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blender-archive/source/blender/blenkernel/intern/image_gen.c
2011-12-16 09:25:07 +00:00

358 lines
8.8 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Matt Ebb, Campbell Barton, Shuvro Sarker
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/image_gen.c
* \ingroup bke
*/
#include <math.h>
#include <stdlib.h>
#include "BKE_image.h"
#include "BLI_math_color.h"
#include "BLI_math_base.h"
#include "BLF_api.h"
void BKE_image_buf_fill_color(unsigned char *rect, float *rect_float, int width, int height, float color[4])
{
int x, y;
/* blank image */
if(rect_float) {
for(y= 0; y<height; y++) {
for(x= 0; x<width; x++) {
rect_float[0]= color[0];
rect_float[1]= color[1];
rect_float[2]= color[2];
rect_float[3]= color[3];
rect_float+= 4;
}
}
}
if(rect) {
char ccol[4];
ccol[0]= (char)(color[0]*255.0f);
ccol[1]= (char)(color[1]*255.0f);
ccol[2]= (char)(color[2]*255.0f);
ccol[3]= (char)(color[3]*255.0f);
for(y= 0; y<height; y++) {
for(x= 0; x<width; x++) {
rect[0]= ccol[0];
rect[1]= ccol[1];
rect[2]= ccol[2];
rect[3]= ccol[3];
rect+= 4;
}
}
}
}
void BKE_image_buf_fill_checker(unsigned char *rect, float *rect_float, int width, int height)
{
/* these two passes could be combined into one, but it's more readable and
* easy to tweak like this, speed isn't really that much of an issue in this situation... */
int checkerwidth= 32, dark= 1;
int x, y;
unsigned char *rect_orig= rect;
float *rect_float_orig= rect_float;
float h=0.0, hoffs=0.0, hue=0.0, s=0.9, v=0.9, r, g, b;
/* checkers */
for(y= 0; y<height; y++) {
dark= powf(-1.0f, floorf(y / checkerwidth));
for(x= 0; x<width; x++) {
if (x % checkerwidth == 0) dark= -dark;
if (rect_float) {
if (dark > 0) {
rect_float[0]= rect_float[1]= rect_float[2]= 0.25f;
rect_float[3]= 1.0f;
} else {
rect_float[0]= rect_float[1]= rect_float[2]= 0.58f;
rect_float[3]= 1.0f;
}
rect_float+= 4;
}
else {
if (dark > 0) {
rect[0]= rect[1]= rect[2]= 64;
rect[3]= 255;
} else {
rect[0]= rect[1]= rect[2]= 150;
rect[3]= 255;
}
rect+= 4;
}
}
}
rect= rect_orig;
rect_float= rect_float_orig;
/* 2nd pass, colored + */
for(y= 0; y<height; y++) {
hoffs= 0.125f * floorf(y / checkerwidth);
for(x= 0; x<width; x++) {
h= 0.125f * floorf(x / checkerwidth);
if ((fabs((x % checkerwidth) - (checkerwidth / 2)) < 4) &&
(fabs((y % checkerwidth) - (checkerwidth / 2)) < 4)) {
if ((fabs((x % checkerwidth) - (checkerwidth / 2)) < 1) ||
(fabs((y % checkerwidth) - (checkerwidth / 2)) < 1)) {
hue= fmodf(fabs(h-hoffs), 1.0f);
hsv_to_rgb(hue, s, v, &r, &g, &b);
if (rect) {
rect[0]= (char)(r * 255.0f);
rect[1]= (char)(g * 255.0f);
rect[2]= (char)(b * 255.0f);
rect[3]= 255;
}
if (rect_float) {
rect_float[0]= r;
rect_float[1]= g;
rect_float[2]= b;
rect_float[3]= 1.0f;
}
}
}
if (rect_float) rect_float+= 4;
if (rect) rect+= 4;
}
}
}
/* Utility functions for BKE_image_buf_fill_checker_color */
#define BLEND_FLOAT(real, add) (real+add <= 1.0f) ? (real+add) : 1.0f
#define BLEND_CHAR(real, add) ((real + (char)(add * 255.0f)) <= 255) ? (real + (char)(add * 255.0f)) : 255
static void checker_board_color_fill(unsigned char *rect, float *rect_float, int width, int height)
{
int hue_step, y, x;
float hue, val, sat, r, g, b;
sat= 1.0;
hue_step= power_of_2_max_i(width / 8);
if(hue_step < 8) hue_step= 8;
for(y= 0; y < height; y++)
{
val= 0.1 + (y * (0.4 / height)); /* use a number lower then 1.0 else its too bright */
for(x= 0; x < width; x++)
{
hue= (float)((double)(x/hue_step) * 1.0 / width * hue_step);
hsv_to_rgb(hue, sat, val, &r, &g, &b);
if (rect) {
rect[0]= (char)(r * 255.0f);
rect[1]= (char)(g * 255.0f);
rect[2]= (char)(b * 255.0f);
rect[3]= 255;
rect += 4;
}
if (rect_float) {
rect_float[0]= r;
rect_float[1]= g;
rect_float[2]= b;
rect_float[3]= 1.0f;
rect_float += 4;
}
}
}
}
static void checker_board_color_tint(unsigned char *rect, float *rect_float, int width, int height, int size, float blend)
{
int x, y;
float blend_half= blend * 0.5f;
for(y= 0; y < height; y++)
{
for(x= 0; x < width; x++)
{
if( ( (y/size)%2 == 1 && (x/size)%2 == 1 ) || ( (y/size)%2 == 0 && (x/size)%2 == 0 ) )
{
if (rect) {
rect[0]= (char)BLEND_CHAR(rect[0], blend);
rect[1]= (char)BLEND_CHAR(rect[1], blend);
rect[2]= (char)BLEND_CHAR(rect[2], blend);
rect[3]= 255;
rect += 4;
}
if (rect_float) {
rect_float[0]= BLEND_FLOAT(rect_float[0], blend);
rect_float[1]= BLEND_FLOAT(rect_float[1], blend);
rect_float[2]= BLEND_FLOAT(rect_float[2], blend);
rect_float[3]= 1.0f;
rect_float += 4;
}
}
else {
if (rect) {
rect[0]= (char)BLEND_CHAR(rect[0], blend_half);
rect[1]= (char)BLEND_CHAR(rect[1], blend_half);
rect[2]= (char)BLEND_CHAR(rect[2], blend_half);
rect[3]= 255;
rect += 4;
}
if (rect_float) {
rect_float[0]= BLEND_FLOAT(rect_float[0], blend_half);
rect_float[1]= BLEND_FLOAT(rect_float[1], blend_half);
rect_float[2]= BLEND_FLOAT(rect_float[2], blend_half);
rect_float[3]= 1.0f;
rect_float += 4;
}
}
}
}
}
static void checker_board_grid_fill(unsigned char *rect, float *rect_float, int width, int height, float blend)
{
int x, y;
for(y= 0; y < height; y++)
{
for(x= 0; x < width; x++)
{
if( ((y % 32) == 0) || ((x % 32) == 0) || x == 0 )
{
if (rect) {
rect[0]= BLEND_CHAR(rect[0], blend);
rect[1]= BLEND_CHAR(rect[1], blend);
rect[2]= BLEND_CHAR(rect[2], blend);
rect[3]= 255;
rect += 4;
}
if (rect_float) {
rect_float[0]= BLEND_FLOAT(rect_float[0], blend);
rect_float[1]= BLEND_FLOAT(rect_float[1], blend);
rect_float[2]= BLEND_FLOAT(rect_float[2], blend);
rect_float[3]= 1.0f;
rect_float += 4;
}
}
else {
if(rect_float) rect_float += 4;
if(rect) rect += 4;
}
}
}
}
/* defined in image.c */
static void checker_board_text(unsigned char *rect, float *rect_float, int width, int height, int step, int outline)
{
int x, y;
int pen_x, pen_y;
char text[3]= {'A', '1', '\0'};
const int mono= blf_mono_font;
BLF_size(mono, 54, 72); /* hard coded size! */
BLF_buffer(mono, rect_float, rect, width, height, 4);
for(y= 0; y < height; y+=step)
{
text[1]= '1';
for(x= 0; x < width; x+=step)
{
/* hard coded offset */
pen_x = x + 33;
pen_y = y + 44;
/* terribly crappy outline font! */
BLF_buffer_col(mono, 1.0, 1.0, 1.0, 1.0);
BLF_position(mono, pen_x-outline, pen_y, 0.0);
BLF_draw_buffer(mono, text);
BLF_position(mono, pen_x+outline, pen_y, 0.0);
BLF_draw_buffer(mono, text);
BLF_position(mono, pen_x, pen_y-outline, 0.0);
BLF_draw_buffer(mono, text);
BLF_position(mono, pen_x, pen_y+outline, 0.0);
BLF_draw_buffer(mono, text);
BLF_position(mono, pen_x-outline, pen_y-outline, 0.0);
BLF_draw_buffer(mono, text);
BLF_position(mono, pen_x+outline, pen_y+outline, 0.0);
BLF_draw_buffer(mono, text);
BLF_position(mono, pen_x-outline, pen_y+outline, 0.0);
BLF_draw_buffer(mono, text);
BLF_position(mono, pen_x+outline, pen_y-outline, 0.0);
BLF_draw_buffer(mono, text);
BLF_buffer_col(mono, 0.0, 0.0, 0.0, 1.0);
BLF_position(mono, pen_x, pen_y, 0.0);
BLF_draw_buffer(mono, text);
text[1]++;
}
text[0]++;
}
/* cleanup the buffer. */
BLF_buffer(mono, NULL, NULL, 0, 0, 0);
}
void BKE_image_buf_fill_checker_color(unsigned char *rect, float *rect_float, int width, int height)
{
checker_board_color_fill(rect, rect_float, width, height);
checker_board_color_tint(rect, rect_float, width, height, 1, 0.03f);
checker_board_color_tint(rect, rect_float, width, height, 4, 0.05f);
checker_board_color_tint(rect, rect_float, width, height, 32, 0.07f);
checker_board_color_tint(rect, rect_float, width, height, 128, 0.15f);
checker_board_grid_fill(rect, rect_float, width, height, 1.0f/4.0f);
checker_board_text(rect, rect_float, width, height, 128, 2);
}