve;
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int i;
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for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
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if (emdm->vertexCos) {
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func(userData, i, emdm->vertexCos[i], emdm->vertexNos[i], NULL);
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}
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else {
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func(userData, i, eve->co, eve->no, NULL);
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}
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}
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}
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static void emDM_foreachMappedEdge(
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DerivedMesh *dm,
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void (*func)(void *userData, int index, float *v0co, float *v1co),
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void *userData)
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{
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EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
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EditEdge *eed;
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int i;
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if (emdm->vertexCos) {
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EditVert *eve;
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for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
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eve->tmp.l = (intptr_t) i++;
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for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
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func(userData, i, emdm->vertexCos[(int) eed->v1->tmp.l], emdm->vertexCos[(int) eed->v2->tmp.l]);
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}
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else {
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for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
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func(userData, i, eed->v1->co, eed->v2->co);
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}
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}
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static void emDM_drawMappedEdges(
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DerivedMesh *dm,
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int (*setDrawOptions)(void *userData, int index),
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void *userData)
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{
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EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
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EditEdge *eed;
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int i;
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if (emdm->vertexCos) {
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EditVert *eve;
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for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
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eve->tmp.l = (intptr_t) i++;
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glBegin(GL_LINES);
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for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
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if (!setDrawOptions || setDrawOptions(userData, i)) {
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glVertex3fv(emdm->vertexCos[(int) eed->v1->tmp.l]);
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glVertex3fv(emdm->vertexCos[(int) eed->v2->tmp.l]);
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}
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}
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glEnd();
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}
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else {
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glBegin(GL_LINES);
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for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
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if (!setDrawOptions || setDrawOptions(userData, i)) {
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glVertex3fv(eed->v1->co);
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glVertex3fv(eed->v2->co);
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}
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}
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glEnd();
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}
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}
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static void emDM_drawEdges(
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DerivedMesh *dm,
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int UNUSED(drawLooseEdges),
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int UNUSED(drawAllEdges))
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{
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emDM_drawMappedEdges(dm, NULL, NULL);
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}
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static void emDM_drawMappedEdgesInterp(
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DerivedMesh *dm,
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int (*setDrawOptions)(void *userData, int index),
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void (*setDrawInterpOptions)(void *userData, int index, float t),
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void *userData)
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{
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EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
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EditEdge *eed;
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int i;
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if (emdm->vertexCos) {
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EditVert *eve;
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for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
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eve->tmp.l = (intptr_t) i++;
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glBegin(GL_LINES);
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for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
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if (!setDrawOptions || setDrawOptions(userData, i)) {
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setDrawInterpOptions(userData, i, 0.0);
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glVertex3fv(emdm->vertexCos[(int) eed->v1->tmp.l]);
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setDrawInterpOptions(userData, i, 1.0);
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glVertex3fv(emdm->vertexCos[(int) eed->v2->tmp.l]);
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}
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}
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glEnd();
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}
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else {
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glBegin(GL_LINES);
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for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
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if (!setDrawOptions || setDrawOptions(userData, i)) {
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setDrawInterpOptions(userData, i, 0.0);
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glVertex3fv(eed->v1->co);
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setDrawInterpOptions(userData, i, 1.0);
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glVertex3fv(eed->v2->co);
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}
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}
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glEnd();
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}
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}
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static void emDM_drawUVEdges(DerivedMesh *dm)
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{
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EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
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EditFace *efa;
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MTFace *tf;
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glBegin(GL_LINES);
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for (efa= emdm->em->faces.first; efa; efa= efa->next) {
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tf = CustomData_em_get(&emdm->em->fdata, efa->data, CD_MTFACE);
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if (tf && !(efa->h)) {
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glVertex2fv(tf->uv[0]);
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glVertex2fv(tf->uv[1]);
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glVertex2fv(tf->uv[1]);
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glVertex2fv(tf->uv[2]);
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if (!efa->v4) {
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glVertex2fv(tf->uv[2]);
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glVertex2fv(tf->uv[0]);
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}
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else {
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glVertex2fv(tf->uv[2]);
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glVertex2fv(tf->uv[3]);
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glVertex2fv(tf->uv[3]);
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glVertex2fv(tf->uv[0]);
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}
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}
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}
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glEnd();
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}
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static void emDM__calcFaceCent(EditFace *efa, float cent[3], float (*vertexCos)[3])
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{
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if (vertexCos) {
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copy_v3_v3(cent, vertexCos[(int) efa->v1->tmp.l]);
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add_v3_v3(cent, vertexCos[(int) efa->v2->tmp.l]);
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add_v3_v3(cent, vertexCos[(int) efa->v3->tmp.l]);
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if (efa->v4) add_v3_v3(cent, vertexCos[(int) efa->v4->tmp.l]);
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}
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else {
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copy_v3_v3(cent, efa->v1->co);
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add_v3_v3(cent, efa->v2->co);
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add_v3_v3(cent, efa->v3->co);
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if (efa->v4) add_v3_v3(cent, efa->v4->co);
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}
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if (efa->v4) {
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mul_v3_fl(cent, 0.25f);
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}
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else {
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mul_v3_fl(cent, 0.33333333333f);
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}
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}
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static void emDM_foreachMappedFaceCenter(
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DerivedMesh *dm,
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void (*func)(void *userData, int index, float *co, float *no),
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void *userData)
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{
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EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
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EditVert *eve;
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EditFace *efa;
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float cent[3];
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int i;
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if (emdm->vertexCos) {
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for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
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eve->tmp.l = (intptr_t) i++;
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}
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for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
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emDM__calcFaceCent(efa, cent, emdm->vertexCos);
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func(userData, i, cent, emdm->vertexCos?emdm->faceNos[i]:efa->n);
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}
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}
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/* note, material function is ignored for now. */
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static void emDM_drawMappedFaces(
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DerivedMesh *dm,
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int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r),
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int (*setMaterial)(int, void *attribs),
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int (*compareDrawOptions)(void *userData, int cur_index, int next_index),
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void *userData, int UNUSED(useColors))
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{
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EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
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EditFace *efa;
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int i, draw, flush;
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const int skip_normals= !glIsEnabled(GL_LIGHTING); /* could be passed as an arg */
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/* GL_ZERO is used to detect if drawing has started or not */
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GLenum poly_prev= GL_ZERO;
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GLenum shade_prev= GL_ZERO;
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(void)setMaterial; /* UNUSED */
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/* currently unused -- each original face is handled separately */
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(void)compareDrawOptions;
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if (emdm->vertexCos) {
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/* add direct access */
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float (*vertexCos)[3]= emdm->vertexCos;
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float (*vertexNos)[3]= emdm->vertexNos;
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float (*faceNos)[3]= emdm->faceNos;
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EditVert *eve;
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for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
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eve->tmp.l = (intptr_t) i++;
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for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
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int drawSmooth = (efa->flag & ME_SMOOTH);
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draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
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if (draw) {
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const GLenum poly_type= efa->v4 ? GL_QUADS:GL_TRIANGLES;
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if (draw==2) { /* enabled with stipple */
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if (poly_prev != GL_ZERO) glEnd();
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poly_prev= GL_ZERO; /* force glBegin */
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glEnable(GL_POLYGON_STIPPLE);
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glPolygonStipple(stipple_quarttone);
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}
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if (skip_normals) {
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if (poly_type != poly_prev) {
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if (poly_prev != GL_ZERO) glEnd();
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glBegin((poly_prev= poly_type));
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}
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glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
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glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
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glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
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if (poly_type == GL_QUADS) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
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}
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else {
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const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT;
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if (shade_type != shade_prev) {
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if (poly_prev != GL_ZERO) glEnd();
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glShadeModel((shade_prev= shade_type)); /* same as below but switch shading */
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glBegin((poly_prev= poly_type));
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}
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else if (poly_type != poly_prev) {
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if (poly_prev != GL_ZERO) glEnd();
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glBegin((poly_prev= poly_type));
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}
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if (!drawSmooth) {
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glNormal3fv(faceNos[i]);
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glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
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glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
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glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
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if (poly_type == GL_QUADS) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
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}
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else {
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glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
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glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
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glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
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glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
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glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
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glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
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if (poly_type == GL_QUADS) {
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glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
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glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
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}
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}
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}
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flush= (draw==2);
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if (!skip_normals && !flush && efa->next)
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flush|= efa->mat_nr != efa->next->mat_nr;
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if (flush) {
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glEnd();
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poly_prev= GL_ZERO; /* force glBegin */
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glDisable(GL_POLYGON_STIPPLE);
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}
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}
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}
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}
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else {
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for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
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int drawSmooth = (efa->flag & ME_SMOOTH);
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draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
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if (draw) {
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const GLenum poly_type= efa->v4 ? GL_QUADS:GL_TRIANGLES;
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if (draw==2) { /* enabled with stipple */
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if (poly_prev != GL_ZERO) glEnd();
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poly_prev= GL_ZERO; /* force glBegin */
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glEnable(GL_POLYGON_STIPPLE);
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glPolygonStipple(stipple_quarttone);
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}
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if (skip_normals) {
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if (poly_type != poly_prev) {
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if (poly_prev != GL_ZERO) glEnd();
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glBegin((poly_prev= poly_type));
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}
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glVertex3fv(efa->v1->co);
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glVertex3fv(efa->v2->co);
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glVertex3fv(efa->v3->co);
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if (poly_type == GL_QUADS) glVertex3fv(efa->v4->co);
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}
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else {
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const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT;
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if (shade_type != shade_prev) {
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if (poly_prev != GL_ZERO) glEnd();
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glShadeModel((shade_prev= shade_type)); /* same as below but switch shading */
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glBegin((poly_prev= poly_type));
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}
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else if (poly_type != poly_prev) {
|
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if (poly_prev != GL_ZERO) glEnd();
|
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glBegin((poly_prev= poly_type));
|
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}
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if (!drawSmooth) {
|
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glNormal3fv(efa->n);
|
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glVertex3fv(efa->v1->co);
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glVertex3fv(efa->v2->co);
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glVertex3fv(efa->v3->co);
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if (poly_type == GL_QUADS) glVertex3fv(efa->v4->co);
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}
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else {
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glNormal3fv(efa->v1->no);
|
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glVertex3fv(efa->v1->co);
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glNormal3fv(efa->v2->no);
|
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glVertex3fv(efa->v2->co);
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glNormal3fv(efa->v3->no);
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glVertex3fv(efa->v3->co);
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if (poly_type == GL_QUADS) {
|
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glNormal3fv(efa->v4->no);
|
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glVertex3fv(efa->v4->co);
|
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}
|
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}
|
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}
|
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|
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flush= (draw==2);
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if (!skip_normals && !flush && efa->next)
|
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flush|= efa->mat_nr != efa->next->mat_nr;
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if (flush) {
|
|
glEnd();
|
|
poly_prev= GL_ZERO; /* force glBegin */
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|
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glDisable(GL_POLYGON_STIPPLE);
|
|
}
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}
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}
|
|
}
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|
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/* if non zero we know a face was rendered */
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if (poly_prev != GL_ZERO) glEnd();
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}
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|
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static void emDM_drawFacesTex_common(
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DerivedMesh *dm,
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int (*drawParams)(MTFace *tface, int has_mcol, int matnr),
|
|
int (*drawParamsMapped)(void *userData, int index),
|
|
int (*compareDrawOptions)(void *userData, int cur_index, int next_index),
|
|
void *userData)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
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EditMesh *em= emdm->em;
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float (*vertexCos)[3]= emdm->vertexCos;
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float (*vertexNos)[3]= emdm->vertexNos;
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EditFace *efa;
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int i;
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|
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(void) compareDrawOptions;
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|
|
/* always use smooth shading even for flat faces, else vertex colors wont interpolate */
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|
glShadeModel(GL_SMOOTH);
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|
|
if (vertexCos) {
|
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EditVert *eve;
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for (i=0,eve=em->verts.first; eve; eve= eve->next)
|
|
eve->tmp.l = (intptr_t) i++;
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|
|
for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
|
|
MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
|
|
MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
|
|
unsigned char *cp= NULL;
|
|
int drawSmooth= (efa->flag & ME_SMOOTH);
|
|
int flag;
|
|
|
|
if (drawParams)
|
|
flag= drawParams(tf, (mcol != NULL), efa->mat_nr);
|
|
else if (drawParamsMapped)
|
|
flag= drawParamsMapped(userData, i);
|
|
else
|
|
flag= 1;
|
|
|
|
if (flag != 0) { /* flag 0 == the face is hidden or invisible */
|
|
|
|
/* we always want smooth here since otherwise vertex colors dont interpolate */
|
|
if (mcol) {
|
|
if (flag==1) {
|
|
cp= (unsigned char*)mcol;
|
|
}
|
|
}
|
|
else {
|
|
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
|
|
}
|
|
|
|
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
|
|
if (!drawSmooth) {
|
|
glNormal3fv(emdm->faceNos[i]);
|
|
|
|
if (tf) glTexCoord2fv(tf->uv[0]);
|
|
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
|
|
glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
|
|
|
|
if (tf) glTexCoord2fv(tf->uv[1]);
|
|
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
|
|
glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
|
|
|
|
if (tf) glTexCoord2fv(tf->uv[2]);
|
|
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
|
|
glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
|
|
|
|
if (efa->v4) {
|
|
if (tf) glTexCoord2fv(tf->uv[3]);
|
|
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
|
|
glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
|
|
}
|
|
}
|
|
else {
|
|
if (tf) glTexCoord2fv(tf->uv[0]);
|
|
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
|
|
glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
|
|
|
|
if (tf) glTexCoord2fv(tf->uv[1]);
|
|
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
|
|
glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
|
|
|
|
if (tf) glTexCoord2fv(tf->uv[2]);
|
|
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
|
|
glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
|
|
|
|
if (efa->v4) {
|
|
if (tf) glTexCoord2fv(tf->uv[3]);
|
|
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
|
|
glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
|
|
MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
|
|
MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
|
|
unsigned char *cp= NULL;
|
|
int drawSmooth= (efa->flag & ME_SMOOTH);
|
|
int flag;
|
|
|
|
if (drawParams)
|
|
flag= drawParams(tf, (mcol != NULL), efa->mat_nr);
|
|
else if (drawParamsMapped)
|
|
flag= drawParamsMapped(userData, i);
|
|
else
|
|
flag= 1;
|
|
|
|
if (flag != 0) { /* flag 0 == the face is hidden or invisible */
|
|
|
|
/* we always want smooth here since otherwise vertex colors dont interpolate */
|
|
if (mcol) {
|
|
if (flag==1) {
|
|
cp= (unsigned char*)mcol;
|
|
}
|
|
}
|
|
else {
|
|
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
|
|
}
|
|
|
|
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
|
|
if (!drawSmooth) {
|
|
glNormal3fv(efa->n);
|
|
|
|
if (tf) glTexCoord2fv(tf->uv[0]);
|
|
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
|
|
glVertex3fv(efa->v1->co);
|
|
|
|
if (tf) glTexCoord2fv(tf->uv[1]);
|
|
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
|
|
glVertex3fv(efa->v2->co);
|
|
|
|
if (tf) glTexCoord2fv(tf->uv[2]);
|
|
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
|
|
glVertex3fv(efa->v3->co);
|
|
|
|
if (efa->v4) {
|
|
if (tf) glTexCoord2fv(tf->uv[3]);
|
|
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
|
|
glVertex3fv(efa->v4->co);
|
|
}
|
|
}
|
|
else {
|
|
if (tf) glTexCoord2fv(tf->uv[0]);
|
|
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
|
|
glNormal3fv(efa->v1->no);
|
|
glVertex3fv(efa->v1->co);
|
|
|
|
if (tf) glTexCoord2fv(tf->uv[1]);
|
|
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
|
|
glNormal3fv(efa->v2->no);
|
|
glVertex3fv(efa->v2->co);
|
|
|
|
if (tf) glTexCoord2fv(tf->uv[2]);
|
|
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
|
|
glNormal3fv(efa->v3->no);
|
|
glVertex3fv(efa->v3->co);
|
|
|
|
if (efa->v4) {
|
|
if (tf) glTexCoord2fv(tf->uv[3]);
|
|
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
|
|
glNormal3fv(efa->v4->no);
|
|
glVertex3fv(efa->v4->co);
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void emDM_drawFacesTex(
|
|
DerivedMesh *dm,
|
|
int (*setDrawOptions)(MTFace *tface, int has_mcol, int matnr),
|
|
int (*compareDrawOptions)(void *userData, int cur_index, int next_index),
|
|
void *userData)
|
|
{
|
|
emDM_drawFacesTex_common(dm, setDrawOptions, NULL, compareDrawOptions, userData);
|
|
}
|
|
|
|
static void emDM_drawMappedFacesTex(
|
|
DerivedMesh *dm,
|
|
int (*setDrawOptions)(void *userData, int index),
|
|
int (*compareDrawOptions)(void *userData, int cur_index, int next_index),
|
|
void *userData)
|
|
{
|
|
emDM_drawFacesTex_common(dm, NULL, setDrawOptions, compareDrawOptions, userData);
|
|
}
|
|
|
|
static void emDM_drawMappedFacesGLSL(
|
|
DerivedMesh *dm,
|
|
int (*setMaterial)(int, void *attribs),
|
|
int (*setDrawOptions)(void *userData, int index),
|
|
void *userData)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditMesh *em= emdm->em;
|
|
float (*vertexCos)[3]= emdm->vertexCos;
|
|
float (*vertexNos)[3]= emdm->vertexNos;
|
|
EditVert *eve;
|
|
EditFace *efa;
|
|
DMVertexAttribs attribs= {{{0}}};
|
|
GPUVertexAttribs gattribs;
|
|
/* int tfoffset; */ /* UNUSED */
|
|
int i, b, matnr, new_matnr, dodraw /* , layer */ /* UNUSED */;
|
|
|
|
dodraw = 0;
|
|
matnr = -1;
|
|
|
|
/* layer = CustomData_get_layer_index(&em->fdata, CD_MTFACE); */ /* UNUSED */
|
|
/* tfoffset = (layer == -1)? -1: em->fdata.layers[layer].offset; */ /* UNUSED */
|
|
|
|
/* always use smooth shading even for flat faces, else vertex colors wont interpolate */
|
|
glShadeModel(GL_SMOOTH);
|
|
|
|
for (i=0,eve=em->verts.first; eve; eve= eve->next)
|
|
eve->tmp.l = (intptr_t) i++;
|
|
|
|
#define PASSATTRIB(efa, eve, vert) { \
|
|
if (attribs.totorco) { \
|
|
float *orco = attribs.orco.array[eve->tmp.l]; \
|
|
glVertexAttrib3fvARB(attribs.orco.glIndex, orco); \
|
|
} \
|
|
for (b = 0; b < attribs.tottface; b++) { \
|
|
MTFace *_tf = (MTFace*)((char*)efa->data + attribs.tface[b].emOffset); \
|
|
glVertexAttrib2fvARB(attribs.tface[b].glIndex, _tf->uv[vert]); \
|
|
} \
|
|
for (b = 0; b < attribs.totmcol; b++) { \
|
|
MCol *cp = (MCol*)((char*)efa->data + attribs.mcol[b].emOffset); \
|
|
GLubyte col[4]; \
|
|
col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \
|
|
glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \
|
|
} \
|
|
if (attribs.tottang) { \
|
|
float *tang = attribs.tang.array[i*4 + vert]; \
|
|
glVertexAttrib4fvARB(attribs.tang.glIndex, tang); \
|
|
} \
|
|
}
|
|
|
|
for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
|
|
int drawSmooth= (efa->flag & ME_SMOOTH);
|
|
|
|
if (setDrawOptions && !setDrawOptions(userData, i))
|
|
continue;
|
|
|
|
new_matnr = efa->mat_nr + 1;
|
|
if (new_matnr != matnr) {
|
|
dodraw = setMaterial(matnr = new_matnr, &gattribs);
|
|
if (dodraw)
|
|
DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
|
|
}
|
|
|
|
if (dodraw) {
|
|
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
|
|
if (!drawSmooth) {
|
|
if (vertexCos) glNormal3fv(emdm->faceNos[i]);
|
|
else glNormal3fv(efa->n);
|
|
|
|
PASSATTRIB(efa, efa->v1, 0);
|
|
if (vertexCos) glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
|
|
else glVertex3fv(efa->v1->co);
|
|
|
|
PASSATTRIB(efa, efa->v2, 1);
|
|
if (vertexCos) glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
|
|
else glVertex3fv(efa->v2->co);
|
|
|
|
PASSATTRIB(efa, efa->v3, 2);
|
|
if (vertexCos) glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
|
|
else glVertex3fv(efa->v3->co);
|
|
|
|
if (efa->v4) {
|
|
PASSATTRIB(efa, efa->v4, 3);
|
|
if (vertexCos) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
|
|
else glVertex3fv(efa->v4->co);
|
|
}
|
|
}
|
|
else {
|
|
PASSATTRIB(efa, efa->v1, 0);
|
|
if (vertexCos) {
|
|
glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
|
|
}
|
|
else {
|
|
glNormal3fv(efa->v1->no);
|
|
glVertex3fv(efa->v1->co);
|
|
}
|
|
|
|
PASSATTRIB(efa, efa->v2, 1);
|
|
if (vertexCos) {
|
|
glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
|
|
}
|
|
else {
|
|
glNormal3fv(efa->v2->no);
|
|
glVertex3fv(efa->v2->co);
|
|
}
|
|
|
|
PASSATTRIB(efa, efa->v3, 2);
|
|
if (vertexCos) {
|
|
glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
|
|
}
|
|
else {
|
|
glNormal3fv(efa->v3->no);
|
|
glVertex3fv(efa->v3->co);
|
|
}
|
|
|
|
if (efa->v4) {
|
|
PASSATTRIB(efa, efa->v4, 3);
|
|
if (vertexCos) {
|
|
glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
|
|
}
|
|
else {
|
|
glNormal3fv(efa->v4->no);
|
|
glVertex3fv(efa->v4->co);
|
|
}
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
#undef PASSATTRIB
|
|
}
|
|
|
|
static void emDM_drawFacesGLSL(
|
|
DerivedMesh *dm,
|
|
int (*setMaterial)(int, void *attribs))
|
|
{
|
|
dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL);
|
|
}
|
|
|
|
static void emDM_drawMappedFacesMat(
|
|
DerivedMesh *dm,
|
|
void (*setMaterial)(void *userData, int, void *attribs),
|
|
int (*setFace)(void *userData, int index), void *userData)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditMesh *em= emdm->em;
|
|
float (*vertexCos)[3]= emdm->vertexCos;
|
|
float (*vertexNos)[3]= emdm->vertexNos;
|
|
EditVert *eve;
|
|
EditFace *efa;
|
|
DMVertexAttribs attribs= {{{0}}};
|
|
GPUVertexAttribs gattribs;
|
|
int i, b, matnr, new_matnr;
|
|
|
|
matnr = -1;
|
|
|
|
/* always use smooth shading even for flat faces, else vertex colors wont interpolate */
|
|
glShadeModel(GL_SMOOTH);
|
|
|
|
for (i=0,eve=em->verts.first; eve; eve= eve->next)
|
|
eve->tmp.l = (intptr_t) i++;
|
|
|
|
#define PASSATTRIB(efa, eve, vert) { \
|
|
if (attribs.totorco) { \
|
|
float *orco = attribs.orco.array[eve->tmp.l]; \
|
|
if (attribs.orco.glTexco) \
|
|
glTexCoord3fv(orco); \
|
|
else \
|
|
glVertexAttrib3fvARB(attribs.orco.glIndex, orco); \
|
|
} \
|
|
for (b = 0; b < attribs.tottface; b++) { \
|
|
MTFace *_tf = (MTFace*)((char*)efa->data + attribs.tface[b].emOffset); \
|
|
if (attribs.tface[b].glTexco) \
|
|
glTexCoord2fv(_tf->uv[vert]); \
|
|
else \
|
|
glVertexAttrib2fvARB(attribs.tface[b].glIndex, _tf->uv[vert]); \
|
|
} \
|
|
for (b = 0; b < attribs.totmcol; b++) { \
|
|
MCol *cp = (MCol*)((char*)efa->data + attribs.mcol[b].emOffset); \
|
|
GLubyte col[4]; \
|
|
col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \
|
|
glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \
|
|
} \
|
|
if (attribs.tottang) { \
|
|
float *tang = attribs.tang.array[i*4 + vert]; \
|
|
glVertexAttrib4fvARB(attribs.tang.glIndex, tang); \
|
|
} \
|
|
}
|
|
|
|
for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
|
|
int drawSmooth= (efa->flag & ME_SMOOTH);
|
|
|
|
/* face hiding */
|
|
if (setFace && !setFace(userData, i))
|
|
continue;
|
|
|
|
/* material */
|
|
new_matnr = efa->mat_nr + 1;
|
|
if (new_matnr != matnr) {
|
|
setMaterial(userData, matnr = new_matnr, &gattribs);
|
|
DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
|
|
}
|
|
|
|
/* face */
|
|
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
|
|
if (!drawSmooth) {
|
|
if (vertexCos) glNormal3fv(emdm->faceNos[i]);
|
|
else glNormal3fv(efa->n);
|
|
|
|
PASSATTRIB(efa, efa->v1, 0);
|
|
if (vertexCos) glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
|
|
else glVertex3fv(efa->v1->co);
|
|
|
|
PASSATTRIB(efa, efa->v2, 1);
|
|
if (vertexCos) glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
|
|
else glVertex3fv(efa->v2->co);
|
|
|
|
PASSATTRIB(efa, efa->v3, 2);
|
|
if (vertexCos) glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
|
|
else glVertex3fv(efa->v3->co);
|
|
|
|
if (efa->v4) {
|
|
PASSATTRIB(efa, efa->v4, 3);
|
|
if (vertexCos) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
|
|
else glVertex3fv(efa->v4->co);
|
|
}
|
|
}
|
|
else {
|
|
PASSATTRIB(efa, efa->v1, 0);
|
|
if (vertexCos) {
|
|
glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
|
|
}
|
|
else {
|
|
glNormal3fv(efa->v1->no);
|
|
glVertex3fv(efa->v1->co);
|
|
}
|
|
|
|
PASSATTRIB(efa, efa->v2, 1);
|
|
if (vertexCos) {
|
|
glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
|
|
}
|
|
else {
|
|
glNormal3fv(efa->v2->no);
|
|
glVertex3fv(efa->v2->co);
|
|
}
|
|
|
|
PASSATTRIB(efa, efa->v3, 2);
|
|
if (vertexCos) {
|
|
glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
|
|
}
|
|
else {
|
|
glNormal3fv(efa->v3->no);
|
|
glVertex3fv(efa->v3->co);
|
|
}
|
|
|
|
if (efa->v4) {
|
|
PASSATTRIB(efa, efa->v4, 3);
|
|
if (vertexCos) {
|
|
glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
|
|
}
|
|
else {
|
|
glNormal3fv(efa->v4->no);
|
|
glVertex3fv(efa->v4->co);
|
|
}
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
#undef PASSATTRIB
|
|
}
|
|
|
|
static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditVert *eve;
|
|
int i;
|
|
|
|
if (emdm->em->verts.first) {
|
|
for (i=0,eve= emdm->em->verts.first; eve; i++,eve= eve->next) {
|
|
if (emdm->vertexCos) {
|
|
DO_MINMAX(emdm->vertexCos[i], min_r, max_r);
|
|
}
|
|
else {
|
|
DO_MINMAX(eve->co, min_r, max_r);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
|
|
}
|
|
}
|
|
static int emDM_getNumVerts(DerivedMesh *dm)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
|
|
return BLI_countlist(&emdm->em->verts);
|
|
}
|
|
|
|
static int emDM_getNumEdges(DerivedMesh *dm)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
|
|
return BLI_countlist(&emdm->em->edges);
|
|
}
|
|
|
|
static int emDM_getNumFaces(DerivedMesh *dm)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
|
|
return BLI_countlist(&emdm->em->faces);
|
|
}
|
|
|
|
static void emDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditVert *eve;
|
|
int i;
|
|
|
|
for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
|
|
if (emdm->vertexCos) {
|
|
copy_v3_v3(cos_r[i], emdm->vertexCos[i]);
|
|
}
|
|
else {
|
|
copy_v3_v3(cos_r[i], eve->co);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void emDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
|
|
{
|
|
EditVert *ev = ((EditMeshDerivedMesh *)dm)->em->verts.first;
|
|
int i;
|
|
|
|
for (i = 0; i < index; ++i) ev = ev->next;
|
|
|
|
copy_v3_v3(vert_r->co, ev->co);
|
|
|
|
normal_float_to_short_v3(vert_r->no, ev->no);
|
|
|
|
/* TODO what to do with vert_r->flag? */
|
|
vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
|
|
}
|
|
|
|
static void emDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
|
|
{
|
|
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
|
|
EditEdge *ee = em->edges.first;
|
|
EditVert *ev, *v1, *v2;
|
|
int i;
|
|
|
|
for (i = 0; i < index; ++i) ee = ee->next;
|
|
|
|
edge_r->crease = (unsigned char) (ee->crease*255.0f);
|
|
edge_r->bweight = (unsigned char) (ee->bweight*255.0f);
|
|
/* TODO what to do with edge_r->flag? */
|
|
edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
|
|
if (ee->seam) edge_r->flag |= ME_SEAM;
|
|
if (ee->sharp) edge_r->flag |= ME_SHARP;
|
|
#if 0
|
|
/* this needs setup of f2 field */
|
|
if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
|
|
#endif
|
|
|
|
/* goddamn, we have to search all verts to find indices */
|
|
v1 = ee->v1;
|
|
v2 = ee->v2;
|
|
for (i = 0, ev = em->verts.first; v1 || v2; i++, ev = ev->next) {
|
|
if (ev == v1) {
|
|
edge_r->v1 = i;
|
|
v1 = NULL;
|
|
}
|
|
if (ev == v2) {
|
|
edge_r->v2 = i;
|
|
v2 = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void emDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
|
|
{
|
|
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
|
|
EditFace *ef = em->faces.first;
|
|
EditVert *ev, *v1, *v2, *v3, *v4;
|
|
int i;
|
|
|
|
for (i = 0; i < index; ++i) ef = ef->next;
|
|
|
|
face_r->mat_nr = ef->mat_nr;
|
|
face_r->flag = ef->flag;
|
|
|
|
/* goddamn, we have to search all verts to find indices */
|
|
v1 = ef->v1;
|
|
v2 = ef->v2;
|
|
v3 = ef->v3;
|
|
v4 = ef->v4;
|
|
if (!v4) face_r->v4 = 0;
|
|
|
|
for (i = 0, ev = em->verts.first; v1 || v2 || v3 || v4;
|
|
i++, ev = ev->next) {
|
|
if (ev == v1) {
|
|
face_r->v1 = i;
|
|
v1 = NULL;
|
|
}
|
|
if (ev == v2) {
|
|
face_r->v2 = i;
|
|
v2 = NULL;
|
|
}
|
|
if (ev == v3) {
|
|
face_r->v3 = i;
|
|
v3 = NULL;
|
|
}
|
|
if (ev == v4) {
|
|
face_r->v4 = i;
|
|
v4 = NULL;
|
|
}
|
|
}
|
|
|
|
test_index_face(face_r, NULL, 0, ef->v4?4:3);
|
|
}
|
|
|
|
static void emDM_copyVertArray(DerivedMesh *dm, MVert *vert_r)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditVert *ev = emdm->em->verts.first;
|
|
int i;
|
|
|
|
for (i=0; ev; ev = ev->next, ++vert_r, ++i) {
|
|
if (emdm->vertexCos)
|
|
copy_v3_v3(vert_r->co, emdm->vertexCos[i]);
|
|
else
|
|
copy_v3_v3(vert_r->co, ev->co);
|
|
|
|
normal_float_to_short_v3(vert_r->no, ev->no);
|
|
|
|
/* TODO what to do with vert_r->flag? */
|
|
vert_r->flag = 0;
|
|
vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
|
|
}
|
|
}
|
|
|
|
static void emDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r)
|
|
{
|
|
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
|
|
EditEdge *ee = em->edges.first;
|
|
EditVert *ev;
|
|
int i;
|
|
|
|
/* store vertex indices in tmp union */
|
|
for (ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
|
|
ev->tmp.l = (intptr_t) i;
|
|
|
|
for ( ; ee; ee = ee->next, ++edge_r) {
|
|
edge_r->crease = (unsigned char) (ee->crease*255.0f);
|
|
edge_r->bweight = (unsigned char) (ee->bweight*255.0f);
|
|
/* TODO what to do with edge_r->flag? */
|
|
edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
|
|
if (ee->seam) edge_r->flag |= ME_SEAM;
|
|
if (ee->sharp) edge_r->flag |= ME_SHARP;
|
|
#if 0
|
|
/* this needs setup of f2 field */
|
|
if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
|
|
#endif
|
|
|
|
edge_r->v1 = (int)ee->v1->tmp.l;
|
|
edge_r->v2 = (int)ee->v2->tmp.l;
|
|
}
|
|
}
|
|
|
|
static void emDM_copyFaceArray(DerivedMesh *dm, MFace *face_r)
|
|
{
|
|
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
|
|
EditFace *ef = em->faces.first;
|
|
EditVert *ev;
|
|
int i;
|
|
|
|
/* store vertexes indices in tmp union */
|
|
for (ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
|
|
ev->tmp.l = (intptr_t) i;
|
|
|
|
for ( ; ef; ef = ef->next, ++face_r) {
|
|
face_r->mat_nr = ef->mat_nr;
|
|
face_r->flag = ef->flag;
|
|
|
|
face_r->v1 = (int)ef->v1->tmp.l;
|
|
face_r->v2 = (int)ef->v2->tmp.l;
|
|
face_r->v3 = (int)ef->v3->tmp.l;
|
|
if (ef->v4) face_r->v4 = (int)ef->v4->tmp.l;
|
|
else face_r->v4 = 0;
|
|
|
|
test_index_face(face_r, NULL, 0, ef->v4?4:3);
|
|
}
|
|
}
|
|
|
|
static void *emDM_getFaceDataArray(DerivedMesh *dm, int type)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditMesh *em= emdm->em;
|
|
EditFace *efa;
|
|
char *data, *emdata;
|
|
void *datalayer;
|
|
int index, size;
|
|
|
|
datalayer = DM_get_face_data_layer(dm, type);
|
|
if (datalayer)
|
|
return datalayer;
|
|
|
|
/* layers are store per face for editmesh, we convert to a temporary
|
|
* data layer array in the derivedmesh when these are requested */
|
|
if (type == CD_MTFACE || type == CD_MCOL) {
|
|
index = CustomData_get_layer_index(&em->fdata, type);
|
|
|
|
if (index != -1) {
|
|
/* int offset = em->fdata.layers[index].offset; */ /* UNUSED */
|
|
size = CustomData_sizeof(type);
|
|
|
|
DM_add_face_layer(dm, type, CD_CALLOC, NULL);
|
|
index = CustomData_get_layer_index(&dm->faceData, type);
|
|
dm->faceData.layers[index].flag |= CD_FLAG_TEMPORARY;
|
|
|
|
data = datalayer = DM_get_face_data_layer(dm, type);
|
|
for (efa=em->faces.first; efa; efa=efa->next, data+=size) {
|
|
emdata = CustomData_em_get(&em->fdata, efa->data, type);
|
|
memcpy(data, emdata, size);
|
|
}
|
|
}
|
|
}
|
|
|
|
return datalayer;
|
|
}
|
|
|
|
static void emDM_release(DerivedMesh *dm)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
|
|
if (DM_release(dm)) {
|
|
if (emdm->vertexCos) {
|
|
MEM_freeN(emdm->vertexCos);
|
|
MEM_freeN(emdm->vertexNos);
|
|
MEM_freeN(emdm->faceNos);
|
|
}
|
|
|
|
MEM_freeN(emdm);
|
|
}
|
|
}
|
|
|
|
DerivedMesh *editmesh_get_derived(
|
|
EditMesh *em,
|
|
float (*vertexCos)[3])
|
|
{
|
|
EditMeshDerivedMesh *emdm = MEM_callocN(sizeof(*emdm), "emdm");
|
|
|
|
DM_init(&emdm->dm, DM_TYPE_EDITMESH, BLI_countlist(&em->verts),
|
|
BLI_countlist(&em->edges), BLI_countlist(&em->faces));
|
|
|
|
emdm->dm.getMinMax = emDM_getMinMax;
|
|
|
|
emdm->dm.getNumVerts = emDM_getNumVerts;
|
|
emdm->dm.getNumEdges = emDM_getNumEdges;
|
|
emdm->dm.getNumFaces = emDM_getNumFaces;
|
|
|
|
emdm->dm.getVertCos = emDM_getVertCos;
|
|
|
|
emdm->dm.getVert = emDM_getVert;
|
|
emdm->dm.getEdge = emDM_getEdge;
|
|
emdm->dm.getFace = emDM_getFace;
|
|
emdm->dm.copyVertArray = emDM_copyVertArray;
|
|
emdm->dm.copyEdgeArray = emDM_copyEdgeArray;
|
|
emdm->dm.copyFaceArray = emDM_copyFaceArray;
|
|
emdm->dm.getFaceDataArray = emDM_getFaceDataArray;
|
|
|
|
emdm->dm.foreachMappedVert = emDM_foreachMappedVert;
|
|
emdm->dm.foreachMappedEdge = emDM_foreachMappedEdge;
|
|
emdm->dm.foreachMappedFaceCenter = emDM_foreachMappedFaceCenter;
|
|
|
|
emdm->dm.drawEdges = emDM_drawEdges;
|
|
emdm->dm.drawMappedEdges = emDM_drawMappedEdges;
|
|
emdm->dm.drawMappedEdgesInterp = emDM_drawMappedEdgesInterp;
|
|
emdm->dm.drawMappedFaces = emDM_drawMappedFaces;
|
|
emdm->dm.drawMappedFacesTex = emDM_drawMappedFacesTex;
|
|
emdm->dm.drawMappedFacesGLSL = emDM_drawMappedFacesGLSL;
|
|
emdm->dm.drawFacesTex = emDM_drawFacesTex;
|
|
emdm->dm.drawFacesGLSL = emDM_drawFacesGLSL;
|
|
emdm->dm.drawMappedFacesMat = emDM_drawMappedFacesMat;
|
|
emdm->dm.drawUVEdges = emDM_drawUVEdges;
|
|
|
|
emdm->dm.release = emDM_release;
|
|
|
|
emdm->em = em;
|
|
emdm->vertexCos = vertexCos;
|
|
|
|
if (CustomData_has_layer(&em->vdata, CD_MDEFORMVERT)) {
|
|
EditVert *eve;
|
|
int i;
|
|
|
|
DM_add_vert_layer(&emdm->dm, CD_MDEFORMVERT, CD_CALLOC, NULL);
|
|
|
|
for (eve = em->verts.first, i = 0; eve; eve = eve->next, ++i)
|
|
DM_set_vert_data(&emdm->dm, i, CD_MDEFORMVERT,
|
|
CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT));
|
|
}
|
|
|
|
if (vertexCos) {
|
|
EditVert *eve;
|
|
EditFace *efa;
|
|
int totface = BLI_countlist(&em->faces);
|
|
int i;
|
|
|
|
for (i=0,eve=em->verts.first; eve; eve= eve->next)
|
|
eve->tmp.l = (intptr_t) i++;
|
|
|
|
emdm->vertexNos = MEM_callocN(sizeof(*emdm->vertexNos)*i, "emdm_vno");
|
|
emdm->faceNos = MEM_mallocN(sizeof(*emdm->faceNos)*totface, "emdm_vno");
|
|
|
|
for (i=0, efa= em->faces.first; efa; i++, efa=efa->next) {
|
|
float *v1 = vertexCos[(int) efa->v1->tmp.l];
|
|
float *v2 = vertexCos[(int) efa->v2->tmp.l];
|
|
float *v3 = vertexCos[(int) efa->v3->tmp.l];
|
|
float *no = emdm->faceNos[i];
|
|
|
|
if (efa->v4) {
|
|
float *v4 = vertexCos[(int) efa->v4->tmp.l];
|
|
|
|
normal_quad_v3( no,v1, v2, v3, v4);
|
|
add_v3_v3(emdm->vertexNos[(int) efa->v4->tmp.l], no);
|
|
}
|
|
else {
|
|
normal_tri_v3( no,v1, v2, v3);
|
|
}
|
|
|
|
add_v3_v3(emdm->vertexNos[(int) efa->v1->tmp.l], no);
|
|
add_v3_v3(emdm->vertexNos[(int) efa->v2->tmp.l], no);
|
|
add_v3_v3(emdm->vertexNos[(int) efa->v3->tmp.l], no);
|
|
}
|
|
|
|
for (i=0, eve= em->verts.first; eve; i++, eve=eve->next) {
|
|
float *no = emdm->vertexNos[i];
|
|
/* following Mesh convention; we use vertex coordinate itself
|
|
* for normal in this case */
|
|
if (normalize_v3(no) == 0.0f) {
|
|
normalize_v3_v3(no, vertexCos[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
return (DerivedMesh*) emdm;
|
|
}
|
|
|